|
So I just heard that Star Citizen switched engines. Surely this will solve all their problems and the game will come out any day!
|
# ? Dec 24, 2016 19:16 |
|
|
# ? May 15, 2024 06:41 |
|
seriously though, in response to CryEngine criticisms for years the cultist line has been "It's not even CryEngine anymore. It's StarEngine. It's completely different so none of these Dream destroying issues like the promised game being impossible in CryEngine apply to this new StarEngine." When Crytek exploded recently backers went overdrive explaining how this didn't have anything to do with Star Citizen since the engine was now a completely different, in-house engine CIG had created that had almost nothing to do with CryEngine. I don't see how so many cultists are trying to now do a complete 180 and explain why a new version of CryEngine is a good thing. It goes against years of rationalizations and very public, easily available arguments as recently as the Crytek drama last month. I mean I get why they are doing it. They have to, it's what they have to say for their dreams to be real but I don't get how they can actually do it.
|
# ? Dec 24, 2016 19:17 |
|
Amarcarts posted:I bet what was originally planned is that 2.6 was supposed to be the last StarEngine release and 3.0 in 2017 was originally going to be the big switch and they were hoping it wouldn't be a big deal because "Wow! Look at all this planetary stuff!". Probably what happened though is they just flat out could not get Star Marine working with StarEngine and they decided it would be a worse headline to delay Star Marine to next year than to bite the bullet and tell everyone they had to move to a different engine. This. All of it. Is the most plausible scenario to me too.
|
# ? Dec 24, 2016 19:18 |
|
Lime Tonics posted:Just remember, the HELP/SERVICE desk sandi has been running since she has been the best little girl ever, is CLOSED until the 3rd of January. Why does CIG need to shut down for two weeks? Obviously federal holidays should allow for time off but where do they give everyone a two week break?
|
# ? Dec 24, 2016 19:21 |
|
Kephael posted:Why does CIG need to shut down for two weeks? Obviously federal holidays should allow for time off but where do they give everyone a two week break? Because when you have your entire staff crunching for months you sort of need them to take time off to relax. Also in these sort of active development scenarios, if enough key personnel decide to take leave during the time anyways then the entire production can grind to a halt. Its easier to have everyone take a vacation at the same time.
|
# ? Dec 24, 2016 19:23 |
|
Oh how I'd like to be a fly on the wall at the Roberts family Christmas dinner.
|
# ? Dec 24, 2016 19:24 |
|
Lol the rationale for merging and closing all talk of a new engine is "it already happened months ago"
|
# ? Dec 24, 2016 19:29 |
|
Amarcarts posted:Oh how I'd like to be a fly on the wall at the Roberts family Christmas dinner. Just ask his personal chef or catering staff
|
# ? Dec 24, 2016 19:30 |
|
The most open development project in history, folks
|
# ? Dec 24, 2016 19:32 |
|
Went into amazon uk, typed "star citizen" into the search bar, selected pc and video games. Top suggestion was some shite gaming chair/desk combo, second was "best seller" No Mans Sky.
|
# ? Dec 24, 2016 19:34 |
|
Crazy_BlackParrot posted:Will SQ42 be using cryengine or lumberyard as well? Open devlopment!
|
# ? Dec 24, 2016 19:35 |
|
Sappo569 posted:Someone else said it but it actually is making sense now , all those things we laughed at Weeeeeellllllll, not really. Supposedly 2.6 is using Lumberyard, so it still means they're coding two separate versions concurrently. Which makes no sense at all.
|
# ? Dec 24, 2016 19:38 |
|
Thirsty Dog posted:Merry Christmas and kia kaha bro Ka pai.
|
# ? Dec 24, 2016 19:39 |
|
Completely unrelated, but loving lost it... https://twitter.com/ThePracticalDev/status/812728783774109697
|
# ? Dec 24, 2016 19:40 |
|
CrazyTolradi posted:This is what I was wondering, didn't they specifically have to tweak Starengine to support this? How would that work with Lumberyard?
|
# ? Dec 24, 2016 19:59 |
|
Star Citizen: This is a good thing ™
|
# ? Dec 24, 2016 20:00 |
|
CrazyTolradi posted:This is what I was wondering, didn't they specifically have to tweak Starengine to support this? How would that work with Lumberyard? Ben Parry posted:It used to be a modified version of CryEngine, it's now an equally-modified version of Lumberyard. Clear as mud.
|
# ? Dec 24, 2016 20:01 |
|
orcinus posted:
Yes amazon have unlimited money (nothing is ever unlimited) That doesn't mean they're going to do all Chris's work for him and keep funding developement
|
# ? Dec 24, 2016 20:02 |
|
Changing from whatever dumpster fire cryengine mod they had to lumberjack is a zero-effort change. After all, it's not like they had any code, only assets.
|
# ? Dec 24, 2016 20:06 |
|
Sappo569 posted:Yes amazon have unlimited money (nothing is ever unlimited) In particular, Amazon needs its investments to pay off, and the way they monetise the game engine by requiring licensees to use their web services just means that the game engine is a side show. It's a way to sell the web service to a new market. It that market doesn't materialise and the investment doesn't pay off, the engine will be unceremoniously dumped without warning or recourse. They have no incentive to actually keep throwing money at the engine if it doesn't produce a significant uptick in AWS sales — that cash and effort is far better spent trying to figure out a new market for the service to replace the old — whereas a dedicated engine developer have every incentive to keep the engine going, because that's how they make their money.
|
# ? Dec 24, 2016 20:09 |
|
See you in the 'Yard, commandos!
|
# ? Dec 24, 2016 20:13 |
|
|
# ? Dec 24, 2016 20:15 |
|
Where s the interview with Brian Chambers at GamesCom where he talks about the work CIG has done customizing CryEngine when he talks about 50% of the code is new. The Chambers interview, the part of the letter talking about the conversion has been going on for over a year, and CIG's "The Pledge" https://robertsspaceindustries.com/the-pledge all need to come together somehow.
|
# ? Dec 24, 2016 20:17 |
|
Propagandist posted:See you in the 'Yard, commandos! Please refer to all commandos as "lumberjacks" from now on. It's part of the deal with Amazon. Well, ok, no. But it should be.
|
# ? Dec 24, 2016 20:18 |
|
Lumberbackers
|
# ? Dec 24, 2016 20:19 |
|
peter gabriel posted:Lumberbackers
|
# ? Dec 24, 2016 20:24 |
|
I think the thing that will really hurt them is that they've kept it a secret so long. They could have just announced this as part of the network 3.0 plan and spun it as "since it's still all based on CryEngine it really won't cost us a whole lot of additional time or money." Waiting until the Friday evening 2 days before Christmas when it's clear this has been in the works for a long time looks like they were deliberately hiding it, meaning it's bad. If it was such a good deal why didn't they announce it the minute they made it? Again, it always comes back to the dishonesty
|
# ? Dec 24, 2016 20:25 |
|
People who bought "star citizen" also bought : Shakeweight set + Electronic ball press.
|
# ? Dec 24, 2016 20:27 |
|
Reminder Illfonic and CIG couldnt get SM to work after the abortion of the changes CIG did to their cryengine 3.0 fork. Just imagine changing the engine then to cryengine 3.8 fork.
|
# ? Dec 24, 2016 20:27 |
|
Sabreseven posted:People who bought "star citizen" also bought : Shakeweight set + Electronic ball press. Don't doxx me.
|
# ? Dec 24, 2016 20:28 |
|
Sabreseven posted:People who bought "star citizen" also bought : Shakeweight set + Electronic ball press.
|
# ? Dec 24, 2016 20:31 |
|
orcinus posted:
This is good for
|
# ? Dec 24, 2016 20:32 |
|
Sunswipe posted:Please refer to all commandos as "lumberjacks" from now on. It's part of the deal with Amazon. You mean 'erjacks, surely.
|
# ? Dec 24, 2016 20:37 |
|
https://twitter.com/lowtax/status/812743990256828416 lol merry christmas everyone!
|
# ? Dec 24, 2016 20:38 |
|
HycoCam posted:Where s the interview with Brian Chambers at GamesCom where he talks about the work CIG has done customizing CryEngine when he talks about 50% of the code is new. The Chambers interview, the part of the letter talking about the conversion has been going on for over a year, and CIG's "The Pledge" https://robertsspaceindustries.com/the-pledge all need to come together somehow. Don't forget all the work doing "StarNetwork" or "Spectrum". Since it looks like Lumberyard already has it's own network interface code and social networking aspects, a bunch of that work (assuming it was actually done) most likely goes right out the window. Still trying to resolve how moving to Lumberyard is a good thing since everything just "crosses over" but it took them a year to do it. I'm sure some helpful Shitizen can help me with that logic puzzle.
|
# ? Dec 24, 2016 20:41 |
|
peter gabriel posted:Lumberbackers Shitijacks?
|
# ? Dec 24, 2016 20:41 |
|
XK posted:So, Lumberyard automatically gets a source license, that's good to know. Well, as was recently posted on Reddit, CryEngine 5 is really CryEngine 3.8. Which led me to comment that I can see where CIG's confusion with version numbers comes in.
|
# ? Dec 24, 2016 20:42 |
|
LMFAO, i got accused of deleting my comments in /r/sc before posting in /r/cults. Never mind the fact the only two times i ever posted in /r/sc was about 3 posts exchanged with Cymelion and 1 post when they announced they're ditching VR support like 2 years ago. Never mind the fact i wouldn't post there if you'd pay me. Sure, i posted there and then deleted all my comments to appear like i'm... what exactly...?
|
# ? Dec 24, 2016 20:47 |
|
I had the first game crash I've had in as long as I can remember today.
|
# ? Dec 24, 2016 20:50 |
|
|
# ? May 15, 2024 06:41 |
|
I was playing a PS Vita port. e. oh poo poo taxxe. Also thanks for breaking my post chain you loving forum you. https://www.youtube.com/watch?v=JQutV77KMm8
|
# ? Dec 24, 2016 20:51 |