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GreenElephant posted:I took a look at the latest .exe and dlls and as far as I can tell (by scanning for strings and function names) there are zero references to Lumberyard specific things being used. No AWS/cloud API stuff, No Geppetto, no GridMate, no "Gems" system. They still seem to use Scaleform for the UI, instead of the thing Lumberyard replaced it with. This effortless code merging strikes me as a proper load of bollocks. I'm not a coder and I'm happy to be schooled on it, but it seems like an impossibility that you could combine lumberyard and whatever cig has crobbled together without any problems. Even if lumberyard is only a tiny bit different, does it really seem likely they just slammed these two branches of ce into each other without any issues (and therefore expended money and resources)? If they really have been working on it for a year that doesn't suggest smooth sailing.
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# ? Dec 25, 2016 09:26 |
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# ? May 16, 2024 10:49 |
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I'm afraid reports of my resurrection have been greatly exaggerated
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# ? Dec 25, 2016 09:28 |
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alphabettitouretti posted:This effortless code merging strikes me as a proper load of bollocks. I'm not a coder and I'm happy to be schooled on it, but it seems like an impossibility that you could combine lumberyard and whatever cig has crobbled together without any problems. Even if lumberyard is only a tiny bit different, does it really seem likely they just slammed these two branches of ce into each other without any issues (and therefore expended money and resources)? If you had two codebases, both with the same ancestor, that had both been under active, independent development for more than say, a week. Merging them back together or switching from one to the other would be like, "lol gently caress no, you guys are nuts". I mean, the TFS diff too still freaks out and shits itself if you use ReSharper to clean up a file and merge it in on top of some other guys change. The paid diff/merge tools aren't much better and do wacky poo poo too that requires hours of head scratching and pulling in the guys that made the changes to figure out what really should be in this branch versus that branch.
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# ? Dec 25, 2016 09:31 |
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Lol if anyone actually thinks Chris Roberts plays games.
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# ? Dec 25, 2016 09:56 |
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There is no way this wasn't written by a real marketing pro. Crobbers is unable to provide more than 2 paragraphs without rambling. He surely never would be able to bullshit this much so eloquently...
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# ? Dec 25, 2016 09:56 |
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Complaints on the forums must have been deafening to force crobbers to make a statement. ^^ or at lest some who runs the forums.
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# ? Dec 25, 2016 10:00 |
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Mah Lumber brings all the code to the yard y'all Merry crimbo Lumberyard, Lumberyard Lumberyard code Lumberyard swing And Lumberyards ring Parping and deltas Up bushels of fun Now the refactor hop has begun Lumberyard, Lumberyard Lumberyard code Lumberyards chime in Lumberyard time Dealin' and squealin' In Lumberyard square In the parpy air What a parp time It's the fart time To code the month away Lumberyard, time Is a hard time To go codin' in a One trick way Giddy-up, Lumber code Pick up your speed Lumber around the clock Parp and mingle With a Lumberin' need That's the Lumberyard code
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# ? Dec 25, 2016 10:04 |
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Pimblor posted:If you had two codebases, both with the same ancestor, that had both been under active, independent development for more than say, a week. Merging them back together or switching from one to the other would be like, "lol gently caress no, you guys are nuts". I mean, the TFS diff too still freaks out and shits itself if you use ReSharper to clean up a file and merge it in on top of some other guys change. The paid diff/merge tools aren't much better and do wacky poo poo too that requires hours of head scratching and pulling in the guys that made the changes to figure out what really should be in this branch versus that branch. Even if it did only take two people a day to swap (maybe the same whizz kids who built the space door from a garage door opener?) it's still loving cryengine. It's still a shambling bag of decay chock full of bugs that's totally unsuited to the game they want to make.
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# ? Dec 25, 2016 10:07 |
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Mae Christmas !
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# ? Dec 25, 2016 10:14 |
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Don't forget your parents on the doxing day.
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# ? Dec 25, 2016 10:30 |
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alphabettitouretti posted:This effortless code merging strikes me as a proper load of bollocks. I'm not a coder and I'm happy to be schooled on it, but it seems like an impossibility that you could combine lumberyard and whatever cig has crobbled together without any problems. Even if lumberyard is only a tiny bit different, does it really seem likely they just slammed these two branches of ce into each other without any issues (and therefore expended money and resources)?
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# ? Dec 25, 2016 10:33 |
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ewe2 posted:Mah Lumber brings all the code to the yard y'all Merry crimbo v good.
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# ? Dec 25, 2016 10:35 |
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CrazyTolradi posted:Lol if anyone actually thinks Chris Roberts plays games. he probably playes Elite
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# ? Dec 25, 2016 10:35 |
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LumbarCheck https://www.youtube.com/watch?v=d5M-2du-t30
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# ? Dec 25, 2016 10:38 |
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Das Butterbrot posted:he probably playes Elite
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# ? Dec 25, 2016 11:09 |
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Posting from the past but actually...The Titanic posted:I bet one of their programmers did it over the weekend while also sipping tea and looking over an old garage door opener. https://forums.robertsspaceindustries.com/discussion/364217 quote:Lumberyard and StarEngine are both forks from exactly the SAME build of CryEngine. Hadn't they been working at it for over a year according to the newsletter? lol So, if this is so meaninglessly easy, the impact to current StarEngine is almost zero and it was already fully independent of CryEngine, why tie yourself with a single supplier for cloud support? Especially when presumably CIG will not be benefiting from most (or any) of Amazon core engine point updates to LY in the same way CIG decided to diverge from CryEngine point updates. I mean it is not like twitch integration is the dog' s bollocks innit? - Human resources could be one reason. Lack of experience (and expensive) coders versus basically a potentially very cheap labor source where any kid and his mama can have a go at it, I guess. If CIG needs to lay off significantly during 2017 access to very cheap labor would be a gift from the gods. - Netcode woes, persistence etc do not seem to have a better chance with Amazon, ref Gamelift faq and all either: https://aws.amazon.com/gamelift/faq/ quote:Q. What types of game genres are recommended for use with Amazon GameLift? - Money, I find it hard to believe that an organization such as Amazon decided to invest in a train wreck such as Star Citizen but either way it would be big if that was the case given the flagship promises of independence by Crobblers. What would Amazon have to gain in the deal? Is it the details of those 1.6 million accounts at the RSI site? Is it just a piece of the action in future sales? Puzzled. MedicineHut fucked around with this message at 11:48 on Dec 25, 2016 |
# ? Dec 25, 2016 11:09 |
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Merry Christmas, content locusts.
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# ? Dec 25, 2016 11:14 |
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Holy poo poo, he posted on the forums. A Chris-mess miracle.
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# ? Dec 25, 2016 11:20 |
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trucutru posted:^^^ Nah, we non-brits have good xmas food ^^^
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# ? Dec 25, 2016 11:21 |
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Please remember to call your parents and tell them you're switching engines which is a very positive move, honest... But be sure to simultaneously stress that it's really no big deal. They love you very much and don't understand game development.
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# ? Dec 25, 2016 11:22 |
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Translation: We switched engines and sold your souls to Amazon without any warning. Sandi and I are going on vacation, gently caress everyone else.
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# ? Dec 25, 2016 11:25 |
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alf_pogs posted:swear to god derek tokes hard and smashes entire pizzas while trolling through the frontier forums Does Derek like Elite Dangerous? Inquiring minds would like to know.
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# ? Dec 25, 2016 11:38 |
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either chris hasnt been snorting cocaine for the past year straight or that was written by someone else
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# ? Dec 25, 2016 11:39 |
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McGiggins posted:Does Derek like Elite Dangerous? i think so but im sure he can tell you in about a thousand words
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# ? Dec 25, 2016 11:40 |
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alphabettitouretti posted:This effortless code merging strikes me as a proper load of bollocks. I'm not a coder and I'm happy to be schooled on it, but it seems like an impossibility that you could combine lumberyard and whatever cig has crobbled together without any problems. Even if lumberyard is only a tiny bit different, does it really seem likely they just slammed these two branches of ce into each other without any issues (and therefore expended money and resources)? I am a coder and it strikes me as a proper load of bollocks as well. There are two options here: 1) CIG lied about all the changes they made to Star Engine. It was all achieved with clever tricks available to standard Cryengine so it was just a matter of copy pasting. 2) CIG is lying when they say the transition already happened and in reality they are hoping to include it in 3.0 I'm going with 2, if for nothing else because the only way they could have done the transition and nobody noticing to the point that even the ridiculous bugs in SC remained the same is if Lumberyard is also a vanilla version of Cryengine with no changes. About a decade ago I switched versions of the programming language I used and it cost me months refactoring poo poo, and this is just stupid billing/accounting software. What the hell happens when Star Citizen calls FUNCTION 64BITPOS which CIG made especially for Star Engine? What happens when they call a function that was unchanged in their version but that was modified for Lumberyard? "We triggered it 35 minutes ago" is pure bullshit that is going to come back and byte Croberts in the rear end when they fail to do the transition as smoothly as he hopes they will and 3.0 gets delayed indefinitely OR all the engine work they claim to have done over the years was a lie and they just loving straight out stole $140 million.
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# ? Dec 25, 2016 11:48 |
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GreenElephant posted:I took a look at the latest .exe and dlls and as far as I can tell (by scanning for strings and function names) there are zero references to Lumberyard specific things being used. No AWS/cloud API stuff, No Geppetto, no GridMate, no "Gems" system. They still seem to use Scaleform for the UI, instead of the thing Lumberyard replaced it with. lol, hosed up if true
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# ? Dec 25, 2016 11:59 |
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Happy holidays everyone!
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# ? Dec 25, 2016 12:08 |
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Beer4TheBeerGod posted:One thing that this emphasizes is that after five years of development and $140 million CIG still can't get their netcode to work. What CAN they get to work? Oh, their store, I forgot. People have got to be able to buy their $35 missiles that don't work. Merry Chrismess and a Happy Goon Year to you all.
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# ? Dec 25, 2016 12:21 |
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Merry Chrismas, fellow lumberjacks
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# ? Dec 25, 2016 12:26 |
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XK posted:Heads up. Your cat is on the keyboard. Devias ligar aos teus pais e dar-lhes a boa nova de tane. Alem disso doxxing é mau.
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# ? Dec 25, 2016 12:29 |
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DEREK SAY MERRY CHRISTMAS TO THE THREAD OR BE PERMABANNED CAUSE THIS IS ALL YOUR DOING. mods make it so, as a gift to us all. EDIT: merry Christmas Thread. See you next year, in the verse. McGiggins fucked around with this message at 12:43 on Dec 25, 2016 |
# ? Dec 25, 2016 12:30 |
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christmas this year was great hope everyone has a good ol day for it
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# ? Dec 25, 2016 12:36 |
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Lol is this reality?
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# ? Dec 25, 2016 12:41 |
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holy poo poo. this can't be real.
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# ? Dec 25, 2016 13:14 |
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SelenicMartian posted:Don't forget your parents on the doxing day.
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# ? Dec 25, 2016 13:30 |
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So wait, Chris posted that it only took a few days to move over by two people? They either are inhuman coders or CIG didn't do poo poo with StarEngine.
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# ? Dec 25, 2016 13:36 |
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Chris Roberts posted:All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen. These technically don't exist in any build so of course these elements of the StarEngine will be unaffected.
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# ? Dec 25, 2016 13:37 |
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So overall how does 2.6 play is it still pretty buggy? How does it compare to previous Baby PU releases quality wise?
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# ? Dec 25, 2016 13:54 |
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Star Citizen: Fork off Cryengine
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# ? Dec 25, 2016 14:07 |
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# ? May 16, 2024 10:49 |
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KM Scorchio posted:Please remember to call your parents and tell them you're switching engines which is a very positive move, honest... But be sure to simultaneously stress that it's really no big deal. They love you very much and don't understand game development. "But son, if you transitioned almost a year ago, why didn't you tell us? Was it hard for you?" "Nah dad, it was very easy, did it in like one day, just like that." "OK son, we'll support you no matter what" "Please don't cut my allowance"
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# ? Dec 25, 2016 14:39 |