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Furry Hunter posted:Thanks. I spent $500 four years ago, not sure it's worth the headache. I'm pretty sure it is, refunds are painless nowadays. I wonder how much of the first $5 mill is left? Like 60% max, I'd bet
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# ? Dec 25, 2016 23:06 |
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# ? Jun 5, 2024 21:38 |
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Reach out to old friends this Chris-mas! https://twitter.com/SirWreckedAngle/status/813129894255329281 Wrecked Angle fucked around with this message at 23:12 on Dec 25, 2016 |
# ? Dec 25, 2016 23:10 |
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hey theagent and eightace whats ur take on this whole engine debacle? also merry christmas
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# ? Dec 25, 2016 23:13 |
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Someone who sees poo poo coming and has good info: "lol engine changing incoming next week hold onto your butts!!" Someone who likes too much attention irrespective of the quality of their information or foresight: "hooo boy SOMETHING is coming!! Some day soon!" You're on a goddamn boat with the fam on vacation on Christmas, if INRI and arfjohn are right about anyone here it's Derek smart specifically
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# ? Dec 25, 2016 23:15 |
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a cyberpunk goose posted:Someone who sees poo poo coming and has good info: "lol engine changing incoming next week hold onto your butts!!" Rude, but sadly most certainly true.
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# ? Dec 25, 2016 23:16 |
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You can't just make shifty vague posts all the time padded by 4 paragraphs of ancillary details that we all already know and act like you're bringing anything to the table
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# ? Dec 25, 2016 23:16 |
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a cyberpunk goose posted:You can't just make shifty vague posts all the time padded by 4 paragraphs of ancillary details that we all already know and act like you're bringing anything to the table Or can you?
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# ? Dec 25, 2016 23:19 |
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Whoa poo poo boys! Really loving good post incoming. You think it's been good so far, this is like all your Christmases come at once. Stay tuned!
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# ? Dec 25, 2016 23:22 |
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a cyberpunk goose posted:You can't just make shifty vague posts all the time padded by 4 paragraphs of ancillary details that we all already know and act like you're bringing anything to the table Facebook Aunt posted:Or can you? I think he can!
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# ? Dec 25, 2016 23:30 |
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Furry Hunter posted:Thanks. I spent $500 four years ago, not sure it's worth the headache. I wish someone would pay me $500 to send a couple of emails.
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# ? Dec 25, 2016 23:35 |
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What happened to Squadron 42? All that footage shot, big named actors hired, all wasted.
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# ? Dec 25, 2016 23:41 |
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It's being released this year.
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# ? Dec 25, 2016 23:50 |
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Furry Hunter posted:What happened to Squadron 42? All that footage shot, big named actors hired, all wasted. Known, verifiable SQ42 progress during 2016:
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# ? Dec 25, 2016 23:51 |
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Ghostlight posted:It's being released this year. it's next year actually and a week from now it will also be next year
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# ? Dec 25, 2016 23:52 |
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Maybe Santa will bring you a real job instead of the hideous Sisyphean death shuffle of streaming Star Citizen, WTFOSAURUS.
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# ? Dec 25, 2016 23:52 |
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Furry Hunter posted:Thanks. I spent $500 four years ago, not sure it's worth the headache. Your situation is perfect. Check out my post history from the beginning of this week for an example of how I got a refund in a week.
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# ? Dec 26, 2016 00:14 |
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a cyberpunk goose posted:You can't just make shifty vague posts all the time padded by 4 paragraphs of ancillary details that we all already know and act like you're bringing anything to the table well you can it just drives people crazy and they stop giving a gently caress about your weird private forums and discord whatevers
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# ? Dec 26, 2016 00:16 |
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Always be refunding
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# ? Dec 26, 2016 00:36 |
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alphabettitouretti posted:This effortless code merging strikes me as a proper load of bollocks. I'm not a coder and I'm happy to be schooled on it, but it seems like an impossibility that you could combine lumberyard and whatever cig has crobbled together without any problems. Even if lumberyard is only a tiny bit different, does it really seem likely they just slammed these two branches of ce into each other without any issues (and therefore expended money and resources)? If the changes are minimal, both products branched at the same time, and you have a good level of abstraction between your base engine and your actual game, then it's possible for someone versed in the mysteries of complex git merges to do it pretty cleanly. Reading between the lines however, what they've done is a partial merge (possibly of stuff that doesn't get touched too much) so they can keep getting updates to those parts of the system, while keeping some of the older bits static. I've done similar merges and updates myself, and it's not something you do lightly though - certainly not 'a couple of days'. On small projects you spend a couple of days researching and understanding the differences between branches - then a really intensive and unpleasant cycle of incremental upgrades and re-testing your software. Last time I did it (On something very small compared to a space-sim/fps/shitshow), it was a month of brain-achingly hard graft and I almost made our entire QA department quit. If you don't put that level of effort in, you will introduce a mass of sometimes subtle yet horrific bugs into your software because it turns out function X has a really subtle difference that causes all your ships to randomly explode for no reason.
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# ? Dec 26, 2016 00:38 |
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cynic posted:If you don't put that level of effort in, you will introduce a mass of sometimes subtle yet horrific bugs into your software because it turns out function X has a really subtle difference that causes all your ships to randomly explode for no reason. So in this case nothing will be different from the user perspective.
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# ? Dec 26, 2016 00:46 |
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I do not know why the engine switch and the explanations sound so strange to everyone. Even the short timeframe to implement it makes sense if you just accept one notion: They switched to the first version of LY - one which was not even released but that had been branched off from CryEngine and had a more open license. I am not sure what kind of technical options would be available for achieving this.. maybe it would be enough to take the first commit of SC (base CryEngine), replace the code with the same version of LY code (basically just license.txt change).. and then pull in the rest of the changes in SC code. Since the base is 1:1 the same, it does not matter that now they are using a 'new engine' as base. They have not taken in any new features yet. Just switched engines but it is still 100% the same code. Or am I missing something here which makes this solution impossible? It seems very unlikely that the obviously incompetent CIG and CR would manage any of the convoluted cover-ups / solutions proposed in this thread. Think about it - it is a win-win for CIG and Amazon. CIG will get to boast about impressive LY features they will never merge (plus new license) and Amazon gets to say that the most funded crowdfunded game is built on their engine. SirTagz fucked around with this message at 01:02 on Dec 26, 2016 |
# ? Dec 26, 2016 00:55 |
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Wrecked Angle posted:Whoa poo poo boys! Really loving good post incoming. You think it's been good so far, this is like all your Christmases come at once. Stay tuned! Is this a vague hint of something incredible, or mockery of the warlord If it's the former, I'm getting hit by a train tonight because the good karma has just been too overwhelming thus far
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# ? Dec 26, 2016 00:58 |
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boy i hope the lovecraft abomination glitches manage to survive the one or two day move to lumberyard. theyre the only visually distinct thing this game has
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# ? Dec 26, 2016 01:07 |
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D_Smart posted:You guys think you're pissed now? Well then, better get ready for my upcoming blog because it's got some things that nobody saw coming, and which I can 100% guarantee will lead to legal action that will subsequently *force CIG to produce the promised financial accounting for the project - something that most of you are too scared to see happen.
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# ? Dec 26, 2016 01:10 |
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I'm actually kind of willing to take Chris at his word that the Engine change didn't take very long because it's not like they had a working product to begin with that could get broken in the process. It's like doing surgery on a corpse it's actually really really easy and there's nothing to get anxious about as long as nobody is watching. Merry Christimas
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# ? Dec 26, 2016 01:13 |
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Amarcarts posted:I'm actually kind of willing to take Chris at his word that the Engine change didn't take very long because it's not like they had a working product to begin with that could get broken in the process. It's like doing surgery on a corpse it's actually really really easy and there's nothing to get anxious about as long as nobody is watching. As a friend I would ask you not to take Chris at his word .... The guy lies all the time. All the time. Like, very often.
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# ? Dec 26, 2016 01:20 |
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SirTagz posted:I do not know why the engine switch and the explanations sound so strange to everyone. Even the short timeframe to implement it makes sense if you just accept one notion: The only point in switching to a new branch would be to take in the upgrades that come with a maintained code branch. From a quick skim of the changelogs at http://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.6-changes.html I can see lots of potentially breaking changes though, so the 'two days' claim doesn't mesh with the level and speed of updates to the code base.
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# ? Dec 26, 2016 01:26 |
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At lest a Jonestown they flavored the poision, at Robertstown they charge you for the cup then tell you to cup your hands and pour watered down poison directly into your hands (often this clip right through) all the while the best vice-cult leader since she was a little girl fake cries what a great community you are while flirting with the boys while pretending she is not the wife of the cult leader.
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# ? Dec 26, 2016 01:29 |
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We allowed to say anything positive in here? Because i loving love the new patch.
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# ? Dec 26, 2016 01:34 |
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cynic posted:The only point in switching to a new branch would be to take in the upgrades that come with a maintained code branch. From a quick skim of the changelogs at http://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.6-changes.html I can see lots of potentially breaking changes though, so the 'two days' claim doesn't mesh with the level and speed of updates to the code base. Like I said. Two days is pretty reasonable considering what they have released is janky and broken. It would be much more suspicious if it actually worked.
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# ? Dec 26, 2016 01:36 |
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SirTagz posted:I do not know why the engine switch and the explanations sound so strange to everyone. Even the short timeframe to implement it makes sense if you just accept one notion: Yeah but going further than that, I think what Derek is saying is, they just switched the backend servers and not much else. Yes, it's an engine change and they have a new Amazon cast iron TOS that applies to them, new splash screen requirement etc, but it's only an engine change in the sense they can stop referring to the Star Engine as modified Cryengine Version X because Crytek are in everyone's bad books. So you avoid that by referring to Star Engine as modified Amazon Lumberyard (which was based on Cryengine Version X) from now on. "We made the switch in 2 days", which is about the time needed to switch the backend if you intended to do it badly and gently caress up the live PU version for everyone in 2.5. The people who support the engine only really matter if CIG intended to implement any of the extra functionality and considering they can't seem to make a game at all, which engine they don't update while not making it, isn't really that important. Citizens are loving dumb though. CIG couldn't merge Star Marine code from Star Engine from Illfonic who were actually working for them in 6 months and yet Citizens will believe CIG did something meaningful with Lumberyard in 2 days. To me the idea of CIG merging anything successfully , in a year, two years or two days is pure space fantasy. It's a masterful plan, except the gaming press associates engine changes with not knowing what the gently caress you were doing, in CIG's case for years. The above explanation doesn't require a lot of technical expertise or knowledge about game development at CIG, also it means they didn't actually have to do much at all, so I think it's very likely the answer. Someone digging through the files, examining the network traffic or more leaks in the new year should confirm it one way or the other. AP fucked around with this message at 01:42 on Dec 26, 2016 |
# ? Dec 26, 2016 01:38 |
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So what's all this bitching about this 64bit position poo poo and the fun made about it? Wouldn't it just require making sure that the position fields are doubles? Any decently designed engine (i.e. Crytek's work, not CIG) has it abstracted away via a typedef, some poo poo like position_t or vector_t that's at your mercy (--edit: and any other related types ofc).
Combat Pretzel fucked around with this message at 01:42 on Dec 26, 2016 |
# ? Dec 26, 2016 01:39 |
Oh man I almost missed a chance to post a Christmas beetle!
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# ? Dec 26, 2016 02:00 |
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Beet Wagon posted:Oh man I almost missed a chance to post a Christmas beetle! It's cute. I like the little hat. Please make more little hats and beetle pictures for the thread.
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# ? Dec 26, 2016 02:04 |
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Beet Wagon posted:Oh man I almost missed a chance to post a Christmas beetle! that is a strange but good catte
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# ? Dec 26, 2016 02:07 |
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https://www.youtube.com/watch?v=rEJmjw-yGKM More lethal than CoD
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# ? Dec 26, 2016 02:11 |
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Merry generic winter festival you goons. Play some nice game, enjoy life, friend and family time and see you next year for more CIG hilarity.
aleksendr fucked around with this message at 02:30 on Dec 26, 2016 |
# ? Dec 26, 2016 02:27 |
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Combat Pretzel posted:So what's all this bitching about this 64bit position poo poo and the fun made about it? Wouldn't it just require making sure that the position fields are doubles? Any decently designed engine (i.e. Crytek's work, not CIG) has it abstracted away via a typedef, some poo poo like position_t or vector_t that's at your mercy (--edit: and any other related types ofc). Crytek's work isn't quite a ”decently designed engine” to begin with. It's a mess. Also, we're making fun of it because they've switched to 64bit as a solution to issues with the precision, caused by them scaling down the player character and all the models, in an effort to increase the world size. Additionally, it appears the physics engine didn't get the memo, so poo poo keeps flying apart, jittering, exploding and spinning out of control without provocation. orcinus fucked around with this message at 02:37 on Dec 26, 2016 |
# ? Dec 26, 2016 02:32 |
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Rocksicles posted:We allowed to say anything positive in here? Cool, what game though?
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# ? Dec 26, 2016 02:33 |
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# ? Jun 5, 2024 21:38 |
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AP posted:Citizens are loving dumb though. CIG couldn't merge Star Marine code from Star Engine from Illfonic who were actually working for them in 6 months and yet Citizens will believe CIG did something meaningful with Lumberyard in 2 days. To me the idea of CIG merging anything successfully , in a year, two years or two days is pure space fantasy. To be fair Illfonic aka "those guys who None of this would have mattered if SC was just transformed into a top down 2D MOBA like SA suggested years ago.
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# ? Dec 26, 2016 03:14 |