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do we have a discord I want in please
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# ? Dec 28, 2016 22:49 |
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# ? May 15, 2024 22:57 |
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Tekopo posted:From the BG discord: Search "If you don't like <GAME>" in Amazon for endless possibilities of being shunned by everyone around you. We found 0 results for "if you don't like mage knight"
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# ? Dec 28, 2016 22:58 |
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silvergoose posted:Yatzee is less bad than it seems; there's actually a modicum of strategy involved, a few actual interesting decisions. I mean if I want to play something like Yatzee, I'll probably just play Elder Sign instead, which tangles a few more decisions into the same framework. CV is pretty alright too if you wanna chuck some dice and match faces.
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# ? Dec 28, 2016 23:10 |
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Kashuno posted:do we have a discord I want in please https://discord.gg/xmMwUe3
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# ? Dec 28, 2016 23:25 |
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Purchased Sushi Go! Party to bring too my girlfriend's parents' place... Only to have either the delivery get botched, or my mail get stolen. Ffffffuck. Contact Amazon, get a replacement sent, delivered two hours after my flight left. Double ffffffuck.
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# ? Dec 28, 2016 23:42 |
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Played some more games i hadnt played before: new Through the ages (great civ feel) Concordia (so loving elegant) Glory to rome (we played this with 5 and it doesn't work at that count)
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# ? Dec 29, 2016 00:01 |
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They should make one of these FFG app driven dungeon crawl games into a rogue-like.
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# ? Dec 29, 2016 00:08 |
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Since I trust goons more than I trust the general internet: what's the minimum number of people to play captain sonar and have a good time?
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# ? Dec 29, 2016 00:40 |
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I found that 6 is the minimum so that no one is overwhelmed while still allowing the game to proceed at a nice pace.
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# ? Dec 29, 2016 00:43 |
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TheCog posted:Since I trust goons more than I trust the general internet: what's the minimum number of people to play captain sonar and have a good time? I also wish I could have got Junk Art in time too, except CSI/MM/et al is Out of Stock, and there's one place that has it but I'm not paying $70 for it
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# ? Dec 29, 2016 00:43 |
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TheCog posted:Since I trust goons more than I trust the general internet: what's the minimum number of people to play captain sonar and have a good time? Two, because turn based is actually a solid game, gently caress the haters.
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# ? Dec 29, 2016 01:02 |
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I've played with 4 and it functions very well.
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# ? Dec 29, 2016 01:10 |
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There is no shirt for Twilight Struggle or Keyflower because I murdered them all.
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# ? Dec 29, 2016 01:57 |
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TheCog posted:Since I trust goons more than I trust the general internet: what's the minimum number of people to play captain sonar and have a good time? No comment on turn-based, but I feel you need 6 for real time. To me, the need to communicate effectively is an obstacle that heavily contributes to what makes the game so fun, and at 2 players per team too much of that is taken away, and it's also too easy for captain and radio operator to communicate silently (unless you actively sit really far away from each other)
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# ? Dec 29, 2016 02:48 |
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So I just caught up on like 8 pages of backlogged posts and Broken Loose please do the needful and make Bear Valley But Good if you have the spare time thanks and namaste
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# ? Dec 29, 2016 02:56 |
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Holiday Update #2: Played a bunch more Sushi Go and Patchwork with the folks, managed to avoid Mexican Train all together. Praise be to Modern Board Games.
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# ? Dec 29, 2016 03:09 |
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TheCog posted:Since I trust goons more than I trust the general internet: what's the minimum number of people to play captain sonar and have a good time? I found the solo rules very exhausting, don't recommend
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# ? Dec 29, 2016 03:33 |
CommonShore posted:117 Blind! lmao finally got around to doing this. First time ever solo. 117, blind. Catapulter, didn't bother with any other occupations. Explored shetland with an early whaling boat to get income, iceland on turn 2 or so, waited for newfoundland, and didn't have quite enough crap to fill in the negatives. Fun, though!! Sorry for the glare.
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# ? Dec 29, 2016 04:50 |
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Johnny Truant posted:Purchased Sushi Go! Party to bring too my girlfriend's parents' place... Only to have either the delivery get botched, or my mail get stolen. Ffffffuck. Sure they have a game store somewhere near you, just return the amazon copy when you get back.
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# ? Dec 29, 2016 04:59 |
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I find the "lightning strike" behavior in Kemet of beaming in, fighting, and recalling to actually really exacerbate turtling. People quickly develop an aversion to being the poor sap who gets hit with the lightning strike. Anyway that game rules but I also got in on Food Chain Magnate and oh wow that has impressed after two plays. It's like Dominant Species but it flows easier without losing that knife-fight competitiveness. I need strats. Give me pro strats. First thought is Waitresses seem to be sort of a "first order optimal" thing like Big Money in Dominion. Another player placed remarkably well doing not much but activating working girls turn after turn, but didn't place ahead of my price-slicing food chain in the end. Sort of like how the first guy to sprinkle in some Actions to Big Money beats pure Big Money...right?
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# ? Dec 29, 2016 05:30 |
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Texibus posted:Sure they have a game store somewhere near you, just return the amazon copy when you get back. They even had it at my local Target. Glad it's available, played. A bunch of it over the holiday even with people who don't play a lot of games and everyone had a blast. Have managed to get a few games of Lords of Waterdeep with my six year old. He enjoys it, and I am hopeful we can move towards things like AFfO.
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# ? Dec 29, 2016 05:32 |
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Today I got Lanterns for a belated Xmas present and it seems pretty decent for a light game.
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# ? Dec 29, 2016 05:51 |
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SuperKlaus posted:I find the "lightning strike" behavior in Kemet of beaming in, fighting, and recalling to actually really exacerbate turtling. People quickly develop an aversion to being the poor sap who gets hit with the lightning strike. Getting 'first to train staff' is often a very early goal. Being able to have three salaried staff without any income is a big deal. Also double drinks from providers, first to market bonus prices, eternal marketer and first to throw away food are other critical early milestones. You won't get all of them, but try to get as many of them as possible. Don't be too quick to produce food - if you don't have demand for the food you produced, you may be firing your free chefs.
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# ? Dec 29, 2016 06:22 |
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SuperKlaus posted:I find the "lightning strike" behavior in Kemet of beaming in, fighting, and recalling to actually really exacerbate turtling. People quickly develop an aversion to being the poor sap who gets hit with the lightning strike. There are two "textbook" openings: A) The Horizontal Opening: Turn 1 Recruiting Girl, rush First to Hire 3.
B) The Vertical Opening: Turn 1 Trainer, rush First to Train
Also matter what strategy you choose, every strategy needs to aim for the "First to $100" milestone. If one player takes it alone, that player will usually run away with the game.
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# ? Dec 29, 2016 06:56 |
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I am in a game right now where I'm currently kicking rear end and might win; I went for turn 1 trainer but the real difference was I aimed to create demand and sell food. You might think "well duh" but everyone else went for hoovering up milestones. They're great bonuses but I'm currently running away with the game thanks to my head start on actually you know, selling food.
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# ? Dec 29, 2016 07:23 |
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TheCog posted:Since I trust goons more than I trust the general internet: what's the minimum number of people to play captain sonar and have a good time? Gutter Owl posted:Two, because turn based is actually a solid game, gently caress the haters.
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# ? Dec 29, 2016 07:46 |
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Just found out I got gifted Mechs and Minions. The production value is amazing; by far best of any game I've handled or seen. Not just the sculpt etc quality, but the art design and execution. The colors really pop, it's beautiful.
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# ? Dec 29, 2016 08:08 |
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Gutter Owl posted:There are two "textbook" openings: Here I'd disagree quite a bit. Even if you're going with a strategy of training the biggest number of highly trained people, opening with a trainer is a horrible idea. It means that turn 1 you get a trainer, turn 2 you need to get a manager (and then instantly train them), and then from turn 3 you can start your engine. Getting a recruiter turn 1 is key towards having any real momentum in the game. Beelining the first to hire 3 people seems to be the most optimal strategy in almost all cases - the early flexibility you gain is amazing, and it sets you up nicely to start getting some income quickly. My favorite opening so far is to go the route of getting burgers and pizza because those give you extra salaried employees for being the first to make a burger or a pizza, and pair that with a trainer. Now you're able to pick up the first to pay $20 in salaries, and by hiring 3-5 trainers, you can very quickly catapult yourself up the ladder towards highly trained employees. Waitresses are really nice, but stunt your growth. In the early game, you need as many hires and trains as you can get your grubby mitts on to get your engine out a turn or two earlier than your opponents. Diverting towards waitresses doesn't give you a major competitive advantage in the late game, while getting something like a kitchen boy + marketer, or errand boy + marketer (one management slot for marketer, followed by one management slot for food producer, as that's the constraining resource), gives you a competitive advantage in advertising, making more food, and potentially can get you a freezer. In the late game when waitresses are key for breaking ties, it's not hard to divert a few recruits and a couple of management slots towards them then. You also have access to more powerful tiebreakers like regional managers and pricing managers.
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# ? Dec 29, 2016 08:26 |
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As with most things, it depends also on your opponents. I did a 5p game where everyone went for recruiter, I broke ranks with a "suboptimal" trainer 1st hire. That really just meant that I was able to grab the three salary discount uncontested, and was able to train up a brand manager for radio ads before anyone else. Combined with a central position I had an incredible amount of control over demand. Of course that's the game I'm doing well in though
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# ? Dec 29, 2016 08:38 |
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I've won more than once by going trainer first into guru. Guru allows you to do pretty crazy stuff because it's very difficult for your opponent to react to your hires. I've absolutely crushed by doing this against people going for hires and being one turn behind in selling food is not an issue when you have such a crushing advantage in training at this early a stage.
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# ? Dec 29, 2016 08:43 |
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Played Codex a half a dozen times the past week with a couple different players. All positive responses. My friend who I play Mage Wars with liked it but he's not good at deck building but it was straightforward enough that he was able to figure out what was going on. Last night was the best game I had so far with a total board game newbie and he loved it. I was at 4 base HP when I won so it was very close. He was playing pure White and I was pure Blue. He leveled his Strength hero up quickly and put me on a clock when he hit his second level band. Unfortunately, he then teched Heroes Monument and sped his clock up to three turns when I was at 12. I built the building that draws me a card when a unit comes into play an a bird soldier, next turn I played a guy that gets token when a unit comes into play and can give them to other units, then just blew threw my deck with nothing but units, built up a ten tokens and moved then onto the bird and swung for 15 in one hit. He didn't have time to drop an antiair after my bird so it was a total hail mary on my part, and I'm still not sure that a until can have more than one 1+/+1 token on it, I'll have to check that because seems like something that might be errata'd. I saw a similar unit in the Green units and used it to create some monsters there too. Anyway, it was a great game and I didn't expect he'd pick it up so quickly. He later mentioned that it reminded him of a 10-year old PC game called Armageddon Empires so if you know that game and liked it, maybe check Codex. The other games were much less close, in terms of final base HP, but the tier 3 level means the game will end very soon, even many of the tier two cards require immediate answers. Still fun and competitive, although it might feel like the end came out of nowhere if you aren't paying close attention and protecting yourself well. PaybackJack fucked around with this message at 08:46 on Dec 29, 2016 |
# ? Dec 29, 2016 08:44 |
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PaybackJack posted:nd I'm still not sure that a until can have more than one 1+/+1 token on it, I'll have to check that because seems like something that might be errata'd. I saw a similar unit in the Green units and used it to create some monsters there too. Totally allowed, just like in Magic. quote:Anyway, it was a great game and I didn't expect he'd pick it up so quickly. He later mentioned that it reminded him of a 10-year old PC game called Armageddon Empires so if you know that game and liked it, maybe check Codex. Oh dang, that's one of Vic Davis's old titles. Never played AE, but I've wanted a tabletop adaptation of Solium Infernum for years. gutterdaughter fucked around with this message at 08:59 on Dec 29, 2016 |
# ? Dec 29, 2016 08:52 |
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Mister Sinewave posted:As with most things, it depends also on your opponents. I did a 5p game where everyone went for recruiter, I broke ranks with a "suboptimal" trainer 1st hire. That really just meant that I was able to grab the three salary discount uncontested, and was able to train up a brand manager for radio ads before anyone else. Combined with a central position I had an incredible amount of control over demand. It's nice, but why were you in a better place to exploit the demand that you're creating than your opponents? With a larger and more flexible organization, they absolutely should have been able to react to any demand that you put on the board and profited from it. Tekopo posted:I've won more than once by going trainer first into guru. Guru allows you to do pretty crazy stuff because it's very difficult for your opponent to react to your hires. I've absolutely crushed by doing this against people going for hires and being one turn behind in selling food is not an issue when you have such a crushing advantage in training at this early a stage. Guru is amazing, absolutely. So is the ability to combine your trainers by being the first to pay $20 in salaries. It's not mandatory to have one or the other, but it's a huge advantage. You can get the $20 in salaries online pretty quickly (kitchen boy twice for two employees, train up two other employees - this can be acheived as early as turn 5 and be exploited by turn 6, compared to a guru that comes online turn 4 and is used turn 5, but has nearly no other supporting employees), and as nice as an early guru is, I prefer to have a larger organization behind my training corps.
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# ? Dec 29, 2016 08:54 |
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Gutter Owl posted:Totally allowed, just like in Magic. Actually the moving tokens was the broken part. Both units just move them without any cost which seems ridiculous. I mean they were both T2 units but since green can cheat their higher tech units into play, I had that unit out much earlier than usual. Green generates a ton of tokens as well, I'd hate to see a deck that put both these together with haste or unstoppable. Brutal!
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# ? Dec 29, 2016 08:58 |
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Ugh player piece colors
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# ? Dec 29, 2016 09:38 |
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What're you playing there, Synth?
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# ? Dec 29, 2016 10:01 |
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Walled City. I won by accident
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# ? Dec 29, 2016 10:05 |
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Always a good sign.
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# ? Dec 29, 2016 10:38 |
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https://boardgamegeek.com/boardgame/139508/walled-city-londonderry-borderlands Player piece colors: Brown, black, gray and khaki, hahahah. Otherwise kind of interesting I guess? Its like if someone took the field fight portion of Carcassonne and turned it into its own game
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# ? Dec 29, 2016 10:52 |
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# ? May 15, 2024 22:57 |
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Now this is a helluva one two punch from the delivery driver.
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# ? Dec 29, 2016 12:40 |