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Well technically only the minotaurs are beefy.
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# ? Dec 21, 2016 00:28 |
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# ? May 11, 2024 15:22 |
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They ain't gonna die to some wimpy blood vengeance.
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# ? Dec 21, 2016 00:40 |
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PurpleXVI posted:What's so super scary about that Pangean army aside from the size? Yeah like others have said: Pangaea's Minotaurs and Centaurs are elite troops. They've got great HP, good armor, good to decent combat stats (Minotaurs are not good, but Berserk), and are just so much worse to fight than Humans that it's not even funny. Also, Pangaea's build is extremely Scale-heavy, so he can pump out as many of his almost entirely non-Sacred troop roster as possible. This scares me and makes me want to be his friend, because we have lovely income and wouldn't be able to survive the tide of beast-men if Pangaea decided to 1 on 1 war us.
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# ? Dec 21, 2016 00:56 |
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How are u posted:Yeah like others have said: Pangaea's Minotaurs and Centaurs are elite troops. They've got great HP, good armor, good to decent combat stats (Minotaurs are not good, but Berserk), and are just so much worse to fight than Humans that it's not even funny. Also, Pangaea's build is extremely Scale-heavy, so he can pump out as many of his almost entirely non-Sacred troop roster as possible. This scares me and makes me want to be his friend, because we have lovely income and wouldn't be able to survive the tide of beast-men if Pangaea decided to 1 on 1 war us. You didn't show a picture, but I'm guessing the front line was made up of those Dryad Hoplites, wasn't it? Which means decently armored troops with shields that anything non-mindless has to pass a morale check to even attack in melee due to having Awe (2). Every round. Which makes them an insanely effective tar pit for minotaurs and cataphracts to come around the flanks.
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# ? Dec 21, 2016 01:01 |
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Lord Koth posted:You didn't show a picture, but I'm guessing the front line was made up of those Dryad Hoplites, wasn't it? Which means decently armored troops with shields that anything non-mindless has to pass a morale check to even attack in melee due to having Awe (2). Every round. Which makes them an insanely effective tar pit for minotaurs and cataphracts to come around the flanks. Yeah. Pangaea is already bigger than us, with better scales, and what I'm starting to realize at this point in the game is a better gimmick (huge Scales, ++Money 100%). We want to be friends with Pangaea, or we want to be knife-fighting Pangaea with 2 or 3 other allies. Right now there's only 1 possible ally, and he's not ever around to talk to.
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# ? Dec 21, 2016 01:21 |
Holy crap I didn't realize that throne equal'd 7 temples. That's incredible.
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# ? Dec 21, 2016 01:36 |
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Centaurs are basically heavy cavalry but with better stats and the ability to recover from afflictions in between turns. So losings an arm or a gaping chest wound is more of minor inconvenience for them. Also unlike Gaths moderately tall guys late age Pangaea is actually smart enough to use iron armor and steel weapons instead of bronze and copper.
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# ? Dec 21, 2016 06:38 |
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well you see bronze is actually stronger and better than iron and furthermore *faaaaaarrrrrtttttttt*
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# ? Dec 21, 2016 21:12 |
smdh that people are forgetting the ~lore~ for the moderately tall people of Gath who mostly aren't allowed to forge iron due to their despotic overlords not wanting to pass on the riddle of steel.
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# ? Dec 21, 2016 22:09 |
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Who needs steel when you have loving Anakite Swords, ancient weapons forged in time immemorial, passed down through generations from father to son? Oh, you say you're not a pure-blooded descendant of the Anakim?
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# ? Dec 21, 2016 22:33 |
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If we give the chaff real armor, how are they supposed to trigger blood vengeance???
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# ? Dec 21, 2016 22:41 |
Voyager I posted:If we give the chaff real armor, how are they supposed to trigger blood vengeance??? Now you are getting it.
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# ? Dec 22, 2016 02:09 |
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Looking forward to the blood sac spam and horrible globals.
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# ? Dec 22, 2016 15:06 |
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I for one welcome our new giant/undead overlords
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# ? Dec 23, 2016 02:14 |
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Okay, that blood vengeance kill was great.
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# ? Dec 24, 2016 05:35 |
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Glazius posted:Okay, that blood vengeance kill was great. Absolutely.
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# ? Dec 24, 2016 05:37 |
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Glazius posted:Okay, that blood vengeance kill was great. Glad y'all enjoyed it! I was counting on blood vengeance to see us through evocation spam, but didn't expect anything quite so one-sided. Also, in case you haven't figured it out, we are off through Xmas and there won't be another update until perhaps the new year. Have happy holidays, friends.
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# ? Dec 25, 2016 02:58 |
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Also, the Steam Winter sale has Dominions 4 60% off, just $14!
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# ? Dec 26, 2016 19:00 |
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I'm pretty sure you'd have to pay me to bash my head against this game.
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# ? Dec 26, 2016 19:08 |
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Crazycryodude posted:I'm pretty sure you'd have to pay me to bash my head against this game. It's worth it for the pure joy of theorycrafting alone in the darkness of mom's basement, believe me.
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# ? Dec 26, 2016 19:21 |
Crazycryodude posted:I'm pretty sure you'd have to pay me to bash my head against this game. What if Decrepus paid you to play it. Payment in the form of a copy of Dominions Four.
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# ? Dec 26, 2016 19:45 |
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Ramc posted:What if Decrepus paid you to play it. Free is the best price of all.
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# ? Dec 27, 2016 03:41 |
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SIGSEGV posted:It's worth it for the pure joy of theorycrafting alone in the darkness of mom's basement, believe me. The Pretender designer alone is worth it at $14
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# ? Dec 28, 2016 18:39 |
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Turn 39 Turn 39 opens with a battery of remote site-searches and Pack of Wolves casts. We find a couple of sites this turn. In the formerly-Xibalban province of Gemer we find a +2 Fire site, very welcome: In our new Throne province of Scytha we find +1 Fire and this interesting little site: Beefy HP, elite-unit stats, Flying, Poisonous attacks. We'll gladly take 1 free Fiend of Darkness every turn forever. This explains why Scytha had such huge unrest levels when we conquered it. We will put a Kohen in the site and summon a Fiend of Darkness each turn forever, though I’m not entirely sure how worthwhile that will be. Free demons are free demons! We capture a fair number of blood slaves this turn and we are using them to both forge a bunch of new SDRs for our new blood hunting posse, and also to empower our special Geddeoni to Blood 2. We’ll soon be on the path to immortality! There aren’t very many interesting battle reports this turn. We get attacked by a handful of Xibalban mermen who are effortlessly slaughtered. Pangaea and Man kill several Xibalban armies without breaking a sweat. The only noteworthy thing that occurred is that Bogarus attacked AI Jomon: Bogarus' army consists of Heavy Cavalry clustered in the front, screening Horse Archers further behind, and well protected mages nestled in the rear. Bogarus is attacking Jomon in Redbud Grove, a province that Jomon took from Caelum. This is interesting. I chat with Caelum in IRC and he says that Bogarus is “helping” him in the war against AI Jomon. We all know that Bogarus is doing nothing of the sort and is just taking territory with the thinnest veneer of an excuse. Our scouting shows that Bogarus is pretty huge, so hopefully Caelum will chat with and perhaps join up with other nations neighboring Bogarus and attack him. Here’s hoping. The little flavorful event chain in Forest of Springs completed this turn: I too could use an Endless Bag of Wine. We gained an Adventurer commander, a +50 supply bonus item, and a handful of Nature gems. Not a bad haul for being virtually free, and fun role-play. There are lots of interesting little event chains like this in Dominions 4, and they range from simple and innocuous like this one to pretty loving devastating. They seem rare, so I doubt we’ll see many more in this particular game. Next turn: We reach Blood 7! We look to the Sea!
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# ? Dec 29, 2016 18:23 |
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To give some insight from my point of view (Caelum), here's my video about this turn: Caelum Turn 39 Edit: Also, something I keep forgetting, but since How Are U seems to be as forgetful as I am with including links, I've decided to include links to the older Caelum turns in each update from here on out: Caelum turns 21-22 Caelum turns 24-29 (didn't record 23) Caelum turns 30-35 Caelum turns 36-38 In case you're wondering, the earlier turns have been included by How Are U himself, so you'll find the videos in his updates like normal. Libluini fucked around with this message at 20:40 on Dec 29, 2016 |
# ? Dec 29, 2016 20:31 |
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What's the "Dark Power" score on the Fiend of Darkness? And does the Demon trait entail anything other than being vulnerable to demon-targeting stuff?
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# ? Dec 29, 2016 20:43 |
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PurpleXVI posted:What's the "Dark Power" score on the Fiend of Darkness? And does the Demon trait entail anything other than being vulnerable to demon-targeting stuff? Dark Power is an attribute that gives a unit stat bonuses when the Darkness effect is in play. Each level of Dark Power gives +1 to Strength, Attack, Defense, and Action Points (AP are how far a unit can move on the battlefield each round). So, the Fiend of Darkness with it's Dark Power (2) gets, under Darkness, Strength 17, Attack 15, Defense 15, and 15 AP. Those are very solid stats, better than just about any recruitable elite troops. The only trick is you have to be able to cast Darkness on the battlefield. A unit with the Demon tag is indeed vulnerable to demon-specific spells and abilities. However, Demons get a lot of bonuses baked into the tag! Demons do not need to eat (i.e. they will never suffer from starvation), have perfect Darkvision (no stat penalties in Darkness), and are immune to Diseases! How are u fucked around with this message at 21:32 on Dec 29, 2016 |
# ? Dec 29, 2016 21:28 |
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How are u posted:Dark Power is an attribute that gives a unit stat bonuses when the Darkness effect is in play. Each level of Dark Power gives +1 to Strength, Attack, Defense, and Action Points (AP are how far a unit can move on the battlefield each round). So, the Fiend of Darkness with it's Dark Power (2) gets, under Darkness, Strength 17, Attack 15, Defense 15, and 15 AP. Those are very solid stats, better than just about any recruitable elite troops. The only trick is you have to be able to cast Darkness on the battlefield. Yeah, but you don't have to necessarily cast Darkness, you can also opportunistically use the effect some random events and globals like Utterdark have. Or hell, cave provinces are automatically under the darkness-effect, so if your normal troops get into trouble in caves, just send demons instead! Libluini fucked around with this message at 20:13 on Dec 30, 2016 |
# ? Dec 29, 2016 21:33 |
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Demons are pretty much the strongest things in the game and having enough of them will overpower any anti-demon spells.
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# ? Dec 29, 2016 22:12 |
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How do demons compare to vampires? Like, who would win in a fight. And can a vampire turn a demon into a demon vampire?
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# ? Dec 29, 2016 22:24 |
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Is it possible to have Dark Power but not be able to see in the dark?
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# ? Dec 29, 2016 22:26 |
Leperflesh posted:How do demons compare to vampires? Vamps are very hard to kill with non-magical weapons, quite a lot of demons aren't. Vamps can destroy whole armies with spells like Plague, which most demons can't (the non-national demons that can tend to be unique) Vamps have immortality, I don't think there's any demon that does. But demons often have ways to deal with lifeless targets better than vamps through elemental damage, are cheaper and easier in the first instance to mass before Blood 7, plus they have a great early buff called Blood Lust which buffs their strength (and often their innate ranged attacks as a result).
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# ? Dec 29, 2016 23:14 |
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I'd say it depends on whether you're talking about troops or commanders. There IS a troop version of vampires, and while they do maintain some advantages, mainly immortality and invulnerability, there are a number of different types of demons that can fit many different battlefield roles, and some (namely Storm Demons and Demon Knights) are just flat out vicious regardless of situation. So I'd generally rate demonic troops above Vampire Spawn. For commanders, immortality combined with B7 being reasonable compared to when some of the unique demon commanders become means the edge arguably lies with Vampire Lords there. Most of the demon commanders also only have 1 magic path, which gives the versatility edge to vampires as well. Finally, every single demon commander is unique, which means there is both a limited number of them you can summon in the first place, and they are vulnerable to another nation summoning them out from under you. The actual Demon Lords themselves are extremely nasty, but they are both incredibly expensive, and research-wise they're B9.
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# ? Dec 29, 2016 23:42 |
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In a game like this with a lot of randomly-generated sites, can somebody be crippled by a whole lot of unrest they have no idea about?
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# ? Dec 31, 2016 10:43 |
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Glazius posted:In a game like this with a lot of randomly-generated sites, can somebody be crippled by a whole lot of unrest they have no idea about? You can always see the level of unrest in a province even if you haven't found the site that generates the unrest, so I don't think that this is possible unless you're bad at paying attention.
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# ? Dec 31, 2016 10:56 |
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Cerebral Bore posted:You can always see the level of unrest in a province even if you haven't found the site that generates the unrest, so I don't think that this is possible unless you're bad at paying attention. So the answer is: "Yes, of course!"
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# ? Dec 31, 2016 13:42 |
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What's really fun is when you build a fort, temple, and lab on a province with an undiscovered Death site that spreads Diseases onto occupying units each turn. That's discouraging.
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# ? Dec 31, 2016 15:59 |
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How are u posted:What's really fun is when you build a fort, temple, and lab on a province with an undiscovered Death site that spreads Diseases onto occupying units each turn. That's discouraging. Once I also started recruiting researchers on a province like that. Ten turns later my first mage there died and when I read that message, I was quite surprised. Then I went back to look at the province he died in and all nine other researchers were already diseased.
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# ? Dec 31, 2016 16:12 |
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Libluini posted:So the answer is: "Yes, of course!" Well, you got me there.
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# ? Dec 31, 2016 16:48 |
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# ? May 11, 2024 15:22 |
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Since several people have bought Dominions 4 over the past few weeks I am starting a Newbie Game. If you bought Dominions 4 recently and would like to play a multiplayer game in an environment devoid of skill, talent, and anybody who knows what they're doing, then this would be the time. Here is the link to the Private Game Servers Dom4 thread where you can learn how to sign up. Also, Dominions 4 remains on 60% discount on Steam until January 2nd.
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# ? Dec 31, 2016 17:19 |