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Sic Semper Goon posted:My brother mentioned while he was over in L.A that Los Santos was a pretty accurate replication of both the city and the people. I recently visited LA and yeah it feels like they did some exhaustive research in making the locations look like their source material.
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# ? Dec 29, 2016 05:16 |
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# ? May 28, 2024 12:11 |
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He was more talking about the people being rude, in a constant hurry and prone to explosive tantrums at the slightest provocation. To be fair, he was only there for two weeks. EDIT: And he didn't see anyone being shot while there. Sic Semper Goon has a new favorite as of 05:23 on Dec 29, 2016 |
# ? Dec 29, 2016 05:21 |
Leal posted:GTA5 needed more heists. Like even if you doubled them you can still count them all on 2 hands. The big problem with the heists though, is that they're poo poo and having more of them wouldn't make them fun to do. If they were in any way open, and the multiplayer ones weren't complete rear end then they would be the highlight of the game. As it is, they're basically just shittier, longer missions with unique set pieces. Go to a place, do very specific tasks in the specific order, leave the place. Failing your specific task in any way, or doing it out of order, usually just results in failure and now you have to restart. Playing multiplayer? Well everyone gets their own job across the drat map, because you don't play multiplayer games to play with people! Except if for any reason one person fails in their job, everyone fails and has to restart. One guy not fast enough and gets shot? Game over. Someone tries to be clever and bring their bulletproof car to the show? Failure. Someone else just not notice the objective update and get shot to death before the next checkpoint? Time to restart from the beginning again!
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# ? Dec 29, 2016 05:26 |
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Sic Semper Goon posted:He was more talking about the people being rude, in a constant hurry and prone to explosive tantrums at the slightest provocation. I wanna go back to gtav again and see of its rodeo drive equivalent is full of tourists trying to spot stars while the stores are empty except for twelve employees.
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# ? Dec 29, 2016 05:32 |
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RBA Starblade posted:Also, you can roundhouse kick them. The problem with the first FEAR is that you can't actually do this, contact with Alma is instantly fatal.
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# ? Dec 29, 2016 06:42 |
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More Xenoverse 2 problems, and this one's a real doozy: there is not a SINGLE instance of Cha-La Head Cha-La OR We Gotta Power in this game, aside from a DLC with insanely lovely Steve Aoki remixes of them which definitely don't count. Unacceptable.
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# ? Dec 29, 2016 09:45 |
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spit on my clit posted:trial of purification in shadow warrior 2 is garbage. who thought it was a good idea All of the trials are not good. Almost every enemy alerts to you instantly and can clear the level to get to you in about 2 jumps, so the trials rapidly devolve into incomprehensible chaos, except for that one map which is segmented by thick foliage every 5 feet so you can't see anything even when twenty enemies aren't in your face. This is not a fun thing. I recommend armor with damage resistance and a melee weapon with a lot of life drain.
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# ? Dec 29, 2016 10:10 |
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StandardVC10 posted:The problem with the first FEAR is that you can't actually do this, contact with Alma is instantly fatal. For real. They do such a good job of making you a kung fu action star, then expect you to turn tail when a little girl pops up. I bet nearly everyone died trying to kick her in the face at least once.
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# ? Dec 29, 2016 16:53 |
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What nimrod decided that big shootman game Broforce needs melee characters that die in one hit? Is it the same nimrod that made it so that you couldn't choose a character and every checkpoint gives you a random character? There's a huge disparity between good characters and bad ones and whether you clear a level in one try or have to reset a bunch is based on the random character you draw.
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# ? Dec 29, 2016 17:22 |
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RyokoTK posted:What nimrod decided that big shootman game Broforce needs melee characters that die in one hit? Is it the same nimrod that made it so that you couldn't choose a character and every checkpoint gives you a random character? There's a huge disparity between good characters and bad ones and whether you clear a level in one try or have to reset a bunch is based on the random character you draw.
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# ? Dec 29, 2016 18:03 |
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RyokoTK posted:What nimrod decided that big shootman game Broforce needs melee characters that die in one hit? Is it the same nimrod that made it so that you couldn't choose a character and every checkpoint gives you a random character? There's a huge disparity between good characters and bad ones and whether you clear a level in one try or have to reset a bunch is based on the random character you draw. I think their reasoning was that you would have to make a strategic decision about whether or not to rescue people since you might end up as Indiana Jones again. This doesn't work at all since you're going to rescue every bro you can find for the sake of unlocking more, and starting each level as a random bro gets rid of any real strategic approach except for a few covert ops missions which are actually designed around specific weapon sets. Finished playing through it a few days ago after getting it for ~$2 during a Steam sale and getting someone like Conan or Neo probably means you're going to die and have to try again with someone useful. My main issue with the game was more that there's no actual incentive to kill the enemies, so the best strategy half the time is to tunnel through the whole level above or below everyone until you get to the end. Either that or luck out and get the bro who can slow down time and then sprint past everyone before they can react.
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# ? Dec 29, 2016 18:05 |
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Broforce works better as a party game, I have no desire to play it solo because of the aforementioned randomized character start.
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# ? Dec 29, 2016 18:23 |
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Broforce is fun to play with your friends because it's a chaotic mess. I couldn't ever see any reason to try and actually play through it like a regular game, though.
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# ? Dec 29, 2016 18:24 |
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Digirat posted:All of the trials are not good. Almost every enemy alerts to you instantly and can clear the level to get to you in about 2 jumps, so the trials rapidly devolve into incomprehensible chaos, except for that one map which is segmented by thick foliage every 5 feet so you can't see anything even when twenty enemies aren't in your face. This is not a fun thing. I mean, I had a fine time with the first four trials, but Purification 1 is just kicking me in the wang. why revolving platforms?! Why enemies that can easily push you off those platforms? I get that shadow fury poo poo is required for this, but come on!
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# ? Dec 29, 2016 18:28 |
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The Arma 3 AI accuracy becomes such noticeable bullshit if you're in a helicopter. Its great seeing people from 500+ meters out can manage to headshot a pilot inside a moving helicopter that is also 150+ meters off the ground going about 200km/hr
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# ? Dec 29, 2016 19:30 |
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If I had a time machine I'd go tell Nimrod that his name is forever associated with bufoonery because of a fictional rabbit using his name ironically :P. Nebuchadnezzar got off easy (holy poo poo I spelled that right first try)
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# ? Dec 29, 2016 19:49 |
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Fable: The Lost Chapters: In the Trader Escort quest, you encounter a trader who was attacked by a Balverine. He asks to be escorted to your intended target, Barrow Fields. Normally, he transmutes into a Balverine in the last Darkwood section, but through being extremely quick going through it, I beat the final troll and make it through before he has a chance to do so. The son of a bitch was lying to me about paying for my assistance. You don't get anymore of a reward in any way for getting said trader to Barrow Fields. EDIT: Ok, I looked it up, and apparently you get 200 extra gold for doing so. I must have just never noticed. Sic Semper Goon has a new favorite as of 21:22 on Dec 29, 2016 |
# ? Dec 29, 2016 21:15 |
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khwarezm posted:I'd say mandatory stealth sections were an early 2000s thing but stealth returned around the start of the 2010s generally as an optional thing to do before you started popping heads (ie, Deus Ex Human Revolution, Dishonored, Watch_Dogs, Far Cry 3). This means that a lot of games now have light stealth systems to try to live up to the whole "total freedom!" thing but have settled into a rut where you sneak up behind enemies to instantly take them down and the enemies have no situational awareness or even ability to hear. That is until they go into alert mode at which point they instantly know where you are and the system is shelved until you kill them all. yeah, this is what i meant about fully driveable vehicles in games: because games are so complex now, you can supplement core gameplay with mechanics that used to be separate genres back then. stealth mechanics became a thing you can add on to pad gameplay instead of being essential to the game. i remember watching footage of mgsv and uncharted 4's vehicle segments (and even arkham knight now that i'm thinking about it) and thought, "huh, is this what everyone's gonna do now?" it's really not a new thing; half-life 2 had vehicle portions and it's been a thing in RAGE and Borderlands.
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# ? Dec 29, 2016 22:41 |
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Related, but a complaint about a number of recent stealth/action games: the games give you a million cool, inventive, funny, and occasionally horrifying ways to kill people, then call you an rear end in a top hat and give you a depressing ending if you kill people.
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# ? Dec 29, 2016 23:15 |
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Cythereal posted:Related, but a complaint about a number of recent stealth/action games: the games give you a million cool, inventive, funny, and occasionally horrifying ways to kill people, then call you an rear end in a top hat and give you a depressing ending if you kill people. The solution is not to give a gently caress about what happens to imaginary people that don't actually exist and just murder everyone. Who cares if the game calls you an rear end in a top hat? You're not as much of an rear end in a top hat as the people who made the murder simulator.
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# ? Dec 29, 2016 23:22 |
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Cythereal posted:Related, but a complaint about a number of recent stealth/action games: the games give you a million cool, inventive, funny, and occasionally horrifying ways to kill people, then call you an rear end in a top hat and give you a depressing ending if you kill people. Or giving you a ton of weapons, and punishing you with a lower rating for using them on the intended targets, Metal Gear Solid. Although I did have a lot of fun with the stealth device and punching guards in the face while invisible.
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# ? Dec 29, 2016 23:32 |
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Sic Semper Goon posted:Or giving you a ton of weapons, and punishing you with a lower rating for using them on the intended targets, Metal Gear Solid.
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# ? Dec 30, 2016 00:06 |
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Action Tortoise posted:yeah, this is what i meant about fully driveable vehicles in games: because games are so complex now, you can supplement core gameplay with mechanics that used to be separate genres back then. stealth mechanics became a thing you can add on to pad gameplay instead of being essential to the game. I hated Half life 2 for the same reason I hated GTA5 it spent the whole game just introducing things and then ends before you really get to do anything. It's essentially just a tech demo for the engine but everyone went crazy about it for some reason. I played 2 before 1 and still ended up liking 1 better.
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# ? Dec 30, 2016 00:16 |
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FactsAreUseless posted:You know the rating system isn't there to punish you, right? It's just something to add replayability for people who want to master the game systems. That's why, except for V (which lets you replay individual missions for higher ratings), it only shows you your score at the end. You're supposed to get to the end and either say "okay, I'm done playing this" or "cool, I can get better at this game!" sometimes it's better to play suboptimally to get different ratings. doing enough kills and minimum alerts gets you the assassin rating in mgs4. no reason to do it other than because you wanted to.
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# ? Dec 30, 2016 00:31 |
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rodbeard posted:I hated Half life 2 for the same reason I hated GTA5 it spent the whole game just introducing things and then ends before you really get to do anything. It's essentially just a tech demo for the engine but everyone went crazy about it for some reason. I played 2 before 1 and still ended up liking 1 better. every generation of games has that one game that's supposed to be the benchmark for future games. crysis was like this and while i never tried it when it was fresh, just looking at the controls for every possible scenario was spinning my head. i really liked the car fight at the end of half life 2 ep2, but there was no way i could get that one achievement where you win the fight with no buildings destroyed.
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# ? Dec 30, 2016 00:34 |
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MGSV became a lot more fun when I stopped using the tranq darts and just started mowing everything down with the robot companion's minigun.
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# ? Dec 30, 2016 00:35 |
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The Moon Monster posted:MGSV became a lot more fun when I stopped using the tranq darts and just started mowing everything down with the robot companion's minigun. Cutting everyone's neck side by side with D-Dog is the best.
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# ? Dec 30, 2016 00:38 |
So a friend finally managed to convince me to try Shantae and the Pirate's Curse and it's a fun game but there's just so many small things that get on my nerves. It's trying really hard to do everything, to the point where I feel like it detracts from the overall experience. The biggest thing that gets me, is that enemies have way too much health. Everything takes two to three hits to kill at least, buying the attack upgrades just keeps you on par and almost no enemies get any kind of reasonable hit stun so they'll just throw situations where you're surrounded by enemies and your only ranged attack does a tiny fraction of what your melee attack does. Hell, I've been buying nothing but attack upgeades and some of the starting area enemies still take three hits to kill, it just feels pointless to upgrade your stats at all. Every area also has its own medusa-head style infinitely respawning thing that exists just to annoy you and it just feels unnecessary? Platforming is fine, the action is fine. Why did they feel like they had to shove in a million snakes or bats popping out of holes everywhere to do nothing but ruin my jumps and decrease the already limited health supply. EDIT: And now a stealth section that introduces a brand new mechanic and doesn't explain it at all. So have fun learning that shadows make you invisible for this one section and only this one section when nothing tells you this. Double Edit: And now I'm done. More than anything it's the obnoxiously long hit animation that gets me. More than once I've been in situations where an enemy would hit the character, then just stand on the body until the animation was over and get another free hit in. The game has fun bits in it, but they get lost under a pile of annoyance. Hell, the entire stage I just did had literally no reason to exist story-wise. Nothing to do with the actual plot but it happened anyway. Nuebot has a new favorite as of 02:20 on Dec 30, 2016 |
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# ? Dec 30, 2016 00:48 |
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The Moon Monster posted:MGSV became a lot more fun when I stopped using the tranq darts and just started mowing everything down with the robot companion's minigun. The playstyle I settled into was to be non-lethal, but to use a silenced pistol and shoot people a little bit. Like if I hold someone up and he starts to reach for his gun, shoot him in the foot. If someone spots me, shoot him in the thigh and start moving towards him to CQC him (the hit reaction from the shot delays his alert state); if he recovers before I'm there, maybe shoot him in the shoulder a bit. Just, you know, give my medical team something to keep them from getting bored.
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# ? Dec 30, 2016 00:50 |
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Civilisation VI: giant loving popups that cover far too much of the screen telling me poo poo like "Your trader reports that Germany is trading with Japan!" like yeah no poo poo I knew that because I am Japan you dumbass piece of software fucker.
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# ? Dec 30, 2016 02:05 |
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Action Tortoise posted:i really liked the car fight at the end of half life 2 ep2, but there was no way i could get that one achievement where you win the fight with no buildings destroyed. I basically had to bind quicksave and quickload to my left and right mouse buttons to get that one, but it's still more reasonable than the grub and gnome achievements. It also makes the final wave of striders a lot easier. Thing dragging Half-Life 2: Episode 2 down: Leaving a cliffhanger ending hanging for what will almost certainly be ten years.
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# ? Dec 30, 2016 02:09 |
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They're leaving it forever dude
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# ? Dec 30, 2016 02:30 |
Lunchmeat Larry posted:They're leaving it forever dude Valve just has to play the long game and eventually anyone who cares will die.
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# ? Dec 30, 2016 02:32 |
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I wouldn't be surprised if Valve suddenly sprung a half-life 3 at some point in the future to beef up some unrelated project.
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# ? Dec 30, 2016 03:09 |
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khwarezm posted:I wouldn't be surprised if Valve suddenly sprung a half-life 3 at some point in the future to beef up some unrelated project. Or do a Flatout 3 and sell the rights to a vastly inferior shovelware developer, just for their own amusement as the new guys release Half-Life 3 to 2/10 scores. (Yes, I'm bitter about blindly buying in at release, because I trusted the brand name. Yes, I'm an idiot.)
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# ? Dec 30, 2016 03:29 |
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I thought you were trying to dunk on the popular and critically acclaimed Fallout 3 until I reread the post.
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# ? Dec 30, 2016 03:33 |
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dordreff posted:Civilisation VI: giant loving popups that cover far too much of the screen telling me poo poo like "Your trader reports that Germany is trading with Japan!" like yeah no poo poo I knew that because I am Japan you dumbass piece of software fucker.
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# ? Dec 30, 2016 04:43 |
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Just started playing Deus Ex: Mankind Divided, and I feel like I'm going blind. I don't know what it is, but I can't see anything in this game. I think maybe it's a lack of contrast? I don't know. With the vision aug on, I can see fine, with it off I can't tell what anything is or how far away the walls are or where I'm going. And I feel like my computer's lagging or the controls are unresponsive or something, even though that demonstrably false. It's running fine, but it gives the impression of running badly. Again, I don't know how, or how to explain it, but it's really weird. And that's after I turned the mouse sensitivity way, way down to stop myself spinning 360° whenever I try to look around. Also the radar is in the wrong spot and there doesn't seem to be a way to put it into the bottom-left corner where it should be, and hacking seems like it's going to be even worse than it was in Human Revolution, and it keeps popping up the same sneaking tutorial I already ignored the first two times.
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# ? Dec 30, 2016 07:49 |
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XCOM: Enemy Unknown/Within's jump in difficulty between Normal and Classic is completely ridiculous. A game should have a Hard mode that makes you expand your tactics, and take more care; but XCOM's Classic is like most games' "Masochist" difficultly. I get to a level with 5 of the 2nd enemy in the game (Thin Men), and hit a wall. I miss 50% of the time in the same proximity they hit me 80-90% of the time, and they always crit, which is an instant death. It's just unreal. I've restarted on normal, with Iron Man, and some 2nd Wave options, and that seems like a good middle man; but JESUS. Classic is crazy. Classic is a mode where, you can very easily miss a 90% shot, resulting in the immediate death of 2 of your soldiers - which makes a 3rd panic and kill the 4th. tl;dr:
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# ? Dec 30, 2016 09:22 |
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# ? May 28, 2024 12:11 |
Captain Lavender posted:XCOM: Enemy Unknown/Within's jump in difficulty between Normal and Classic is completely ridiculous. A game should have a Hard mode that makes you expand your tactics, and take more care; but XCOM's Classic is like most games' "Masochist" difficultly. I get to a level with 5 of the 2nd enemy in the game (Thin Men), and hit a wall. I miss 50% of the time in the same proximity they hit me 80-90% of the time, and they always crit, which is an instant death. It's just unreal. Sounds like classic mode is aptly named then because classic x-com is complete and utter bullshit. And I will waste hours on it, fail and then realize I'm still not mad enough at it to quit as I restart because that file has been doomed forever to failure. More importantly; I realized the new xcoms are on sale. Anyway, something that drags games down for me right now is console exclusivity. Especially console exclusive games on consoles I don't have or don't want to play anymore. I know nintendo in particular will never port their games to PC, but Metroid Prime is one of my favorite games and having to hook up a wii to play my favorite edition of it is kind of a pain in the rear end. Especially since the wii u's wii mode kind of blows. Another game I've been wanting to play recently is Persona 4: Golden. But that was Vita exclusive and I'm not buying that drat thing for one game, one game that's a slightly enhanced version of a game I've played to death. I guess I'll have to find whatever closet I tossed my wii into now.
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# ? Dec 30, 2016 10:11 |