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Lycus posted:It's funnier without the achievement. Haha, people actually did that thinking they were gonna get an achievement. I did it because I thought SOMETHING was going to happen. I was thinking "there must be something, some amazing reaction, that happens when you do this, because it sure is boring as poo poo to do." Nope. Not a loving thing. Nothing happened.
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# ? Jan 1, 2017 01:07 |
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# ? May 15, 2024 10:16 |
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I wish more games avoided rewarding people for doing boring, repetitive garbage.
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# ? Jan 1, 2017 02:20 |
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Drifter posted:I did it because I thought SOMETHING was going to happen. I was thinking "there must be something, some amazing reaction, that happens when you do this, because it sure is boring as poo poo to do." Nope. Not a loving thing. Nothing happened. I did it while doing actual situps. My reward was sick abs.
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# ? Jan 1, 2017 03:25 |
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chiasaur11 posted:I did it while doing actual situps. That's how they should have done the Kinect implementation Which by the way, Kinect lol
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# ? Jan 1, 2017 03:40 |
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Lycus posted:I wish more games avoided rewarding people for doing boring, repetitive garbage. Well, I mean Dragon Age Inquisition had an ending.
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# ? Jan 1, 2017 03:48 |
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The knowledge that there is no reward guarantees that I will do it next time.
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# ? Jan 1, 2017 07:10 |
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nerdz posted:That's how they should have done the Kinect implementation edi, lightsaber on
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# ? Jan 1, 2017 07:31 |
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Trip report: Mass Effect 2 still good.
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# ? Jan 1, 2017 08:22 |
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someone refresh my memory here: I remember that in ME1 somehow the new alien technology allowed for weapons with unlimited ammo, their only limitation was overheating. So they retconned it and added thermal clips in ME2, the dumbest poo poo ever. I would really like a system like overwatch/EDF in Andromeda, where weapons are only limited by reload speed and magazine size.
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# ? Jan 1, 2017 08:25 |
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nerdz posted:someone refresh my memory here: I remember that in ME1 somehow the new alien technology allowed for weapons with unlimited ammo, their only limitation was overheating. The guns also used mass effect fields.
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# ? Jan 1, 2017 08:37 |
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People pointing out that the thermal clip change was dumb bugged the devs so much, they used Conrad to make fun of them.
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# ? Jan 1, 2017 08:46 |
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The change was fine from a gameplay point of view, it just was really dumb lore-wise.
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# ? Jan 1, 2017 08:47 |
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It was overall good, but I disliked that it meant that, as an Infiltrator, I'd have to occasionally use weapons other than my sniper rifle. What the hell is the use of giving me a cool gun like the Widow and then not even letting me fire it ten times?
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# ? Jan 1, 2017 08:50 |
Doctor Spaceman posted:The change was fine from a gameplay point of view, it just was really dumb lore-wise. Lore-wise you're shooting sand grain sized specs of material with space magicscience. The premise of thermal clips makes sense, lore-wise, and it's better mechanically. The implementation could have been better, like just allowing universal thermal clips for all guns and just big ones for launchers or something, but it's not dumb.
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# ? Jan 1, 2017 09:15 |
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Does anyone have the in-game justification for it? I still remember them using energy off the rod in the first one, and in the second one they magically had infinite rods so they just chopped pieces off it with every shot or something stupid. I can imagine Andromeda now, Ryder is stuck on some alien planet out of ammo because aliens don't use thermal clips. He/She is just wishing it was five years earlier when everyone had the cool unlimited-ammo guns.
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# ? Jan 1, 2017 10:07 |
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The in game justification is that the geth did a bunch of calculations and figured out that if you had thermal clips it gave you more shoots than the heating up guns, and everyone was like yeah thats smart. the end.
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# ? Jan 1, 2017 10:15 |
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Thor-Stryker posted:Does anyone have the in-game justification for it? I still remember them using energy off the rod in the first one, and in the second one they magically had infinite rods so they just chopped pieces off it with every shot or something stupid. I'd trade all this platinum and iridium for a good, study club, or an ME1 gun.
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# ? Jan 1, 2017 10:35 |
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Just played Jack's loyalty mission followed by the Arrival DLC. Talk about a jarring difference in mission quality. Jack's mission had lot of great dialogue, story nuggets and well paced combat between the talkies. Arrival? Eh, you don't really get to choose more than one prompt at the end which doesn't really change anything and the rest is shooting low grade mooks. I'm not saying it's the most DLC I've seen but neither is it in any way worth a purchase for any amount of money. Should have been completely free. I struggled to see any non-reused assets too (aside from the asteroid FMV cutscenes). Maybe the special reaper artifact? Though it wouldn't surprise me if it was already in game somewhere and I overlooked it.
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# ? Jan 1, 2017 12:35 |
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Also the indoctrinated people bring you to their base just so you can thwart their plans.
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# ? Jan 1, 2017 12:37 |
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Drifter posted:If there were a mod that allowed one creature to drop 5 or so of each item, and to reduce the number of "collect X many things to unlock door" then I'd probably play the game again. good news! both exist. Unfortunately I won't be able to get back to my computer to find them for a week, but DA:I is way better when you mod and cheatengine away all the boring bits.
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# ? Jan 1, 2017 12:48 |
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Am I misremembering, or was Arrival done by a different team than the core game? Maybe the ME3 MP studio?
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# ? Jan 1, 2017 13:10 |
DancingShade posted:Just played Jack's loyalty mission followed by the Arrival DLC. Talk about a jarring difference in mission quality. Strangely enough, I want to say there's non-reused assets in the bad end cutscene you can get if you stand there and wait for the timer to rundown. Yes, that's a thing.
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# ? Jan 1, 2017 13:36 |
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I'm pretty sure a bunch of the base it self is new assets (the walls and doors and poo poo), the alliance didn't have a cohesive visual style until arrival.Though I'm sure those assets were made for ME3, we saw them in Arrival first.
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# ? Jan 1, 2017 14:14 |
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LITERALLY MY FETISH posted:Lore-wise you're shooting sand grain sized specs of material with space magicscience. The premise of thermal clips makes sense, lore-wise, and it's better mechanically. The implementation could have been better, like just allowing universal thermal clips for all guns and just big ones for launchers or something, but it's not dumb. I don't know, it would have been better if they added reload animations but infinite ammo like overwatch. Though since it was a cover shooter it would've made gameplay very turtling focused. Lets see how they'll explain a bunch of clips laying around this time.
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# ? Jan 1, 2017 16:36 |
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nerdz posted:I don't know, it would have been better if they added reload animations but infinite ammo like overwatch. Though since it was a cover shooter it would've made gameplay very turtling focused. Lets see how they'll explain a bunch of clips laying around this time. Every planet will have had a supply ship accidentally shot down/crashed on it scattering clips to the wind?
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# ? Jan 1, 2017 16:42 |
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Ramadu posted:Every planet will have had a supply ship accidentally shot down/crashed on it scattering clips to the wind? Ammo crates are the new mass effect relays.
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# ? Jan 1, 2017 17:01 |
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nerdz posted:I don't know, it would have been better if they added reload animations but infinite ammo like overwatch. Though since it was a cover shooter it would've made gameplay very turtling focused. Lets see how they'll explain a bunch of clips laying around this time. Johnny Ammo clip was one of the first path finders and he planted thermal rounds wherever he went.
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# ? Jan 1, 2017 17:56 |
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The way guns work didn't change between ME1 and ME2 lore-wise other than ME1 guns using a single, central heatsink and ME2 guns using disposable, ejectable heatsinks that are quickly replaced instead of waiting for the core heatsink to cool. They both shave bullets off a central block of nearly inexhaustible material. It's not a huge or really ridiculous step.
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# ? Jan 1, 2017 18:00 |
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Android Blues posted:The way guns work didn't change between ME1 and ME2 lore-wise other than ME1 guns using a single, central heatsink and ME2 guns using disposable, ejectable heatsinks that are quickly replaced instead of waiting for the core heatsink to cool. They both shave bullets off a central block of nearly inexhaustible material. It's not a huge or really ridiculous step. Gameplay-wise it makes sense and is a good change, because it makes fighting faster and more dynamic because you have to break cover to reload your favorite weapon or are forced into changing weapons (and thus exposed to other strategies). Lore-wise it doesn't make any sense, especially since it apparently spread throughout the galaxy in less than two years.
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# ? Jan 1, 2017 18:04 |
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DarkHorse posted:Generally I agree, but why not keep that central heatsink? Why not keep the capability to fire without clips, just at a greatly reduced rate? I agree it's not super consistent, and I've definitely thought the same thing, but I think it makes like, enough sense. I appreciate that they thought up a fairly decent lore explanation rather than just saying, "eh, actually guns use ammo now". I could buy that there's only enough space in a given gun for one big heatsink or a chambered heatsink ejector system, and so they go with the option that's most useful most of the time.
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# ? Jan 1, 2017 18:17 |
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They should have made one of the lategame guns in 2 run off the overheat system, just to shut people up.
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# ? Jan 1, 2017 18:30 |
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Crummelhorn posted:They should have made one of the lategame guns in 2 run off the overheat system, just to shut people up.
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# ? Jan 1, 2017 18:33 |
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People who complain about thermal clips in ME2 are the kids who raised their hand after every single thing the teacher said in class and asked if this was going to be on the test.
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# ? Jan 1, 2017 18:37 |
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completely removing weapon and armor customization and focusing on some lovely rear end human conspiracy were all bigger issues to me, personally
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# ? Jan 1, 2017 18:53 |
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Doctor Spaceman posted:The change was fine from a gameplay point of view, it just was really dumb lore-wise. It also made Jacob's loyalty mission make no sense. His dad has been stranded on a planet for 10 years but thermal clips have only been around for 2? Dude was really ahead of the curve there.
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# ? Jan 1, 2017 19:03 |
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DarkHorse posted:Lore-wise it doesn't make any sense who the loving gently caress gives a gently caress
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# ? Jan 1, 2017 19:12 |
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Lord Lambeth posted:It also made Jacob's loyalty mission make no sense. His dad has been stranded on a planet for 10 years but thermal clips have only been around for 2? Dude was really ahead of the curve there. That was the breaking point for me. I mean, REALLY?!?!? Bioware?> I stopped having fun after that. If they were so lazy to create that loreonarrative dissonance in my shootmans then they can go get hosed. Also, why didn't Aria T'Loak want to sex me? I consider that another significant plot hole in the series.
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# ? Jan 1, 2017 19:24 |
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She did, but she was too tsundere to admit it.
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# ? Jan 1, 2017 19:29 |
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Mymla posted:She did, but she was too tsundere to admit it. b-baka.
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# ? Jan 1, 2017 19:30 |
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# ? May 15, 2024 10:16 |
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Lord Lambeth posted:It also made Jacob's loyalty mission make no sense. His dad has been stranded on a planet for 10 years but thermal clips have only been around for 2? Dude was really ahead of the curve there. The geth stopped by and dropped some of their sick new weapons down.
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# ? Jan 1, 2017 19:34 |