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Yeah that's true, it's all moot once 0.6.0 hits anyway
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# ? Jan 1, 2017 09:24 |
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# ? May 27, 2024 15:00 |
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ZombieLenin posted:That's not true. I've gotten multiples multiple time off those crates. This is why I'm sitting on 15k doubloons. When the boxes are purchased what they can give you is at that point determined based on what you already have. If it wasn't people would be getting infinite emdens every day forever.
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# ? Jan 1, 2017 10:58 |
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Welp, I just got a Kutuzov from a crate. What's the best way to play it? Any upgrades for the ship you'd recommend?
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# ? Jan 1, 2017 17:35 |
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Secondary build Amagi occasionally works. ToiletDuckie fucked around with this message at 17:51 on Jan 1, 2017 |
# ? Jan 1, 2017 17:48 |
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Soup Inspector posted:Welp, I just got a Kutuzov from a crate. What's the best way to play it? Any upgrades for the ship you'd recommend? AA range upgrade is better than the dispersion mod, because your rate of fire makes any inaccuracy unimportant. Take DE if you play solo, AFT if you division up with buddies that need AA cover. Really you can do fine with both cruiser and DD captains, it's a great captain trainer/retrainer. Use your excellent range to stay away from enemy BBs and fire chance to burn down all the ships. Don't burn your smoke right away, save it for when you're taking too much heat or you get a really nice spot to park. Note that the smoke is active for longer than the RN cruiser one, so you can spread it out a bit for others to use. Godlessdonut fucked around with this message at 18:17 on Jan 1, 2017 |
# ? Jan 1, 2017 18:14 |
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I randomly got a santa box. If someone sent it to me, thank you very much whoever it was. Or if I got one by doing something in the game without knowing, please tell me how to get more
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# ? Jan 1, 2017 18:23 |
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El Disco posted:AA range upgrade is better than the dispersion mod, because your rate of fire makes any inaccuracy unimportant. Take DE if you play solo, AFT if you division up with buddies that need AA cover. Really you can do fine with both cruiser and DD captains, it's a great captain trainer/retrainer. Thanks for the advice! Since there's going to be a commander skills change in the next patch, I'm kind of leaving alone those for now - so specifically I'm trying to figure out which of the ship upgrades to take (like Whatever Modification #).
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# ? Jan 1, 2017 18:36 |
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MikeC posted:I randomly got a santa box. If someone sent it to me, thank you very much whoever it was. Or if I got one by doing something in the game without knowing, please tell me how to get more I got one twice, and I don't have any ingame friends so I'm guessing they're randomly giving them away.
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# ? Jan 1, 2017 18:43 |
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Handsome Ralph posted:I got one twice, and I don't have any ingame friends so I'm guessing they're randomly giving them away. If you did the Christmas missions before they went gold, some of them give you free boxes: https://worldofwarships.com/en/news/common/let2016endalready/ URL guy is on point, as always
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# ? Jan 1, 2017 18:46 |
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Finally got out of the A Hull FDG. I hate how they give you such a steaming pile of bullshit to start
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# ? Jan 1, 2017 18:58 |
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Holy poo poo, the Arizona is awesome if you get good air cover.
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# ? Jan 1, 2017 19:14 |
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E Equals MC Hammer posted:When the boxes are purchased what they can give you is at that point determined based on what you already have. If it wasn't people would be getting infinite emdens every day forever. Then how is it I got 2 Atagos, 2 Molotovs, 2 Emdens, and 2 Yo Langston from seasonal crates? I'm missing something key here to what you are saying, I think.
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# ? Jan 1, 2017 20:02 |
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ZombieLenin posted:Then how is it I got 2 Atagos, 2 Molotovs, 2 Emdens, and 2 Yo Langston from seasonal crates? I'm missing something key here to what you are saying, I think. It only checks when you buy the crates, so if you don't have a yo lang and buy 5 crates you can get 2 lo yangs out of them, but any crates you buy after that won't have a yo lang unless you've already gotten all the possible ships.
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# ? Jan 1, 2017 20:05 |
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MikeC posted:I randomly got a santa box. If someone sent it to me, thank you very much whoever it was. Or if I got one by doing something in the game without knowing, please tell me how to get more You receive a commander's holiday box every time one of the holiday event medals turns gold on the main page.
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# ? Jan 1, 2017 22:15 |
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I don't get how I can watch teammates run into a spread of lovely Benson torps and die, but I always get enemies to know how to do poo poo like turn. I don't have the upgraded ones yet, so even if people do hit them they only take 5-6k damage per torp anyway.
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# ? Jan 1, 2017 22:49 |
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All the posts lured me into buying another pair of 3-boxes. Flags and OS Camo, still no boats.
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# ? Jan 1, 2017 22:56 |
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CitizenKain posted:I don't get how I can watch teammates run into a spread of lovely Benson torps and die, but I always get enemies to know how to do poo poo like turn. I don't have the upgraded ones yet, so even if people do hit them they only take 5-6k damage per torp anyway. Benson torpedoes are amazing, okay.
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# ? Jan 1, 2017 23:26 |
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Heartcatch posted:You receive a commander's holiday box every time one of the holiday event medals turns gold on the main page. No, only the final completion medal going gold awarded a holiday box. All the others just give standard boxes. And given mine was just 50 random flags, I'm guessing it was a $1 one, though they don't mention which one it is.
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# ? Jan 1, 2017 23:50 |
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Lord Koth posted:No, only the final completion medal going gold awarded a holiday box. All the others just give standard boxes. And given mine was just 50 random flags, I'm guessing it was a $1 one, though they don't mention which one it is. Oh? I've been getting one every time a medal turns gold. I've gotten five so far so it matches up. There's no way anyone would buy me anything.
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# ? Jan 1, 2017 23:52 |
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Heartcatch posted:Oh? I've been getting one every time a medal turns gold. I've gotten five so far so it matches up. IIRC you still have to go manualy receive the gift once someone buys it for you. It doesn't just show up in your port.
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# ? Jan 2, 2017 00:02 |
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Yeah, these boxes have just showed up in my port without anything on the website.
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# ? Jan 2, 2017 00:11 |
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I've been getting them too. 3x3 premium consumables in most of them, one had 300 doubloons. E: used some excess doubloons to grab the Molotov while it's on sale. Somebody Awful fucked around with this message at 01:06 on Jan 2, 2017 |
# ? Jan 2, 2017 00:58 |
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Astroniomix posted:It only checks when you buy the crates, so if you don't have a yo lang and buy 5 crates you can get 2 lo yangs out of them, but any crates you buy after that won't have a yo lang unless you've already gotten all the possible ships. Okay. Makes sense. I knew I was missing something, it in my defense I was really hungover this morning.
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# ? Jan 2, 2017 01:38 |
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I do so like me the Belfast. Such a wonderful ship for ambushing.
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# ? Jan 2, 2017 02:10 |
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I'm not sure which is more hilarious, the great wall of torps the Shiratsuyu spews out or the sea of napalm the Atlanta drops.
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# ? Jan 2, 2017 02:12 |
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Annnd, here we get a hilarious video from ichase. Which just reminds me more of why I prefer atsf or flamuu for my information. That said, he was the one that organized up the skill tree we see today first. https://www.youtube.com/watch?v=GeDr00ynZak His whole premise is that there isn't enough points to spare for people to take it and thus rdf isn't so over powered. It isn't OP because he thinks people won't use it. Not that people will use it and sacrifice somewhere else. In the current meta, there is maybe a point shortage. But the meta WILL shift when rdf comes out in its current form. Also, he picked some awful skills as first picks anyway and then argues from that point. Like taking the turret traverse skill on khab and gearing. You don't need it on those ships. The turrets fly around so drat fast already.
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# ? Jan 2, 2017 04:35 |
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Frankly, that's a ridiculous argument. It isn't even a valid argument: "Here is an ability that lets you see through walls, but most people won't pick it so it isn't overpowered. There's better things to pick!" Even operating under the assumption that most people would not pick it, the mere fact that it exists forces players that depend on concealment to play as if everyone on the enemy team had it out of caution alone. In this game, information is a very powerful tool and being unable to counterplay constant information on your position is detrimental to the entire meta as a whole. Case in point: https://www.youtube.com/watch?v=ohsn0KLye1Y
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# ? Jan 2, 2017 04:59 |
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Oh don't get me wrong, I feel it is completely overpowered. And I can see skills I would sacrifice just to have it on my ships. So the argument means nothing to me. Like you said, this skill along with 6th sense are straight up informational warfare. WoT, AW, and even dota thrive on information gathering. If one side can discern the play the enemy is making and already know a counter, the enemy is going to lose before either side has met. So I'm totally aware and agree that it isn't a strong argument. I just posted it for the laugh of it. Here is a guy with a decent following arguing it isn't op because people wouldn't be able to afford it with the other skills. And yet, that is a dumb remark as the meta will shift to include it on every build with a sacrifice to something else that is deemed not as valuable in point cost. Even his commentators noted that you can skip the aa skills anyway because high tier cv really doesn't exist anymore. Likewise, wargaming claims basics of survivability was used on pretty much every build, so obviously op and needs to go up a tier or two instead of being a 1 point skill. That doesn't take into account however that the other skills just didn't offer enough for the point cost to even consider them. And the other skill was bft which only got picked as a second rate skill after getting the tier 5.
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# ? Jan 2, 2017 05:26 |
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JuffoWup posted:Annnd, here we get a hilarious video from ichase. Which just reminds me more of why I prefer atsf or flamuu for my information. That said, he was the one that organized up the skill tree we see today first. All the skills you would absolutely need on a DD are still available one right after the other: last stand, superintendent and concealment expert. Sure, survivability expert is really nice and it's a 4-point skill too but after you get those three skills, you have nine more points to gently caress around with and you can pick SE *and* RPF, or you could pick demolition expert, RPF and whatever else you want if you're playing an American DD and you deal damage primarily from smoke with your guns. Either way, there's a ton of wiggle room and you can always take this dumb skill while still having just about as effective a captain on your DD, so I'm not sure why he's sperging about the skill being costly when it's absolutely not for what it gets you. I mean, that thing works through islands, through smoke clouds, through cyclones, it doesn't even have a range limit... at some point, it's less radio magic and more captain spider sense. All you need is a couple of decent players with it on a flank, who know how to ping the map, to take out a couple of DD's and have a massive impact in the game.
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# ? Jan 2, 2017 05:35 |
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JuffoWup posted:Oh don't get me wrong, I feel it is completely overpowered. And I can see skills I would sacrifice just to have it on my ships. So the argument means nothing to me. Like you said, this skill along with 6th sense are straight up informational warfare. WoT, AW, and even dota thrive on information gathering. If one side can discern the play the enemy is making and already know a counter, the enemy is going to lose before either side has met. So I'm totally aware and agree that it isn't a strong argument. I completely understood your position. I was just mocking iChase for attempting a strawman argument as to why the skill isn't overpowered without addressing the skill's capabilities in situations based completely on individual player choices which he would not have data for in any case. We're in complete agreement.
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# ? Jan 2, 2017 05:46 |
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Its a good thing I don't rely on iChase for commentary on high level tactics. Or even mid-level tactics. Flamu, on the other hand, thinks its very strong. As do many of the competitive clans in the game. Gee, I wonder why?
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# ? Jan 2, 2017 06:16 |
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Wargaming totally killing this current meta is totally ok with me, even if they do it in this hamfisted way. Stealth surprise torpedo attacks are literally the most toxic thing in this game next to being focused by a TX carrier. It encourages passive gameplay on all levels which is 100% unfun. It literally actively punishes players who take the risks to try and cap objectives and rewards players who passively sit back and snipe at whatever they see the entire game. Just had an FDR game in this 5DD meta. I spend all game dodging torpedoes on Loop and when our 4DD team lost the stupid DD game, I had to push into an objective when it looked like the coast was clear. Joke was on me, the third DD had moved over at some point and after dodging the first 2 waves of torps from known DDs, I ate a 12 torp wave from he 3rd a wide spread covering the entire channel me and one other cruiser was advancing up on. Got me full broad side since I had to throw a hard right to dodge the 2nd set. I ended the game with 1 kill, 40k damage and barely broke even in credits. Meanwhile the Iowas and the Bismarck who spent all game sniping in the back were generously rewarded for not putting themselves at risk and just farmed damage despite the fact we would lose on points. I support any and all changes that would stop this nonsense. People keep bitching about teammates who don't support objectives, yet the game actively rewards them for doing so and actively punishes the players that do try a more active play style. MikeC fucked around with this message at 06:23 on Jan 2, 2017 |
# ? Jan 2, 2017 06:19 |
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Sperglord Actual posted:I've been getting them too. 3x3 premium consumables in most of them, one had 300 doubloons. I also got the 300 Doubloons, some silver and paint.
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# ? Jan 2, 2017 06:32 |
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SovietCruiser152mmAP.txt
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# ? Jan 2, 2017 07:40 |
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The Nikolai is hands down my favorite bote of all time. I think ive played 4-5 games in it and every time I have been top exp on my team, even when tiered up to 5. The guns are just amazing.
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# ? Jan 2, 2017 08:17 |
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MikeC posted:Wargaming totally killing this current meta is totally ok with me, even if they do it in this hamfisted way. Stealth surprise torpedo attacks are literally the most toxic thing in this game next to being focused by a TX carrier. It encourages passive gameplay on all levels which is 100% unfun. It literally actively punishes players who take the risks to try and cap objectives and rewards players who passively sit back and snipe at whatever they see the entire game. I'm not certain if you were around when the bow-on meta and island sniping was in vogue during torpedomania, so please don't take this as condescending your position. Dying to things you can't see can be infuriating. During this era, battleship drivers complained specifically that torpedoes forced them to snipe and stay bow on and that the game was stagnant and no one would push and it encouraged passive gameplay on all levels. The prevalence of Shimakaze at high tiers being able to completely abuse the system with 16 and 20km torpedoes was very unhealthy for the game and battleship drivers were correct in calling for a change in the game, especially around how torpedoes were able to control entire matches without even the slim possibility of being countered. Wargaming eventually responded by standardising repair costs and giving Shimakaze a main battery and torpedo nerf, which eventually extended across the entire IJN line for torpedoes in general, including cruisers. However, these nerfs did not change the battleship meta at all while allowing destroyers to kill each other with less random torpedo deaths. Battleships continued to play exactly the same, bow on reverse and edge of map sniper. Since then, we've seen a progressive campaign specifically aimed at anti-destroyer capabilities in no particular order:
Vigilance is added to counter torpedoes in general Torpedo belt protection added and strengthened over time Target Acquisition Module is added increasing proximity detection to 3km and torpedo detection range Situational Awareness becomes global Radar is added, then added to tier 7 premium ships such as Atlanta and Indianapolis Battleships receive a secondary battery buff (admittedly much needed to prevent DD suicide torpedo rushes) Battleships start receiving Hydroacoustic search A battleship receives radar (this and the above serves to hurt the cruiser meta greatly) The reorganisation of the IJN DD line ostensibly reduces the concealment of IJN destroyers German DDs added without the ability to stealth fire Now if we look at the slew of changes for the captain skill changes in this patch alone: Direction Centre for Catapult Aircraft: Directed towards anti-torpedo defence. Torpedo Armament Expertise: Increased from 2 points to 3 points without any changes. Torpedo Acceleration: Decreased from 3 points to 2. Basic Firing Training: Increased from 1 point to 3 points with +10% strength to the AA, but nothing for main battery. Demolition Expert: Reduced from 4 points to 3 points with a -1% for main battery chance and +2% to secondary battery chance. Fire Prevention: Increased from 2 points to 3 points with the ability to merge the entire superstructure into one fire zone. Radio Position Finding: Directed towards prevention of stealth play and being caught unawares by being able to see the position of the closest enemy ship at all times. These changes are somewhat puzzling as DCCA, TAE, and RPF seem to be directly meant to stop torpedo play to varying degrees, whereas BFT, DT, and FP are meant to stop gunplay. What does Wargaming want destroyers to actually do? I've not the slightest, but apparently not damage. However, with every change that hurts destroyers while at the same time strengthening battleships, cruisers will actually be the ones suffering the most. Changes at weakening destroyers should be aimed at improving cruisers, not battleships. For the sake of clarity, all of these are nerfs to destroyers and buffs to battleships. A class that has no problem deleting cruisers and each other from across the map and publicly stated as intended to be weak to destroyers as part of the roshambo formula of Wargaming concerning surface ships. Battleship > Cruiser > Destroyer > Battleship. Looking at the data points available from warships.today for the NA server, you can see that an aggregate of all destroyers from tier 9 to tier 10 is 43,771 damage per game with a 35% global survival rate over 2,068,776 games. Cruisers are at 58,612 and a 40.3% survival over 2,070,796 games. Battleships in the same tiers are 66,388 with a 38% survival and 2,565,361 games. Battleships deal markedly more damage than destroyers, but the stealth torpedo meta is supposedly the most destructive thing to battleships. I disagree on hard numbers with what is available, destroyers don't deal comparable damage or survive as much as battleships. quote:Meanwhile the Iowas and the Bismarck who spent all game sniping in the back were generously rewarded for not putting themselves at risk and just farmed damage despite the fact we would lose on points. I support any and all changes that would stop this nonsense. People keep bitching about teammates who don't support objectives, yet the game actively rewards them for doing so and actively punishes the players that do try a more active play style. While I completely understand the concerns of battleships being blind visioned, RPF is not going to address your core issue in the slightest. In fact, it is going to exacerbate it by promoting skirmishing destroyer play with more destroyers killing each other faster and even more torpedo sniping alongside already passive battleships. The crux of the problem is the absolute unwillingness of the majority of battleships to move up to support smaller ships in any single engagement while having the longest range, strongest armour, largest guns, and most hit points. Most battleships are completely content with letting all of their destroyers and cruisers die while staying 18km out the entire time then complaining about torpedoes and not having vision. This is a problem inherent in the playerbase and cannot be fixed with direct ship-type balance changes outside of reducing the maximum range of battleships. What would change the meta slightly would be to implement an artillery restriction like in World of Tanks. Limit destroyers and battleships to no more than three per team and fill the rest out with cruisers and carriers. Edit: That was way longer than I intended. Sorry for dioxazine fucked around with this message at 10:37 on Jan 2, 2017 |
# ? Jan 2, 2017 10:34 |
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ooo, I'd love to be in a match where there is 5 cv per side. The complaints would be amazing. Even if it would actually mirror the scenes of the pacific theatre.
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# ? Jan 2, 2017 10:49 |
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I think the most frustrating thing in the game is when you're driving your cruiser in a straight line out of spawn, and an enemy battleship fires at you from 20km, so you immediately drop speed to 1/2 or 1/4 and turn into the fire direction, ending up about 2km from where you would have been if you stayed sailing straight... and the entire salvo lands right on top of you and kicks off 90% of your hp. Get the gently caress out.
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# ? Jan 2, 2017 11:00 |
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NTRabbit posted:
NTRabbit posted:I think the most frustrating thing in the game is when you're driving your cruiser in a straight line out of spawn, and an enemy battleship fires at you from 20km, so you immediately drop speed to 1/2 or 1/4 and turn into the fire direction, ending up about 2km from where you would have been if you stayed sailing straight... and the entire salvo lands right on top of you and kicks off 90% of your hp. Get the gently caress out.
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# ? Jan 2, 2017 11:19 |
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# ? May 27, 2024 15:00 |
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Got a 15 point captain on my benson, that is the stealthiest boat for its tier isn't it? It can carry very hard with that sort of stealth.
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# ? Jan 2, 2017 11:27 |