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Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Triple-Kan posted:

So it was noted that Regrowth on a X & Shield's charge attack is bad because the additional targets hit beyond the first will not trigger Regrowth. Is this true for the 2H Hammer or 1H hammer on it's charge attack? They infinite targets but don't deal damage to any but the first two, so will Regrowth or Heroic Killing Blow not trigger on these extra rats hit?



On Shield weapons:

The Shield Bash only does damage to 1 target and the rest get shoved back. However, a Charged perk only has a chance to proc once per shield bash because the target being damaged is the only one suffering an attack. The rest of your strikes count as a Push, which cannot proc it.

On other weapons:

Charged perks can proc multiple times per swing, so if a weapon hits infinitely, it can proc on all of them in theory, which is why their chances are so very low. If you have the Dual Swords and have a Charge perk, you only hit 2 targets, so you only get 2 rolls at best for that perk.

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imagine dungeons
Jan 24, 2008

Like an arrow, I was only passing through.
Those videos are really helpful. Thanks for posting them!

Willie Tomg
Feb 2, 2006

Coolguye posted:

Interestingly, the shares analytics are incredibly bad on both the playlist and the individual videos. So either YouTube is terrible at tracking shares or most of the traffic there is organic from the rest of the site. My working guess is the latter due to some other analytic data, but I won't go into details right now since I'm sure everyone whose not me finds it boring as gently caress.

I dont find it boring as gently caress and my evidence is the following three sentences:

I'm pretty sure "shares" is a metric which references instagram/twitter/SMS/gchat/whatever specific methods of distribution. This is a terrible way to track referral links considering how most people stumble upon niche youtubes for niche properties which is: you see one of them looking for help with the black box ratsmacker videogame which has say 500-5k views such as say Rats Chats and you look in the recommended links to the right and you click on the one from the Time Warriors which seems to more or less have its poo poo together judging from the thumbnail, length, and presence in youtube's analytics. If your business model is to intake market research, put it into an analytic model and sell the results back to those same market research companies, it's a pretty cool way to make your platform look more integral than it is though.


Johnny Joestar posted:

it's one thing for some rube on reddit to make a textblock about how some weapon is secretly good and another thing entirely for a fairly detailed video to show how exactly the weapon handles and how much damage it can do to various things, so the videos count for a lot

that the textblock is dumb as gently caress and the videos are, generally speaking, not, is also a cool thing. i like it when prevailing information is good and not bad. vermintide is really one of those games that highlights how stupid most gamers are in the Age of Gamefaqs--and just so we're clear here, i was and am HORRID and STUPID at this game without someone at my side explaining the finer points of it (Ignite Memories is a good poster and cool person IRL)


Lunethex posted:

Things I have seen Gutter Runners do consistently:

1. Spawn in the sky and already be in a leap towards players. Sometimes they die when they miss.
2. Randomly jumping and moving at 10x speed for no reason.
3. Going straight into leaps without any build up and walking in another direction.
4. Spawning behind players and coming out of walls.
5. LEAPING in mid-animation climbing over obstacles straight at a player, also at higher speed than usual.
6. Smoke bombing but not actually teleporting and instantly pouncing at someone with no build up.

A good bug is when a Gutter Runner leaps upward into the air, they always die and explode.

Please for the love of god do not take my Anti-Gutter trinket when I play public games.

5 screwed me over at least once on Well Watch tonight and you forgot the good old: get pushed off a victim and moonwalk orthagonally to anything whilst receiving punishment from a lot of places and displaying no damage/stun animations until enough damage sources have their forms-in-triplicate verified by a notary public whereupon the rascally lil' boy vanishes without a trace.

Willie Tomg fucked around with this message at 09:12 on Jan 3, 2017

habituallyred
Feb 6, 2015
Sign me up coach: http://steamcommunity.com/id/Habituallyred

And thanks for setting me straight about whether to go with a white brace of pistols or a blue revolver.

Mendrian
Jan 6, 2013

Lunethex posted:

Things I have seen Gutter Runners do consistently:

1. Spawn in the sky and already be in a leap towards players. Sometimes they die when they miss.
2. Randomly jumping and moving at 10x speed for no reason.
3. Going straight into leaps without any build up and walking in another direction.
4. Spawning behind players and coming out of walls.
5. LEAPING in mid-animation climbing over obstacles straight at a player, also at higher speed than usual.
6. Smoke bombing but not actually teleporting and instantly pouncing at someone with no build up.

A good bug is when a Gutter Runner leaps upward into the air, they always die and explode.

Please for the love of god do not take my Anti-Gutter trinket when I play public games.

I think my favorite gutter runner 'feature' is when I shoot them (and kill them) in mid-flight, they hit me, pound me once or twice, and then, as if suddenly realizing for the first time that I've killed them, they die.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
The gutter runners sound like 1) they suffer from sync problems effecting entities moving at a high speed, and 2) very similar to the Closker special unit in payday 2, which thankfully doesn't have a long-range leap, but which will absolutely continue charging toward a target, ignoring all obstacles, unless they die. This includes walls and other players, and has produced entertaining results with the introduction of a drivesble sportscar.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Vermintide needs a skill system and one skill needs to be "Holding block while looking at a Gutter Runner auto pushes him if he pounces at you"

But because this is Fatshark, such a skill would cause the gutter runner to instead leap through the screen, the game to crash, and your RAM to be corrupted permanently by the endless cat paving it does when it lands on someone

I AM BRAWW
Jul 18, 2014
Vermintide needs a Rat Witch.

A Ratwitch.

A... Witchrat?

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO

I AM BRAWW posted:

Vermintide needs a Rat Witch.

A Ratwitch.

A... Witchrat?

The patrol kind of fills in that role.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
It's a lot easier to kill than she is.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
It's actually a pretty good analogy. The Witch is scary until you realise you can just walk up to her and headshot her mostly risk free.

Edit: haven't Fatshark talked about adding shield rats though?

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO

Lunethex posted:

It's a lot easier to kill than she is.

Really? I generally find them pretty equivalent, both mostly unthreatening when the rest of the screens clear, but a loving disaster if you trip them accidentally or blunder into them when occupied by lots of chaff and specials.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Zephro posted:

Edit: haven't Fatshark talked about adding shield rats though?

This is probably never going to happen :v:

terrorist ambulance
Nov 5, 2009
The fireball staff can chunk a patrol from 100 to 0 with no assistance on nightmare just by spamming right clicks if they stay in their formation. the BW doesn't even have to move or kite. it's pretty funny.

Also, did they make globadiers more aggressive in 1.5? I've seen them spawn in the open in sight of the players and nearly instantly toss two globes, one right after the other. I can't remember them doing that before

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Globadiers have been cheaty for almost a year by this point. Fatshark buffed them when that Last Stand mode came out while also nerfing the trinket that reduces damage from them. They just throw globe after globe even on KO'd players, they throw from areas that you can't kill them, they throw hail maries from across the map with pinpoint accuracy, you get the idea. It's an enemy designed to prevent camping but it's more than that.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO

terrorist ambulance posted:

The fireball staff can chunk a patrol from 100 to 0 with no assistance on nightmare just by spamming right clicks if they stay in their formation. the BW doesn't even have to move or kite. it's pretty funny.

Also, did they make globadiers more aggressive in 1.5? I've seen them spawn in the open in sight of the players and nearly instantly toss two globes, one right after the other. I can't remember them doing that before

Yeah, the Witch is the same though. If you find her and don't activate her by accident, she dies to carefully applied shotties to the head with no difficulty.

Patrols are easy to BW, grenade or avoid, unless a special or an ogre or something activates them while some of the party are still occupied and then you got trouble.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Lunethex posted:

This is probably never going to happen :v:
This makes me sad :(

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
Also just to nerd out about the dialogue for a sec (which is absolutely great in this game, which is something that can never be pointed out too many times):

I've seen a few people mention that Saltzpyre's motive for arresting Sienna wasn't to get her straight to the nearest gibbet, as you might assume a Witch Hunter would, but one or both of:

1) He knew the Skaven were coming and wanted her as an ally, and/or
2) He thinks she's innocent and thought she wouldn't get a fair trial unless he was there to ensure the formalities were properly observed

But I've never heard any of the lines of dialogue that presumably back this up (in fact there seems to be reams of dialogue that are almost never actually played in the game, which is a real shame). Does anyone know the lines, or even better, have a video or a recording of them?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Zephro posted:

Also just to nerd out about the dialogue for a sec (which is absolutely great in this game, which is something that can never be pointed out too many times):

I've seen a few people mention that Saltzpyre's motive for arresting Sienna wasn't to get her straight to the nearest gibbet, as you might assume a Witch Hunter would, but one or both of:

1) He knew the Skaven were coming and wanted her as an ally, and/or
2) He thinks she's innocent and thought she wouldn't get a fair trial unless he was there to ensure the formalities were properly observed

But I've never heard any of the lines of dialogue that presumably back this up (in fact there seems to be reams of dialogue that are almost never actually played in the game, which is a real shame). Does anyone know the lines, or even better, have a video or a recording of them?

It's from the times when Kruber tells her something like 'You know, now that I've seen what you do I get why Saltzpyre worries about you.' and she tells him Victor actually had nothing to do with her investigation and volunteered personally to escort her. Similarly, elf mentions that Sienna's right and Victor really didn't come here for Sienna, at one point.

There's also the fact that the very first thing he does in the intro is take off her shackles and give her back her weapon, before they even see a ratman.

Owl Inspector
Sep 14, 2011

Gutters are jankier and buggier than anything else, but gas rats bug me more because they are consistently and obviously overtuned. The solution to "gas rats are underpowered because they wait too long to throw" was not "remove the delay before they throw entirely." Their animation takes all of half a second, they will throw before they've even fully cleared a corner, and they will do it point blank. And they've been like this for way too long.

Batmasterson
Dec 7, 2010

Bang Bang Bang

Lunethex posted:

I have two videos now awaiting commentary from me & coolguy, the Beginner's Tips, Teamwork & Core Mechanics video as promised, and a Red Weapon overview, and boy that was more annoying than I thought it'd be, the reds. The red one actually gives us perfect time to talk about weapon perks because it's just me holding up each one, we'll talk about them all, if it's a unique perk setup, and how it compares to oranges, and we can fit in other cool insight there.

You may think that's not the most interesting video but someone LP'd Diablo 2 as a Necromancer summoning skeletons and absolutely refused to click on enemies so there's no reason we can't have a mellow Weapons Chat, especially since it was a request :v:

I will also prepare a Rat Ogre video by request and see about Trinkets. Other than that, when-if all 4 of these get done I think that covers all video related projects that I feel necessary for Vermintide, and all that would be left is a massive series of writeups and the new thread :)

As a new player, the videos have been incredibly helpful, thanks. Are you able to turn on health bars for the Skaven through an option that I am missing, or is this a mod of some kind? Are mods in this game pretty standard?

Willie Tomg
Feb 2, 2006

Night10194 posted:

It's from the times when Kruber tells her something like 'You know, now that I've seen what you do I get why Saltzpyre worries about you.' and she tells him Victor actually had nothing to do with her investigation and volunteered personally to escort her. Similarly, elf mentions that Sienna's right and Victor really didn't come here for Sienna, at one point.

There's also the fact that the very first thing he does in the intro is take off her shackles and give her back her weapon, before they even see a ratman.

Sienna taunts Saltzpyre at one point saying he should just come out and admit to everyone he loves her, which: lol. I'm pretty sure she flirts with the entire party except Kerillian at some point though.

Also apropos of nothing, last night while walking through the fountain of blood in Castle Drachenfels (what the gently caress is up with that fountain anyway? its not khornate that i can tell but... whatever) she yells out "Aahhh, the eternal question, blood bath or blood shower?" which... jesus christ sienna try not to have too much fun, here

Everyone's all sad and desperate for various reasons but Sienna's a cloistered and repressed mess who finally FINALLY is getting to cut loose just before she probably dies and she knows it and its hilarious.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Sienna is a cokehead who was just told she needs to do this enormous mountain of cocaine to save the world.

Her response is "AT LAST A USE FOR MY DEGREE."

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Willie Tomg posted:

Sienna taunts Saltzpyre at one point saying he should just come out and admit to everyone he loves her, which: lol. I'm pretty sure she flirts with the entire party except Kerillian at some point though.

Also apropos of nothing, last night while walking through the fountain of blood in Castle Drachenfels (what the gently caress is up with that fountain anyway? its not khornate that i can tell but... whatever) she yells out "Aahhh, the eternal question, blood bath or blood shower?" which... jesus christ sienna try not to have too much fun, here

Everyone's all sad and desperate for various reasons but Sienna's a cloistered and repressed mess who finally FINALLY is getting to cut loose just before she probably dies and she knows it and its hilarious.
I've heard this one too but I think it's more meant to be an ironic / gallows-humour type comment on how grim it all is rather than "I too have this dilemma about whether to bathe in human blood or shower beneath it"

Of all the Vermintide characters Sienna would make the funnest drinking buddy.

Thanks for the info about Saltzpyre!

Ignite Memories
Feb 27, 2005

Willie Tomg posted:

what the gently caress is up with that fountain anyway?

The Aristocrats!

Coolguye
Jul 6, 2011

Required by his programming!

Willie Tomg posted:

I dont find it boring as gently caress and my evidence is the following three sentences:

I'm pretty sure "shares" is a metric which references instagram/twitter/SMS/gchat/whatever specific methods of distribution. This is a terrible way to track referral links considering how most people stumble upon niche youtubes for niche properties which is: you see one of them looking for help with the black box ratsmacker videogame which has say 500-5k views such as say Rats Chats and you look in the recommended links to the right and you click on the one from the Time Warriors which seems to more or less have its poo poo together judging from the thumbnail, length, and presence in youtube's analytics. If your business model is to intake market research, put it into an analytic model and sell the results back to those same market research companies, it's a pretty cool way to make your platform look more integral than it is though.
I was under the impression that Shares was also supposed to incorporate the Youtu.be link that they have under the shares tab, because under normal circumstances that link is never used. It's possible I'm wrong though, I've only seriously started paying attention to Youtube's platform and behavior in the last two weeks or so because working with Lune gave me the extra data points I've been wanting for over a year.

The thing that really struck me was how our organic youtube traffic spiked incredibly hard when I took the tack of releasing a lot of these videos on a scheduled/daily basis. I could have just dropped almost all of the weapon intros in one big go (I think Lune and I did 3 characters in one night), but I had a gut feeling that this would be bad from Youtube's algorithm's perspective due to how Time Warriors has been operating for the last couple of years. Typically, TheLastRoboKy and I release one TV-episode style video once a week, due to the amount of work that goes into these videos and their length. The amount of organic traffic we get is a known quantity, and it's not a lot; it's somewhere between 75% to 125% of our traffic from SA on any given month, and SA's LP forum is not as populous as it once was as the habit has gotten bigger and more widespread.

The organic traffic we've seen from Youtube during this one-week daily publishing experiment has been close to 1000% of what we would get on a typical week from SA. Our subscriber gain has also quintupled vs a regular week.

I'm sure the subject matter has something to do with this, but we were also just doing a Dishonored LP recently as the run-up to Dis2 was at a fever pitch. I could see a lot of old Dis1 videos getting serious bumps on my personal account, but we just weren't getting it. The places who WERE getting it had much larger subscriber bases than us, which is what I ascribed it to at the time.

The take-away from this as far as I can tell is that Youtube simply treats you like a second-class citizen if you're not publishing on a near-daily basis, regardless of what that content actually is. I felt kind of bad sandbagging our content and spacing it out over a week, but the end result has been that an order of magnitude more people have been shown the content because I did it this way.

Lesson learned: You can do big content drops if they make sense, and we will definitely continue to do that, but if you can subdivide them into smaller chunks and publish those small chunks first, Youtube treats you MUCH better for it.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Lunethex posted:

Things I have seen Gutter Runners do consistently:

1. Spawn in the sky and already be in a leap towards players. Sometimes they die when they miss.
2. Randomly jumping and moving at 10x speed for no reason.
3. Going straight into leaps without any build up and walking in another direction.
4. Spawning behind players and coming out of walls.
5. LEAPING in mid-animation climbing over obstacles straight at a player, also at higher speed than usual.
6. Smoke bombing but not actually teleporting and instantly pouncing at someone with no build up.

A good bug is when a Gutter Runner leaps upward into the air, they always die and explode.

Please for the love of god do not take my Anti-Gutter trinket when I play public games.

I like (hate) when they fall off a ledge on me and they don't actually have an attack its when they touch you, you get pinned

SuperKlaus
Oct 20, 2005


Fun Shoe

Triple-Kan posted:

So it was noted that Regrowth on a X & Shield's charge attack is bad because the additional targets hit beyond the first will not trigger Regrowth. Is this true for the 2H Hammer or 1H hammer on it's charge attack? They infinite targets but don't deal damage to any but the first two, so will Regrowth or Heroic Killing Blow not trigger on these extra rats hit?

Besides what Lunethex correctly said, Regrowth (Charged) and Heroic Killing Blow are bad because of astonishingly low chances to trigger. They'll technically work on greathammer wide swings but they'll stink.

Owl Inspector
Sep 14, 2011

Heroic killing blow is only worthwhile on shields because they have fast enough charge attacks and low enough damage output (except for maybe the axe and shield) that it becomes possible to actually matter, if you don't already have a Cruelty to Roger setup in the group. Even then it is a trait that will rarely be hilarious one time in a level and basically nonexistent the rest of the time.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Lune does bw swords both do the same damage on their swings? I assume thats the case but the lying bars in the game say otherwise. (Also I think the charged fire sword is great against a choked crowd of slave rats on nightmare at least :( )

e: oh jesus the way you use the conflarg staff is bonkers no wonder the flaming sword doesn't seem to do poo poo

SHY NUDIST GRRL fucked around with this message at 18:45 on Jan 3, 2017

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
No, the ordinary sword does more damage on most of its normal swings and hits more targets too (though both will stagger infinite rats on a charge attack)

https://docs.google.com/spreadsheets/d/1-IE_dDVXprrbTdvOWXYN68XRTlbSFs7HBASAFbBZh0o/htmlview

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Lol literally the opposite of what the game tells players

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
Well if you let the dot run its course the flaming sword can come out ahead (I think) but it's rare that you'll get to do that or want to. Also apparently only dots applied by the charge attack actually inflict damage, light attack dots just stagger the rats, according to that spreadsheet.

Willie Tomg
Feb 2, 2006

SHY NUDIST GRRL posted:

Lol literally the opposite of what the game tells players

I mean its not like the game is lying, exactly. The flame sword--assuming no headshots on the long sword and provided enough time for the flame effect DoT to do its thing--will do more damage. Eventually.

Or, get this: you could just learn to hit headshots with the longsword half the time which on NM will kill the rats NOW with charged horizontal sweeps and actually turns BW into a not-indecent melee powerhouse, which isn't too difficult to do when you don't have a fuckin' flamesword hiding the greater part of your FoV's real estate.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




also what's the point of having damage over time on a sword when literally all of your ranged options pretty much do that already

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Johnny Joestar posted:

also what's the point of having damage over time on a sword when literally all of your ranged options pretty much do that already

Because the bolt staff doesn't, and doesn't cleave through crowds. That's basically it.

Willie Tomg
Feb 2, 2006
The boltstaff primary fire actually does have a DoT component its just that it rarely has a chance to work on account of 5-6 followup shots usually finishing the job first. IDK about "cleaving" specifically but its hugely underrated for swarm control.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
Yeah, but what's the point of having a sword when you can have sword that's on fire?

This is Warhams after all, 11/10 is the only relevant part of the dial.

resting mitch face
Apr 9, 2005

5) I hear you.
Is there a good path for beginners? I picked up the game for $10 and pugged 2 quick instances on easymode... and we all made it to the end with no issues, but I don't want to end up as the doofus rear end in a top hat who doesn't know what they're doing or isn't contributing. I also got the game for my 13 y/o and didn't know if there was a setting for just 2 players so we can figure things out before Mommy starts yelling at her kid to keep up and not get dragged off by rats.

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Owl Inspector
Sep 14, 2011

Set the game to private to keep randoms from joining.

The fastest way to improve is going to be to play on Hard and learn how to avoid getting hit as much as possible. Hard will also get you greens and blues consistently. Easy will let you get a feel for the controls and teach you the maps/where items can appear, but it won't teach you anything else, and you will not get any worthwhile loot. Move up to hard as soon as you're able.

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