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Siblings back in town, and Tragedy Looper turned up, any thing to keep in mind as I bust this out?
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# ? Jan 3, 2017 13:33 |
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# ? May 30, 2024 09:58 |
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Japanese Dating Sim posted:Played Deception: Murder in Hong Kong on New Years' Eve with some friends, 6 of us altogether. Pretty fun game! It's sort like a lighter Mysterium, in that a player who holds all the information is trying to communicate it with a limited "vocabulary", combined with any hidden role game that you want to name. I always add accomplice/witness at 6 players. You don't need 8 or more for them. If you've played Avalon it isn't all that much different from the dynamic in that with merlin/assassin. Both those roles make the game a lot better.
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# ? Jan 3, 2017 14:21 |
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fozzy fosbourne posted:
Sushi Go Party is a legitimate game with a lot of replay value whereas OG Sushi Go was a filler game that got samey pretty quick.
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# ? Jan 3, 2017 15:29 |
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I played a pretty fun 5-player game of Scythe last week, despite being Togawa, which I have no idea how to use. The lack of the speed mech really hosed with my strategy, and I clearly need to figure out how to play the two new factions without lamenting the lack of Speed the whole game. The guy that was playing Albion had never played before and did very well. I think that since he hadn't ever played with the Speed power, he wasn't hamstrung by the lack of it like I was. Does anyone have any suggestions of how to play the new factions? I got the Broken Token Scythe Organizer for Christmas, and finally put it together. It's pretty great, makes everything fit perfectly, and no more infinite amount of plastic baggies. I would definitely recommend it. Applying wood glue with a toothpick to tons of little tabs is surprisingly satisfying. Also, I think I might be a prodigy at Roll for the Galaxy. I literally always win. I ended my last game with 63 points entirely from my tiles.
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# ? Jan 3, 2017 16:41 |
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Sloober posted:I always add accomplice/witness at 6 players. You don't need 8 or more for them. If you've played Avalon it isn't all that much different from the dynamic in that with merlin/assassin. Yeah, given that the Murderer was found out every time, I wouldn't mind stacking the deck on their end a bit more. We'll have to play it again soon. Given that it was our first few times we thought that there only being 3 investigators seemed a little unfair, but I think we were wrong. Have you tried playing with the role distribution not determined in advance? So that you don't necessarily know if there's a witness or an accomplice? It didn't seem like the rules had an allowance for that but it seems like it'd be doable. Japanese Dating Sim fucked around with this message at 16:54 on Jan 3, 2017 |
# ? Jan 3, 2017 16:50 |
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thespaceinvader posted:Tried this out yesterday in the very short learning game. I have pre-ordered a copy. I never do that, but my recent experience trying to find a copy of Feast for Odin has made me a bit paranoid. I simply must have a copy of The Colonists. I have still not been able to find a copy of Feast for Odin. I had a single opportunity, but failed to jump on it (its not right to buy things for yourself just before Christmas!) but of course no one else could find a Christmas copy for me I have no idea when the game will release, just "2017". I hope that means within a month or so! I can not miss out on the one chance to get a copy of The Colonists, it has the feeling to me of a game that will be printed once and never again.
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# ? Jan 3, 2017 17:06 |
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Rutibex posted:(its not right to buy things for yourself just before Christmas!) Between Steam sales and my local game store doing buy two get one free, I could not disagree more.
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# ? Jan 3, 2017 17:13 |
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Rutibex posted:I have pre-ordered a copy. I never do that, but my recent experience trying to find a copy of Feast for Odin has made me a bit paranoid. I simply must have a copy of The Colonists. I have still not been able to find a copy of Feast for Odin. I had a single opportunity, but failed to jump on it (its not right to buy things for yourself just before Christmas!) but of course no one else could find a Christmas copy for me boardgamebliss is still taking pre-orders for The Colonists http://www.boardgamebliss.com/products/the-colonists?variant=24672386625 Sorry I couldn't find any pre orders for Feast. Colonists is really really good, supposed to play today in fact.
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# ? Jan 3, 2017 17:21 |
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Japanese Dating Sim posted:Yeah, given that the Murderer was found out every time, I wouldn't mind stacking the deck on their end a bit more. We'll have to play it again soon. Given that it was our first few times we thought that there only being 3 investigators seemed a little unfair, but I think we were wrong. It'd be too unbalanced to have murderer/accomplice sans witness, and similarly unbalanced with murderer/witness. The only 'maybe' role is the detective, who is probably the only one that should come out at like 7-8 people.
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# ? Jan 3, 2017 17:27 |
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Electric Hobo posted:Could someone please sell me on Guild Ball so I don't have to deal with the poo poo show that is Games Workshop? I'm looking a the Kick Off box, but I don't know much about it. It's by far the best and most interesting miniatures rule set I've ever seen, and feels like it was designed by somebody familiar with game mechanics besides "roll fistfuls of dice to simulate the chaotic meaninglessness of life". It's still poo poo compared to a good board game, but if you like collectable miniatures it's as good as it gets.
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# ? Jan 3, 2017 18:51 |
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fozzy fosbourne posted:In a similar vein, are there any other games out there that people would consider weak or simply average without an expansion and great or good with one? Personally, I think one of the best expansions out there is for T'zolkin. It does a lot to address they pyramid rush strategies that the base game tends to suffer from. Also the 1910 expansion for Ticket to Ride is essential, in my opinion.
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# ? Jan 3, 2017 19:19 |
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fozzy fosbourne posted:In a similar vein, are there any other games out there that people would consider weak or simply average without an expansion and great or good with one? I'll agree with Ticket to Ride: 1910 Though I've never played it, I'm told that Catan, Cities and Knights is a much better game than the base game.
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# ? Jan 3, 2017 19:29 |
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Ralp posted:Not really. I have a lot of respect for the elegance of Diplomacy but I would never, ever want to (even try to) play a face-to-face game of it. It only really works with a full seven players, but then has harsh player elimination in a game that lasts, like 4-8 hours+ (or maybe indefinitely if your group tends to gang up on the leader instead of devouring the weak). The Game of Thrones boardgame is essentially Diplomacy decorated with a mixed bag of bells and whistles, but smartly limited to a set number of turns. There is an Android version called Droidippy that is both free and fun. You can also play along on PC using a somewhat clunky but fully functional interface. It's cool because the turns are 24 hours (they can end sooner if everyone commits early). So, it's a more relaxed pace, but this also tends to encourage A LOT more actual diplomacy. There is also an anonymous chat feature, which you can direct at the entire group or individuals. This definitely adds an extra layer of subterfuge to the game. You get games comprised of random people, sometimes worldwide. You can play private games if you can get 7 friends to commit. The 24-hour turn leads to some long games. I have played several games that took over a month, and my wife grimaces every time I start one. Not that anyoe asked, but there's my 2 cents.
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# ? Jan 3, 2017 19:47 |
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Big McHuge posted:
We haven't played this Christmas present yet. Clearly the larger cards are awesome, but which modes make it essential?
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# ? Jan 3, 2017 19:54 |
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FYI Amazon has updated the page for Colonists: $90 US, prime eligible, in stock January 8th. That's the first solid release date I've seen in months. https://www.amazon.com/Mayfair-Games-MFG3519-Colonists-Game/dp/B01M66KOON
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# ? Jan 3, 2017 20:29 |
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Cassa posted:Siblings back in town, and Tragedy Looper turned up, any thing to keep in mind as I bust this out? I'm assuming you'll be playing the Mastermind? There's a sample of play for the first script in the Mastermind's handbook, maybe give it a look. Here are some very important rules to stress to your Protagonists. You don't need to frontload all this poo poo, but these are the things new players tend to stumble on, so be prepared to interject during the game when the Protagonists are confused. Plots, Roles, and Culprits
Information
Miscellany
TLDR: A) The mastermind only has the tools specifically given by the scenario. No more, no less. Use that as a deduction tool! B) Each character may have one role AND be the culprit of one incident. C) The mastermind tells you WHAT she does and WHEN she does it, but not WHY she does it. Good luck!
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# ? Jan 3, 2017 21:04 |
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Anyone got a good pre-order site for the Colonists in the UK/IRE? Not having much luck figuring out release dates for the English edition.
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# ? Jan 3, 2017 21:16 |
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The Colonists looks pretty similar to Feast for Odin in a lot of ways. Also reminds me a bit of Keyflower. Eager to hear some impressions.
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# ? Jan 3, 2017 21:22 |
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Does Colonists really take like 8 hours to play though? I'm having a hard time believing a game that takes so long will be super worth it except outside of niche circumstances (like having people wanting to play an 8-hour game).
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# ? Jan 3, 2017 21:23 |
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It's got the ages system where you can decide how many you'll play before starting. One of the things I'm most interested in is how complete of an experience is it at the various lengths and how balance fares at them as well.
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# ? Jan 3, 2017 21:26 |
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PerniciousKnid posted:It's by far the best and most interesting miniatures rule set I've ever seen, and feels like it was designed by somebody familiar with game mechanics besides "roll fistfuls of dice to simulate the chaotic meaninglessness of life". That's the faintest praise I've ever seen! I think I look around for more information before I decide.
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# ? Jan 3, 2017 21:26 |
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angel opportunity posted:Does Colonists really take like 8 hours to play though? I'm having a hard time believing a game that takes so long will be super worth it except outside of niche circumstances (like having people wanting to play an 8-hour game). In theory the first 5 hours of game-play is just an elaborate set-up phase, and you can skip it if you want. It also sort of acts as a tutorial.
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# ? Jan 3, 2017 21:34 |
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Electric Hobo posted:That's the faintest praise I've ever seen! I think I look around for more information before I decide. The rules are available online for free, along with freely printable standees. It's pretty easy to figure out for yourself if the game looks interesting.
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# ? Jan 3, 2017 21:54 |
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Bottom Liner posted:It's got the ages system where you can decide how many you'll play before starting. One of the things I'm most interested in is how complete of an experience is it at the various lengths and how balance fares at them as well. it also has a "save" system where you can stop playing after any age, take a little snap shot of the game state, and resume later.
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# ? Jan 3, 2017 22:02 |
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KPC_Mammon posted:The rules are available online for free, along with freely printable standees.
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# ? Jan 3, 2017 22:14 |
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angel opportunity posted:Does Colonists really take like 8 hours to play though? I'm having a hard time believing a game that takes so long will be super worth it except outside of niche circumstances (like having people wanting to play an 8-hour game). slickerdrips on Youtube has a pretty good set of 3 videos showing a 2-player age 1 through 3 playthrough, where he's playing both characters. He also gives a good rundown of how long his plays have taken and how many of the ages were played. Based on what I've seen, I think only a 4-player game could take 8 hours, and that'd probably be with at least one person who has such bad AP that you'd start telling them to just loving play already. It definitely feels like a game that will be very easy to learn how to play, but extremely challenging to learn how to play well. Having basically 4+ potential ending scenarios giving you different targets to shoot for can probably mess up strategies. That said, if you only ever want to play ages 1 and 2, you'd probably be able to knock those out in 2 hours with 4-players after a few plays.
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# ? Jan 3, 2017 23:12 |
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angel opportunity posted:Does Colonists really take like 8 hours to play though? I'm having a hard time believing a game that takes so long will be super worth it except outside of niche circumstances (like having people wanting to play an 8-hour game). Kruller pretty much has it right. Every era brings a ton of new stuff into the game so there's constantly something new to take in and consider for new players. It also means that later eras just takes longer than the early ones since there's a lot more to consider. There's definitely a pretty solid drop in game time when everybody knows what going on, and can focus on what they want to do instead of what the hell all the new resources are for.
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# ? Jan 3, 2017 23:37 |
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Broken Loose posted:Interest check? That looks cool and I would be interested, even if it's inadvisably likely to make me think about running Android again.
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# ? Jan 3, 2017 23:43 |
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Electric Hobo posted:I didn't know that. Thanks. No problem. I know a fair number in this thread don't like that genre of games, but if you are already looking for a better alternative to Blood Bowl you might like it.
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# ? Jan 4, 2017 00:44 |
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Brain Curry posted:We haven't played this Christmas present yet. Clearly the larger cards are awesome, but which modes make it essential? It adds in a bunch of routes that help balance out the viability of going cross country versus staying in the midwest/east coast.
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# ? Jan 4, 2017 01:17 |
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KPC_Mammon posted:No problem. I know a fair number in this thread don't like that genre of games, but if you are already looking for a better alternative to Blood Bowl you might like it. I could do the same with an actually good game, but the feel, and the nerds, wouldn't be the same.
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# ? Jan 4, 2017 01:19 |
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Electric Hobo posted:Oh, I know, and I'd say that they're probably right. Most of these violent sports games are real bad from a design point of view, but it's the one genre where I don't care. It's more about hanging out with a bunch of other nerds, drinking beer and laughing at how much the dice hate us. Personally I'd prefer to just play Blood Bowl and revel in its hilarious awfulness rather than play an okay but uninspired game like Guild Ball, but to each their own.
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# ? Jan 4, 2017 01:22 |
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Blood Bowl is both hideous and beautiful. At one time I was so into it that I was spectating that non-Cyanide computer league client, and there are some folks out there that are savant-like in their ability to play that game and manage risk. Edit: With pretty tight time constraints on turns, more so than most competitive turn based environments I've seen. I would get stressed out just watching sometimes.
fozzy fosbourne fucked around with this message at 01:51 on Jan 4, 2017 |
# ? Jan 4, 2017 01:37 |
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Straight White Shark posted:Personally I'd prefer to just play Blood Bowl and revel in its hilarious awfulness rather than play an okay but uninspired game like Guild Ball, but to each their own.
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# ? Jan 4, 2017 01:38 |
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Big McHuge posted:
Alvin & Dexter, clearly.
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# ? Jan 4, 2017 01:40 |
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Gutter Owl posted:TLDR: Awesome, thanks heaps!
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# ? Jan 4, 2017 01:53 |
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Stelas posted:That looks cool and I would be interested, even if it's inadvisably likely to make me think about running Android again. I got in a second game of New Angeles. MY interest has now sharply declined in the wake of a player purposely and blatantly kingmaking for the Federalist player.
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# ? Jan 4, 2017 02:26 |
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goons posted:Blood bowl talk My only problem with Guildball, so far as I currently understand the rules, is that it's got measuring for movement. If I wanted to measure, I'd play an actual minis game. I want a sports board game but they all stink out loud. e: Except Blood Bowl which owns.
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# ? Jan 4, 2017 02:33 |
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Big McHuge posted:It adds in a bunch of routes that help balance out the viability of going cross country versus staying in the midwest/east coast. It looks like you can play with the original routes, the 1910 ones, the Big Cities ones, or everything at once. Do you usually play with just the 1910 cards?
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# ? Jan 4, 2017 02:41 |
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# ? May 30, 2024 09:58 |
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Broken Loose posted:I got in a second game of New Angeles. MY interest has now sharply declined in the wake of a player purposely and blatantly kingmaking for the Federalist player.
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# ? Jan 4, 2017 02:46 |