|
I've got an end of mission save so it doesn't really matter but can workshop gremlins be sent to spaces that are diagonal to the workshop?
|
# ? Jan 4, 2017 21:37 |
|
|
# ? May 21, 2024 19:39 |
|
Anime_Otaku posted:I've got an end of mission save so it doesn't really matter but can workshop gremlins be sent to spaces that are diagonal to the workshop? Nope. Up, down, left, and right only.
|
# ? Jan 4, 2017 21:53 |
|
Zore posted:You're mixing up Implacable and Untouchable. Implacable just gives you a move action, Untouchable is the free miss. Oops, my bad. My point about Bladestorm still applies though, even with the buffs they've given to melee you can still miss on those free attacks, so then you've got an enemy right next to you, almost certainly flanking at least one of your guys.
|
# ? Jan 4, 2017 21:56 |
|
Reaper is incredible paired with the fleche perk from the long war perk pack (I think?). I never really used reaper it until I ended up with a blade focused Shinobi class guy that could single-handedly wipe entire 5 man pods.
|
# ? Jan 4, 2017 22:30 |
|
Zore posted:Bladestorm us uniquely designed to utterly gently caress rulers up which is nice. If you park Bradford next to the Viper King during Alien Hunters he can absolutely shred that rear end in a top hat while he scurries around with his abilities on cooldown. Yeah, especially if you have the level two sword/axe you can do magical things with Bladestorm against rulers. I've chumped retreating rulers because they run past the Ranger only to eat a free melee attack and get stunned, giving me fresh hits on them. Of course when that happens the EPIC SLOW MOTION CAMERA has a good chance of freaking out. Had a Berserker Queen do this and then do her entire "Oh god I got hit!" reaction in super-duper slow mo. Might want to get up and make a sandwich if that happens.
|
# ? Jan 4, 2017 22:51 |
|
I do believe that was the game gently suggesting I restart this (still very early) campaign. My turn: 5 out of six shots missed. Enemy turn: 4 out of five shots hit, 3 out of four hits kills. All were in cover, one was in full cover.
|
# ? Jan 4, 2017 23:51 |
|
Are there any skills people always skip over? Like, why would you take Deep Cover over Untouchable? Or Demolition ever? Aim is kind of a weird one too. Also, re: explosions. Like I said, this is only my second play through, but I'm already finding myself using the same squads again... two Grenadiers just annihilate everyone and everything. Do people mix it up ever? The Spark is kind of interesting and could provide some hilarity, but I haven't really bothered upgrading its weapons. I like the idea of taking cover behind one, but then I feel like they'll just get targeted by grenades. quote:Of course when that happens the EPIC SLOW MOTION CAMERA has a good chance of freaking out. Had a Berserker Queen do this and then do her entire "Oh god I got hit!" reaction in super-duper slow mo. Might want to get up and make a sandwich if that happens. One of my "favorite" little things is when when a berserker rages out and the screen keeps shaking for like, a bunch of turns after. Not sure if that's a bug or intentional.
|
# ? Jan 5, 2017 02:15 |
|
zenguitarman posted:Are there any skills people always skip over? Like, why would you take Deep Cover over Untouchable? Or Demolition ever? Aim is kind of a weird one too. Blast Padding is something I pass over, end game you need shredding more than a single point of damage reduction. And I've decided I really don't like the "phantom" stuff in the ranger tree. It's just not as useful as having a good blade to fall back on. The entire Specialist tree is pretty awesome, though I prefer "free overwatch after a yellow move" over "a 50/50 chance of more overwatches" no matter what build I make. Either are good though since once you get the GTS skill your Specialists have only -10 aim on overwatch shots compared to everyone else's -20.
|
# ? Jan 5, 2017 02:39 |
|
I tried demolition my first game. It is complete garbage. Maybe if it was 100% chance to destroy cover it would be okay
|
# ? Jan 5, 2017 02:43 |
|
wolfman101 posted:I tried demolition my first game. It is complete garbage. Maybe if it was 100% chance to destroy cover it would be okay There's a mod that changes it into something closer to the MEC ability in X:EW - the attack is a small 3x3 sphere that is almost guaranteed to destroy all cover it touches, but still does 0 damage to an enemy. Fantastic for dug in aliens that are too far away to grenade, or in my case, to make my cross-eyed gunner actually useful. Fucker misses just about every shot he takes, even with tracer rounds and a scoped chaingun, so I put him on Demolition and Suppression duty.
|
# ? Jan 5, 2017 03:55 |
|
BlazetheInferno posted:I do believe that was the game gently suggesting I restart this (still very early) campaign. My high ranked ranger, Will "FreshPrince" Smith, got iced after taking two straight hits while in full cover from a pair of disoriented vipers. The second one was a crit.
|
# ? Jan 5, 2017 04:14 |
|
I had a Grenadier get the Shaken status and his nickname after the same mission. The game gave him Meltdown. I choose to believe this was entirely deliberate.
|
# ? Jan 5, 2017 09:08 |
|
wolfman101 posted:I tried demolition my first game. It is complete garbage. Maybe if it was 100% chance to destroy cover it would be okay Aim PCS [Perception?] will raise that, not a Scope though for some reason.
|
# ? Jan 5, 2017 09:40 |
|
Tollymain posted:I had a Grenadier get the Shaken status and his nickname after the same mission. The game gave him Meltdown. I choose to believe this was entirely deliberate. The game seems to vaguely base nicknames off the soldiers past actions up until that point so i guess i can believe it.
|
# ? Jan 5, 2017 10:07 |
|
Fojar38 posted:My high ranked ranger, Will "FreshPrince" Smith, got iced after taking two straight hits while in full cover from a pair of disoriented vipers. The second one was a crit. Huh? I thought it wasn't possible to crit targets in cover? Or is there something special about vipers?
|
# ? Jan 5, 2017 11:49 |
|
enraged_camel posted:Huh? I thought it wasn't possible to crit targets in cover? Or is there something special about vipers? I think there's always a small chance to crit, it just gets boosted a lot if you're out of cover. Plus in unmodded XCOM2 there's just one to-hit roll and if you roll in the top 5 or 10% or whatever you score a crit, rather than rolling one dice to-hit and another to-crit. I dunno why they changed it but the outcome is that if you are in cover, and you are hit, it's way more likely to be a crit. It's kinda dumb imo, and leads to a lot of bullshit situations where the flashbanged sectoid crits and kills your dude through heavy cover because gently caress you he rolled a 97 (having said that I think flashbangs apply a crit penalty now but they didn't on release).
|
# ? Jan 5, 2017 12:59 |
|
(There's basically no other news but Long War 2 is apparently A Thing coming to PC.) https://xcom.com/news/long-war-2-mod-coming-to-xcom-2-on-pc
|
# ? Jan 5, 2017 16:10 |
|
So turns out the final mod by what is now called Pavonis Interactive is Long War 2 Threw me for a loop but I guess that explains why it took so long to be announced. Although man I'm already seeing all the "WHY ISN'T THIS COMPATIBLE WITH LONG WAR 2" comments in my head now. Exposure fucked around with this message at 16:14 on Jan 5, 2017 |
# ? Jan 5, 2017 16:10 |
|
I wasn't ready for this.
|
# ? Jan 5, 2017 16:14 |
|
I hope "coming soon" means like tomorrow. I have a ton of time to play this month that will probably run out next month. Also not to mention mass effect coming out in March.
|
# ? Jan 5, 2017 16:16 |
|
pig out bigtime posted:I hope "coming soon" means like tomorrow. I have a ton of time to play this month that will probably run out next month. Also not to mention mass effect coming out in March. If I had to guess from the whole "information over the coming weeks", 2K probably wanted its release on the anniversary of X2's release. edit: yeah one of them on the modding discord said it's coming out February 4th. Exposure fucked around with this message at 17:58 on Jan 5, 2017 |
# ? Jan 5, 2017 16:25 |
|
Anticheese posted:It gets harder. Now go chase that last gift immediately. Holy poo poo, that mission. I started up a new game just to experience Alien Rulers and Last Gift proper, and I immediately regret chasing after Last Gift as soon as it was available. I mean, I didn't lose that mission - I lost one brave goon soldier to a turret, and looking back I probably could've saved him, but gently caress it anyway. I can't believe that after not just one but two endless enemy rooms, the mission ends with a goddamn Sectopod and yet another endless enemy spawner. Granted the Sectopod has a Stormtrooper Aim PCS loaded, but still. It didn't help that despite routinely have a 66% chance to hit, my grenadier with Shredder failed to hit 75% of the time. That mission gravely wounded my best people, so now I've got to tow rookies into a supply raid.
|
# ? Jan 5, 2017 16:42 |
|
Always spread the experience love and have rookies cooking in the GTS and Psi Labs to avoid exactly that kind of situation.
|
# ? Jan 5, 2017 16:48 |
|
Bogart posted:Always spread the experience love and have rookies cooking in the GTS and Psi Labs to avoid exactly that kind of situation. Normally, I do that (and the early game via wounds actually does a great job of forcing you to do this), but I went on this mission early game not too long after I got my GTS set up and one or two rookies pushed through it. At least I have my SPARK and two squaddies on the supply raid!
|
# ? Jan 5, 2017 16:53 |
|
quiggy posted:
The levels of anguished that await this are unfathomable.
|
# ? Jan 5, 2017 17:20 |
|
Somehow I am not very enthusiastic about this.
|
# ? Jan 5, 2017 17:32 |
|
Long War had some novel ideas that were expanded upon by actual game designers in XCOM 2, but it was still made by fun-hating realism-jerking crazy people. Go in with meager expectations if you do not want to be disappointed. e: God, the loving air war. Did anybody really think 'this needs to be made worse?' Bogart fucked around with this message at 19:36 on Jan 5, 2017 |
# ? Jan 5, 2017 19:02 |
|
One thing I really liked about Long War was that the expansion of the weapon and armor technologies, alongside the additions of a few boring but powerful small items, made it possible to try some interesting strategic gambits. For example, skipping laser weapons and going straight to Gauss was somewhat more challenging than the usual path, but you got handsomely rewarded with a super-powerful mid game both on the ground and in the air. In the meantime, the +1 damage to ballistic weapons and +2 armor equipment worked as modest investments that helped you fake it until you'd make it—and they still worked with your brand-new Gauss gear.
|
# ? Jan 5, 2017 19:25 |
|
Yeah Long War was cool and pretty much the only stupid part of it was the Air War that was trivially easy to mod yourself, so I don't understand why thread opinion has suddenly turned against it despite the near two years of fellating it got prior to XCOM2.
|
# ? Jan 5, 2017 19:42 |
|
Psycho Landlord posted:Yeah Long War was cool and pretty much the only stupid part of it was the Air War that was trivially easy to mod yourself, so I don't understand why thread opinion has suddenly turned against it despite the near two years of fellating it got prior to XCOM2. it was always controversial in the old thread.
|
# ? Jan 5, 2017 19:44 |
|
I do not recall this controversy, so I'll take your word for it.
|
# ? Jan 5, 2017 19:48 |
|
"Trivially easy" if you understanding coding and are brave enough to tamper with game files yourself, which I'm willing to bet a silent majority of players are not. Not to mention, as I saw someone mention in another thread discussing it, the mod does a HORRIBLE job of explaining a grand majority of the bigger changes, expecting people to have read the Q&A's or the wiki or what-have-you, something that, again, a silent majority probably don't do. People get a good amount in before realizing they were doomed from the start because there was some mandatory tactical poo poo they needed to know but didn't, and will proceed to drop it and never pick it up again. Difficulty is one thing, but Long War puts a lot of accidental effort into alienating as much of its downloaders as possible; sweeping changes like Long War makes demand some sort of in-game hint or explanations, not just a Q&A on the site or a novel of a readme file.
|
# ? Jan 5, 2017 19:48 |
|
How's the multiplayer in this? I remember Enemy Unknown's as being kind of lackluster, but I have some friends who might enjoy the gameplay.
|
# ? Jan 5, 2017 19:51 |
|
Honestly I'd give Long War slack for not successfully explaining everything because its existence is a result of black magic coding in the first place, and they most likely didn't have enough room to do what they wanted and have it explained in-game at the same time. There's other things about it I'd complain about but honestly I've been on this ride multiple times in the previous threads, and I'd rather just hope they didn't go the one size fits all approach overhaul with relatively minor config alterations for Long War 2, since XCOM 2's far more supportive of making your stuff modular if you can do it.
|
# ? Jan 5, 2017 19:53 |
|
I liked LW a lot but I accept that it was neither perfect nor well-documented for the most part, and I did not overlook its flaws. I am nonetheless excited to see LW2 arrive and hope that it does for XCOM 2 what LW did for 1, expanding it dramatically, but that it does so in a cleaner and better designed fashion. That's my opinion anyway, of course others are free to theirs. I hope we all have fun playing video games about killing x-rays, regardless!
|
# ? Jan 5, 2017 19:53 |
|
Nordick posted:Somehow I am not very enthusiastic about this. Like every single time a complaint or criticism of the game was brought up the defense was just that a specific small item should have been brought in, potentially to be worn by every soldier on the mission. Basically such that the game expected you to have a dozen item slots per soldier. I don't know what to expect. I'm not exactly holding my breath but I'm sure it has the potential to end up pretty fun, if punishingly hard in ways that don't resemble fair.
|
# ? Jan 5, 2017 20:05 |
|
BlazetheInferno posted:"Trivially easy" if you understanding coding and are brave enough to tamper with game files yourself, which I'm willing to bet a silent majority of players are not. I learned how to do it in the SA thread, and it involved changing a couple of lines in a text document that had it's own read me detailing what each line did and how to change it. Long War ran on black magic, yeah, but the majority of it's balance changes were all modifiable in notepad, and most of the time the process was easier than installing the mod itself. Now, granted, I started playing somewhat late in the mod's development cycle, like a few months post-EW, so maybe poo poo was different early on. But the versions I played were designed to be screwed with if the player wanted to. But also yes, now that you mention it, the Long War Doom Spiral took too long to register in most games and was also annoying. I rarely had issues with it, but I also rarely played Long War on Ironman because of stability issues.
|
# ? Jan 5, 2017 20:21 |
|
In my opinion Long War's biggest issue was an overreliance on needing to read spoilers in order to successfully complete the game. It was hard, yes, but it was also incredibly opaque and easy to fail because you didn't understand that you're going to need Thing A by Month B. If Long War 2 can just give us more strategic options and harder, more complex gameplay (something the LW perk packs already excel at) then I think it'll be great.
|
# ? Jan 5, 2017 20:29 |
|
I'm not super enthusiastic mostly because the design ethos they've shown in their XCOM 2 mods has been lacking, to say the least. Their new aliens are meh, the whole laser tier is really poorly thought out and both it and the SMG are absolutely ridiculously priced (as per usual with their stuff) which just drags the game out for incremental improvements. Their perk pack is good overall, but even that does some really dumb poo poo like the 'Commissar' ability, unbalancing the poo poo out of their new classes and 'class design' which amounts to giving pistols to everyone? There's a lot of really muddled overlap between most of their classes.
|
# ? Jan 5, 2017 20:36 |
|
|
# ? May 21, 2024 19:39 |
|
Yeah I have to admit I'm super annoyed they only plan to do post-release balance passes with Long War 2, especially if Long War 2 ends up modifying those mods anyway.
|
# ? Jan 5, 2017 20:50 |