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Gonna name all mine after Pterosaurs now
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# ? Dec 23, 2016 12:33 |
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# ? May 12, 2024 08:01 |
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NTRabbit posted:The Scourge one is wingy And yet my least favourite! Guess I shall never be happy with anything on the Internets.
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# ? Dec 23, 2016 14:19 |
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I see the PHR stuff and I just reflexively hear an echoey army of Beavis' "heh-heh"ing with fleet orders being an array of catchphrases until something goes weapons free and screams "I am Cornholio!" The corvette doesn't dispel this vision.
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# ? Dec 23, 2016 18:31 |
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Bit of a WIP update: Need to add some more details do it but its'g etting there nicely I think. lol at my lightbox solution of an A4 piece of paper. Can't be arsed setting mine up. Theres a bit more contrast on the guns than the picture shows but I'm happy so far. :O Homeworld launch assets are tempting me: http://www.shapeways.com/product/NHXLKVTDW/taiidan-quot-triikor-quot-interceptors-6?optionId=43760444&li=marketplace http://www.shapeways.com/product/SS7FLWZ6D/taiidan-quot-kaark-quot-attack-bombers-6?optionId=43551402&li=marketplace Flipswitch fucked around with this message at 13:57 on Dec 26, 2016 |
# ? Dec 24, 2016 15:20 |
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Does anyone have a good counter for Toulons + Taipeis as Scourge? I just find myself getting wrecked every time by the little guys...
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# ? Dec 29, 2016 13:26 |
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Djinns and snipe a few with a Hydra Bombers? Them things have silly range. Admittedly neither UCM Frigate has to worry about picking course change to shake a few but they'll die fast. Deathcrab! Flipswitch fucked around with this message at 22:56 on Dec 29, 2016 |
# ? Dec 29, 2016 13:36 |
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I bought 2 UCM starters and a battleship yesterday. I'm going to build one starter set fleet (Madrid, Berlin, Seattle, 2x Toulon, 2x New Orleans), then I was considering doing a San Francisco, New Cairo and Rio, 2x Jakarta, 2x Taipei and a New York. Is there anything else I should consider? I could maybe swap the Rio for a St Petersburg, or double up on cruisers...
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# ? Dec 30, 2016 17:54 |
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Don't build just a solo light cruiser. They have to be taken in pairs, so unless you'll be proxying a New Cairo as a Berlin you'll want two New Cairos or none.
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# ? Dec 30, 2016 18:41 |
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Get a San Fran definitely, a second Seattle is a good shout! skip the Light Cruiser unless you're going to run them paired. New Cairos & a Lima are a really decent combo.
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# ? Dec 30, 2016 18:57 |
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Anyone have thoughts on this allocation for 10 Shaltari Cruisers: 3 Emerald Motherships 2 Obsidian Heavy Cruisers 1 Jet Heavy Cruiser 2 Granite Fleet Carriers 2 Amber Cruisers In addition, I have 16 frigates and one battleship.
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# ? Dec 31, 2016 05:07 |
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Hey, anyone Scourge or Shaltari Dropfleet players here want to trade? I have my kickstarter stuff in with a bunch of sprues I will never use. I have 4 Scourge Cruiser sprues 3 Scourge Frigate sprues 1 Shaltari Cruiser spure 2 Shaltari Frigate sprues I would love to do a 1 to 1 trade for UCM sprues, PM me or post here if interested.
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# ? Jan 5, 2017 22:25 |
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Space whales are done, now need to work on getting the UCM in gear. ... well, until the corvettes are released anyways.
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# ? Jan 8, 2017 06:22 |
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Shiny purple death....
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# ? Jan 8, 2017 10:52 |
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dem's some goos lookin' brainworm spaceships.
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# ? Jan 8, 2017 11:02 |
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So am I missing something or does DF appear to be a relatively closed ecosystem? There are models for all the ships (well, 90%), all the factions are documented, as are all the ships for each faction? The reason I ask is that I was thinking of how to expand my Scourge beyond the starter set and it appears the only option is a) more frigates and cruisers, b) frigates, c) cruisers or d) a single battleship. Am I missing something?
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# ? Jan 10, 2017 07:58 |
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They're releasing Corvettes soon, then non-KS-exclusive battlecruisers. Then dreadnoughts or something.
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# ? Jan 10, 2017 08:04 |
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This is going to sound like a silly question - but what will they add to the game, if anything? It feels like DropZone is more expandable in that way.
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# ? Jan 10, 2017 11:01 |
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The setting seems open-ended enough to add additional factions or sub-factions. There could also be experimental or unique ships for each side or version2 variants for line ships that they can introduce via the Reconquest campaign storyline. I don't think you'll see the kind of variation of units that you get in a ground warfare game mostly because the game is built off of common hulls with different weapon loadouts.
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# ? Jan 10, 2017 11:25 |
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In the book theres a whole bunch of special rules that don't appear on any ship yet, so that would be an obvious avenue for future releases. In general i think we have basic ships of the line covered for now and we're going to see more specialised and support ships in the next book. What i'm wondering is if we're going to see upgrades for the plastic kits, whole new resin hulls (like the battlecruisers) or a mix of both.
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# ? Jan 10, 2017 11:29 |
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Specialist resin hulls would be my guess. There was some talk of destroyers being a thing at one point so that could be a future expansion.
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# ? Jan 10, 2017 14:28 |
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If they can't make them as complete new sprues, they'd be better off turning out destroyers that are frigate sprues plus larger resin replacement stuff, same as battlecruisers from cruiser sprues.
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# ? Jan 10, 2017 14:39 |
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NTRabbit posted:If they can't make them as complete new sprues, they'd be better off turning out destroyers that are frigate sprues plus larger resin replacement stuff, same as battlecruisers from cruiser sprues. I don't think that is going to happen. The retail battlecruisers are meant to be all new sculpts rather than upgrade components so I would expect any more ships to be all new stuff from here on out.
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# ? Jan 10, 2017 17:30 |
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Ugleb posted:I don't think that is going to happen. The retail battlecruisers are meant to be all new sculpts rather than upgrade components so I would expect any more ships to be all new stuff from here on out. Honestly, sight unseen I prefer the way they've already done the battlecruisers to new all-resin sculpts. Guess I'll wait and see.
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# ? Jan 10, 2017 17:32 |
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Has there been any word about getting through the backlog? I'm still waiting on my pledge and don't feel like trawling Facebook for answers.
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# ? Jan 11, 2017 03:59 |
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NTRabbit posted:Honestly, sight unseen I prefer the way they've already done the battlecruisers to new all-resin sculpts. Guess I'll wait and see. The resin scourge ships are nice enough. The UCM? Yeah, I loving broke every antenna on the bottom of the ships already. Hopefully the corvettes are single piece models on a plastic sprue!
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# ? Jan 11, 2017 04:06 |
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YF19pilot posted:Has there been any word about getting through the backlog? I'm still waiting on my pledge and don't feel like trawling Facebook for answers. There's been a reported trickle of people still getting pledges, but otherwise nothing official from Hawk since before Christmas. I've not even received so much as a canned response since e-mailing early December and a second two weeks later.
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# ? Jan 11, 2017 04:20 |
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darnon posted:I've not even received so much as a canned response since e-mailing early December and a second two weeks later. Same. Not sure whether there's any point sending them another request for an update on status since in their Dec update they were pretty blunt about "we'll deal with your order when we get to it chronologically"
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# ? Jan 11, 2017 06:52 |
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So my buddy has the DFC rulebook, am I correct in assuming that there are only three levels (high, low, atmosphere)? And that in terms of ship information you need level, spike and dmg indicated? I ask because I'm looking at using a magnetised antenna for the stand to represent height and a base with three dice recesses to represent spike and dmg.
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# ? Jan 11, 2017 11:07 |
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They'll have to be very small dice - the base sizes are 35 and 50mm ! The bases that come with the models actually have a dial insert for showing spike and altitude, and a peg-system for damage already - although the damage indicator is too fiddly and a dice is easier for that. They also have facing and arc indicators (tabs to indicate quadrant, and a raised section for the narrow front arc): You don't really need to do your own bases, unless you're planning on trying the game with just bases and no models.
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# ? Jan 11, 2017 11:24 |
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Renfield posted:They'll have to be very small dice - the base sizes are 35 and 50mm ! Though keep in mind you don't actually need a base. Or a model. Everything is measured based on a point (aka the flight stand). Though facing is important. But yeah, 3 heights and 4 spike levels (silent, normal, low, high).
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# ? Jan 11, 2017 12:31 |
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Yeah, I'm just used to using dice for KoW and so little pegs, etc. seem a bit redundant, and we have lots of tokens from WM/Malifaux/etc. we can use to represent silent/low/high spikes. Am I correct in assuming each force has 5x infantry, armor, fighters and bombers? I'm thinking of using different painted cardamons for ships, cloves for armor (as little self-propelled guns) and rice for infantry
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# ? Jan 11, 2017 13:17 |
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Southern Heel posted:Am I correct in assuming each force has 5x infantry, armor, fighters and bombers? I'm thinking of using different painted cardamons for ships, cloves for armor (as little self-propelled guns) and rice for infantry Nope, everyone has as many infantry, fighters, bombers, and armor as they can deploy or need. I doubt you'll go over 10 of each in a game, with the possible exception of infantry since you can drop 6 at once from a troopship.
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# ? Jan 11, 2017 15:17 |
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The worst part of DFC are the fiddly little plastic pins for counting damage on the base. Not worth bothering with those things.
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# ? Jan 11, 2017 23:06 |
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The pins are great at identifying squads, so I would hold on to them at least. I have groups of pins that I colored the tops of in case I want to run my troopships in different groups. Arcturas posted:Nope, everyone has as many infantry, fighters, bombers, and armor as they can deploy or need. I doubt you'll go over 10 of each in a game, with the possible exception of infantry since you can drop 6 at once from a troopship. Depending on the points the assets (for fighters and bombers at least) are capped.... I wanna say 5/10/15 depending on the points? Of course this makes Scourge ships pretty good, as I believe they have the highest capability outside the shaltari super-carrier.
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# ? Jan 12, 2017 01:29 |
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GreenMarine posted:The worst part of DFC are the fiddly little plastic pins for counting damage on the base. Not worth bothering with those things. But what about the stickers that don't really line up with the openings in the cover? There's so much to dislike about the bases, I can't pick just one thing! Obviously I'm being a bit harsh, but they are a really cool concept that is just annoyingly fiddly in reality.
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# ? Jan 12, 2017 01:44 |
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If you push the sticker around a bit it'll align properly. I learned that pretty early on. Also my pledge gets here Friday so I don't have to buy a second manual to play games in January.
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# ? Jan 12, 2017 06:14 |
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Managed to snag the UCM Atlantis from someone selling his for some Scourge, happy days.
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# ? Jan 12, 2017 18:16 |
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Flipswitch posted:Managed to snag the UCM Atlantis from someone selling his for some Scourge, happy days. Did the same but in reverse today - carefully packaged up the Atlantis I'll never use for a Basilisk-to-be I certainly will. Now just to try and find a Scipio for my PHR...
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# ? Jan 12, 2017 18:57 |
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I suspect a few of you are start by to consider foam options for your spaceships. I've been keeping an eye on Feldherr's site since they're advertising dropfleet foam coming soon. I haven't seen any other company talking about offering custom cut for DFC. It's euro, so shipping to the states will cost a pretty penny when it drops, but maybe some people want to pool orders to divide shipping costs. https://www.feldherr.net/feldherr-foam-trays-for-all-dropfleet-commander-factions/a-57127/
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# ? Jan 16, 2017 05:31 |
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# ? May 12, 2024 08:01 |
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So any idea what's going on with the map packs? I assume they're going to be shipped to backers separately once the issues are finally cleared up.
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# ? Jan 16, 2017 05:33 |