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Golden hook roadhog made so many pubbies in silver so mad and when they'd say in all chat "what a bullshit hook" you just comment back "the golden hook seeks blood" then spend the match getting focused by all the enemy pubbies while your team sits on the cart twiddling their thumbs and taking point after point
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# ? Jan 5, 2017 08:04 |
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# ? Jun 3, 2024 14:17 |
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So the hook changes will make it easier to dump people off cliffs, right? The way they describe it, you'll just need to stand next to a cliff and then turn to face off it after hooking someone, instead of having to position yourself so that there's a pit between you and the person you're hooking.
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# ? Jan 5, 2017 08:45 |
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Rirse posted:So will that stop the bug where Sombra gets warped to Roadhog if she teleports whne grabbed? i don't think you can teleport while grabbed; it comes with a stun. you're either teleporting after you've arrived and the stun wears off, or your client thought you were teleporting but actually serverside you were already hooked
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# ? Jan 5, 2017 08:54 |
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Tuxedo Catfish posted:or your client thought you were teleporting but actually serverside you were already hooked It's this one, but the way this works out in the mechanics is that you still teleport but then get pulled from your new location. There was an amusing video of this floating around at one point. I imagine with the new hook it'll still hook you, and then if you're not in line of sight after teleporting the hook will immediately break.
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# ? Jan 5, 2017 08:58 |
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Grappling someone from below a ledge will probably no longer work, and that's a shame. Makes Hanzo's and Widowmaker's life less miserable, and that can not be part of the design plan.
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# ? Jan 5, 2017 10:23 |
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Kai Tave posted:I've played Oasis only a few times but it feels kind of...small? Someone else has commented that there's a lot of space that never gets used so maybe that's the case, but I know that on Ilios for example that the fights always seem to shift beyond just the point, but so far on Oasis every game I've played has been nothing but prying people directly off the point itself or holding onto it with a death grip. It's probably just getting used to the map so I don't know. Nobody's used the jump pad in my games but I did have a Rein charge me into traffic whereupon he got splattered by a car and I was able to hit the boosters and get out unscathed, so that was cool. I really need to pay attention to the sub-names of the maps, but on at least one of them I've noticed teams are pretty successful at holding the room ahead of the control point for the opposing team, pretty successfully cutting access off from the point completely unless someone has a flanker who can over the defense somehow.
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# ? Jan 5, 2017 11:19 |
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University: Well but instead of dying at the bottom you get healed City Center: The gimmick map Garden: The one with the pretty plants
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# ? Jan 5, 2017 11:26 |
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I think it's University . . . whichever one there's only one archway after the spawn that everyone has to pass through.
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# ? Jan 5, 2017 11:29 |
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Pyzza Rouge posted:University: Well but instead of dying at the bottom you get healed I got booped into there by a lucio who must have figured i'd die. I just healed up, waited until the next teamfight and ninja hooked a healer, then reinhardt from down there. Mei then jumped down and we killed eachother. That hole is magical.
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# ? Jan 5, 2017 12:10 |
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dogstile posted:I got booped into there by a lucio who must have figured i'd die. I just healed up, waited until the next teamfight and ninja hooked a healer, then reinhardt from down there. Mei then jumped down and we killed eachother. So you enjoy hooking through a hole in public places?
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# ? Jan 5, 2017 12:40 |
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You don't?
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# ? Jan 5, 2017 14:26 |
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dogstile posted:I got booped into there by a lucio who must have figured i'd die. I just healed up, waited until the next teamfight and ninja hooked a healer, then reinhardt from down there. Mei then jumped down and we killed eachother. I'm glad roadhog can RP as a bridge troll now
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# ? Jan 5, 2017 16:41 |
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dogstile posted:I got booped into there by a lucio who must have figured i'd die. I just healed up, waited until the next teamfight and ninja hooked a healer, then reinhardt from down there. Mei then jumped down and we killed eachother. That hole allows for the best moves in the entire game. Zarya grav surge from below is my favorite new thing to do
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# ? Jan 5, 2017 16:46 |
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Can somebody post that cool Winston guide again? Also I need tips for Zen, I have no idea how aggressive I'm supposed to go with him
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# ? Jan 5, 2017 18:46 |
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eleven extra elephants posted:Can somebody post that cool Winston guide again? I don't have the ape guide handy, but with Zen you really shouldn't be aggressive at all. You should be hanging around with your team and specifically your tanks because you can be melted by anyone and everyone and don't have any sort of mobility or self healing other than your shield regen and ult. Yes, discord orb + full charged M2 landing a string of headshots will pop a lot of health and kill quite a few enemies, but if you miss and they live and you're in a 1v1 they will probably end you assuming equal skill. Also, if you're off being aggressive and picking fights you aren't applying your healing orb to targets that need it. Your healing is slow but consistent, but not if you're not around to move it as needed. This also applies to your ult; yes it's cool and good that you can go invul for a good period of time, but without teammates around to benefit from your AOE heal you are wasting your ult doing absolutely nothing (you can make an argument for using it on KOTH/2CP makes for stalling a point I guess). Stick to your team, pop discord orbs around to help your team get picks, and then keep moving that discord orb around to keep the damage flowing. You should always have discord orb on someone, and you should always have your healing orb attached to someone. You shouldn't be alone or pursuing targets by yourself, and your aggression should be tempered by the fact you have no way out once you go in. Lastly, you have no damage falloff on your orbs, there is no reason not to shoot them from far away.
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# ? Jan 5, 2017 18:55 |
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eleven extra elephants posted:Can somebody post that cool Winston guide again? Depends on what you mean by aggressive. Zenyatta is perhaps the single most vulnerable character in the game, he's slow and has a generous hitbox and no means of escape or defensive invulnerability/mobility short of his ult which you should almost never, ever, ever, ever, ever use to save your own life. So in terms of "how far up should I be" the answer is you shouldn't, you want to be in the back, you want to be playing from angles where you can pop in and out of cover and make it so that if someone wants to gank you they have to go through the rest of your team, but not so far back that you become easy prey for Tracers. If you mean "how often should I be trying to kill people" the answer is all the time, orb of harmony is fire and forget so as long as you're periodically hitting shift to put orbs on people who need it you should be focusing quite a bit on doing and enabling damage. Zenyatta is almost more of a DPS hero with a sideline in healing, having Zenyatta on a team gears it towards a more aggressive approach. Pick your discord targets to maximize their impact and get good and slamming balls into peoples faces. Charge up your alt-fire when peeking around corners and predicting when enemies will come from around corners to try and nail them with a quick burst of damage, then go back to sticking discord on them and using M1 (charge doesn't increase your overall DPS, but if you aren't currently shooting at someone it can be useful to use it as an opener).
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# ? Jan 5, 2017 19:00 |
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It's also worth noting as Zen you can hold M1 to fire and use shift/E to throw orbs while firing. Charging M2 and reloading prohibit orb throwing though.
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# ? Jan 5, 2017 19:59 |
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Don't forget that melee cancels M2.
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# ? Jan 5, 2017 21:01 |
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It still eats your ammo, so also don't forget to reload.
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# ? Jan 5, 2017 21:33 |
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I've remapped discord orb to right click so I can more easily throw it out in the middle of a firefight. The volley shot is too situational to take up that binding, IMO.
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# ? Jan 5, 2017 21:47 |
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Leveling a second account to play with some lower ranked friends and poo poo and the matchmaker gets real loving weird at times. 5+ Minute queues and every few games you wind up in a game full of other smurf accounts so everything gets real loving sweaty all of a sudden.
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# ? Jan 5, 2017 22:46 |
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Bolow posted:Leveling a second account to play with some lower ranked friends and poo poo and the matchmaker gets real loving weird at times. 5+ Minute queues and every few games you wind up in a game full of other smurf accounts so everything gets real loving sweaty all of a sudden. It's better than Smurf accounts that belong to some 4k+ Mcrees dropping into your ~3k game.
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# ? Jan 5, 2017 22:59 |
Canemacar posted:I've remapped discord orb to right click so I can more easily throw it out in the middle of a firefight. The volley shot is too situational to take up that binding, IMO.
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# ? Jan 5, 2017 23:07 |
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Defenders going past the choke at the very beginning of a CP/hybrid match is a complete chump strategy, right? Should I be yelling at team mates that do it?
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# ? Jan 5, 2017 23:21 |
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Flip Yr Wig posted:Defenders going past the choke at the very beginning of a CP/hybrid match is a complete chump strategy, right? Should I be yelling at team mates that do it? As with everything, it's situational but yeah genuinely you like to hold your defensively advantaged position which is on the other side of the choke, yes. You shouldn't yell at teammates ever, so no to that.
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# ? Jan 5, 2017 23:25 |
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Flip Yr Wig posted:Defenders going past the choke at the very beginning of a CP/hybrid match is a complete chump strategy, right? Should I be yelling at team mates that do it? I mean you probably shouldn't be yelling at anyone in a video game but otherwise you're correct that pushing too far past good defensible positions is a dumb thing to do. Take a look at how many of your defense games on Route 66 involve people wanting to fight at the train cars instead of hanging back and waiting to fight at the gas station. People really love to push right up to the attacker's spawn for some reason.
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# ? Jan 5, 2017 23:26 |
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I don't actually want to yell at my team mates, cuz that does suck. But I will make a point to at least spam "group up" more often. I just hate it when I'm playing Rein and everyone just charges past me to the spawn gate.
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# ? Jan 5, 2017 23:28 |
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Flip Yr Wig posted:I don't actually want to yell at my team mates, cuz that does suck. But I will make a point to at least spam "group up" more often. I just hate it when I'm playing Rein and everyone just charges past me to the spawn gate. I mean if you're playing like solo queue quickplay or something you may be out of luck there, quickplay isn't where you go to find coordinated strategy and cooperation.
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# ? Jan 5, 2017 23:30 |
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People consciously or unconsciously think of the game in tug-of-war terms even if that's not really how correct strategy works, so fighting at the enemy spawn ~feels~ like winning even if the terrain and spawn distances make it extremely disadvantageous to do.
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# ? Jan 5, 2017 23:31 |
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PTR posted:Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery. Oh and they nerfed Ana grenade I guess.
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# ? Jan 5, 2017 23:37 |
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faster Sombra hack hell yeah, now just move her from Offense to Support
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# ? Jan 5, 2017 23:41 |
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dva has been nerfed PRAISE TO GOD
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# ? Jan 5, 2017 23:44 |
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funny Star Wars parody posted:dva has been nerfed PRAISE TO GOD
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# ? Jan 5, 2017 23:46 |
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PTR Patch notesquote:Overwatch Patch Notes – January 5, 2017
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# ? Jan 5, 2017 23:50 |
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The Sombra hack speedup will help but I think if they got rid of the delay when coming out of invisibility she'd be an extremely viable hero
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# ? Jan 5, 2017 23:52 |
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TFW your 3 fav heroes get nerfed at once.
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# ? Jan 5, 2017 23:55 |
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She still needs to do more damage. She gets .2 seconds of more attack time but still ineffectually tries to kill her target. Tracer has better staying power, she can kill a target faster, and move on to the next one provided she has enough health. Sombra can't even kill a single target before having to retreat still.
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# ? Jan 5, 2017 23:58 |
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Ersatz posted:All hail Zarya, I guess. good, rein/zarya/road is the best strategy anyways since it's hard to gently caress up playing zarya but every pubbie thinks using dva to flank instead of DPS to flank is a cool and good idea like yeah it can be a good idea but dva should mostly be being used to reduce damage to your rein's shield, which then lets you pop the enemy rein's shield first then graviton combo wombo
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# ? Jan 6, 2017 00:05 |
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sombra and tracer don't play the same so it's not a great comparison it'd be nice if sombra had better spread tho. you could also probably give her an extra 10 dps instead to bring her damage in line with what soldier had when he was terrible. sombra can't even safely 1v1 recon bastion right now and that's sad
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# ? Jan 6, 2017 00:07 |
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# ? Jun 3, 2024 14:17 |
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funny Star Wars parody posted:good, rein/zarya/road is the best strategy anyways since it's hard to gently caress up playing zarya but every pubbie thinks using dva to flank instead of DPS to flank is a cool and good idea I'm also not sure why you think nerfing D.Va to the point that she can't independently protect her team is a great idea, but Rein being 100 percent necessary on most maps is A-OK.
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# ? Jan 6, 2017 00:10 |