Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
Avernum: Escape from the Pit: I'm not totally convinced by the leveling system. The skill progression has been made more linear than in Avernum 4-6, and the traits are mostly boring +1 to skills or attributes anyway. The change to the world map is probably an improvement, though I don't like that quest locations are automatically marked on the map, I liked having to find places on my own. Otherwise, this is another great Spiderweb game, and a lot more open-ended than 4-6. Thumbs up for the New Pornographers reference, too.

Avadon: The Black Fortress: I dig the setting and writing, but there are some design changes to Spiderweb's formula here that I could've done without. In short the game's much more linear than any other Spiderweb game, both in character progression and plot, exploration and quests, etc., which is a shame. The written companions are nice, though, although maybe it borrows a bit too heavily from Bioware in how the interactions with them are structured (i.e. pick two per mission, check in with everyone back at base, gradually unravel backstory, do their unique quest). Overall a step down from Avernum and Geneforge, but still enjoyable.


I'm down to the final four games in my backlog now. But there are 17 games in my cart that I haven't pulled the trigger on yet. Need to decide if to resolutely stay the course until I actually hit the perfect zero or derail my efforts this close to the finish line... Most of those I'm thinking of buying should be pretty short though so I think I can justify at least a few of them without taking a massive hit to my progress.

Sway Grunt fucked around with this message at 15:51 on Dec 27, 2016

Adbot
ADBOT LOVES YOU

strategery
Apr 21, 2004
I come to you baring a gift. Its in my diper and its not a toaster.
Welp 2016 is over. I made some progress on the backlog.

Overall:88!

STEAM-64
PS4-17
GBA-2
PS3-2
Android-1
VITA-1
Gamecube-1

Beaten this year:
A Boy and His Blob
Abzu
Agatha Christie - The ABC Murders
Arcania: Complete
Assault: Andoid Cactus
Battlefield 1
Battlefield Hardline
Before the Echo
Blocks That Matter
Castlevania: Aria of Sorrow
Catlateral Damage
Cloudbuilt
Cubetractor
Dark Souls 3
DeadCore
Deus Ex: Mankind Divided
DiRT Showdown
DISTRAINT
Divinity II: Developer's Cut
DOOM (2016)
Dragon's Dogma
Dying Light
Eets Munchies
Fallout 4
GALAK-Z
Giana Sisters: Twisted Dreams
Giana Sisters: Twisted Dreams - Rise of the Owlverlord
God of War: Chains of Olympus
Grim Dawn
Hell Yeah!
Hitman Go
Hotline Miami 2: Wrong Number
Ittle Dew
Just Cause 3
Lara Croft and the Temple of Osaris
Legend of Grimrock
Life Is Strange
Mad Max
Marvel Heroes 2016
Metroid Zero Mission
Mushroom 11
Offspring Fling!
Orcs Must Die! 2
Oxenfree
Party Hard
Penumbra: Overture
Pid
Q.U.B.E: Director's Cut
Quake Mission Pack 1: Scourge of Armagon
Quake Mission Pack 2: Dissolution of Eternity
Reprisal Universe
Rise of the Tomb Raider
Rock Boshers DX
Roundabout
Samorost 2
Satellite Reign
Serious Sam 3: BFE
Shelter
Sir, You Are Being Hunted
Sniper Elite V2
SOMA
Star Fox Assault
Star Wars : Jedi Knight: Jedi Academy
STAR WARS™: Dark Forces
Stories: The Path of Destinies
Super Puzzle Platformer Deluxe
Terraria
The Deadly Tower of Monsters
The Division
The Order 1886
The Swindle
The Witcher 3: Wild Hunt: Hearts of Stone
Thief 2
Trine 3: The Artifacts of Power
Ultratron
Undertale
Vampire: The Masquerade - Bloodlines
Victor Vran
Viscera Cleanup Detail: Santa's Rampage
Viscera Cleanup Detail: Shadow Warrior
Volume
VVVVVV
Westerado: Double Barreled
Wizorb
XCOM 2
Year Walk
Zeno Clash 2
Zombi

Didnt beat but played a lot of:
Dragon Quest Builders- Vita
Elder Scrolls Online - PS4

Onto 2017!

strategery fucked around with this message at 08:11 on Dec 30, 2016

The 7th Guest
Dec 17, 2003

Good job dude! I'd post my list but I think it'd be easier for people to just click on my question mark and see all my 2016 posts.

Here's some more beaten games to close the year out?? (I might edit this post and add more)

BEATEN: INSIDE - A much better game than Limbo, with the addition of some fun, fun body horror.

BEATEN: Firewatch - Better than people give it credit for. The ending is not lame at all! too many loving games are about a conspiracy turning out to be true, or those 2K Games twists where You Were The Alien All Along!! (xcom the bureau). credit to firewatch for actually having realistic occam's razor resolutions (the girls not being dead but just running away from home, for example). not everything has to be The Government Is Experimenting On Humans!!!!!!!! it's okay for it just to be a sad dad loving with you. it's ok that you never see delilah's face. just chill.

BEATEN: Pixeljunk Shooter Ultimate - Twin-stick shooter/puzzler where you utilize all sorts of lethal and non-lethal fluids to mine through alien structures and rescue scientists. Ultimate combines both Shooter 1 & Shooter 2 into one six-episode campaign. I think the only complaint I have is the collectathon gating, not because it's hard but I just don't care for collectathon gating in anything other than 3D platformers.

BEATEN: Volume - I think mechanically the game is very sound, the atmosphere is kind of fun and cheeky, the game is enjoyable, but it's not an A-tier game. I can't explain why. It's hard to put into words. Maybe it's just that there are too many levels, even with the amount of ideas they keep adding in over time (you get a new powerup within the last several levels, for example). I think 100 levels is just too many for any game. If Mario Galaxy 3 had 100 levels instead of 120 stars across however many planets, I would probably never finish it.

ADDED: Rusty Lake Roots, Toren, A Walk in the Dark (gift), Hidden: On the Trail of the Ancients, Orwell, Airscape, The Sea Will Claim Everything, Bohemian Killing (gift), Stories of Bethem: Full Moon, Shardlight, Alpha Polaris, Traverser, The Next Penelope, Magatama Earrings, Sandmason, Another Star (gift), Victor Vran (gift), Pixeljunk Nom Nom Galaxy

e: MORE!

BEATEN: Toren - Ico-style linear story game, kind of average but it is interesting in a bizarre way.

BEATEN: The Next Penelope - Aside from two bosses, this game is really rad. A top-down F-Zero action game! Sometimes you're racing people, sometimes you're navigating obstacle courses, sometimes you fight bosses. Each world you go to gives you a new powerup, from your typical speed burst, to harpoon, to teleporting. The main problem with the one boss was just that the screen was too close in for the fight.

BEATEN: Orwell - Fun surveillance thriller where you are Big Brother essentially, spying on people's chats, phone calls, accessing their computers, their social media timelines.

BEATEN: Rusty Lake Roots - Just as morbid and silly as Rusty Lake Hotel but quite longer, involving 33 different little vignettes that start off seemingly banal and end up being very strange or disturbing. At one point you find a dead body, open his nipple like a hatch, and travel through the body to grab a heart.

The 7th Guest fucked around with this message at 09:22 on Dec 31, 2016

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
Ended up buying 12 games in the sale but I've already beaten seven of them:

Zenge: A short and pleasant piece sliding / rotating puzzle game.
Refunct: A very short and very pleasant first-person platformer.
SquareCells: It's obviously very good.
Pony Island: It's good that this game exists but it was a bit tedious and its 2.5 hours felt double that. I was kind of over it about halfway through.
The Room: The Epilogue kind of pissed me off and at times it was hard to find what was interactable, but otherwise this was pretty fun.
A Golden Wake: It's a skeleton of an adventure game but sadly there's not much meat on it.
LOOP: It's subtitled "A Tranquil Puzzle Game" and that about sums it up.

I'm going to cautiously start on Drakensang next, I think. I say cautiously because I find it a bit intimidating as I'm not familiar with the Dark Eye ruleset, have no interest in reading up on its rules too much before starting the game and heard that it's kind of easy to gimp yourself with a bad build in this game. I mean I'll do some cursory reading about builds but nothing in depth. We'll see how it goes.

ManxomeBromide
Jan 29, 2009

old school
The Holidays have brought their traditional mighty doom as my wishlist gets mostly cleared out.

NEW GAMES: Ace Attorney Spirit of Justice, Dark Souls III, DOOM, Dreamfall, Hyper Light Drifter, The Longest Journey, Lumino City, Oxenfree, Salt and Sanctuary, SHENZHEN I/O, Sublevel Zero, Thumper, Titan Souls. I think some of these were bundle things too, but there they are and I hear good things, so!

BEATEN: Bio Menace. I nulled this but then I revisited it with an eye to figuring out how to farm lives. The first episode is OK, the second episode is actually pretty fun, and the 3rd episode is pure bullshit that ended up making me hack more lives into my savegame. Pretty sure it was free, at least.

POKED AT: Hyper Light Drifter, SUPERHOT. Both look great and play great, and I hear SUPERHOT is also really short.

STILL IN PROGRESS: Majora's Mask 3D, TIE Fighter. Both of these I'm playing alongside active LPs. TIE Fighter is, so far, a replay, but I never did actually beat it. Majora's Mask 3D is a first playthrough, and I'm liking it a lot too.

IN PROGRESS: SHENZHEN I/O. This is the game TIS-100 really should have been. It's far more confident, it's got a bonus solitaire game that's amazingly good, the writing is sharper, the challenges feel better.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Beat: GUILTY GEAR Xrd -REVELATOR- - Really big fan of this one, and the multiplayer is much more active than before. Cleared a good chunk of the single player content to- a few Arcade runs, several trials, even finished the M.O.M. achievements.

Beat: Sunless Sea - Played a bunch of this over the last couple days. It's a good game to "just have open" while watching TV or something, since it doesn't require a ton of micromanagement. I really liked the world they built, and the writing was interesting for the most part. However, once the map is explored and you've got enough money to buy fuel and supplies mid-voyage, travelling becomes much less tense. Combat is pretty bare-bones, and can usually be avoided very easily. It's a roguelike, but I don't know if that was the best choice for this game: the great majority of gameplay doesn't provide any real risk of dying, and fulfilling an ambition takes a REALLY long time. So if you die because you let a resource run out or terror get too high, you'll have to spend quite some time slowly cruising around the Underzee with your next captain to make up for that. They did include a manual saving option, but I didn't make use of it. I made it to the "Traveling Light" ending with my second captain after 28 hours of play. I made extensive use of the wiki, and save-scummed twice: once by accident (autosave didn't fire post-death), and once on purpose when I was very close to winning. I earned a couple of the other legacy items, so I might replay it at some point... but probably not for quite some time. The slowness of sea travel started to get to me after awhile.
Maybe I'll get the expansion sometime.

dhamster fucked around with this message at 00:02 on Jan 2, 2017

ToxicFrog
Apr 26, 2008


I'm pretty sure I was net negative for the backlog in 2016, but it's hard to tell because I haven't been reliable about logging things this year.

al-azad
May 28, 2009



2016 was a slow year. New job, new house. But I think the next 4 years I'm going to bury myself up to the neck in disposable entertainment.

[u]Beat this poo poo[/url]

Uncharted 4: A good bookend to the series. Also the first time I ever enjoyed the shooting as much as the narrative.

Call of Duty Black Ops 2: Probably the most jingoistic the series has been but I can't deny I enjoy these campaigns. The branching paths and RTS-lite side ops added some excitement to an otherwise formulaic shooting.

Ys 1 Chronicles Plus: Short and sweet classic.

Hatred: Waste of loving time. Impressive looking, an absolute chore to play.

The Legend of Zelda Four Swords Anniversary Edition: I would've had fun with this 15 years ago if I knew three other people with GBAs, link cables, and copies of the game but I don't even know one other person with a DS who wanted to play this.

Mario & Luigi Paper Jam: Didn't play Dream Team but this was great fun. Didn't mind the toad hunts and the paper battles are actually really cool. Top of the line boss fights and Yoko Shimomura pumping out some of her best work.

Rayman Origins: I wonder how many people actually finished this game because after you complete all the bubbly, cute worlds you basically unlock Second Quest and it becomes gently caress HARD. Like original Rayman hard although you get infinite lives so you just bash your head against this thing until you win. I don't know if it was unique to the Vita version but the final level seemed completely bugged to me as none of my jumps would trigger.

The Legend of Zelda: The Minish Cap: I thought I would enjoy this more but the whole experience was kind of middling. Kinstones was a terrible mechanic of expanding a surprisingly tiny world map and the shrinking angle didn't do much for me. It's near the bottom of my Zelda list honestly.

The Bureau: XCOM Declassified: Not bad. Not bad at all. Kind of a surprise twist ending too.

Betrayer: Why did I waste so much time on this? A great idea for a setting - you're basically exorcising the tortured souls in the lost colony of Roanoke - but the moment to moment gameplay is pretty bland with a really lazy ending to boot.

Inside: Limbo was alright but this was drat amazing! Wonderfully crafted, simplistically beautiful, with a great ending that had me in suspense until the closing title.

Satellite Reign: I've got mixed feelings about this. The cyberpunk setting and style drew me in but it gets arbitrarily difficult the deeper you get in. By the closing areas I was pulling every cheap trick like a 1995 janky PC RPG. And I'm sure they were going for that but more polish and a proper pause would've elevated this to my GOTY.

Call of Juarez: Gunslinger: Good palette cleanser after Betrayer.

The Tiny Bang Story: Hidden object with some annoying logic puzzles. No thanks.

Batman: Arkham Origins: Not as bad as I thought but you can tell it wasn't made by Rocksteady. The city design is pretty horrendous with fewer grapple points and there aren't any new ideas. Here's a glue grenade, it does the same thing as an ice grenade but it's a different color! And the final boss is a worse Mr. Freeze.

Grow Home: Charming palette cleanser after Tiny Bang. For some reason I decided to 100% it, a foolish task that involves collecting a ton of scattered nonsense.

Batman: Arkham Knight: I ignored this last year because people were lukewarm on it but wow did this game hit for me! It's everything I liked about Asylum, they fixed up all the issues I had with City, it's the tightest the combat has been and all mashed in with a genuinely neat comic book plot that took advantaged of the video game medium and first person storytelling.

Final Fantasy XV: The Metal Gear Solid 5 of this year. It's the best looking and best playing of the series with some genuinely interesting ideas. But it's painfully unfinished with important characters being named only in the captions and whole events occurring off screen. I enjoyed what I got but there's always the tease of what could've been.

HarmB
Jun 19, 2006



al-azad posted:

2016 was a slow year. New job, new house. But I think the next 4 years I'm going to bury myself up to the neck in disposable entertainment.

[u]Beat this poo poo[/url]

Satellite Reign: I've got mixed feelings about this. The cyberpunk setting and style drew me in but it gets arbitrarily difficult the deeper you get in. By the closing areas I was pulling every cheap trick like a 1995 janky PC RPG. And I'm sure they were going for that but more polish and a proper pause would've elevated this to my GOTY.


I really wanted to love this game, the atmosphere was awesome. With a real pause(or better, turn-based) it would have been a great game. As it is, even with the 'super-slomo' you can turn on from the start it's something I couldn't even play. It's far too frustrating for me to get into, which is a shame because it could be great.

al-azad
May 28, 2009



Sigourney Cheevos posted:

I really wanted to love this game, the atmosphere was awesome. With a real pause(or better, turn-based) it would have been a great game. As it is, even with the 'super-slomo' you can turn on from the start it's something I couldn't even play. It's far too frustrating for me to get into, which is a shame because it could be great.

So what I learned at the end of the game is that you want to spend some time to hijack a couple of enemy units to pad your force. It's even better when they send those mechs after you then you're just invincible for a while. And the systems they have in place let you create effective distractions.

But all of that takes time and the save system wipes everything. It's a really robust game but there's no friendly way to execute a plan before everything falls to poo poo. I beat the game only by standing in a corner hijacking enemies when they came near to run across base and let me beeline to the objective.

Now I really need to try this Shadow Tactics game which is the Commandos-like I wanted Satellite Reign to really be about.

Necrothatcher
Mar 26, 2005




BEATEN: Walking Dead Season 1



Way late to this party, but I finally played through this. Though a bit graphically and structurally creaky nowadays, especially compared to Life is Strange, it's still an amazing feat of videogame storytelling. I actually gave a poo poo about nearly all the characters, felt bad when they died and got genuinely angry with a couple of people. I guess a lot of people criticise it for giving players the illusion of choice while secretly railroading you pretty hard to a fixed destination. For example (from the 400 Days episode), if a creepy weirdo asks you to get into his car and you repeatedly tell him to gently caress off, the game just throws a couple of zombies at you and forces you to get in.

Still, as long as you don't peek behind the curtain too much (or read the potential impact of choices online) the illusion holds up well enough and I felt like my choices were directly shaping the story in big ways (even though they weren't). Also, despite the limited facial animation and low-key graphics, the game is really well directed visually. It's also beautifully written - nobody feels like any particular stereotype and every major character has their flaws, moments of triumph and severe low points. I also dug how hosed up the game was willing to get - the emaciated, starved to death child zombie in the attack was really dark....



The only real narrative flop for me came right at the end when you get confronted by the man who you may or may not have stolen from earlier in the game. I chose not to steal from him but the character pretty much behaved like I had anyway, which felt like a bit of cheap conflict at my expense..

On a non-game note, this game has caused me several arguments with my girlfriend. We were supposed to play through it together, episode by episode, but she got bored in September and stopped playing. In December I figured she was done with it, so quietly finished it off. She hit the roof when she found out (by seeing the trophies on my Steam account). We made up, but then she decided to finish it herself ... on my PC and her logging me out of Steam and logging in as herself managed to accidentally overwrite my save files. I'd finished the game by then so I guess whatevs, but it'd have been nice to take my save into Season 2 and beyond.

Oh well, I hear Season 2 is crap anyway, so I'll put that on the backburner for a bit.



BEATEN: Metal Slug 3



I've been playing this series since I was 10 and I am still absolutely terrible at it. It's bollock hard at all times, but I'm pretty good at vertical shooters and other arcade games, but I chew through hundreds of credits in these games and die about every ten seconds.



Oh well, the animations rule, the game is loving bonkers (you fight crab monsters, aliens, zombies, ancient mutant gods and some giant tiger head that spits ghost wolves at you) and the music kicks rear end. Also you can turn into a zombie and puke blood at enemies.



Also also there's a robot that grows a giant missile dick and tugs it off. Lots of the other missiles also look like dicks.



God bless you SNK. HEEEEAAAVYEEE MACHEEENGUN!

Necrothatcher fucked around with this message at 15:41 on Jan 3, 2017

strategery
Apr 21, 2004
I come to you baring a gift. Its in my diper and its not a toaster.
Welp I bought 4 new games during the steam sale. Good news is, I actually beat one already.

2016
Beaten: Abzu : This is a absolutely beautiful "underwater version of Journey". I seriously wish i had a screensaver of this. Game is very short (2 hrs) but is great and I liked it.
Beaten: Just Cause 3 : I didnt get into it at first, but once I did, I had a real good time.

2017: Beaten so far - 4
Beaten: ADRIFT: Didnt get into it at first, but had fun with it.
Beaten: Grow Up : I'm a Toys 'R Us kid
Beaten: NOVA-111 (VITA) : A fun puzzle platformer. The trophies never unlocked, which is weird, but whatever.
Beaten: Tiny Troopers (VITA): Okay so this looks like it was probably an iphone game or something, but the controls on Vita were good and the game is a lot better than I expected it to be.

NEW Games
Kerbel Space Program: Fly me to the moon.
Warhammer End Times: Vermintide (Humble Monthly): Left for ......oh poo poo, giant rear end rats.
NEW: Tales of Symphonia : The obligatory JRPG for the year

strategery fucked around with this message at 15:35 on Jan 6, 2017

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Null: Lovers in a Dangerous Spacetime - I think this was from a bundle. I didn't like the theme or the tiny characters. Might be fun co-op, but wasn't enjoying it single-player.

Null: Sid Meier's Civilization IV: Colonization - cool, a genocide simulator

Null: Euro Truck Simulator 2 - Picked this up again after forgetting about it for a long time, and it's fun, but I don't think there's going to be an end state I can reach where I can say, "I have beaten this game." Will probably continue to play it, but I'm going to mark it null unless I reach some kind of goal with it in the future.

Beat: Hexcells - Relaxing puzzler, doesn't overstay its welcome. Found myself making guesses at times. Working on the next one now, which seems to increase the difficulty.

dhamster fucked around with this message at 18:23 on Jan 4, 2017

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Beaten: Escape Goat! Just the base game, not the hellish bonus levels or any of the challenges - sixty five rooms was enough, and I'm not a huge fan of reflex based puzzles after that, which was where the difficulty curve seemed to go. That said, the base game is incredible - lots of variety, rock-solid puzzles with excellent controls, and a cute, non-intrusive story. I got this from the Steam gift train by a kind goon, and I'm very grateful to them for it!

I'd also safely rec it, if anyone else wants a short yet good puzzler - it took me roughly three hours and I had fun with it.

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




Mr. Flunchy posted:

BEATEN: Walking Dead Season 1



Oh well, I hear Season 2 is crap anyway, so I'll put that on the backburner for a bit.



I'll fite you :byodood:

B-Mac
Apr 21, 2003
I'll never catch "the gay"!

Mercedes posted:

I'll fite you :byodood:

I did enjoy walking dead season 1 more than 2. Though season 2 get way too much poo poo for some reason, it was still a good game.

Necrothatcher
Mar 26, 2005




Mercedes posted:

I'll fite you :byodood:

Ready to be convinced! The only thing I really I know about s2 is the constant slagging off it gets in the main Steam thread.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
I gave up and nulled Drakensang. I could list some things about it that annoy me and use those as excuses, but if I'm honest I just simply don't want to play it. I didn't want to play it before I installed it and I didn't want to play it during the one hour that I did play it. I can't articulate exactly why. But it was weighing down my backlog and I wanted it out of there, so out it went without me having given it a fair shake.


However, I did beat these:

Grandpa's Table: Anyone who likes Quell is likely to enjoy this. My only issues with it is the lack of reset button (to start a puzzle over you either exit to the puzzle select screen and find it again, or hold down Undo all the way), and that the game feels a little 'heavy'. Movement of the pieces and the camera / UI elements is not snappy and quick but slow and ponderous, though it's almost certainly by design. I found it needlessly slow at times.

Technobabylon: Superb. Compelling characters and writing, fun setting, good puzzles at probably just the right difficulty. It gets almost everything right. Couple of plot issues maybe if I wanted to nitpick, but I don't, and it might be my simple brain just can't connect all the dots on its own.

Quell Zen: I always have room for more Quell, and I'm essentially guaranteed to 100% it every time. The puzzles are great and varied and the presentation is top notch. My only complaint about this one is the blackhole levels where your controls are reversed. That's never a fun mechanic and there's no point in it, certainly in Quell. But those are few and far between and optional anyway.

Life Is Strange: Wow. It clicked for me, big time. One of my favorite games of the past few years, despite the flaws. One thing about the ending - I picked the 'wrong' one, the one the devs clearly spent less time on, and I wasn't really happy with where they took it in the closing cutscene. I didn't mean to just ditch everyone and everything in town. Am I to assume the implication is that the tornado literally destroys the town completely and wholly, killing everyone? Cause that's a bit stupid. I suppose I can read it symbolically rather than literally, and I choose to assume they went back and helped rebuild and Max continued her studies and all, even if it undermines the point of that ending. It doesn't matter too much, though, because the game as a whole was amazing, and incidentally also extremely funny at times (the dialogue and many of the texts, etc., particularly anything Warren-related). I really enjoyed it the whole way through. It's nice that a game about teenage girls being friends can find so much success.

Sway Grunt fucked around with this message at 20:38 on Jan 9, 2017

al-azad
May 28, 2009



re: Life is Strange everyone dies in the "bad" ending. The town and everyone Max came in contact with is utterly obliterated as a result of her fuckery. If I was writing it my alternate ending would be Max taking a bullet for Chloe. The whole point is Max needing to let go of Chloe but the overarching theme of the game is how lovely things become when people are ignorant and apathetic. By being proactive you save Kate's life, you stop the villain, you help the people of the town but ultimately you have to hide behind that bathroom stall and that's pretty lame!

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

al-azad posted:

re: Life is Strange everyone dies in the "bad" ending. The town and everyone Max came in contact with is utterly obliterated as a result of her fuckery. If I was writing it my alternate ending would be Max taking a bullet for Chloe. The whole point is Max needing to let go of Chloe but the overarching theme of the game is how lovely things become when people are ignorant and apathetic. By being proactive you save Kate's life, you stop the villain, you help the people of the town but ultimately you have to hide behind that bathroom stall and that's pretty lame!

Although wouldn't taking a bullet for Chloe still constitute Max messing with time? She'd be using her secret knowledge even if technically her power goes unused. It would fit better with her character, but it's almost her not learning anything and still trying to be the hero and fix everything. Personally when I made my choice at the end I wasn't explicitly picking Chloe, I was rejecting Max's power. By the end of episode 5 I was so fed up with all the time travel mindfuckery that I just went "gently caress it, I'm done. This tornado is happening, I'm taking responsibility for it and will deal with the consequences." (Also I just couldn't bear to put Max through that whole week again.) Unfortunately them driving away and leaving everything in ruins in the rearview mirror - and especially if the whole town is obliterated as you say - completely negates that and removes any nuance or gravity from the decision. It veers into sheer nihilism and becomes almost a joke. I think it'd have been so much more effective if the town and most - but not all - residents had survived and Max and Chloe stayed to deal with the fallout. Although maybe that's me wanting to have my cake and eat it too? Dunno.

I've been reading some reviews and discussions about the game since I beat it and one commentor somewhere said the game "stumbles on the dismount", which I think is a very elegant way to put it. Still a spectacular routine, though.

Sway Grunt fucked around with this message at 08:10 on Jan 10, 2017

al-azad
May 28, 2009



Up to that point Max being the hero is kind of bunk because there are no consequences for her failure. She wants her cake and to eat it as well. The catalyst for all this is a life or death choice and I thought it would be much more poignant if it's either the player being a real hero and stepping out or hide and respect Chloe's last wish.

It totally fumbles the dismount and I wouldn't be surprised if you're given a choice just so that someone can say on paper that they gave the player a choice.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

al-azad posted:

Up to that point Max being the hero is kind of bunk because there are no consequences for her failure. She wants her cake and to eat it as well.

That's a good point. I could get behind your version as one ending and my version of the alternate as the other. I'd have a hard time choosing between them I think.

DoctorOfLawls
Mar 2, 2001

SA's Brazilian Diplomat
I haven't posted here in ages despite beating several games - will update later. For now I have a question for Quest For Glory II, Fart of Presto, al-azad and other thread regulars: when you guys say you beat a game, it usually means completing it once through the story (if it has one), not necessarily going for all achievements/platinum/whatever 100% is, right? And if so, do you ever intend to get back to it to do so?

Fart of Presto
Feb 9, 2001
Clapping Larry
For me it's all about finishing the game, not "completing" the game.

That means if there is a single player campaign, I play through it. If it's a puzzle, I play through all the levels etc.
By no means does this mean completing it 100%, doing all side quests or getting all the achievements.

I'm currently playing the first Quell puzzle game, and I like it so much, I'm going for 100%, but a lot of games I also only play on Easy, simply to enjoy the story, and not having to struggle through the game by repeating the same level again and again, just to be able to progress a bit further while being able to say I beat it on Hard/Insane.
I play games to relax and enjoy myself. My repeating uphill struggle for success, I usually refer to as work, and I prefer to use my muscle memory skills there.

There are very few games where I have played through an SP campaign more than once. Half-Life and Doom I+II comes to mind, but that was before I had a gigantic backlog.
Nowadays I only do it if I have already played the game in co-op, and liked it so much that I wanted to try it again in SP, like Shadow Warrior 2.

InevitableCheese
Jul 10, 2015

quite a pickle you've got there
After playing so many lovely games I got to the point to where I play only until I stop enjoying it (usually very quickly). My average cost/hour of gameplay is so close to my goal of $1.00 I can afford it.

Fart of Presto
Feb 9, 2001
Clapping Larry
Yeah, I have no problems skipping a game if it doesn't interest me in the first 10-15 minutes.
I have played plenty of titles that just didn't click with me, and even though goons keep saying "Give it another chance" (and in some cases I tried that), it's better just to move on and find another game in your backlog, you actually enjoy playing.
And being able to return games now, not even lovely AAA titles can stop you from having fun.

al-azad
May 28, 2009



DoctorOfLawls posted:

I haven't posted here in ages despite beating several games - will update later. For now I have a question for Quest For Glory II, Fart of Presto, al-azad and other thread regulars: when you guys say you beat a game, it usually means completing it once through the story (if it has one), not necessarily going for all achievements/platinum/whatever 100% is, right? And if so, do you ever intend to get back to it to do so?

I call it "beat" once I see credits. I kind of like achievements so during a dry spell, usually the summer months, I'll go through a game and get 100%.

EightDeer
Dec 2, 2011

DoctorOfLawls posted:

I haven't posted here in ages despite beating several games - will update later. For now I have a question for Quest For Glory II, Fart of Presto, al-azad and other thread regulars: when you guys say you beat a game, it usually means completing it once through the story (if it has one), not necessarily going for all achievements/platinum/whatever 100% is, right? And if so, do you ever intend to get back to it to do so?

Yeah, I call a game "completed" once I've finished the story (or a campaign for 4X-type games). As for achievements, if I like a game enough to 100% it, I do that on the first playthrough. I've never reinstalled a game just to increase my completion percentage.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Usually when I say I "Beat" a game it's because I reached the ending or some other notable goal, once over. If I marked it completed it's either because I replayed the game to explore multiple paths, went out of my way to get a good chunk of the interesting side content, or I beat the game and it doesn't really have any side content to explore.

I think Backloggery's official definition of "completed" (100% done. All extras and modes have been unlocked and finished. All significant items have been collected) is a little dumb--games tend to have a lot of filler. So I apply it pretty generously to games where I feel like I've gone the extra mile.

al-azad
May 28, 2009



dhamster posted:

Usually when I say I "Beat" a game it's because I reached the ending or some other notable goal, once over. If I marked it completed it's either because I replayed the game to explore multiple paths, went out of my way to get a good chunk of the interesting side content, or I beat the game and it doesn't really have any side content to explore.

I think Backloggery's official definition of "completed" (100% done. All extras and modes have been unlocked and finished. All significant items have been collected) is a little dumb--games tend to have a lot of filler. So I apply it pretty generously to games where I feel like I've gone the extra mile.

That's what the "beaten + extras" is for, which is what I check almost exclusively when I record a game. Complete is just that, you got 100%/platinum/1,000g whatever.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
I think backloggery doesn't have that category like HLTB does, otherwise I would use it.

The 7th Guest
Dec 17, 2003

I just play a game to the credits and that's it. In the case of endless/multiplayer games, I call them beaten when I've seen all the curated content. In the case of Slime Rancher for example, there is no endgame yet because it's still in Early Access, so I marked it as beaten once I unlocked the Lab which is currently the final unlock in the game for now.

What I've beaten since new years, on an unrelated note: Drunken Robot Pornography, Black Mirror III, Scribblenauts Unlimited (ugh), Unepic (UGHHH), Alpha Polaris, Woodle Tree Adventures (uuuuuggggghhhhhhh), Kronville: Stolen Dreams (HIDDEN OBJECT GAMES!!!!)

The 7th Guest fucked around with this message at 21:56 on Jan 10, 2017

al-azad
May 28, 2009



dhamster posted:

I think backloggery doesn't have that category like HLTB does, otherwise I would use it.

Oh right. I was about to say, don't mess up my data!

ManxomeBromide
Jan 29, 2009

old school
BEATEN: SUPERHOT. It's clever, for all the reasons people say it's clever. Then there's the parts where it tries to be clever but isn't, that people mostly don't talk about. Those left a bad taste in my mouth, but were also ancillary. What can I say? Killin' bunches of Red Dudes is fun.

BEATEN: Majora's Mask 3D. Missed "Completed" solely due to the fact that I left 12 Heart Pieces behind. No regrets; I'm garbage at Zelda minigames. Really liked the game though! Now I can watch DrKill's and FaerieFortune's LPs without concern.

POKED AT: Thumper. I need to be way more awake than I have been lately to get anywhere in this.

ON DECK: Glittermitten Grove. A surprise last-minute addition to my holiday trove. Time for a change of pace. :getin:

Tsioc
Sep 12, 2007
BEATEN: Beyond Good & Evil HD

Finally. Does it count if I played it on Xbox One? I've also purchased it on Steam, but didn't play through it till now. The camera was annoying, but other than that I loved it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

BEATEN: Pony Island! - Short and interesting. I don't know if I liked it or not, but a buck for a few hours is about right, and honestly - it was better than the Beginner's Guide, a similarly short and weird game. (Vastly different themes, though.) I'm not going to bother going for the bonus stuff - that's what the internet is for, and I have other things on my plate.

Still, worth the experience. I can't spoil anything, so - check it out yourself!

EightDeer
Dec 2, 2011

Ugh, Steam sales. New rule for myself: No buying games outside of the twice-yearly sale. Hopefully this'll cut down on the growth of my backlog.



COMPLETED: Princess Isabella: Rise of an Heir. The worst hidden object game I have ever played. Ludicrous plot, awful puzzles and HO scenes. Even worse, it's the third part of a series; I didn't find that out until after I'd finished it. I don't know why Artifex Mundi remade this and not the first two.

COMPLETED: Princess Remedy in a World of Hurt. An excellent but short little shoot-em-up. It's free, so if you have a spare hour, play this. You'll like it.

COMPLETED: Half-Life II: Episode I. It's kinda bland and not much happens in it. My main thought while playing this was "All Valve games are on rails, but they are usually much better at hiding the tracks".

COMPLETED: King Arthur II: Dead Legions. This was a real slog to finish. It's a prologue, detailing the rise to power of the biggest enemy in the base game's campaign, so it's plotline mostly ignores whatever choices you make. It also shares the bugs of the main game. Not good.

PLAYED: King Arthur II. What a failure. It has numerous bugs and very slow animations, which makes it an absolute pain to play. I struggled through Dead Legions, but I just couldn't put up with it anymore. A shame because I really liked the first KA game.

COMPLETED: Endless Space I. One of the rare games that escaped my abandoned pile, it is one of those games that doesn't just reward multiple playthroughs, but actually requires them. Try out different factions; if you just one-and-done this game, you miss out on what makes ES special. So yeah, much better than I thought it was, and something I'm going to reinstall at some point down the line.

COMPLETED: Queen's Quest: Tower of Darkness. A mixed bag. The dialogue and plot are very poor, but the puzzles/HO scenes are much better than average. It all depends on what you look for in a HOG.

PLAYED: Creeper World I. A unique twist on tower defence gameplay, it sounds a lot better than it plays. Each level generally plays out as follows: a few frantic minutes scrambling to establish a secure position, followed by 10-20 boring minutes of very slowly pushing the Creep back until you can finish the mission. I didn't find this game to be fun.

COMPLETED: Sorcery! Part I: The Shamutani Hills. While the combat system was new and innovative, on the whole I found TSH more bland and vaguely irritating than anything else.

PLAYED: Sorcery! Part II: Khare - Cityport of Traps. Yeah, I wasn't having fun with this. The moment that made me say "gently caress this": I'd made it almost to the north gate, when I entered a ziggurat-shaped temple. When I got into the temple, I was told (this was the first time I learned this, btw) the north gate was magically locked and I needed to backtrack through the entire city to find four parts of a password. That's when I uninstalled.

COMPLETED: Shantae I (GBC). This was a fantastically hard platformer, even with emulator save states. I have no loving idea how people completed it on the GBC, with its save restrictions. It is a very good game though, so don't let the difficulty put you off. PS: Say "Naga Wasteland" to anyone who has finished this game and watch them start twitching.

COMPLETED: Dragon Ball Xenoverse I. A fantastic but very grindy Action RPG. I knew almost nothing about the Dragon Ball series before I played it, and I still found it excellent. Highly recommended, with a caveat: your enjoyment of this game will be directly proportional to how much grinding you can tolerate.

COMPLETED: Planetary Annihilation: Titans. Pretty, but very shallow. Once you've blown up a few planets by various means and enjoyed the fireworks, there's not much else to see here.I wanted to like this, but the gameplay just feels... insubstantial, for lack of a better word.

COMPLETED: Half-Life II: Episode II. I liked this more than HLII base or Ep I; it's second only to HLI in my opinion. Let me tell you, I'm honestly proud of getting the garden gnome achievement. About the ending: so this is how the Half-Life series ends. Not with a bang, or even a whimper, but with a "Ha ha you thought you'd won? Well guess what: gently caress you!".



Next up: A big RPG of some sort, but I can't decide between Divinity: Original Sin, Geneforge I, or Pillars of Eternity.

Fart of Presto
Feb 9, 2001
Clapping Larry

EightDeer posted:

COMPLETED: Endless Space I. One of the rare games that escaped my abandoned pile, it is one of those games that doesn't just reward multiple playthroughs, but actually requires them. Try out different factions; if you just one-and-done this game, you miss out on what makes ES special. So yeah, much better than I thought it was, and something I'm going to reinstall at some point down the line.
I haven't played 4X games in ages, but I have wanted to play Endless Space ever since it was released, as I read that it was beginner friendly.
Is there any truth to that, like is it relatively simple to get into and enjoy without having to read a loving wiki first, and how long does the campaign take to finish?

EightDeer
Dec 2, 2011

Fart of Presto posted:

I haven't played 4X games in ages, but I have wanted to play Endless Space ever since it was released, as I read that it was beginner friendly.
Is there any truth to that, like is it relatively simple to get into and enjoy without having to read a loving wiki first, and how long does the campaign take to finish?

The in-game tutorials and tooltips are all you need to play. The tutorials are a bit wall-of-texty though. I only ever needed the wiki for achievement hunting purposes. As for how long, it's like Civilization - there is no story campaign. How long a campaign takes to finish depends on the speed setting you pick (Slow/Normal/Fast) and how big you make the galaxy. The smallest galaxy size has 9 star systems - a perfect size for trying things out.

Adbot
ADBOT LOVES YOU

Tsioc
Sep 12, 2007
BEATEN: Gears of War 4

Not perfect, but I had a lot of fun playing through the campaign, and am now enjoying the multiplayer.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply