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bloodysabbath posted:I could be wrong but I think for Steam VR setup you have to carry the headset while also doing the trigger pull stuff or it doesn't track right.
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# ? Jan 7, 2017 03:26 |
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# ? May 25, 2024 14:00 |
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Got my extra cameras and mounts today. Four cameras is a little buggy (it took me a few tries to find the correct angle to face when initially setting up the play space, and there's this) but everything is working now and it's pretty sweet. Full room (~12x12 but my play area is smaller because of my desk/speakers/etc) tracking with no occlusion/range issues. I tried with three sensors and it's very good too, although the corner of the room without one was just a bit out of range.
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# ? Jan 7, 2017 03:27 |
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Bhodi posted:I had the same issue. I ended up going into developer options and setting my room to "medium" size centered on my midpoint. Close enough, since I'm using the oculus guardian system. Nalin posted:I had the same problems. If you want to use SteamVR, you will want to use the beta version. Oh wow I'm glad I asked. Problem solved and then some, thanks! Had put down VR for a bit over getting annoyed at little Rift tracking issues in a ~7x12 space with two sensors and having a mental block at the whole hump of jumping in a VR game vs. just firing up Overwatch again. Hopped in Raw Data to test out the new sensor and those room settings and it's hot drat itshappening.gif all over again; hour just disappeared off the clock. Tracking seems just fine now for the 7x12 area, though I wager it might get a little spotty if I happened to really get in a couple of the corners.
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# ? Jan 7, 2017 04:47 |
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Touch came today. Where do I start?
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# ? Jan 7, 2017 04:53 |
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beergod posted:Touch came today. Where do I start? Free only: VR Sports Challenge NVIDIA VR Funhouse Paid: SUPERHOT VR The Unspoken and Dead and Buried are pretty good too, but they are mainly PvP games. Rec Room is free, but it is social multiplayer so it may or may not be your thing.
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# ? Jan 7, 2017 05:17 |
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beergod posted:Touch came today. Where do I start? Buy something on the Oculus store so you get Ripcoil for free. Uhh did they take the bundle pack deal thing down? I'm not seein it there but if you do it's good. efb that: Nalin posted:Free only:
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# ? Jan 7, 2017 05:28 |
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teh_Broseph posted:Buy something on the Oculus store so you get Ripcoil for free. Uhh did they take the bundle pack deal thing down? I'm not seein it there but if you do it's good. For free stuff I'd highly recommend grabbing the Budget Cuts demo off of Steam.
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# ? Jan 7, 2017 05:39 |
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Accounting is free on Steam if you want to be screamed at for fifteen minutes... highly recommended.
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# ? Jan 7, 2017 07:33 |
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Also Onward is a must have. Its the hot new counterstrike for the VR age. Its super good, I can't get enough of it. http://store.steampowered.com/app/496240/ rage-saq fucked around with this message at 09:31 on Jan 7, 2017 |
# ? Jan 7, 2017 09:25 |
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Onward is really fun. The only problem is that it is quite buggy as it's developed by a single amateur developer. Plus it is SteamVR only so Rift users get to deal with that terrible mess.
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# ? Jan 7, 2017 09:47 |
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What backgrounds are you guys using? I've been using the Holodeck since day 1 and can't really think of anything quite as fitting.
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# ? Jan 7, 2017 11:46 |
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I had the holodeck for a while, but lately I've been using a 360 photo of a desert with dome projection and a flattened base (a cool feature that seems to work remarkably well with any 360 photo that has little parallax) and a circular metal base that is about the size of my room. It looks pretty convincing considering the low polygonal complexity.
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# ? Jan 7, 2017 11:52 |
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Falken posted:What backgrounds are you guys using? I've been using the Holodeck since day 1 and can't really think of anything quite as fitting. I like the holodeck entrance + a background image. Also, shameless plug for the frog: http://steamcommunity.com/sharedfiles/filedetails/?id=688475999
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# ? Jan 7, 2017 12:02 |
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beergod posted:Touch came today. Where do I start?
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# ? Jan 7, 2017 12:25 |
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Nalin posted:Rec Room is free, but it is social multiplayer so it One thing that is starting to become apparent to me is that VR games seem to come with a sense of isolation. I've played some games and experiences where there is either nothing around or the only NPCs to interact with are obviously unrealistic such as hovering robots. This is maybe because VR devs are more afraid than usual to approach the uncanny valley and so NPCs need to be kept cartooney rather than slightly off and strange. The result of this is that I sometimes feel kinda lonely being in VR. When I jump into Altspace or Rec Room I interact with people all around the world and I draw empathy from their body language. I've played with Americans, Swedes, Brits, Russians, people in a VR cafe in Hong Kong. I've seen people dancing, mucking around, playing card games, climbing trees, acting visibly social. Everyone has different thresholds for this kind of thing for sure but for me it definitely beats feeling alone.
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# ? Jan 7, 2017 16:18 |
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Nalin posted:Onward is really fun. The only problem is that it is quite buggy as it's developed by a single amateur developer. Plus it is SteamVR only so Rift users get to deal with that terrible mess. Onward is good enough that it's still worth buying even though it's kind of a hassle to play. Lots of teamwork since everyone who's playing is, you know, one of us VR nerds. Pistol rounds are super fun. Knife-only rounds are absolutely hilarious. Evidently the developer Dante is doing some kind of residency at Valve so maybe they can help him improve it.
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# ? Jan 7, 2017 18:17 |
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I love the early days of new tech where the only people that have it are huge try hard nerds (like myself)
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# ? Jan 7, 2017 18:48 |
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AndrewP posted:Onward is good enough that it's still worth buying even though it's kind of a hassle to play. Lots of teamwork since everyone who's playing is, you know, one of us VR nerds. Pistol rounds are super fun. Knife-only rounds are absolutely hilarious. It really is, mostly it runs without issues for me (rift user) but I did have a bunch of issues getting started. Dante is at Valve right now which I think is really cool because he is a totally cool guy and has worked pretty hard on this game. What he has done solo is pretty amazing imo, I think some more support and some other people to work with him on stuff could really turn this into a landmark title. For the most part right now the community is mostly pretty cool people who don't mind helping newbies and are pretty chill to play with. Some of the "alternative game modes" like hostages are a testament to this and hilarious to play.
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# ? Jan 7, 2017 18:50 |
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Falken posted:What backgrounds are you guys using? I've been using the Holodeck since day 1 and can't really think of anything quite as fitting.
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# ? Jan 7, 2017 20:27 |
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Is there any indication that Onward will ever be on the Oculus store?
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# ? Jan 7, 2017 21:02 |
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Why would you want it on the Oculus store specifically? Just grab it on Steam, where you could refund the game if the locomotion makes you ill.
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# ? Jan 7, 2017 21:11 |
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http://www.bestbuy.com/site/insignia-9-vr-extension-cable-black/5706844.p?skuId=5706844 Good news for any Rift Roomscalers. In other news my touch tracking is hosed and its apparently a common issue. Gen 1 VR is annoying.
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# ? Jan 7, 2017 21:20 |
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Display Port's Wireless display link 60ghz vive hookup worked flawlessly.
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# ? Jan 7, 2017 21:25 |
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HerpicleOmnicron5 posted:Why would you want it on the Oculus store specifically? Just grab it on Steam, where you could refund the game if the locomotion makes you ill. I find the Oculus store a far better experience than Steam so I buy all my VR stuff there.
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# ? Jan 7, 2017 21:38 |
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Alpha Phoenix posted:Display Port's Wireless display link 60ghz vive hookup worked flawlessly. What is this? Have a link?
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# ? Jan 7, 2017 22:55 |
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I can link a Facebook post tonight, it was at Displayport's booth at CES. I got to demo it. E: they claim it has sub frame transmission at 60fps. Alpha Phoenix fucked around with this message at 23:15 on Jan 7, 2017 |
# ? Jan 7, 2017 23:03 |
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Eyud posted:I find the Oculus store a far better experience than Steam so I buy all my VR stuff there. Can Oculus store buyers play with steam store buyers? Besides try it on steam and if you don't like it, return it
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# ? Jan 7, 2017 23:05 |
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KakerMix posted:Can Oculus store buyers play with steam store buyers? If the developer hosts their own multiplayer infrastructure or matchmaking, then yes. If they use the matchmaking services specific to Steam or Oculus Home, then no. I generally like to buy from Oculus store because of two things: 1) it is convenient, and 2) guaranteed OVR SDK. I don't mind buying a VR game on Steam if it supports OVR SDK directly, but not everything does that so you have to spend a bunch of time researching if the game has that option. That is a hassle, so most of time I just fall back into (1) and go with the convenience of Oculus Home.
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# ? Jan 8, 2017 02:44 |
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I understand. Personally I can only play games that work with directx, none of that opengl bullshit. That's why I'll never buy the new doom.
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# ? Jan 8, 2017 02:50 |
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Truga posted:I understand. Personally I can only play games that work with directx, none of that opengl bullshit. That's why I'll never buy the new doom. What's wrong with opengl?
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# ? Jan 8, 2017 02:51 |
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JoeMB posted:What's wrong with opengl?
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# ? Jan 8, 2017 03:04 |
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These console wars are the worst console wars.
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# ? Jan 8, 2017 03:07 |
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Not playing new doom is maybe the greatest mistake you could make in your life if you like video games. It's fuckin great
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# ? Jan 8, 2017 03:59 |
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I agree you should definitely play new Doom.
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# ? Jan 8, 2017 04:03 |
People who have done a lot of fiddling with your Vives, what is the "real" maximum distance that you can have between your chaperones until things start getting wonky? My office is pretty large and the recommended 15' maximum isn't very much at all. Could I go up to 25-30 feet without much issue?
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# ? Jan 8, 2017 04:44 |
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DreamShipWrecked posted:People who have done a lot of fiddling with your Vives, what is the "real" maximum distance that you can have between your chaperones until things start getting wonky? My office is pretty large and the recommended 15' maximum isn't very much at all. Could I go up to 25-30 feet without much issue?
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# ? Jan 8, 2017 05:02 |
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The issue with tracking isn't even the lasers, it's the blast. As it's a 3d sphere going out of the lighthouses, rather than a line like the lasers, intensity drop is square of the distance (as opposed to linearly like the lasers). It'll be the thing that causes problems with tracking, because it'll be too weak for the sensors to pick up once you get far enough.
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# ? Jan 8, 2017 05:07 |
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Fooz posted:http://www.bestbuy.com/site/insignia-9-vr-extension-cable-black/5706844.p?skuId=5706844 I'm mad that you told me about this and I can't buy it
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# ? Jan 8, 2017 05:43 |
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Hey Skeet Shooting guy, any way to play left-handed? I'm using Oculus/Touch.
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# ? Jan 8, 2017 06:42 |
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# ? May 25, 2024 14:00 |
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Nalin posted:I generally like to buy from Oculus store because of two things: 1) it is convenient, and 2) guaranteed OVR SDK. I don't mind buying a VR game on Steam if it supports OVR SDK directly, but not everything does that so you have to spend a bunch of time researching if the game has that option. That is a hassle, so most of time I just fall back into (1) and go with the convenience of Oculus Home. While I understand the convenience aspect of it, the very real drawback of using the Oculus store is that if at some point you decide to switch headsets every game you have purchased will only be accessible through ReVive, an unofficial wrapper. It works well and it's unlikely to break but it's still a possibility and those hundreds of dollars you spent, as well as the games, could end up evaporating. Of course you could just keep buying into their ecosystem, but considering how close the competition already is, it might be foolish to bet on Oculus being on top in 5 years. When you make that choice, your games being held hostage is going to become a larger issue.
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# ? Jan 8, 2017 08:13 |