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Zore posted:You can't upgrade the gear until you do the mission though so its all stuck at Ballistics tier. Yeah. But the frost bomb and the free axe are worth it throughout the whole game.
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# ? Jan 7, 2017 21:58 |
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# ? May 10, 2024 09:50 |
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I've just picked this up too from the Humble bundle. Great timing since it's taken me a year to get over my Long War playthrough. Was wondering if multiplayer is better in this version? I tried a few matches in the old one, but there were very few players and many bugs...
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# ? Jan 7, 2017 22:03 |
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Basic Chunnel posted:The thing I'm looking forward to the most in LW2 is giving every object in the game so many hit points that cover destruction becomes an in-joke among players, like "remember when grenades were useful l o l" Nah, they'll just make grenades that do damage to/destroy cover suck at everything else.
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# ? Jan 7, 2017 22:10 |
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Why have one thing that's good at two things when you can have two things to choose from? Classes, grenades, all that poo poo
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# ? Jan 7, 2017 22:29 |
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This is probably the best representation of the Rulers I've seen. They're big and scary and (like just about anything in the game) they can gently caress you up if they catch you in an already-bad position. But they don't stick around for very long and they're not generally going to one-shot your soldiers. The Archon King's devastate sucks but even that isn't as bad as it sounds except in particularly bad scenarios. Them fleeing reliably after just 1-2 turns of fire makes a lot of difference here. Frankly as much as the thread talks them up as the most unfair bullshit of all time I was expecting something way, way worse. But then I also don't play on Commander, so what do I know.
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# ? Jan 7, 2017 22:42 |
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The worst experience you can have with Rulers is when they show up and you're not ready to handle them immediately. Their reaction setup basically means that you have no time to get organized with them after they light up, so if you're faded out of position you're gonna have a really bad time. That I do feel like the Rulers are a great way to shake up the game and I generally like them quite a bit, and I do play on Commander.
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# ? Jan 7, 2017 22:51 |
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Zore posted:They take an action any time one of your soldiers do during your turn. They also have persistent health and flee if you damage them enough. Counter point to the bolded: Archon King and his missile swarm is a giant bag of dicks. Snakedick and Steroid Queen are more than manageable once you figure out how rulers work. Archon King always manages to gently caress me over somehow before I put him down.
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# ? Jan 8, 2017 02:59 |
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The rulers ramp up in difficulty, but it's the Archon where it goes from hard, to eye-bleedingly difficult. They had to patch Avenger Defense missions specifically because of him (prepatch he could show up and force a game over and there was nothing you could do about it.)
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# ? Jan 8, 2017 03:08 |
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Is there a reason I can't do a Sectopod autopsy even though I've killed 2 When I first encountered one it was in the midst of a fight with the first Avatar on the Advent Factory mission and the pod pull cutscene was interrupted by a cutscene showing me the facility so I get the feeling something hosed it up and now I can't get level 3 gremlins
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# ? Jan 8, 2017 03:57 |
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Fojar38 posted:Is there a reason I can't do a Sectopod autopsy even though I've killed 2 You don't get corpses on missions where you extract. Only ones where you kill all enemies. This means you never get corpses on raid missions, Avengers defense, VIP extract/eliminate, etc. You need the corpse to autopsy.
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# ? Jan 8, 2017 03:58 |
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Is there a way to set a default appearance for new recruits? I like all my newbies to wear red.
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# ? Jan 8, 2017 04:22 |
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Zore posted:You don't get corpses on missions where you extract. Only ones where you kill all enemies. The exception to this is Ruler corpses- you *always* get the Rulers' body, even on Extract missions.
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# ? Jan 8, 2017 04:38 |
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Beer4TheBeerGod posted:Is there a way to set a default appearance for new recruits? I like all my newbies to wear red. There are mods that will do that (Automatically Color Units, Uniform Manager if it still works) but I don't think there's a way to do it vanilla.
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# ? Jan 8, 2017 04:42 |
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Malachite_Dragon posted:The exception to this is Ruler corpses- you *always* get the Rulers' body, even on Extract missions. Well you also always get plot drops too, like the Codex head.
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# ? Jan 8, 2017 04:43 |
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I'm still half interested in making a Gatekeeper Lord ruler, but coding is scary.
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# ? Jan 8, 2017 05:23 |
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Andromedon Queen, Chrysalid Ruler (Lidzilla), Gatekeeper King
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# ? Jan 8, 2017 05:43 |
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Beer4TheBeerGod posted:Is there a way to set a default appearance for new recruits? I like all my newbies to wear red. I dunno how well it'd work in practice, but there is the rookie creator tool; you could make a couple hundred randos and throw them in red. Then follow the instructions here to disable non-pool characters. Be a lot of work up front, but maybe worth it?
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# ? Jan 8, 2017 06:04 |
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Omega Sectopod whose death ray is like Archon Ruler's devastate It only has 5 health but it has 50 armor
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# ? Jan 8, 2017 06:10 |
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Master Lancer. He doesn't have much health but he has high dodge and runs around in your squad hitting you every action
Fojar38 fucked around with this message at 06:15 on Jan 8, 2017 |
# ? Jan 8, 2017 06:12 |
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If you get to the final mission with all your original squad members present you get the secret True final boss, the Uber Avatar, who uses mind powers to gently caress with your computer Eternal Darkness style
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# ? Jan 8, 2017 06:14 |
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Fojar38 posted:Omega Sectopod whose death ray is like Archon Ruler's devastate Hello there, AP ammo, how are you today
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# ? Jan 8, 2017 06:28 |
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BlazetheInferno posted:Hello there, AP ammo, how are you today AP Ammo has a limit but 5 is a lot yeah. 100 armor would be more interesting. 20 health too. Does the Acid DoT ignore armor?
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# ? Jan 8, 2017 07:49 |
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Fojar38 posted:Omega Sectopod whose death ray is like Archon Ruler's devastate But doesn't the game mechanics give you a flat damage floor of 1? If anything this would be the easiest of Ruler bosses. Dot + fanfire/chainshot/rapid fire and that thing would drop like a fly.
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# ? Jan 8, 2017 08:11 |
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It's immune to dot effects but you will still want acid bombs if you had them for tearing through its armor I dunno what to do about AP rounds.
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# ? Jan 8, 2017 08:20 |
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Random XCOM2 news: TotalBiscuit named it his #1 game of 2016.
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# ? Jan 8, 2017 11:09 |
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Isnt he dead?
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# ? Jan 8, 2017 11:16 |
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BlazetheInferno posted:Hello there, AP ammo, how are you today Let me tell you about this thing called Combat Protocol...
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# ? Jan 8, 2017 12:15 |
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Synthbuttrange posted:Isnt he dead? Terminal, there's a difference. Also props to you mate for making someone so upset they paid 10 bux just to change your username. EDIT: Specialists would be way too op against mech rulers. Double damage that ignores armor plus haywire protocol would leave scores of dead mechs.
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# ? Jan 8, 2017 12:26 |
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Lunethex posted:Andromedon Queen, Chrysalid Ruler (Lidzilla), Gatekeeper King It's not a ruler, but one of the mods out there has chrysalid queens with 50+ hp.
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# ? Jan 8, 2017 18:29 |
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I have to say a Ranger with death from above is just so much fun. They can easily wipe out pods by themselves with the right positioning. Also I think I am having my strangest Xcom 2 game yet. No Continent bonus has been any good so far but on the flip side I have only had to build one power relay due to having the +5 avenger bonus active. It is towards the end of July and I have only just ran into an Andromedon.
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# ? Jan 9, 2017 06:24 |
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Lunethex posted:Andromedon Queen, Chrysalid Ruler (Lidzilla), Gatekeeper King Codex ruler. Of course it splits! is a ruler.
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# ? Jan 9, 2017 07:27 |
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Hunt11 posted:I have to say a Ranger with death from above is just so much fun. Hah I just got that random perk on mine. With an expanded magazine you can go nuts with multiple rapid fires and wipe out entire squads, before reloading as your final action
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# ? Jan 9, 2017 07:35 |
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Throw in blue screen rounds and mass-murder Codices, Sectopods, etc. in the late game.
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# ? Jan 9, 2017 07:45 |
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Ok so I finished the game twice on the second level of difficulty (forgot the name) and now I restarted a third time on Commander. I'm doing fine tactically and, I think, on the geoscape but I have a lovely 50% fail rate on the terror/resistance haven attack missions. Am I just being too cautious (slow) or are there just less civs you can potentially save or something like that?
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# ? Jan 9, 2017 08:10 |
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I've never played on 'Veteran', but typical commander/ironman tactics for terror missions go as follows: Throw a battle scanner towards the centre of the map, then start moving that way. A scout with conceal could substitute, poorly. Pop 1st pod, quick-wiping is less necessary than usual, but feel free to spam grenades. Just so you don't linger. Don't grab civvies which are 100% safe. You probably haven't scanned them and they might be faceless. Civvies getting shot by activated pods are eating shots for you, be grateful. The AI will have unactivated pods murder a civvie at 1 per turn. Count your saved and safe/visible civvies, subtract 1 for a faceless, and you should be able to tell how fast you need to be moving. I typically win by activating all but one pod near the middle of the map, then sidetrack for all the civvies (since your squad can take a faceless 4v1 if one now pops). After saving 6, take your time, the pods/faceless will come to you. Generally I think commander has 13 civvies, 6 need to be saved. So you have a 7 turn clock to activate all pods, which is usually plenty since they light themselves up in fog. So yes, you're probably being too cautious, bring battle scanners on terror missions and take more initiate to getting into the middle of the map. vvvEdit: clarification, I don't claim most civvies, but rather do a 'head count' of ones I consider behind my lines, so I know how many I've effectively saved without actually wasting time playing tag. Hence how a faceless sometimes slips in. Serephina fucked around with this message at 12:20 on Jan 9, 2017 |
# ? Jan 9, 2017 08:35 |
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Just to note that hidden faceless is not counted in the civilians saved/killed on the UI. Also, while I'm not playing on a particularly hard setting having a Ranger with Talon rounds is amazing. The only painful things right now are that I really need to get a high rank Specialist or retrain one so I have two medics and I need a rookie to make a Psi Operative, preferably two.
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# ? Jan 9, 2017 11:45 |
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So I'm 5-7 missions into my first play through and well loving gently caress this game is harder than XCOM1. Or maybe it's because I'm flying blind but holy gently caress I'm having a rough time. Sectoids are a god damned nightmare and mind control fucks me up every time. Then there's those baton using motherfuckers either knocking me unconscious and making my troops go in a panic. I haven't failed any mission yet but in almost all of them I've been put in a position to sacrifice someone in order to complete it. The ONE mission I almost managed to pull off flawlessly was the first avatar site or whatever the gently caress it was supposed to be but then the AI/Nexus guard thing showed up and let's just say I wasn't aware the purple cloud/wave thing it used to disable my weapons would also loving explode. I don't enjoy timed missions and it looks like there's a good number of them. So any first time pointers I should be aware of while continuing or do I just keep at it blind and see how far I can get?
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# ? Jan 9, 2017 14:18 |
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You can flashbang a sectoid to break the mind control.
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# ? Jan 9, 2017 14:24 |
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The general key to success in this game is to kill everything in sight before they have a chance to attack you. The early game will be more difficult because you have less ability to do this, but as long as you're careful with pod activations, you should survive long enough. Get used to timed missions, because those make up the majority of the game. You still have all the time in the world to plan your moves, the timer just forces you to be frugal with them. Flashbangs are really good in the early game, because they'll completely shut down a sectoid's psychic bullshit, and severely hamper any other organic enemy. You can never have too many grenadiers.
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# ? Jan 9, 2017 14:34 |
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# ? May 10, 2024 09:50 |
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Also the best way to deal with sectoids is to stab them. I am not so sure about other melee attacks against sectoids, but for Rangers at least the sword attack does an extra two damage so when combined with Blademaster it is quite easy to kill them with one attack. Another thing to note is that if you kill an enemy soldier then there is a chance they will create a psy zombie instead of doing anything else which is the best thing they can do for you as the zombie won't do anything the turn it is created and the moment the sectoid is killed then the zombie dies as well.
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# ? Jan 9, 2017 14:43 |