In retrospect this was a really weird picture to turn into an ensemble piece, but I like it. It makes me miss the Civil Meatles picture though.
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# ? Jan 10, 2017 20:38 |
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# ? May 16, 2024 18:37 |
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Beet Wagon posted:In retrospect this was a really weird picture to turn into an ensemble piece, but I like it. Someone archer moma's avatar in there.
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# ? Jan 10, 2017 20:41 |
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Beet Wagon posted:I mean I get that MWO is a bad game nobody plays but they literally just spent the last year and a half trying to deal with the fallout of not being able to detect cheaters. This is p common sense stuff. Oh god, yes. You go the gently caress away and you grab something like punkbuster et al and you put that in your stack immediately to understand the ramifications on everything else. You do not retrofit. You do not assume that everyone is going to play nice. You don't make wild predictions of MLG cross over and not attract the attention of the cheater business model. It's literally baby steps. And yet they hadn't done it. <ponder> Nope, not getting the disconnect there, perhaps more money will help. Samizdata posted:Wait, shouldn't we start tweeting with #IStandWithDerekAndLowtax? I think we need one of those compound names to indicate they're besties, like 'Kimye'. Best I can do is Delowtaxart, and it sounds like a medication than a marriage made in heaven.
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# ? Jan 10, 2017 20:42 |
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kilus aof posted:Detecting cheaters isn't the hard part, it is not getting false positives. Cheat makers disguise their programs to match normal software as much as possible. So when Blizzard or Valve get a software detection it always flags a hell of a lot of legitimate users. And sorting through that is the slow tedious part. and with 12K+ accounts all over the place you better be sure when you pull the trigger especially in alpha.
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# ? Jan 10, 2017 20:48 |
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Hav posted:I think we need one of those compound names to indicate they're besties, like 'Kimye'. Best I can do is Delowtaxart, and it sounds like a medication than a marriage made in heaven. Richart, Deryanka or Smartax are the only options
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# ? Jan 10, 2017 20:48 |
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Beet Wagon posted:I'd pay $140 million to watch that. Derek seems pretty scrappy. Erin would glass the two of them.
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# ? Jan 10, 2017 20:55 |
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Ol Cactus Dick posted:Hahahahahahahaha How The gently caress Is Star Citizen Real Hahahaha Citizen Just Get A Refund Like Citizen Close Your Wallet Haha
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# ? Jan 10, 2017 20:59 |
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No one has fixed the lack of Justin in the shot so far.
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# ? Jan 10, 2017 21:04 |
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intardnation posted:and with 12K+ accounts all over the place you better be sure when you pull the trigger especially in alpha. The lawsuit if they do it to someone in a country with proper consumer laws would be fun to watch too. But they won't ban anyone unfortunately.
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# ? Jan 10, 2017 21:06 |
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You can only confidently ban cheaters when you have server logs of various interactions and behaviors that betray cheating behavior. I'd put money on CIG not being anywhere close to even being able to have logs of things like that. That's the sort of thing you can do once you start getting your network and server behavior in some kind of confident order, which they don't appear anywhere near. You should be setting up infrastructure for that as part of your fundamental network design right from the start, but it seems pretty clear CIG is just slamming things together as fast as they can just to make stuff work. This is why they are talking about needing video evidence of cheats. Any well thought out cheat resistant networking setup would allow them to look back at internal records to verify a cheat report.
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# ? Jan 10, 2017 21:08 |
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RobotDogPolice posted:What about the people who are going to die before this ever gets released, after sinking hundreds/thousands into it? They are the lucky ones. Reality can't destroy dreams when you are dead.
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# ? Jan 10, 2017 21:21 |
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hello same guy who sent the sq42 cancellation rumor over quote:Motion capture wasn't expensive. Less than ten or fifteen million, all-in. The sixty million figure is nonsense. Most of the money went to produce content about the game and not in the game. Over seventy percent of our budget and time was spent on creating marketing content. This includes both internal and external marketing.
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# ? Jan 10, 2017 21:26 |
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Chin posted:Why would Erin Roberts, head of Foundry 42, the biggest studio focusing primarily on SQ42, need to fly across the Atlantic for a PU discussion? When you're talking about looming layoffs, the end times etc, you have to do it face to face. I guess. The fact that it's taking place in Austin (where Tony Z is located) is interesting. Maybe that's going to be the focus of yet another set of layoffs. AbstractNapper posted:Merging SQ42 with Star Citizen would make sense. It's idiotic for them to keep to making two games when they practically and provenly can't handle developing one, while the project management is chaotic due to parpy Chris and marketing stuff is taking up all or most of their resources. As I said on Twitter earlier today, I can't wait to see how CIG/RSI explain to backers why SQ42 is part of Star Citizen via a menu (like AC and Star Marine). tbh, it's a good idea cuz SQ42 was always standalone anyway. they just have to disable network parts & run it like the single-player hangar. Or they could retain networking, host it like AC/SM and bring back co-op play. that would require refactoring the missions though. Meanwhile, back at the ranch, despite SQ42 being single-player and having been split from SC as a separate game, some are acting as if this would be normal if true. Mind blown. In fact, they're thinking that just because it's just a menu option, that's it's the same thing. This despite the fact that it looks like it's going to be "just another game mode" like AC and SM. RubberJohnny posted:I have a theory that the SQ42 Vertical Slice was cancelled due to Infinite Warfare showing them up. I agree with this synopsis.
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# ? Jan 10, 2017 21:30 |
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TheAgent posted:hello what the poo poo. how do you spend $60mm on marketing that, as far as I can tell, basically extends to a few weird fake review sites and lovely streamers.
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# ? Jan 10, 2017 21:31 |
XK posted:You can only confidently ban cheaters when you have server logs of various interactions and behaviors that betray cheating behavior. I'd put money on CIG not being anywhere close to even being able to have logs of things like that. That's the sort of thing you can do once you start getting your network and server behavior in some kind of confident order, which they don't appear anywhere near. You should be setting up infrastructure for that as part of your fundamental network design right from the start, but it seems pretty clear CIG is just slamming things together as fast as they can just to make stuff work. This is why they are talking about needing video evidence of cheats. Any well thought out cheat resistant networking setup would allow them to look back at internal records to verify a cheat report. Not only that, but reviewing footage to find cheaters is almost useless against anyone who knows what they are doing, and only serves to rile up the community. Before Rainbow Six: Siege implemented cheat detection, the subreddit would get 10-12 posts a day calling someone out as a cheater and everyone would just argue whether the clip was cheating, lag, or a glitch. Hell, there was a super popular R6:S streamer who ultimately got banned for cheating and he was loving streaming the whole time.
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# ? Jan 10, 2017 21:33 |
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TheAgent posted:hello 10-15 million is not expensive? Yep, this guy is/was definitely CIG, he shows the signs.
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# ? Jan 10, 2017 21:33 |
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TheAgent posted:hello That smells like bullshit. We've gone over the the MoCap numbers and they seem to add up on our end. I have no idea what this guy is on about.
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# ? Jan 10, 2017 21:34 |
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BinaryDoubts posted:what the poo poo. how do you spend $60mm on marketing that, as far as I can tell, basically extends to a few weird fake review sites and lovely streamers.
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# ? Jan 10, 2017 21:35 |
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JugbandDude posted:10-15 million is not expensive? It's only disposable backing.
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# ? Jan 10, 2017 21:43 |
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MarcusSA posted:That smells like bullshit. We've gone over the the MoCap numbers and they seem to add up on our end. I have no idea what this guy is on about. Yeah I agree. There is no way in hell that mocap for this lavish production cost $10-15 million.
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# ? Jan 10, 2017 21:54 |
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BinaryDoubts posted:what the poo poo. how do you spend $60mm on marketing that, as far as I can tell, basically extends to a few weird fake review sites and lovely streamers. By funneling backer money to yourself and friends through massively padded invoices. "Internal marketing" seems like a massive red-flag there, especially when you consider how little actual external advertising has been done. It isn't like they've taken out SuperBowl spots. How much can you possibly legitimately spend advertising your own product to your own staff who are developing it? Have they created a Brazil-esque mind control environment where Full Burn plays around the clock with "You love Star Citizen" backmasked into it? And holy lol does it not bode well for the quality of your game that you have to do internal promotion because staff won't play it of their own accord.
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# ? Jan 10, 2017 21:57 |
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Beet Wagon posted:In honor of their most recent (and blatant) Archering i can't loving breathe goon avalanche strikes again
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# ? Jan 10, 2017 21:59 |
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Beet Wagon posted:Not only that, but reviewing footage to find cheaters is almost useless against anyone who knows what they are doing, and only serves to rile up the community. Before Rainbow Six: Siege implemented cheat detection, the subreddit would get 10-12 posts a day calling someone out as a cheater and everyone would just argue whether the clip was cheating, lag, or a glitch. Hell, there was a super popular R6:S streamer who ultimately got banned for cheating and he was loving streaming the whole time. It seems to me that if you were going to build a mmo type game from the ground up, cheat detection would be part of the bedrock foundation, especially if people are spending tens of thousands of dollars to play. It's almost as if the person designing this game hadn't been involved in the video game industry for the last twelve or fourteen years
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# ? Jan 10, 2017 22:00 |
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The Rabbi T. White posted:By funneling backer money to yourself and friends through massively padded invoices. "Internal marketing" seems like a massive red-flag there, especially when you consider how little actual external advertising has been done. It isn't like they've taken out SuperBowl spots. bingo you look at this project and show me where $60 million in marketing was spent, unless that rumor's false
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# ? Jan 10, 2017 22:10 |
hot balls man no homo posted:It seems to me that if you were going to build a mmo type game from the ground up, cheat detection would be part of the bedrock foundation, especially if people are spending tens of thousands of dollars to play. It's almost as if the person designing this game hadn't been involved in the video game industry for the last twelve or fourteen years You very obviously don't understand games development, my friend. Do not worry, it is a common affliction.
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# ? Jan 10, 2017 22:10 |
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CIG is missing out on a grand opportunity to add Cheat Detection as a $150,000,000.00 stretch goal.
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# ? Jan 10, 2017 22:10 |
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BinaryDoubts posted:what the poo poo. how do you spend $60mm on marketing that, as far as I can tell, basically extends to a few weird fake review sites and lovely streamers. Paying a professional pick up artist and Wolf Larsen for use of his nerd slaves is expensive business.
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# ? Jan 10, 2017 22:11 |
alf_pogs posted:i can't loving breathe My favorite part of this is that everybody contributed something. Still needs a sign that says "Dirk Shart" and has a big red circle with a line through it lmao
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# ? Jan 10, 2017 22:12 |
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alf_pogs posted:i can't loving breathe I like how there's a bit of everyone in it.
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# ? Jan 10, 2017 22:14 |
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Beet Wagon posted:My favorite part of this is that everybody contributed something. Still needs a sign that says "Dirk Shart" and has a big red circle with a line through it lmao Don't forget moma's avatar somewhere. I mean, he has to be in it for it to be complete.
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# ? Jan 10, 2017 22:15 |
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# ? Jan 10, 2017 22:25 |
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# ? Jan 10, 2017 22:29 |
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I've got it, enlarge the thermostat and replace its dial with the HONESTY dial (enlarge so HONESTY is readable).
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# ? Jan 10, 2017 22:30 |
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aww poo poo, took me a while.
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# ? Jan 10, 2017 22:30 |
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D_Smart posted:Yeah I agree. There is no way in hell that mocap for this lavish production cost $10-15 million. No one here has any clue how much it cost. The made up number of sixty million is just as wrong as the made up number of fifteen. They are going to take the real number to the grave. (It will get lost like the Russian FIFA bids got lost).
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# ? Jan 10, 2017 22:30 |
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OK that's disturbing AF
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# ? Jan 10, 2017 22:32 |
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Oh good, the Google bots are working.
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# ? Jan 10, 2017 22:34 |
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# ? Jan 10, 2017 22:34 |
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Beer4TheBeerGod posted:Oh good, the Google bots are working. For a second there i was reading that in the Emperors voice.
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# ? Jan 10, 2017 22:35 |
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# ? May 16, 2024 18:37 |
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Haha. That's a funny font, it looks like it's spelled cult..
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# ? Jan 10, 2017 22:35 |