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For anyone AU players looking the tickets have gone on sale for the QLD regional. I won't be going but I figure someone would want to. https://www.irresistibleforce.com.au/search?type=product&q=regionals Also the venue is fully licensed so you can get your drink on and run into everything. Raged fucked around with this message at 06:44 on Jan 10, 2017 |
# ? Jan 10, 2017 06:41 |
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# ? Jun 5, 2024 12:13 |
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Raged posted:For anyone AU players looking the tickets have gone on sale for the QLD regional. I won't be going but I figure someone would want to. Huh, that doesn't sound too bad. I've forwarded it to the Adelaide group, so I might consider going if others are interested, too.
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# ? Jan 10, 2017 07:07 |
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Yeah, there might be a couple of Victorian guys who might travel. Let's take the trophy outside of Queensland
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# ? Jan 10, 2017 12:09 |
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I took the idea of Bossk's Party Bus and I'm going to practice with hopes of bringing it to a tournament. Did anyone try it out and have some suggestions? Here is the list so far. Aggressor: · IG-88B (36) Heavy Laser Cannon (7) Advanced Sensors (3) Autothrusters (2) YV-666: · Bossk (35) · Lone Wolf (2) "Mangler" Cannon (4) · IG-88D (1) Gunner (5) · Dengar (3) Glitterstim (2) -- TOTAL ------- 100p. -- I took the idea from before and reworked it around a theme. The idea is that the Bounty hunters from Empire go on a drug fueled party binge to celebrate the death of the overrated rear end in a top hat, Boba Fett. I'll write 4Lom and Zuckuss on little pieces of paper and tape them over IG88D and Gunner respectively.
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# ? Jan 10, 2017 16:20 |
I got your X-wing fix home brewed right here. Millennium Falsehood. 0 Points. X-wing/A-wing only. When two ships with this title are in Range 1 of each other, you may combine their Agility values when defending with either ship, and use either ship's tokens. If they are further than Range 1 at the end of the Activation Phase, discard all copies of this title. ------- Garik "Face" Loran. T-65 x-wing. PS 7. 25 points. After obstacles are placed but before ships are placed, you may copy the Pilot Ability of any other ship that you or your opponent will be piloting this game. -------- Voort "Piggy" saBinring.T-65 x-wing. PS 7. 24 points. At the beginning of the Combat phase, choose one friendly ship at Range 1-3. That ship receives one Evade token or one Focus token. None of this is playtested and I don't care.
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# ? Jan 10, 2017 16:58 |
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Do face or piggy have EPT
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# ? Jan 10, 2017 17:15 |
bunnyofdoom posted:Do face or piggy have EPT Face does. Piggy....yes? Could be too strong at 24 points. Face probably is too. Give him R3 Astro, PtL, IA, and Vectored, then Jake's ability. That's 32 points for an A-wing that does more damage but can't dodge as much.
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# ? Jan 10, 2017 17:25 |
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It's important to know the rules of X-Wing. Like when my opponent at a tournament on Saturday attempted to launch a seismic torpedo with Push The Limit. Probably would have lost that match if I hadn't pointed out that PTL states that you can perform action bar actions only as your second action
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# ? Jan 10, 2017 18:19 |
canyoneer posted:It's important to know the rules of X-Wing. Like when my opponent at a tournament on Saturday attempted to launch a seismic torpedo with Push The Limit. Yeah. Should have done seismic first, in that case. I usually see people PTL'ing to try to get rid of crits. Nope, can't do that bro.
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# ? Jan 10, 2017 19:09 |
I didn't realize PtL was action bar only, or that PtL and Experimental Interface did different things, for an embarrassingly long time.
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# ? Jan 10, 2017 19:24 |
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Admiral Joeslop posted:I got your X-wing fix home brewed right here. Lol at Face copying Biggs for 2 higher PS and identical ability when it's already one of the most broken abilities in the game.
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# ? Jan 10, 2017 19:25 |
Strobe posted:Lol at Face copying Biggs for 2 higher PS and identical ability when it's already one of the most broken abilities in the game. What happens if two Biggs' are next to each other? You can't shoot either? You can pick? lol
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# ? Jan 10, 2017 19:32 |
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ConfusedUs posted:Yeah. Should have done seismic first, in that case. Guy had to boost with his first action into range to use seismic, so seismic torpedo wasn't happening that turn anyway. It would have been funny if it worked out though, because he was torpedoing the rock his Rey had landed on, in order to give her a shot in the combat phase, rather than eating shots from 3 ships without shooting back. Guy was sorta a poor sport about losing. It went to time, like all my games that day, and he lost by an 8 point margin because I had half points on his fat Rey and he destroyed Fenn only. "Well, I don't feel like I lost that game"
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# ? Jan 10, 2017 19:33 |
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canyoneer posted:Guy had to boost with his first action into range to use seismic, so seismic torpedo wasn't happening that turn anyway.
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# ? Jan 10, 2017 19:41 |
I love people like that. He parked his Rey on a rock, and she couldn't shoot, and he doesn't feel like he lost?
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# ? Jan 10, 2017 19:42 |
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You must feel the Victory around you; here, between you, me, the Rey, the rock, everywhere.
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# ? Jan 10, 2017 21:08 |
Strobe posted:Lol at Face copying Biggs for 2 higher PS and identical ability when it's already one of the most broken abilities in the game. Hey you want X-wings to be good or not?
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# ? Jan 10, 2017 21:25 |
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I played against another interesting list that day. Delta Squadron Pilot (30) TIE/x7 (-2) Delta Squadron Pilot (30) TIE/x7 (-2) Delta Squadron Pilot (30) TIE/x7 (-2) Epsilon Squadron Pilot (15) Primed Thrusters (1) Total: 100 View in Yet Another Squad Builder Guy who played it was a really good local player. He took first place in our 96 player bracketed championship. It was a tricky matchup for me, because none of his stuff could get blocked at PS1, so anytime he missed an action it was was an unforced error self-bump. Guy pretty much ran a "focus fire" clinic on me, knocking out Fenn first, and then when time was called put the final damage on Manaroo. Zuckuss still had all shields. I killed a defender in the first round of shooting, and he did a good job evading arcs. Although I always had shots with all my ships, he arranged it well so that I rarely was shooting at the same ship twice in a row, or even twice in the same turn. I had his remaining two defenders down to hull, and the /fo was nearly dead by the end. Zuckuss couldn't have closed that on his own, but he might have if there was time and only one or two ships left instead of 3.
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# ? Jan 10, 2017 21:32 |
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ConfusedUs had a really good point earlier in the discussion about X-wings, and I think I agree with him that the first thing that needs to happen to fix X-wings is to errata Biggs's ability to read: "Once per round, when a friendly ship at range 1 is targeted by an attack that may target you instead, you may force the attacker to target your ship instead." Then X-wings can actually use defensive improvements without Biggs loving it all up, because offense is definitely not the part they need help with.
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# ? Jan 10, 2017 21:34 |
Strobe posted:ConfusedUs had a really good point earlier in the discussion about X-wings, and I think I agree with him that the first thing that needs to happen to fix X-wings is to errata Biggs's ability to read: "Once per round, when a friendly ship at range 1 is targeted by an attack that may target you instead, you may force the attacker to target your ship instead." No what you really need is a droid that lets you change a blank to an evade every time you're attacked, until you've returned fire yourself. Or maybe a 2-point crew for your falcon that lets you discard the first face-down card each round with the "downside" of flipping one of your other crits face up. https://teamcovenant.com/star-wars-x-wing/veterans-of-the-alliance (holy poo poo if Biggs were once-per-round that would be so loving good) canyoneer posted:I played against another interesting list that day. Not sure what I'd do in that matchup, myself. Seems that you could PROBABLY erase one on the first range-1 engagement so long as they roll average. I might trail with manaroo instead of lead so she can block the k-turns.
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# ? Jan 10, 2017 21:46 |
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ConfusedUs posted:No what you really need is a droid that lets you change a blank to an evade every time you're attacked, until you've returned fire yourself. It'd be good, but it'd also suffer against multiple ships, and it'd also have a decision making element involved (which is cool and good gameplay) where good maneuvering means you might be able to bluff the Biggs player into not using their ability at all, or the Biggs player might bluff the other player into a targeting priority they prefer without using Biggs at all. In that link: Jaldine Gerams's ability is real loving good and I'm not sure how I feel about it. Blue Squadron Veterans are the X-wings we deserve, but also too expensive by a point I think. You can grab a Red Squadron Veteran for 1 point more, but it comes with a tech slot, boost, better dial, and extra shield. Not worth it. Farns is literally Ka'ato. I would never use them. Evaan Verlaine is a better Snap Shot in every single way at PS9 and an EPT on top? I like it. Rebel Y-wings probably still need love that's not related to TLTs. Norra in a Y-wing is... kinda underwhelming. The crew slot on the ARC is what makes her ability so good. Gold Squadron Veterans should probably actually exist. "Pops" Krail is... better at using ordnance than most low PS ships, I guess? Rogue Leader locks you into using non-stress EPTs, so it's basically Predator, VI, and...? Also utterly defeated by Rebel Captive. Would prefer 'receive an evade token'. Rogue Squadron Pilot is good. S-foils (Closed) is super loving broken jesus christ. Automatic SLAM on X-wings while still getting actions? Not being able to attack mitigates it kind of, but then it's literally just Advanced SLAM on an X-wing. 4 Straight to 3 hard with a focus/TL at the end of it. S-foils (Open) is more interesting. "Whistler" is cool because Biggs can't use it. R4 Astromechs are kind of weird, because you can get 1 point Plasma Torpedoes on X-wings, and that seems kind of sort of broken. Expanded Cockpit is something that should abso-loving-lutely be a card. Targeting Torpedo is a more expensive, worse Proton Torpedo because it is badly written and maxes out at 4 attack dice (not the 6 it's supposed to mean). I am overall on the positive side about this home-brew. I would personally swap Jaldine for a Tycho pilot in an X-wing, but that's about it. I'd come up with my own but that is way better put together than my lovely attempts would be.
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# ? Jan 10, 2017 22:04 |
Farns takes a token. Any token. Stress? Red target locks? Ion? Tractor beams? Weapons disabled? That's real good, son. I also kinda liked the open S-Foils. It'd be great to see X-Wings as these highly maneuverable, hit-and-run fighters. One gets hurt? It GTFOs. Of course it makes "run away until time is called" possible, which really blows.
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# ? Jan 10, 2017 22:10 |
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I didn't realize the implications of any token. Taking weapon disable tokens is pretty lovely and I would really hate its ability to be abused in game. X-wings as really maneuverable hit and run fighters sounds about right. I don't think they can be too straight-line fast like that S-foils (Closed) though. A sort of reverse TIE Striker ability might be pretty cool though, especially if it's associated with a "may" clause. "After you perform an attack, if you are not stressed, you may execute a green maneuver on your dial, treating it as white." or something that's not nearly as badly worded as that. Would make Generics R2s really, really loving good though. EDIT: I think that would actually warrant being a 3 point title even on ships like X-wings that can be considered fairly overcosted in most circumstances. That kind of maneuverability would be insane and their ability to dodge arcs would be ludicrous. Strobe fucked around with this message at 22:18 on Jan 10, 2017 |
# ? Jan 10, 2017 22:16 |
Strobe posted:I didn't realize the implications of any token. Taking weapon disable tokens is pretty lovely and I would really hate its ability to be abused in game. Eh, limit it like Ailerons to specific maneuvers. The 1 straits and banks are reasonable. Could lead to hilarious situations where your high PS guys shoot at range 1, then maneuver into a bump to deny the return shot.
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# ? Jan 10, 2017 22:21 |
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ConfusedUs posted:Eh, limit it like Ailerons to specific maneuvers. The 1 straits and banks are reasonable. Could lead to hilarious situations where your high PS guys shoot at range 1, then maneuver into a bump to deny the return shot. I like it. I thought about "execute a 1-speed maneuver on your dial as a white maneuver". Thinking about it, that would also trigger R2 Astromech qualifying as a green maneuver, but if the requirement is to be unstressed it wouldn't matter any. Man, that would also make high PS X-wings the best jousters in the game again. Line up a range 1 shot, and then not even get shot in return by your target.
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# ? Jan 10, 2017 22:24 |
Strobe posted:I like it. I thought about "execute a 1-speed maneuver on your dial as a white maneuver". Thinking about it, that would also trigger R2 Astromech qualifying as a green maneuver, but if the requirement is to be unstressed it wouldn't matter any. Yeah, I think the "maneuver after attack" idea has some serious potential. I could see limiting it to 1-banks and 1-straights, or just any straight maneuver. Shoot, then fly right by.
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# ? Jan 10, 2017 22:28 |
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It'd also reward playing hard with bumps, because you could bump into someone, shoot something behind them, and then maneuver out of the way to keep your options open for the next turn. FFG please do this it would be great. Give me a "Rebels and Rogues" double pack with X-wing and Y-wing stuff.
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# ? Jan 10, 2017 22:33 |
Strobe posted:It'd also reward playing hard with bumps, because you could bump into someone, shoot something behind them, and then maneuver out of the way to keep your options open for the next turn. FFG please do this it would be great. The maneuvering game is my favorite part of X-Wing and I'd dearly love to see things like this.
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# ? Jan 10, 2017 22:39 |
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ConfusedUs posted:Eh, limit it like Ailerons to specific maneuvers. The 1 straits and banks are reasonable. Could lead to hilarious situations where your high PS guys shoot at range 1, then maneuver into a bump to deny the return shot. This fits what we see in the big battle at end of ANH, too. I think there are a couple different times where they practically fly through blown up TIEs.
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# ? Jan 10, 2017 22:42 |
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I think I have it. S-Foils (Attack): After you perform an attack, if you are not stressed, you may executee a 1-speed maneuver on your dial as a white maneuver. S-Foils (Cruise): At the end of the Combat Phase, if you did not perform an attack this round, you may execute a 2-speed maneuver on your dial as a white maneuver.
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# ? Jan 10, 2017 23:03 |
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AndyElusive posted:You must feel the Victory around you; here, between you, me, the Rey, the rock, everywhere.
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# ? Jan 10, 2017 23:09 |
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ConfusedUs posted:The maneuvering game is my favorite part of X-Wing and I'd dearly love to see things like this. The tough part now is figuring out flip conditions. I think going from Cruise to Attack should be an action. There are enough ways to get action economy that it wouldn't hurt the aces, and on the generics you can field several of them to make up for it. Plus you'd be able to mitigate the necessity of defensive focus by simply dodging away. Or don't flip it at all, and you'd have the same performance as a regular X-wing without the title. Going from Attack to Cruise may hinge on attack/not attacking? The card trigger is at the end of the combat phase, so if you have the flip trigger at pilot skill order (actionless) you could swap to which one you need for that turn when you need it. This would keep generics from getting totally hosed by arc dodgers.
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# ? Jan 10, 2017 23:25 |
I think there are three good triggers here. At the end of the activation phase: Use this if you want all pilots (generic or not) to be able to adapt to the current conditions in an optimal fashion. After executing a maneuver: Use this if you want high PS pilots to have an advantage over the generics. The higher your PS, the better chance you have of choosing the optimal result. Any time between the end of combat and the start of activation (doesn't really matter): Use this if you want there to be some question on which position to place the foils. Use this if choosing the optimal result should be difficult for everyone. ConfusedUs fucked around with this message at 23:53 on Jan 10, 2017 |
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# ? Jan 10, 2017 23:46 |
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Have the flip condition be part of the maneuver execution?
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# ? Jan 10, 2017 23:47 |
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Some Numbers posted:Have the flip condition be part of the maneuver execution? This results in a couple intersections where you might get the benefit of both, depending on the upgrade, so the different sides have to have a mutual contradiction in terms so you can't game it like that. I honestly think Cruise to Attack should be an action. Keeping in mind that attacking while in Cruise would be possible, it would just be an X-wing's natural stats. Switching to Attack should be something that you do if you have a joust lined up, or you have a PS advantage and want to be able to get out of arc before the attack hits, or you want to set up a good move next turn that otherwise isn't possible. It'd reward EPTs like VI, Predator, and Expertise on aces, and make things like Push the Limit and Opportunist difficult to use but certainly not impossible especially if there are stress mitigating possibilities. Attack to Cruise I picked at the end of the Combat Phase because it triggers before Corran, but also after shots have been fired so you can't use it as a "whoops I hosed up time to take no damage!" button.
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# ? Jan 11, 2017 00:09 |
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So I started playing this again last night and noticed that I'm drowning in chips and tokens. What's a reasonable number of focus/stress/evade/shield/TL etc tokens to hold onto?
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# ? Jan 11, 2017 02:12 |
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30 shields, 15 everything else. I keep extras around but separated in case I could use them for other boardgames. The focus and locks could conceivably be really handy.
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# ? Jan 11, 2017 02:17 |
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This happened to me
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# ? Jan 11, 2017 02:33 |
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Sweet, thanks Chill.
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# ? Jan 11, 2017 02:34 |
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# ? Jun 5, 2024 12:13 |
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Scratch that. You want 30 stress in case you get the itch to play Zuckuss or Tycho.
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# ? Jan 11, 2017 02:36 |