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You could play a Glacier style Sandburg deck with Blue Sun and Stinson. Force runs on taxing servers to get the runner below 6 so you can use Stinson. If they trash him you can Friends in High Places him back at the right moment. Time will tell. He could be a bit finicky but he also might be good if you can find a way to summon him up at the right time so he doesn't need to be protected forever. I also don't get the chicken littling over SIFR. Sure, it's powerful, but it competes with a lot of other powerful console effects. Consoles in general have got much more powerful in the last two cycles. It always used to be that the best Shaper console was Akamatsu Memchip and the best Anarch console was Desperado (unless you were Noise). Now there are multiple great options. I don't think SIFR is an auto include by any means. Astrolabe is still incredible in Shaper, and Obelus is still better for Siphon Anarch. Reg Anarch will use it, but I reckon that's about it unless we get a huge swing to glacier and away from mass assets.
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# ? Jan 6, 2017 20:26 |
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# ? May 21, 2024 16:26 |
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The rumor floating around for the last month or two was that Null's console was absurdly overpowered and that Quorum in general was full of powerful cards which would bring about a "metagame apocalypse" (words people said to me irl without irony). I think part of it is that it's very hard to evaluate how good cards are without playing with them (faust and will-o-the-wisp are both great case studies in this), so the hype becomes a self-fulfilling prophecy.
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# ? Jan 6, 2017 21:14 |
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Static Equilibrium posted:I think part of it is that it's very hard to evaluate how good cards are without playing with them (faust and will-o-the-wisp are both great case studies in this) Shrecknet fucked around with this message at 21:42 on Jan 6, 2017 |
# ? Jan 6, 2017 21:39 |
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OrthoTrot posted:You could play a Glacier style Sandburg deck with Blue Sun and Stinson. Force runs on taxing servers to get the runner below 6 so you can use Stinson. If they trash him you can Friends in High Places him back at the right moment. Time will tell. He could be a bit finicky but he also might be good if you can find a way to summon him up at the right time so he doesn't need to be protected forever. The thing is, if you think about it in terms of how much money it’s saving you, SIFR can earn you a shitload of cash. At the very very least, if you’re using it on a piece of ice that’s only 1 strength too high, you’ve matched Desperado by earning 1 credit in the run. Obviously it depends on the icebreaker you’re using, but in some cases it means you’ve already saved 2 or more credits. You may need to discard a card, but you’ll probably take that into account and just keep 4 cards in hand anyways, so then you’re paying nothing. Desperado is expensive with a steep 3 inf, while SIFR is a whopping 1 influence, so it’s super easy to include. As for credit cost, SIFR does need a heavier credit investment at the start, but 2 extra credits isn’t much, and runners are richer than ever these days. Not only that, but you’ll probably make up that difference fast if you’re not shy about using it. Not only that, but it lets you use the credit(s) you earn DURING the run, rather than rewarding them afterwards. The only thing desperado really has on it is that Desperado rewards running on unprotected servers, whereas SIFR doesn’t. SIFR also protects you against a surprise piece of ICE you’re not ready for - didn’t expect that 1-of Assassin? Just SIFR it and suddenly it’s no problem for your mimic. And, of course, it lets you instagib any piece of ice stuff with clone chip + parasite, but that’s obvious. Basically, it looks like an absurdly powerful console that can fulfill many different roles, all of which are useful for almost every runner deck. Players have had difficulty correctly judging card strength in the past, but SIFR provides just so much utility and flexibility and usefulness. CodfishCartographer fucked around with this message at 21:48 on Jan 6, 2017 |
# ? Jan 6, 2017 21:42 |
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Do you think it'll be errata'd before it's even out?
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# ? Jan 6, 2017 21:45 |
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I think it's important to wait for the dust to settle a bit. There are loads of cards that seemed utterly broken when they were spoiled that just haven't had game breaking effects in the long run, like Will o the Wisp and Batty. If Account Siphon or Scorched Earth were spoiled now people would say they were broken as all hell. Some cards are more powerful than others and they are "balanced" only by the fact that they are expected and people use counter-play against them. I don't think this is a problem if it doesn't limit design space by flooding out everything else and becoming an auto include. I really doubt that will be the case with SIFR, but I could be wrong.
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# ? Jan 6, 2017 22:19 |
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Plavski posted:Do you think it'll be errata'd before it's even out? If they errata'd it to say "reduce your handsize to one" instead of "by one" it'd be way more reasonable.
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# ? Jan 6, 2017 22:59 |
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OrthoTrot posted:I think it's important to wait for the dust to settle a bit. There are loads of cards that seemed utterly broken when they were spoiled that just haven't had game breaking effects in the long run, like Will o the Wisp and Batty. If Account Siphon or Scorched Earth were spoiled now people would say they were broken as all hell. Some cards are more powerful than others and they are "balanced" only by the fact that they are expected and people use counter-play against them. I don't think this is a problem if it doesn't limit design space by flooding out everything else and becoming an auto include. I really doubt that will be the case with SIFR, but I could be wrong. The thing is, on paper SIFR limits design space drastically by making expensive / high-strength ice extremely risky. High strength ice will need to be priced expensively, because if the runner doesn’t have SIFR it’ll be difficult to break through. But if the runner DOES have SIFR, then no corp would rez the ice because it’d be dumping a ton of credits into something that will be no better than a Vanilla or Quandary or whatever.
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# ? Jan 7, 2017 00:11 |
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Kaethela posted:If they errata'd it to say "reduce your handsize to one" instead of "by one" it'd be way more reasonable. I'd love to see a Jinteki Biotech meta arise as a result of SIFR. "Don't mind us, reduce your hand size to kill range, that's cool. Nothing could go wrong." Alternatively, wait for them to use it and then rez Chairman Hiro in a remote, or pop the surprise Gyri Labyrinth.
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# ? Jan 7, 2017 00:12 |
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Dr. Angela Ziegler posted:Incorrect. Literally anyone who played through Combo Winter or Ravager affinity in MtG could tell you that letting a player do something for free (break subroutines using ICE) that is supposed to cost money will lead to broken, degenerate poo poo. Faust was wholly avoidable. The designers should have done a better job, I agree, but players' evaluations were quite a bit more understated than comparisons to Academy and Skullclamp, which was my point. IIRC, people felt it was strong but I don't think anyone predicted it to be as game warping as it is, and the more talked about card from that pack by far was Street Peddler. fomo sacer fucked around with this message at 00:54 on Jan 7, 2017 |
# ? Jan 7, 2017 00:46 |
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CodfishCartographer posted:The thing is, on paper SIFR limits design space drastically by making expensive / high-strength ice extremely risky. High strength ice will need to be priced expensively, because if the runner doesn’t have SIFR it’ll be difficult to break through. But if the runner DOES have SIFR, then no corp would rez the ice because it’d be dumping a ton of credits into something that will be no better than a Vanilla or Quandary or whatever. There are already a handful of cards that make big ice risky by derezzing it or invalidating it in some way. If you're playing big ice and you run into a deck relying on those cards you're in for a bad time. That kind of variable match up is, in my opinion, an interesting aspect of this game competitively. Glacier already has bad match ups. Maybe at some point it'll get strong cards that counter some of this stuff and be world beating again. It had its time in the sun. Glacier was king for most of 2014 and 2015 in one form or other.
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# ? Jan 7, 2017 02:52 |
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Just FYI to everyone that jinteki.net got hacked or whatever so all the data is gone forever and you need to register a new account. It looks like they did The Right Thing w/r/t stored user data and such but obviously still change your passwords if you used your j.net password elsewhere.
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# ? Jan 7, 2017 19:25 |
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Static Equilibrium posted:Just FYI to everyone that jinteki.net got hacked or whatever so all the data is gone forever and you need to register a new account. It looks like they did The Right Thing w/r/t stored user data and such but obviously still change your passwords if you used your j.net password elsewhere. lol
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# ? Jan 7, 2017 19:34 |
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Static Equilibrium posted:Just FYI to everyone that jinteki.net got hacked or whatever so all the data is gone forever and you need to register a new account. It looks like they did The Right Thing w/r/t stored user data and such but obviously still change your passwords if you used your j.net password elsewhere.
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# ? Jan 7, 2017 19:38 |
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I'm normally a big fan of irony, but this ain't great.
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# ? Jan 7, 2017 19:43 |
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It's not that bad just make a new account (with the same name and everything) and choose a new password. Presumably your Jinteki password wasn't the same as you use on important sites like work / banking / Amazon etc
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# ? Jan 7, 2017 20:48 |
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It's pretty funny! Anyways I asked this a few pages back but got overlooked, where do goons go to set up games with eachother? Is there a goon chat channel or do I need to wade into pub games?
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# ? Jan 7, 2017 22:37 |
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Mostly, we'll be in slack during leagues. But pub games are pretty typical
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# ? Jan 7, 2017 22:39 |
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There's usually a couple people idling in the #goons channel in slack. People don't really use it to set up games but you probably could if you wanted! Pub games on j.net are of widely varying quality in terms of how good people/their decks are, but for the most part people aren't jerks at least so there isn't a huge reason to avoid them IMO.
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# ? Jan 7, 2017 22:44 |
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I found the goons channel. Thanks!
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# ? Jan 7, 2017 23:01 |
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Goon League 0011 will be a Progression league. If you wish to sign up, registration is extended until 10pm, CST, Wednesday 11 January.
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# ? Jan 9, 2017 07:47 |
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I'm pretty new to Netrunner, but I've fallen in love with the game - I've been playing with the core set for a while and I've recently bought a few data packs & a deluxe expansion. I feel like I've played enough with the core set in particular to want to start deckbuilding and experimenting with all the cards I've got. The problem is that I don't really know how to start. I look at all the cards and I get paralysed by choice: the combinations are massive, especially when I think about influence, cards that gently caress with other cards, and things like that. Part of it is that I don't really understand the principles behind deckbuilding - what ratio of econ cards to ICE should a deck have? How many upgrades? What ratio of breakers to hardware? Etc etc. My mind boggles a bit when I think about the bazillions of feasible combinations that exist, with cards that work together, or are designed to counter other effects.... Does anyone know of any good resources out there that could help me start to focus my thoughts a bit and help me get started building decent decks?
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# ? Jan 11, 2017 00:20 |
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There are good places like Stimhack ( http://stimhack.com/principles-of-corp-deckbuilding-winning-and-defending-netrunner-with-willingdone/ ) and good podcasts like Run Last Click which can specialise in helping people deckbuild. A good way to learn can be looking at other decks built by other people and examining why the work the way they do. If you search on Netrunnerdb, you can filter by the packs you own. This will let you see only decks you can actually build. Find ones that look like fun and have good writeups. Look at the ways they put them together and see if you can make the playlines happen yourself. By understanding how to exploit ID strengths by looking at other examples, you'll get a better idea of the strengths and weaknesses of your own cards. https://netrunnerdb.com/en/decklists/search#allowed_packs
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# ? Jan 11, 2017 00:48 |
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Goon League 0011: Progression League Pairings are now available. VV EDIT: Missed participants. Hold on rounds. ZorajitZorajit fucked around with this message at 07:17 on Jan 11, 2017 |
# ? Jan 11, 2017 06:02 |
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ZorajitZorajit posted:Goon League 0011: Progression League Pairings are now available. You missed some people (me, at least) who said they were cool with Progression but didn't originally vote for it.
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# ? Jan 11, 2017 06:12 |
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WE RIDE posted:
There's a new article on Netrunners.co.uk about deck building. http://netrunners.co.uk/art-deck-building/
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# ? Jan 11, 2017 11:55 |
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Important announcement: People need to stop calling Anarch "red". Anarch cards are not red, they are very clearly orange. Instead have a look at a Jinteki card. That's a nice red.
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# ? Jan 11, 2017 13:44 |
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AgentF posted:Important announcement: People need to stop calling Anarch "red". Anarch cards are not red, they are very clearly orange. but but primary colours for runners is so much simpler
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# ? Jan 11, 2017 14:31 |
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Question about the rotation schedule: after the first rotation, will it be a cycle of Two-In, Two-Out to keep a fixed cycle rate? We'll always have the deluxe boxes (and campaigns), but it would be nice to keep shunting the cycles along in a predictable fashion.
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# ? Jan 11, 2017 14:44 |
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AgentF posted:Important announcement: People need to stop calling Anarch "red". Anarch cards are not red, they are very clearly orange. I'm colorblind and can't differentiate the two colors anyway.
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# ? Jan 11, 2017 15:18 |
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Goon League pairings have been fixed. Apologies for the inconvenience.
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# ? Jan 11, 2017 15:31 |
AgentF posted:Important announcement: People need to stop calling Anarch "red". Anarch cards are not red, they are very clearly orange. there are multiple shades of red
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# ? Jan 11, 2017 15:32 |
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Red-orange.
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# ? Jan 11, 2017 18:04 |
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AgentF posted:Important announcement: People need to stop calling Anarch "red". Anarch cards are not red, they are very clearly orange. You can't use the word 'orange' with the Netrunner community! You know how many Deus Ex fans there are in it? You'll be inundated with "It gave me lemon-lime!" responses all day!
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# ? Jan 11, 2017 18:16 |
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WFGuy posted:You can't use the word 'orange' with the Netrunner community! You know how many Deus Ex fans there are in it? You'll be inundated with "It gave me lemon-lime!" responses all day! I have it on good authority the next mini-expansion/new factions will be in that same exactly pastel-lime color used for such drinks you mentioned now, just to rub the joke in.
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# ? Jan 11, 2017 18:29 |
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Netrunner discussion: what color is quetzel's dress?
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# ? Jan 11, 2017 18:42 |
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Red no orange no yellooooooooooooow
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# ? Jan 11, 2017 18:52 |
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Jimmy Hats posted:but but primary colours for runners is so much simpler Green, noted primary colour.
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# ? Jan 11, 2017 19:19 |
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MCPeePants posted:Green, noted primary colour. Green is an additive primary colour. The 'red, yellow, blue' primary colour scheme is the subtractive colour model, and the primary colours of that are actually cyan, magenta, yellow, and black. berenzen fucked around with this message at 19:29 on Jan 11, 2017 |
# ? Jan 11, 2017 19:26 |
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# ? May 21, 2024 16:26 |
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subtractive is for artists and kindergarteners IMO
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# ? Jan 11, 2017 19:35 |