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Is there a way to change the background color of the tiles version of the game to something other than black? I couldn't find anything like that in the options file.
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# ? Jan 12, 2017 01:32 |
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# ? May 14, 2024 23:17 |
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I think one issue that should be fixed with the luring branch is that OODs should be massively toned down or eliminated if it is to be implemented.
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# ? Jan 12, 2017 02:05 |
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Possible problems with luring branch: you would have to remove OOD, and most uniques would need a pass (ones that invis, blink away, kite you, summon walls of crud you cannot reasonable kill without pulling it away), and you might have to change how stairs work, how monster armor works (because things like orc warriors and spiny toads on some characters are very nearly impossible to damage which is double jepordy, the characters that can least afford to fight a buffed monster more likely to get it) and I guess how many high hp mobs can spawn or overall monster hp, also look at high evasion mobs because zotted imps means they are even harder to hit, and how mark works, how monsters that step into teleport traps act... You would have to gut all sorts of other things to not have this change break a number of combos and it fundamentally changes the basic assumptions of crawl, including a level of inherent fairness between creatures and players. I didn't really enjoy or find anything in the update playing it that would bring me back: it was just every so often my character would get badly hurt by the last monster left in a pack or something I had to kite while it was zerking/invis ect.
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# ? Jan 12, 2017 02:31 |
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I'm playing this game again after a looooong time, managed to reach Orc Mines and the game tells me a portal to Ice Cave has opened nearby but it's temporary, I'm a lvl 11 Minotaur Fighter with a decent enchanted glaive, do I even bother going after it or it the place too hard?
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# ? Jan 12, 2017 04:00 |
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frajaq posted:I'm playing this game again after a looooong time, managed to reach Orc Mines and the game tells me a portal to Ice Cave has opened nearby but it's temporary, I'm a lvl 11 Minotaur Fighter with a decent enchanted glaive, do I even bother going after it or it the place too hard? I think I've lost more characters in ice caves than lair + orc combined
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# ? Jan 12, 2017 04:04 |
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frajaq posted:I'm playing this game again after a looooong time, managed to reach Orc Mines and the game tells me a portal to Ice Cave has opened nearby but it's temporary, I'm a lvl 11 Minotaur Fighter with a decent enchanted glaive, do I even bother going after it or it the place too hard?
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# ? Jan 12, 2017 04:07 |
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Reading about this change, and all I can think is Robin becomes terrifying.
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# ? Jan 12, 2017 04:33 |
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Bezotting should occur if two monsters who have seen you encounter each other for the first time. Heck maybe they should just form a band instead of getting stat bonuses.
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# ? Jan 12, 2017 05:10 |
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You know, I can't help but think of all of the jokes whenever the devs nerfed something for being too effective--"what, are they going to nerf luring next"? welp.
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# ? Jan 12, 2017 05:13 |
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Monsters should have preferences like say a goblin really likes pizza. Well he meets a hobgoblin who really likes pizza too and they hang out and roam the level together looking for pizza and eating it if they find it. Maybe they start venturing deeper and gain some levels on top of their bezottedness and next thing you know they are kitted out in pizza armor, a double pizza sword etc. if they are boy and girl maybe get married, if they're gay or just friends they can have a common law contract or however those things work (there's no gay marriage in crawl world yet)
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# ? Jan 12, 2017 05:14 |
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You see here an orb spider and a komodo dragon (gay married).
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# ? Jan 12, 2017 05:23 |
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LogicNinja posted:You know, I can't help but think of all of the jokes whenever the devs nerfed something for being too effective--"what, are they going to nerf luring next"? Been a few versions since I played crawl, have they made DemiGods or Mummies fun to play yet? Or have all efforts been put into punishing players?
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# ? Jan 12, 2017 05:28 |
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Beamed posted:Been a few versions since I played crawl, have they made DemiGods or Mummies fun to play yet? But Pake only survived one version so oh well. World Famous W fucked around with this message at 05:45 on Jan 12, 2017 |
# ? Jan 12, 2017 05:41 |
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Beamed posted:Been a few versions since I played crawl, have they made DemiGods or Mummies fun to play yet? Or have all efforts been put into punishing players? I am sorry my dude. So very sorry. Mummies had some stuff going for them so wands have been extirpated completely. To balance this they made some potions spawn more often. Mummies were able to flee fights and come back when they are stronger, so now enemies get more powerful the longer you can see them but they aren't dead. One time, back in like .3 someone got a really high score starting a mummy fighter so mummies are XP capped at XL 20, +1 per every two runes you have. Runes also still cost an inventory slot for mummies because somebody forgot to update that on them. There's a note in knowledge bots about DGWn being a power combo but I'm pretty sure it's really just the "I'm too lazy to hit random" starting race/class. Sorry, I've literally never played a demigod. e: This post is not 100% accurate. I think I played one when I first started. They were one of the better hybrid classes in .5 (when I started) I think? Probably misremembering. ee: vvv I take it back crawl is better now than ever. Chakan fucked around with this message at 06:04 on Jan 12, 2017 |
# ? Jan 12, 2017 05:55 |
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It's insane to me that I can't press P to pray anymore but a frilled lizard and a gnoll can get married
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# ? Jan 12, 2017 06:00 |
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Darth Windu posted:It's insane to me that I can't press P to pray anymore but a frilled lizard and a gnoll can get married Make the Lair Eight Again! Won my BaSk. code:
code:
Orb run was absolutely terrifying with several Seraphs and a couple stupid pan lords with like EV or AC +++++ +++++ +++. Had one tport scroll leaving zot. So in conclusion don't forget to hop and don't play BaSk it is a terrible, terrible combo. I guess I should win all the Dr colors - what works well for Dr these days? Maybe a DrWr with ranged?
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# ? Jan 12, 2017 06:26 |
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Monsters should bezot on sight of a player mummy. No sense delaying the inevitable...
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# ? Jan 12, 2017 06:29 |
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Wait, HOW is the thread title not "The BaBe with the Sword of Power".
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# ? Jan 12, 2017 07:49 |
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Well this was nice after splatting 60+ mummies. http://crawl.akrasiac.org/rawdata/InternetKraken/morgue-InternetKraken-20170112-090740.txt Not a great time for a gargoyle though. No streak either since attempt 1 had me get shafted on D:2 next to Sigmund who confused me. I tried blind quaffing my potions in hopes of getting curing and instead turned into a tree. So yeah... Sif Muna is really good with spirit shield now. Basically give you super fast HP regen. Kind of want to try her with a vine stalker after this game. Her wrath is pretty benign so I was even able to get away with ditching her in Tomb to temporarily rock TSO for an easier clear along with a blessed weapon. Then I picked her back up again for the rest of extended so I could cast the fun spells that good gods hate. Is there anything you can edit in an rcFile to make it so you don't have to press ctrl to hit neutral monsters? It makes using discord pretty annoying.
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# ? Jan 12, 2017 10:26 |
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Combine mummies and demigods. Cannot worship a god. Game begins as a regular weakass mummy with ability to occasionally transform into high-stat Mumm-Ra-like form (not giving up on this one). At a high enough level, make transformation permanent into high-stat demigod/Mumm-Ra. So that this isn't just a straight nerf to demigods, let them keep some of mummy's buffs (rNeg, etc?). Super fun/interesting race that struggles through weak early game to become much stronger in late game. Still lacks gods because that's kinda cool/thematic.
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# ? Jan 12, 2017 14:12 |
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Araganzar posted:I guess I should win all the Dr colors - what works well for Dr these days? Maybe a DrWr with ranged? DrTm Chei is still really good.The breath weapon does a lot to help get out of the trough between Spider Form + minimal Chei support and Blade Hands + Cheistats.
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# ? Jan 12, 2017 15:19 |
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hito posted:DrTm Chei is still really good.The breath weapon does a lot to help get out of the trough between Spider Form + minimal Chei support and Blade Hands + Cheistats. Yeah, I was sure I had done DrTm but turns out I've just done DrMo and DrSk. The extra AC on dracs is great early if you were going to be casting anyway and then there's statform later. I did a DrCj of Hep this time, naturally I get black scales so I get a breath weapon that fries my pet. I also had been led by webtiles chat to believe you could cast through ancestor spirits like you can through battlesphere (and there's some other summons, I forget which).
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# ? Jan 12, 2017 15:48 |
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Change Demigods so they're like draconians. At a certain level (7? 10?) One of the gods claims you as their child and you get abilities that related to but not the same as worshiping them. For example, Oka could improve all of your battle related aps, vehemut your magic aps. Chei could maybe give you the ability to inflict slow on other monsters.
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# ? Jan 12, 2017 15:50 |
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Carcer posted:Change Demigods so they're like draconians. At a certain level (7? 10?) One of the gods claims you as their child and you get abilities that related to but not the same as worshiping them. For example, Oka could improve all of your battle related aps, vehemut your magic aps. Chei could maybe give you the ability to inflict slow on other monsters. That's kinda cool actually. It'd be cooler even if A) there were staggered buffs as you leveled up based on whatever god "chose" you like at level 12 they give you something else and level 15 another thing and so on or B) if there was a pantheon aspect to it and the player either got to choose favour from like three gods or they were able to become connected to multiple ones (which isn't as thematic but cool) as you went on. Like, at this level you became connected to okawaru, but the next chance you are influenced by Yred and now you're a necromancer warrior. Anything would make demigods more fun to play than they are now.
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# ? Jan 12, 2017 16:00 |
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Carcer posted:Change Demigods so they're like draconians. At a certain level (7? 10?) One of the gods claims you as their child and you get abilities that related to but not the same as worshiping them. For example, Oka could improve all of your battle related aps, vehemut your magic aps. Chei could maybe give you the ability to inflict slow on other monsters.
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# ? Jan 12, 2017 16:07 |
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You don't get a god, you get a couple of abilities so that demigods aren't just buff humans. The abilities aren't actually god powers, just thematically related to whichever god ends up being your divine parent
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# ? Jan 12, 2017 16:56 |
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FulsomFrank posted:That's kinda cool actually. It'd be cooler even if A) there were staggered buffs as you leveled up based on whatever god "chose" you like at level 12 they give you something else and level 15 another thing and so on or B) if there was a pantheon aspect to it and the player either got to choose favour from like three gods or they were able to become connected to multiple ones (which isn't as thematic but cool) as you went on. Like, at this level you became connected to okawaru, but the next chance you are influenced by Yred and now you're a necromancer warrior.
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# ? Jan 12, 2017 17:22 |
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I always thought it would be interesting to go the opposite route with demigods. Instead of getting random god related buffs all of the gods hate you and you get random god penance effects in exchange for even higher stats and skills than the race gets now. That might overlap too much with Xom though.
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# ? Jan 12, 2017 18:10 |
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yeah like, every suggestion for demigod is overcomplicated because it comes from people who don't like playing them and think they need to be "fixed". but they're already in a good spot. if you tack on more gimmicks to them you're kinda missing the point of the species, and maybe you not liking their playstyle just means you're not the target audience for them.
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# ? Jan 12, 2017 18:12 |
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Make demigods progressively more boring as they level up. It's an unexplored niche in Crawl that I think could be very interesting.
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# ? Jan 12, 2017 18:13 |
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So what should my KoEn^Dith start learning or transitioning to for the end-game? I never really play anything but blasty casters and beefy melee dudes. Dump: http://pastebin.com/raw/t1GWHzN5 Done with Shoals, and Snake Pit shouldn't be a problem. After that, not too confident. I depend on Invisibility, stabbing sleeping/slow/confused guys, and soon I'll be able to Discord rooms. Can Discord be relied on in Zot? I probably have enough time to learn a new school of magic but I dunno if I can get a strong Conjuration spell online in time for Depths. lizardhunt fucked around with this message at 18:31 on Jan 12, 2017 |
# ? Jan 12, 2017 18:28 |
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IronicDongz posted:yeah like, every suggestion for demigod is overcomplicated because it comes from people who don't like playing them and think they need to be "fixed". but they're already in a good spot. if you tack on more gimmicks to them you're kinda missing the point of the species, and maybe you not liking their playstyle just means you're not the target audience for them. Fair enough.
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# ? Jan 12, 2017 18:34 |
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The next best spell school for stabbers is Summoning. They give you a way for a distract stab and the higher tiers can handle Zot (Shadow Creatures, Summon Horrible Things are good spells to aim for). Alternatively you harness your short blade skill investment to jump-start Long Blade and go full hybrid. Reminder that Naga can all see invisible. And Greater Naga are immune to magic.
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# ? Jan 12, 2017 18:34 |
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Sage Grimm posted:The next best spell school for stabbers is Summoning. They give you a way for a distract stab and the higher tiers can handle Zot (Shadow Creatures, Summon Horrible Things are good spells to aim for). Alternatively you harness your short blade skill investment to jump-start Long Blade and go full hybrid. I find Animate Skeleton useful for getting stabs with low skill. Unless there's a ton of might potions, for Depths/V5/Zot it's really helpful to move into a demon blade or double sword. I would do that if a good one is available before investing a lot in summoning. Later on, Mana Viper / Shadow Creatures are good enough to get the job done. Alternatively, Morg is a beast with 9-10 necromancy - why not get some necromancy? High necro pain dagger is devastating as hell. There are also tons of necro spells great for a KoEn - corpse rot, death channel, dispel undead, animate dead. Surely there is SOME necro in the game!
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# ? Jan 12, 2017 19:22 |
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Morg?
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# ? Jan 12, 2017 21:05 |
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Carcer posted:Morg? Pain fixedart dagger.
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# ? Jan 12, 2017 21:08 |
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IronicDongz posted:The whole point of demigods is that you don't get to have a god, and must adapt to what you find in the dungeon. The purity/simplicity of demigods is what makes them interesting to play. IronicDongz posted:yeah like, every suggestion for demigod is overcomplicated because it comes from people who don't like playing them and think they need to be "fixed". but they're already in a good spot. if you tack on more gimmicks to them you're kinda missing the point of the species, and maybe you not liking their playstyle just means you're not the target audience for them. Darth Windu posted:It's insane to me that I can't press P to pray anymore but a frilled lizard and a gnoll can get married don't mind me, just emptquotin' some posts
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# ? Jan 12, 2017 21:14 |
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I kinda like demigods as-is, but I mostly don't. "Not having a god" would probably be more interesting as an in-game choice than a whole race.
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# ? Jan 12, 2017 21:49 |
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You should be hand Morg over to Boris to stop him from generating on new levels.
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# ? Jan 12, 2017 21:58 |
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# ? May 14, 2024 23:17 |
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I've always liked the idea of renaming "demigod" to "human" and getting rid of the as-is human.
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# ? Jan 12, 2017 22:06 |