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I for one cant wait for a magic immune spider buddy in my ord playthrough.
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# ? Jan 12, 2017 00:46 |
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# ? May 21, 2024 12:50 |
I think I broke something. Disabling ENB fixes it but I have no idea what could have caused it, it worked fine yesterday. lunar detritus fucked around with this message at 01:06 on Jan 12, 2017 |
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# ? Jan 12, 2017 00:51 |
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Nasgate posted:I for one cant wait for a magic immune spider buddy in my ord playthrough. Husky Friend for a Dawnguard Lizard, yes please. Man I wish there were mods that actually... I dunno, expanded on the Dawnguard faction. Everyone just makes a ton of lovely vampire mods. gently caress them.
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# ? Jan 12, 2017 05:39 |
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gmq posted:I think I broke something. Looks like ENB nuked all your regular light sources, which is why the only thing you can see are glowing mushrooms & what I presume are modded 'brighter' eyes.
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# ? Jan 12, 2017 18:51 |
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Rhjamiz posted:Husky Friend for a Dawnguard Lizard, yes please. Agreed. The DLC is super lovely, dumb, and monotonous. But the underlying ideas are fertile ground for mods.
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# ? Jan 12, 2017 23:32 |
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Is there ever an in-game explanation for why nobody in Skyrim/Tamriel can find the vampire hideout? THEY'RE CERTAINLY NOT IN THAT GIANT CASTLE THAT EVERY BOAT MUST PASS IF THEY WANT TO DOCK AT THE CAPITAL OF SKYRIM, WHICH HAS SPOOKY VAMPIRE ARCHITECTURE ELEMENTS Like, is there even a throw-away line about an illusion spell or something?
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# ? Jan 12, 2017 23:34 |
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Industrial Meat Package posted:Is there ever an in-game explanation for why nobody in Skyrim/Tamriel can find the vampire hideout? Nope, nothing. They just conveniently never comment on it at all.
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# ? Jan 13, 2017 00:15 |
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Industrial Meat Package posted:Is there ever an in-game explanation for why nobody in Skyrim/Tamriel can find the vampire hideout?
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# ? Jan 13, 2017 00:27 |
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Industrial Meat Package posted:Is there ever an in-game explanation for why nobody in Skyrim/Tamriel can find the vampire hideout? The vampires don't go around waving signs to passing ships, and passing ships don't really have a reason to slide on up next to what is obviously some Lord's home to ask to borrow a cup of sugar. I'm fairly sure Isran knew where they were, but wasn't in much of a rush to storm a fortified castle on the opposite end of Skyrim with just a handful of green recruits and nothing else at the time? Magmarashi fucked around with this message at 00:47 on Jan 13, 2017 |
# ? Jan 13, 2017 00:44 |
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Rhjamiz posted:Husky Friend for a Dawnguard Lizard, yes please. None of them stop the Vamp lord from looking and controlling like poo poo though, so idk why they try. At least werewolves get stupid reskins like dalmatian and shark. Industrial Meat Package posted:Is there ever an in-game explanation for why nobody in Skyrim/Tamriel can find the vampire hideout? I mean it looks pretty deserted so everyone probably thinks it's some abandoned castle filled with ghosts and/or bandits so why bother? It doesnt have a port for anything bigger than a tiny boat either so it's of no use to the people that see it. Though it is weird the Vigils never decided to check out the spooky castle. I just want a mod that makes you like the lore vampires, grabbing people from under the ice and stuff instead of big underworld knockoff edgelord with poo poo damage and lovely abilities.
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# ? Jan 13, 2017 00:46 |
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Nasgate posted:None of them stop the Vamp lord from looking and controlling like poo poo though, so idk why they try. At least werewolves get stupid reskins like dalmatian and shark. There are some really sweet werewolf reskins, like Xenomorph. Also the werewolf mods that actually make werewolves more fun are pretty good.
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# ? Jan 13, 2017 01:01 |
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Nasgate posted:Though it is weird the Vigils never decided to check out the spooky castle. Where do you think the vampires are getting their "cattle"?
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# ? Jan 13, 2017 01:36 |
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This is, in fairness, a country where literally every military outpost, natural cavern, old ruin, or free-standing structure of any kind that isn't part of a major settlement has been taken over by bandits or weird cultists or zombies or the goddamn Falmer, so vampires keeping to themselves and occasionally eating a passer-by were probably considered benign by comparison, or at least no worse than usual.
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# ? Jan 13, 2017 01:44 |
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I decided to replay skyrim with ordinator, imperious and apocalypse. It's a gross kind of overpowered when you take Vancian Magic for limited number of spells but you cast all your spells for free with double strength anyway because of Ocato's Recital, Spellstrike and Contingency Though I suppose this is still better than being a stealth archer.
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# ? Jan 13, 2017 02:02 |
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I loved Daggerfall's vampirism back in the day, the way it'd actually 'kill' you and you'd wake up in a crypt after getting buried. Daggerfall was great with cool little touches like that and actually having game events occurring in the country based on the calendar. The more recent games' versions where it's basically just a text box that pops up with 'now you're a vampire lol' has always left me feeling meh about it. Morrowind at least tried a little with a handful of half-finished vampire quests, and Oblivion and Skyrim mostly dropped the ball completely. I had hoped that Dawnguard would really help that out, but instead of doing a good fleshing-out of the sketchy vampire stuff, they just turned the character into something that looked like a reject from the Underworld movies and called it a day. If they'd done something more like Vampire: Bloodlines in Skyrim and had a whole creepy nocturnal thing going on with vampiric and other weird NPCs coming out at night in the cities with their own agendas, it would have been loving amazing.
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# ? Jan 13, 2017 07:18 |
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Valatar posted:I loved Daggerfall's vampirism back in the day, the way it'd actually 'kill' you and you'd wake up in a crypt after getting buried. Daggerfall was great with cool little touches like that and actually having game events occurring in the country based on the calendar. The more recent games' versions where it's basically just a text box that pops up with 'now you're a vampire lol' has always left me feeling meh about it. Morrowind at least tried a little with a handful of half-finished vampire quests, and Oblivion and Skyrim mostly dropped the ball completely. Yeah I really dig the Dawnguard's aesthetic but wish there was... gently caress, literally anything interesting going on with them. That sort of lack of interesting writing or design makes me very pessimistic about TES future, writing-wise. I'm sure they will continue look nice and have fun combat but literally nothing else.
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# ? Jan 13, 2017 19:29 |
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Hahaha, I just started playing through Dawnguard for the first time. Although, so far nothing terribly exciting but nothing horrible either. (Though the second thing you do being an escort quest does not bode well.) Then again, I'm not planning on playing as a vampire, just to murder a bunch of vampires, so that'll probably make a difference. I hope.
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# ? Jan 13, 2017 19:33 |
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docbeard posted:Hahaha, I just started playing through Dawnguard for the first time.
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# ? Jan 13, 2017 19:35 |
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docbeard posted:Hahaha, I just started playing through Dawnguard for the first time. The quest is pretty much the same thing either way, but on one side you can turn into a giant clown, and on the other you hang out with Isran. Either way it's mind-boggling stupid.
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# ? Jan 13, 2017 19:36 |
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Rhjamiz posted:Yeah I really dig the Dawnguard's aesthetic but wish there was... gently caress, literally anything interesting going on with them. I'm the opposite - give me a good framework with which to write my own story in the world and I'm fine. When Bethesda tries to write an actual storyline we get poo poo like Fallout: SHAUN
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# ? Jan 13, 2017 19:38 |
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Yeah the quests aren't bad, they're just boring and samey.Deified Data posted:I'm the opposite - give me a good framework with which to write my own story in the world and I'm fine. When Bethesda tries to write an actual storyline we get poo poo like Fallout: SHAUN I can do that but their worlds tend also to be unreactive that it strains my ~immersion~. Orcs and Ostriches posted:The quest is pretty much the same thing either way, but on one side you can turn into a giant clown, and on the other you hang out with Isran. Lol yeah I loved when Harkon is like "let me show you a taste of the power that awaits you" and then he turns into that. Are you loving with me? Fuckin lol
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# ? Jan 13, 2017 19:47 |
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dwarf74 posted:Be prepared to plod through two of the largest and most confusing areas in the game. Think Blackreach, but worse. So very, very worse. Don't forget janky and boring on top of confusing. And that the first one looks like absolute dogshit with certain graphical mods.
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# ? Jan 13, 2017 19:49 |
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turn off the TV posted:Don't forget janky and boring on top of confusing. And that the first one looks like absolute dogshit with certain graphical mods. I really loving hate the SC, if we're not naming them directly. A neat concept utterly wasted, much like the whole DLC really
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# ? Jan 13, 2017 19:56 |
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Blackreach, at least, was kind of cool. A well-hidden gigantic cave full of nooks and crannies, but easily explorable. You can even fight a dragon down there! The Kiln of Soul Gems and the Painted Valley of Gelebor were just dull.
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# ? Jan 13, 2017 20:59 |
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I thought several of the Dawnguard environments looked nice. And that's about it. Blackreach is top of the list, it's good. The quests are sloggy nonsense but I used a lot of console commands
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# ? Jan 13, 2017 21:02 |
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were there any mods that made blackreach more interesting it looks rad but is just a dungeon crawl with leveled loot, really spooked me into thinking skyrim was going to be amazing when i went there five years ago
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# ? Jan 13, 2017 22:02 |
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The Soul Cairn reunited me with St. Jiub and I can't be mad at it for that.
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# ? Jan 13, 2017 22:04 |
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docbeard posted:Hahaha, I just started playing through Dawnguard for the first time. Train restoration and get Dawnbreaker. Then laugh as hordes of vampires and draugr disintegrate and explode. Seriously, the dawnguard restoration spells are my favourite part of the expansion.
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# ? Jan 13, 2017 22:15 |
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Holy poo poo, where has LOOT been my whole life? This thing looks like it will make Skyrim modding a hell of a lot less headache-inducing. Awesome!
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# ? Jan 13, 2017 22:16 |
Teriyaki Koinku posted:Holy poo poo, where has LOOT been my whole life? How... how do you even mod without LOOT?
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# ? Jan 13, 2017 22:20 |
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gmq posted:How... how do you even mod without LOOT? By trying to manually organize 100+ mods. It doesn't end well.
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# ? Jan 14, 2017 00:40 |
gmq posted:How... how do you even mod without LOOT? the same way you do as before, it's just that you need to figure out through reference and trial-error what .esps you can reconcile the easy way by just piling them up in the correct order you could, in essence, get a totally random load order to play exactly as intended with nothing but a single merged patch .esp at the end which arbitrates all conflicts. it's just that compiling that one by hand in TES5Edit would take eons
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# ? Jan 14, 2017 01:28 |
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Boss had no idea what it was doing half the time so I'm used to having to arrange a few manually every time I sort. Haven't had that issue with Loot, though.
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# ? Jan 14, 2017 02:13 |
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scamtank posted:you could, in essence, get a totally random load order to play exactly as intended with nothing but a single merged patch .esp at the end which arbitrates all conflicts. it's just that compiling that one by hand in TES5Edit would take eons I’m not sure if you meant this, but LOOT doesn’t do conflict resolution. Even if you use LOOT (which you shouldn’t because it not that great of a tool and just creates a false sense of “I just have to click one button and everything will work”), you still have to check if your mod setup requires a compatibility patch and create one if necessary.
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# ? Jan 14, 2017 06:24 |
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Raygereio posted:(which you shouldn’t because it not that great of a tool and just creates a false sense of “I just have to click one button and everything will work”) Awful and bad advice. Just because you think that users get lazy about conflict resolution doesn't mean LOOT is a not-that-great or useless tool. Do you know how much more time I would spend tweaking my poo poo if I had to start from ground zero rather than 'ok this is a good place to start with my load order'? Do you know how I got pushed down that path? Because I'd use BOSS/LOOT to sort my poo poo and then go 'how come I don't see X or why is it that Y happens and then poke around xEdit till I figured out what was loading first. Use LOOT and ignore anyone that says otherwise.
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# ? Jan 14, 2017 06:45 |
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I was being a bit facetious there with my anti-LOOT stance. But honestly I do find it useless. The only thing LOOT handles is your loadorder and setting that up shouldn’t take much time at all. I suppose LOOT adding bashtags would be really useful if you use WryeBash though. But if you’re comfortable using LOOT and are happy with the way it sorts your loadorder? Great. I’m just pushing back a bit against the idea that it’s some sort of magic fairy dust that will sort out any potential problem in your setup. Which I still see pop up here and there and it really won’t.
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# ? Jan 14, 2017 07:18 |
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Loot is much more efficient than hand sorting a load order and allows dumbdumbs like me to play without the old crash->sort->crash bullshit.
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# ? Jan 14, 2017 07:40 |
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LOOT is a good starting point, I've found that I have to manually move ESPs to get the overrides I want
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# ? Jan 14, 2017 13:10 |
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Nasgate posted:Loot is much more efficient than hand sorting a load order and allows dumbdumbs like me to play without the old crash->sort->crash bullshit. I, too, am a dumbdumb modder and find that crash -> sort -> crash trial-and-error routine to be excruciatingly migraine-inducing, almost enough to keep me away from playing Skyrim entirely.
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# ? Jan 14, 2017 13:50 |
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# ? May 21, 2024 12:50 |
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Aren't the bashed tags used by SkyProc patchers as well?
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# ? Jan 14, 2017 14:35 |