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SolidSnakesBandana posted:I'd say it needs a lot more horizontal progression. Right now in pretty much every Elder Scrolls game, once you get Daedric weapons you are basically set for life and there's no real reason to upgrade. I would ballpark that I'm around 25%-50% done with my Morrowind playthrough and I'm basically maxed out. The last things for me to do are spend ludicrous amounts of money to train skills, and eventually maybe enchanting but enchanting is insanely expensive in Morrowind Rebirth. I don't feel like bothering to add on-hit enchantments because its such a pain to keep that poo poo charged. I keep a glass jinkblade on me just in case, because its only 2lbs, but I doubt I'll ever need to use it.
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# ? Jan 9, 2017 21:24 |
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# ? May 31, 2024 21:22 |
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SolidSnakesBandana posted:I'd say it needs a lot more horizontal progression. Right now in pretty much every Elder Scrolls game, once you get Daedric weapons you are basically set for life and there's no real reason to upgrade. I would ballpark that I'm around 25%-50% done with my Morrowind playthrough and I'm basically maxed out. The last things for me to do are spend ludicrous amounts of money to train skills, and eventually maybe enchanting but enchanting is insanely expensive in Morrowind Rebirth. I don't feel like bothering to add on-hit enchantments because its such a pain to keep that poo poo charged. I keep a glass jinkblade on me just in case, because its only 2lbs, but I doubt I'll ever need to use it. That's a problem with almost every RPG game though, once you get the top weapons then you're set for life almost always. The second point is what Oblivion/Skyrim does, but it makes the open world kinda feel fake and plasticy, I much prefer the way Morrowind does it. In theory you could implement some sort of weapon levelling to deal with that without killing the open-world atmosphere though. When I said 'improving combat' I was replying to the guy wanting that glancing blows thing obviously. If you want physics based combat (like Dark Souls or DMMaM) that especially will take a while to do since you'll have to integrate a proper physics engine along with a ton of animation work. Private Speech fucked around with this message at 22:48 on Jan 9, 2017 |
# ? Jan 9, 2017 21:26 |
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Woebin posted:Unless you're running some mod that disables it, enchantments recharge over time. That's one of the things that bugged me the most when Oblivion came out, that they didn't do that any more and I had to keep looking for soul gems to keep stuff working. You know maybe it does? I've never tried it before! This changes things.
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# ? Jan 9, 2017 21:30 |
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To me the skills and faction status have always been the real progression in Morrowind, the gear is just kind of like "how soon can I pay dress up Barby and get what I want". Re: combat I think that the stamina usage (or lack there of) is the biggest fundamental problem with all the TES games. It's the one thing that the souls games do right and contributes the most to the experience but it's often overlooked. Stamina is integral to the experience and determines the entire flow of the combat: when you have none you're a sitting duck, the combat is fast paced so it regenerates quickly, and the more powerful the weapon the more stamina you use. In all the TES games they're largely meaningless bars that regenerate slowly and mostly dictate how fast or slow you travel (ironically stamina in Morrowind plays the biggest factor in combat, more so than in the more action focused 4 and 5).
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# ? Jan 9, 2017 21:33 |
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Private Speech posted:That's a problem with almost every RPG game though, once you get the top weapons than you're set for life almost always. I'd say the solution is more unique loot. Morrowind had a pretty good assortment of named legendary weapons strewn about. I thought it was cool when I found this named sword and then later found a book about that sword. I actually had to fight someone for the sword, as opposed to that daedric dagger that was just lying in the ground. I think its fun to find these items, even if I don't end up using them. In Skyrim I remember clearing out a dungeon and finding like an iron sword or something.
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# ? Jan 9, 2017 21:39 |
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More like Elder Souls, am I right?
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# ? Jan 9, 2017 21:46 |
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after my most recent playthrough the thing i most want improved is the recharge enchantment menu. it takes 5 clicks to use a single soul gem on an item, and each click is in a different spot on the screen. training enchant is torturous
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# ? Jan 10, 2017 01:43 |
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morrowind combat is superior to all other elder scrolls combat because spears, the end.SolidSnakesBandana posted:I'd say the solution is more unique loot. Morrowind had a pretty good assortment of named legendary weapons strewn about. I thought it was cool when I found this named sword and then later found a book about that sword. I actually had to fight someone for the sword, as opposed to that daedric dagger that was just lying in the ground. I think its fun to find these items, even if I don't end up using them. In Skyrim I remember clearing out a dungeon and finding like an iron sword or something. maybe someday i'll do a long effortpost about it, but unique artifacts are, in a way, the primary driving force behind me loving morrowind so much. not directly, but i'll put it this way: when i was new to the game, i wandered into a random cave that turned into a daedric ruin. in that ruin was eleidon's ward, ie the best shield in the game. it was the first 'oh poo poo' moment i had exploring morrowind and it made me want to go poke around in every single nook and cranny around the game world. it's like a carrot on the end of a stick type of effect, for me at least, knowing that a random nondescript cave might have something fantastic in it that isn't even connected to a quest or anything, and it's isn't random leveled loot but a loving amazing, unique item. or for another example, in my current playthrough i am exploring even the ancestral tombs and mines, and while looking for something for a mages guild quest, i happened into an ancestral tomb and walked out with the ring of phynaster, an artifact i've never seen before that kicks rear end. a loving ton of effort was put into making the game world of morrowind worth exploring and i do not feel that skyrim or esepecially, especially oblivion did this anywhere near as well (or hell, in oblivion's case, at all). it is the key to this games magic, for me at least.
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# ? Jan 10, 2017 02:07 |
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Yeah the end goal for a MW playthrough for me is to unite the island's factions under my one man rulership, and to collect most of the artifacts. All of the other TES games didn't give me a goal like that, the factions were easy and there was no cool random poo poo lying around. I don't really stick around for story and combat alone, and Morrowind's story is better than any of the other games' anyway. e: Oh yeah, and to procure a gondolier's hat
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# ? Jan 10, 2017 03:01 |
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Shibawanko posted:Yeah the end goal for a MW playthrough for me is to unite the island's factions under my one man rulership, and to collect most of the artifacts. All of the other TES games didn't give me a goal like that, the factions were easy and there was no cool random poo poo lying around. I don't really stick around for story and combat alone, and Morrowind's story is better than any of the other games' anyway. A mod to unite The Great Houses of the Dunmer and drive the mongrel dogs of the empire from Morrowind without necessarily taking Dagoth Ur's side would be my dream mod if done well. I'd love some kind of systems-based approach to great house rulership (mines, revenues, spreadsheets) as well as events like the stronghold in Pillars of Eternity with various scenarios that come your way.
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# ? Jan 10, 2017 03:22 |
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I've got a few mods brewing atm, one is a simple crafting mod, I finally got permission from darknut to be able to use his textures (after I asked months ago lol), but I think I can do smithing better than Morrowind Complete does. I think I might just wait until OpenMW 1.0 + better support and hack it in as a base skill. Another is adding in artifacts to TR that have interesting upsides and downsides and quests attached to them, but I can't say I have good idea of where they should go. I probably have 10+ items at this point (aka about 11) but I need to do another TR playthrough to find where I think they would best fit. I don't want to put more than one in kemel-ze, that place kinda sucks gameplay-wise but it's really cool the third that this most recent discussion reminded me of is an artifact shuffle mod. Essentially a randomizer for artifact placement, I'm trying to get away with as little scripting as possible but still have it fairly robust in what it can do. It might end up with replacing every artifact with a chest that contains a random artifact which wouldn't be amazing but this isn't skyrim (which has that capability built in)
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# ? Jan 11, 2017 05:45 |
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I'm having troubles getting the swift casting in the MCP to work. I've tried twice (and have used the 4gb patch again each time). I think the other things in the patch are working.
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# ? Jan 14, 2017 22:49 |
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It is time for yet another reinstall... My question is... am i missing any hidden gems? have i missed something great that literally everyone has? is my list a pile of spergy poo poo? _001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Siege at Firemoth Fort.esm _005_ Morrowind Patch v1.6.6_beta.esm _006_ The Undead.esm - cool mod which adds tons of undead to tombs and the like _007_ Morrowind Advanced.esm - I hardly remember what this does _008_ GDR_MasterFile.esm - darknut's greater dwemer ruins, a v good mod, yes. _009_ MCA.esm - morrowind comes alive, for spergy immersion _010_ Texture Fix 2.0.esm - self explanatory _011_ Rise of House Telvanni.esm - _012_ Better Heads.esm - everyones uses this _013_ Aduls_Master_Mod.esm - more spergy realism _014_ £exa's Dwemer Alchemy V2 (EN).esm - cool as gently caress german mod, but riddled with bad refs and broken triggers. adds an dwemer robot thing that takes, sorts and auto stores all your alchemical stuff in 5 v cool ingredient racks. _015_ Better Heads Tribunal addon.esm - self explanatory _016_ Better Heads Bloodmoon addon.esm - self explanatory _017_ H.E.L.L.U.V.A._Merchant_Containers.esm - leveled list thing for merchants _018_ Daedric Invocation.esp - allows you to get daedric quests from any of their statues _019_ Assassins Armory.esp - weapon mod _020_ RKCriminals TR&BM.esp - makes your criminal status by town rather than global _021_ KS_Julan_Ashlander Companion_1.3.esp - the only non terrible, well-written, non-nymphomaniac morrowind companion mod i have ever found _022_ Rectified Fines.ESP- makes fines non retarded _023_ Protective Guards.esp -guards will attack stuff that goes hostile to you in towns etc _024_ Enchanted Weapon Variety BM.esp _025_ indybank-NoHouses.esp - store your poo poo in a bank! woahh _026_ ImprovedTeleportation2.0.esp- self explanatory _027_ GRM_Companion_Recall_Ring.esp - self explanatory _028_ MCA_Companions_Enhanced.esp - self explanatory _029_ Xenn's Marksman Overhaul.ESP - makes crossbows non terrible _030_ Encumberance increaser StrX7.5.esp - self explanatory _031_ More_Useful_Spears.ESP - makes spears not terrible _032_ NX9_Guards_Complete.ESP - makes guards not terrible _033_ Better Clothes Complete (BTB Edit).esp - self explanatory _034_ IceNioLivRobeReplacerPLUS (BTB Edit).esp - self explanatory _035_ Talrivian's State-Based HP Mod v.2.2.esp - self explanatory _036_ Area Effect Projectiles (PAR Edit).esp - self explanatory _037_ Books of Vvardenfell.esp - more books _038_ Hold it - replacer.esp - npcs hold stuff _039_ H.E.L.L.U.V.A. Handy Holdables.esp- npcs hold stuff _040_ MQE_CrowdControl.ESP self explanatory _041_ MQE_GarrisonedGhostgate.ESP self explanatory _042_ MQE_ImperialIntolerance.ESP self explanatory _043_ MQE_SixthHouseShrines.ESP self explanatory _044_ BTB - Spells.esp _045_ BTB - Alchemy.esp _046_ BTB - Settings.esp _047_ LGNPC_SeydaNeen.esp self explanatory _048_ LGNPC_GnaarMok_v1_20.esp self explanatory _049_ LGNPC_AldVelothi_v1_20.esp self explanatory _050_ LGNPC_MaarGan.esp self explanatory _051_ LGNPC_HlaOad.esp self explanatory _052_ LGNPC_Aldruhn_v1_20.esp self explanatory _053_ LGNPC_Pelagiad.esp self explanatory _054_ LGNPC_TelMora_v1_30.esp self explanatory _055_ LGNPC_VivecFQ.esp self explanatory _056_ LGNPC_IndarysManor_v1_51.esp self explanatory _057_ LGNPC_VivecRedoran.esp self explanatory _058_ BTB - Character.esp _059_ BTB - Equipment.esp _060_ Aduls_Arsenal.esp -weapon mod _061_ Aduls_Library_Revised.esp- collect books n poo poo, bring em here to be catalogued bla bla _062_ The Neverhalls.esp - dungeon _063_ AtmosphericSoundEffects-3.0-Tribunal.esp _064_ Daggerfall Collection Ver 1.0 (BTB Edit).esp _065_ Daggerfall Collection Ver 1.1 (BTB Edit).esp _066_ LeveledMagicka.esp - mana stuff _067_ DN-GDRv1.1.esp _068_ master_index.esp _069_ AOF Potions Recolored T+B.esp - potion model replacer _070_ ring_teleport v3_Tealpanda.esp- cheesy teleport ring _071_ GOTYMinImpactSomeMPPv2.01.esp- ??? _072_ DynamicMagickaRegeneration-2.1-Tribunal.esp -mana regen _073_ dh_furn.esp- house/furniture mod _074_ dh_furn_stores.esp - house/furniture mod _075_ dh_furn-jms_patch.esp - house/furniture mod _076_ IceBradyHurdyRobeReplacerALL (BTB Edit).esp _077_ dh_homes.esp - house/furniture mod _078_ dh_thriftshop.esp - house/furniture mod _079_ Better Bodies.esp- self explanatory _080_ Byb_Traders 300.esp _081_ The Imperial Legion Badge.esp _082_ NB_Soulgems_ReplacerCLEAN.esp - self explanatory _083_ Syc_HerbalismforPurists_BM.esp - self explanatory _084_ Syc_HerbalismforPurists_TB.esp - self explanatory _085_ Syc_HerbalismforPurists (Pearl Bug Edit).esp _086_ Clean PJM Themed bowsets.esp- bow mod _087_ sm_ForgottenHalls.esp- dungeon _088_ Service Requirements (BTB Edit).esp -realismmm _089_ MW_Adv_Required (BTB Edit).esp ?? _090_ Morrowind Treasures.esp- collect some cool knickknacks and store them in your home or w/e _091_ Unique Jewelry and Accessories_no ench.esp - self explanatory _092_ Lights 300 v5.esp- my fav lighting mod _093_ Mashed Lists.esp - self explanatory Matty fucked around with this message at 00:28 on Jan 15, 2017 |
# ? Jan 15, 2017 00:26 |
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Matty posted:is my list a pile of spergy poo poo? Let's not kid ourselves here.
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# ? Jan 15, 2017 00:38 |
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Sotha Sil Expanded (trainwiz's GDR-equivalent for tribunal). Uvirith's Legacy and Building Up Uvirith's Legacy (if you're down with RoHT, you'll probably love these), BigMod (ranks in factions let you do more stuff). I also like Necessities and Stinkers but I may just be an idiot. --- I really wish there was a better way to collaborate on mod installations and orderings than posting lists like this. I've thought of using gitlab repositories, but I assume that would constitute distributing the mods not how the authors wanted. One of my Someday/Maybe projects is a mod package management system built off OpenMW and Nix. It wouldn't be compatible with hand-edits to the settings.cfg file, but more importantly people still want to play the non-open game. Also, I hear Nix is not-too-great on Windows. But the result would be a file that describes exactly what mods you want and what order to load them in. Edit the file and re-run the command, and mods are installed or uninstalled as you wish. Doc Hawkins fucked around with this message at 01:50 on Jan 15, 2017 |
# ? Jan 15, 2017 01:48 |
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Doc Hawkins posted:Sotha Sil Expanded (trainwiz's GDR-equivalent for tribunal). I don't understand how people can recommend a mod which features an invisible floating maze with no walls.
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# ? Jan 15, 2017 02:39 |
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I might just be a casual but I found Sotha Sil Expanded extremely frustrating without some kind of "how to" to refer to. I couldn't tell whether I'd broken something by going somewhere I wasn't meant to be or if I'd just gotta plain old stuck.
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# ? Jan 15, 2017 02:45 |
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Entropy238 posted:I might just be a casual but I found Sotha Sil Expanded extremely frustrating without some kind of "how to" to refer to. I couldn't tell whether I'd broken something by going somewhere I wasn't meant to be or if I'd just gotta plain old stuck. I think I got about 5-6 hours into the mod and entered a fail state when I ran out of repair hammers to fix the Boots of Blinding speed. It's just a really tedious, frustrating experience that seems designed for an entirely different game with different mechanics and a different engine. I felt like I advanced more through brute force than solving any puzzles, and when I realized that I would have to cheat to keep playing the mod or abandon all of my progress I decided that it just wasn't worth the time.
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# ? Jan 15, 2017 03:29 |
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I don't see Muffinwind in that load order but I assume it's because my eyes are tired
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# ? Jan 15, 2017 03:29 |
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Lunchmeat Larry posted:I don't see Muffinwind in that load order but I assume it's because my eyes are tired gently caress, just realized it's missing from the OP and I won't be able to fix it until tomorrow (phoneposting) and will probably forget to do it.
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# ? Jan 15, 2017 03:48 |
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Entropy238 posted:I might just be a casual but I found Sotha Sil Expanded extremely frustrating without some kind of "how to" to refer to. I couldn't tell whether I'd broken something by going somewhere I wasn't meant to be or if I'd just gotta plain old stuck. As I noted re: NoM and Bathing mod, I could be an idiot masochist.
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# ? Jan 15, 2017 05:03 |
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If there's no advice on Mcp swift casting is there an alternative?
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# ? Jan 15, 2017 05:08 |
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Matty posted:Words I'm fairly certain that there's a newer version of Julan, but I'm on mobile so I can't check. Illuminated Order is a fun quest mod that does some pretty neat things with the engine, but it's a bit lore bending if you're at all worried about that.
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# ? Jan 16, 2017 08:54 |
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Matty posted:_064_ Daggerfall Collection Ver 1.0 (BTB Edit).esp Why are you loading them both? You should only use 1.1.
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# ? Jan 16, 2017 11:55 |
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I've never made a character with Sneak as anything other than a misc. skill--is it actually worth investing in and taking as a Major/Minor skill? Morrowind seems like it would have a clunky/broken stealth system so I never bothered.
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# ? Jan 16, 2017 18:20 |
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Yeah, stealth is something that Morrowind did not do well compared to later iterations in the series. Generally speaking, you're either 100% undetectable and the enemy AI shits the bed and they start panicking and running around like idiots or it's impossible to sneak in the first place. Never really feels like there's much middle ground. If you wanted to do stealth I'd suggest keeping sneak as a misc and training it and then using illusion magic.
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# ? Jan 16, 2017 18:29 |
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Sneak is nice for stealth archers since it's easier to stay hidden at a distance, and you can save yourself the inconvenience of having to constantly reapply chameleon or invisibility effects. For thieving and backstabbing in close quarters then illusion magic is better. Of course any character can get both the Amulet of Shadows and Ring of Surroundings quite early in the game and be able to apply 100% chameleon pretty much at will, negating the need for Sneak or Illusion.
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# ? Jan 16, 2017 20:26 |
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Slowly building up the willpower to finish setting up and playing this game, does MGE Distant Lands still require that patched EXE linked in the OP?
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# ? Jan 20, 2017 00:07 |
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Matty posted:It is time for yet another reinstall... My question is... am i missing any hidden gems? have i missed something great that literally everyone has? is my list a pile of spergy poo poo? Tamriel Rebuilt?
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# ? Jan 20, 2017 02:22 |
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C-Euro posted:Slowly building up the willpower to finish setting up and playing this game, does MGE Distant Lands still require that patched EXE linked in the OP? what patched exe?
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# ? Jan 23, 2017 16:22 |
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Meyers-Briggs Testicle posted:what patched exe? Musical_Daredevil posted:(To get MGE Distant Lands working using Steam, follow this link: http://forums.steampowered.com/forums/showthread.php?t=911508) This link has a download, though admittedly I haven't tried anything in the archive it gives you.
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# ? Jan 24, 2017 01:53 |
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... isn't all you need for distant land is to disable the Steam Overlay?
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# ? Jan 24, 2017 04:50 |
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I'm reinstalling and modding Morrowind again. It's been over 10 years since I've last done this, and over 5 since I last looked into it. I'm running the Steam version on Windows 10 x64 and just want to use MGSO and maybe a couple other minor mods. Does MGSO let me change the resolution to 1920x1080? Do I still need to dick around with Wyre Mash and Python versions and whatnot? Or is that just if I'm doing bajillions of mods?
americanzero4128 fucked around with this message at 05:26 on Jan 25, 2017 |
# ? Jan 25, 2017 04:35 |
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Upmarket Mango posted:I've never made a character with Sneak as anything other than a misc. skill--is it actually worth investing in and taking as a Major/Minor skill? Morrowind seems like it would have a clunky/broken stealth system so I never bothered. Trader in Caldera has an invisibility ring for cheap, always grab it when I get the Boots of Blinding Speed.
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# ? Jan 25, 2017 07:24 |
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americanzero4128 posted:Does MGSO let me change the resolution to 1920x1080? I believe MGSO includes MGE and if it does then the answer is yes.
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# ? Jan 25, 2017 09:28 |
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Any ideas as to what would cause everything at a close view distance to completely white out? I've got MGSO installed along with MGE and distant land. It seems to happen randomly, only affects outside cells and doesn't go away when I wait. Only solution I've figured out is to just reload a previous save and hope it doesn't happen again. At first I thought missing textures/meshes, but that wouldn't happen intermittently. Maybe something with MGE, but I wouldn't know what
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# ? Jan 26, 2017 05:00 |
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Sky Shadowing posted:... isn't all you need for distant land is to disable the Steam Overlay? No clue, this is the first time I've had a computer that makes Distant Lands a realistic option.
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# ? Jan 26, 2017 05:34 |
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Seventh_Samurai posted:Any ideas as to what would cause everything at a close view distance to completely white out? I've got MGSO installed along with MGE and distant land. It seems to happen randomly, only affects outside cells and doesn't go away when I wait. Only solution I've figured out is to just reload a previous save and hope it doesn't happen again. At first I thought missing textures/meshes, but that wouldn't happen intermittently. Maybe something with MGE, but I wouldn't know what sounds like some wacky shader issue
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# ? Jan 26, 2017 06:16 |
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I tried disabling shaders, but that didn't fix the issue. Here's my shader chain as well as MGE settings, if that helps.
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# ? Jan 28, 2017 05:55 |
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# ? May 31, 2024 21:22 |
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Managed to figure it out, or at least a rough solution. Process of elimination showed me that it was a problem with MGE, specifically distant land. Tweaked various settings and found out that setting my draw distance to anything except 23 cells fixes the problem. Distant land off: fine. 22 cells: fine. 24 cells: fine. 23 cells: white out.
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# ? Jan 28, 2017 08:58 |