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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I can't say I expected the True Ending to be "Here, take this convenient cure while I go plan my invasion.", but it was certainly amusing.

Charlotte, Faye, Scott

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Erg
Oct 31, 2010

Faye, Cassandra, Charlotte, Scott, Smith

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Cassandra, Scott, Faye, Rose, MEGAQUEEN. Based on what I've seen, this seems like the best options for Maximum Murder-Death-Kill.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Faye, Charlotte, MEGAQUEEN

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Charlotte, Smith, Fang

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


5x Doctor's Orders

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
Sydney, Smith, Charlotte, MEGAQUEEN, Fang

I'd rather you had people who could deal damage for this vote.

...and Smith.

Spielmeister
Mar 31, 2014
Faye, Cassandra, Sidney, Scott, Charlotte

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Rose, Charlotte, Smith, Cassandra, Faye

Wiffle
Jan 5, 2014
Charlotte, Smith, Faye.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Votes so far:

Charlotte: 16
Smith: 11
Faye: 11
Cassandra: 6
MEGAQUEEN: 4
Sidney: 4
Scott: 4

Rose: 3
Fang: 2
Alice: 0
Akatsuki: 0
Asteria: 0

My Choice: 5

Miacis
Oct 9, 2012

Get off my lawn!!
Cassandra, Faye, MEGAQUEEN, Scott, Sidney

BrightWing
Apr 27, 2012

Yes, he is quite mad.
Charlotte, Smith, Cassandra, Susan, Faye

Greywords
Oct 17, 2008

Where we're going, we won't need eyes to Select Warp.
Faye, Cassandra, Charlotte, Scott, Smith

Kemix
Dec 1, 2013

Because change
5x Fetus Choice

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Faye, Charlotte, Smith, 2x your choice

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Faye, Cassandra, Alice, Asteria, Akatsuki

RareAcumen
Dec 28, 2012




Four votes for MEGAQUEEN, one for Scott.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Scott, MEGAQUEEN, 3x your choice

Rawkking
Sep 4, 2011
Alice, Smith, Charlotte, Faye 1x Fetus's choice

Smith/Charlotte/Faye for reasons outlined by others, and I want Alice to have a good number of votes in the final tally. One vote given to the doctor should allow them to negate my Alice vote if he really doesn't want to attempt the boss with her on the team.

cdyoung
Mar 2, 2012
5x fetus' choice

just in case anyone voted something dumb.

is that good
Apr 14, 2012
Charlotte, Smith, 3x Dr's orders

Item Getter
Dec 14, 2015
On my first ever playthrough of III, I went for the True ending route first (by looking at a guide naturally) and got completely stumped on the boss....
Then some time later I started a new game from scratch and did the Armoroad and Deep City routes first.... it was certainly a lot easier after doing those first..

Wonder if anyone else had a similar thing happen.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I like that they fill in the holes in the dungeon map with the secret ending. That's pretty nice.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
It doesn't look like anymore votes are coming in, so VOTING IS CLOSED! Final results:

Charlotte: 21
Faye: 17
Smith: 16
MEGAQUEEN: 11
Cassandra: 10

Scott: 8
Sidney: 5
Rose: 3
Fang: 2
Alice: 2
Akatsuki: 1
Asteria: 1

My Choice: 24

Looks like the party is gonna be Cassandra, Charlotte, Smith, Faye, and MEGAQUEEN! I was tempted to bump up Scott, but I decided against it. Because I would rather have more defensive support than lots of damage, since trying to damage race a boss is a terrible idea in EO3. Though I'm not quite sure if this team is capable of pulling off the job. I guess I'll find out soon enough.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 83: The Progenitor



Only one thing left to do before we're done with Etrian Odyssey III. So let's get straight to it!





I used a Ward Chime so I could avoid encounters and not have to spend resources in them, and because I really wanted to keep my Limit Gauges full. Smith has Second Wind equipped, while everyone else has Aegis Shield.











This is my party setup. I updated Charlotte's armor, and gave her the Armoroad Emblem to give her a little boost. In fact, she's probably gonna keep it on unless I need her to be wearing something else. Did the same thing with Smith and the Deep City Emblem, though he'll probably keep it on permanently, since the accessory actually makes him usable.



If we're done dawdling, shall we go in?

Yeah yeah, just making sure we're ready and all thaat.

Music stops.



On realizing that someone is seated further in, you waste no time in arming yourselves!





Is that really the fish prince?

Oh wow, I completely forgot it used to look like that before they locked him up.



The Deep One speaking is majestic and regal, in contrast to others of his kind you have encountered.

My Feelings for the Princess were at Odds with my Plan to rule over Armoroad... I wavered...

Its voice shakes the air; sounding almost like singing, but bringing a strange anxiety with it...

But you resolved that. And so, I am again the Almighty Father, Mother of the otherworldly Sea. We shall end this now. Rejoice! Your long Journey, filled with Hardships, is at its end!

Music stops.









Is that supposed to scare us? Heh, fine! You want a fight? Oh you'll get a fight!

:siren:Video: Progenitor:siren:





Here it is. Meet the Progenitor, the true final boss of Etrian Odyssey III!


Progenitor
Level: 61
HP: 18900
STR: 58
VIT: 55
AGI: 49
LUC: 46
TEC: 59
Attack Type: Pierce
Exp: 50140
Item Drops:
-Normal: Abyss Crystal – 100% Drop Rate. Unlocks the Almagest (Book. Must be restocked.)
--Polyhedral crystal whose black shine brings disaster.
-Gold: N/A
Description: The almighty Father and Mother of the Deep Ones, he is a minion of an otherworldly god.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 50% Plague: 10% Poison: 10% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 30% Arm: 30% Leg: 30%
Other Resistances: Death: LR – 12% Petrification: LR – 12% Stun: 20%

Skills:

Dark Breath: Uses the Arms. Deals 180% Strike damage to one target and deals splash damage. Splash damage deals 70% of the initial damage. Has an action speed of -3. Has an accuracy of 120.
Thorn Cutter: Uses the Arms. Deals 280% Pierce damage to one target. Has an action speed of +0. Has an accuracy of 150.
Vine Rush: Uses the Arms. Randomly hits the party 3 to 6 times, dealing 180% Slash damage per hit. Has an action speed of -3. Has an accuracy of 50.
Spine Blaze: Uses the Head. Deals 80% Fire damage to the entire party, and has a 10% chance to inflict head bind, arm bind, and leg bind. Has an action speed of -3. Has an accuracy of 90.
Frozen Eye: Uses the Head. Deals 80% Ice damage to the entire party, and reduces their physical attack by 50% for 4 turns. Has an action speed of -3. Has an accuracy of 90.
Death Thunder: Uses the Head. Deals 80% Volt damage to the entire party, and has a 8% chance to inflict Petrification, Sleep, Confusion, and Stun. Has an action speed of -3. Has an accuracy of 90.
Liberate: Does not use a body part. Dispels all debuffs on the Progenitor, and heals itself. The amount the Progenitor heals himself for depends on the number of debuffs dispelled. 1770 to 1775 for 1 debuff, 5310 to 5325 for 2, and 10620 to 10650 for 3. Has an action speed of -3.

Progenitor is generally agreed to be the toughest final boss in the game, and it's easy to see why. For one thing, he really doesn't have an attack pattern. All he really does is murder the everloving snot out of your party and maybe inflict a few ailments in the process.

My advice to you? Make sure you have a good defensive setup. Damage racing Progenitor really isn't feasible, because he will win that race unless you're using Warrior Might. Wear resistance accessories, and bring a few mists if you lack a Hoplite. Progenitor's elemental attacks are by far the most dangerous ones since they inflict additional effects on top of dealing damage. Though that doesn't mean his physical attacks are harmless.




My strategy for this fight? Use Aegis Shield on the 1st turn to give me a free turn, and then milk it for all it's worth.



Like using Bunshin. I personally think that Hoplites are the strongest tank class in the series, though mostly thanks to Bunshin. Allow me to show you exactly why that's the case.



Thanks to Aegis Shield, Charlotte has absolutely nothing to fear from using Berserker Vow.



Smith is really just gonna punch Progenitor throughout the entire fight.



Faye will set up Protect Order.



And Susan will set up Attack Order.



Get behind me, everyone!



I guarantee that this is going to hurt someone.





Ha! Denied!



Are you all ready? Then ATTAAAAAACK!



Don't go in without backup!



I see that I'm needed again.





One two! ...Not my best work.



Death Thunder is the one attack I do not want anyone to be hit by. The status effects that it can land can easily cause a game over. The added effects from Spine Blaze and Frozen Eye are annoying, but manageable to deal with so I'm not really gonna prioritize protecting against those.



Smith does have the Deep City Medal, so he doesn't need to rely on Sleep Mode nearly as often. Still, can't hurt to activate it.



Gonna debuff Progenitor. Having someone capable of inflicting debuffs can make the fight a whole lot easier.



Charlotte is using Berserker Vow again, so I'm gonna have this Cassandra Bodyguard her to guarantee her safety.



Blasting off agaaaaiiiin!



Oh, never mind. He just decided to use a physical attack.



Which didn't do too much.



Peek-a-boo!



And Protect Order ended up undoing all that damage.



I'll have this Cassandra use Anticold to block any Frozen Eyes, while the other one uses Antivolt. While binds suck to be hit by, I don't find them that annoying since they only have a small chance of happening, while Frozen Eye is guaranteed to kill any offensive presence Charlotte has.



Charlotte will Charge up for 5-Ring Sword.



Don't you dare!



Eh, better.



Prepare yourself.



I'll be switching up what guarding skills that the Cassandras use periodically since Progenitor likes to alternate his attacks.



That's enough setup, so it's time to deal some damage.



SLICE AND DICE AND SLICE AND DICE!

Oh boy, nothing like seeing Charlotte roll a high number on 5-Ring Sword. She rolled 9 hits, so she dealt a total of 6607 points of damage. Already, that's about a third of Progenitor's HP gone.



How predictable!

That looked more like a lucky guess to me.

So yeah, the main reason why Hoplites are really strong. With Bunshin, they can pretty much set up a massive safety net for the team. I can block 2 of his elemental attacks at once, or reduce the damage from all 3 of his physical attacks, and nullify 1 elemental attack at the same time. Not only that, Faye also makes a great partner to Cassandra thanks to her healing capabilities. Faye and Cassandra form such a strong defensive core that this team is practically unkillable. Cassandra can pretty much nullify or reduce the damage from all of Progenitor's attacks, and if he manages to slip a hit in, Protect Order is just going to undo it. While I can't really just use hyper offense to take him down, I can easily turtle through his attacks thanks to Faye and Cassandra.



Of course the thing to be aware of is that Hoplites don't exactly have a lot of TP. Which is why I brought a decent amount of Amrita IIs to help the Cassandras keep turtling.



Are you even trying?

Yeah, as it stands, Progenitor can't really do much against us. A strong offense is certainly nice to have, but the same can be said for a strong defense.



More damage.



What!? No no no no no!

Oh, and if Progenitor has any debuffs, he'll dispel them and heal himself. Though he doesn't bother using it for only 1 debuff until he drops below 76%. Just don't stack too many debuffs on it, because he'll heal more from doing so.



No, you don't get to do that!



RRRRGGGHH- ...Wait a minute.



Aegis Shield is ready, but I don't want to use it just yet.



I should hope he can't keep this up any longer...



I think it would be wise to take a more defensive formation.

Yeah, I don't like the look of that.

Mainly because I was waiting for that skill to come out first.

Accumulate: Does not use a body part. Doubles the damage output of Progenitor's next physical or elemental attack. Has an action speed of +0.

Progenitor will start using this skill once he drops below 51%. Depending on the skill he decides to do next, it could end in a party wipe. So it's better to set up some defenses when this happens. He will start spending his turns using Accumulate, and then following up with an attack. And for the record, he's not dumb enough to waste it on Liberate.





Time to put a stop to what Progenitor is going to do next.





I think you went overboard.

It would seem so.

Really? Thorn Cutter is the attack he uses up Accumulate on? Not that it mattered, but still.



:stare:

...What in the world are you doing?

Shhh! You're going to ruin it.

Wait, ruin what?



Yes! YES! Cower before my gaze!

...Please tell me this isn't actually happening.

I'm afraid it is exactly as silly as it looks.

Wow! I wish we had her around when he first got locked up! That would've made things a lot easier. For those army jerks at least.

Oh, and since Progenitor is prone to using Liberate more aggressively as his health gets lower, you can use debuffs to generate free turns like I did here. It's very easy to deal more than 1770 points of damage at this point, so it's worth it to debuff him. Just make sure not to use more than 1 debuff, or he'll be healing for around 5000 to 10000, which isn't so easy to outpace.

MEGAQUEEN is basically forcing Progenitor to do almost nothing because he's that desperate to stop MEGAQUEEN from staring at him. The true final boss, ladies and gentlemen!




This should end you!



Wh-Whoa. We... We really did it!

We stopped his invasion-

Saved the Princess-

And the Abyssal King-

And reunited them after so many years. Ha ha! At last, we put an end to all that nonsense.

BOOYAH! High fives all around! WOO!

Indeed. WOOHOO!

...Please don't do that again. You're freaking me out here.

Hmm? Hold on, it seems that he has more to say to us.

Yeah, the only time Progenitor landed a hit on anyone was on turn 2. All the other attacks were blocked by the Cassandras and Aegis Shield. The rest of his turns were wasted because he was trying to dispel Susan's Eagle Eye debuff. Yeah, Hoplites are insanely strong in EO3 if you know how to use them right, perhaps to the point of even being broken.

Don't get me wrong, this fight is tough if you're unprepared. But hopefully you got a good idea on how to deal with him.






But with that, we've finally beaten Etrian Odyssey III! For real this time! There really is nothing left to cover in the main game.

Video: Ending and Credits



This is the last time this song plays in the game. I do recommend giving it a listen, as it's my favorite “serious” theme out all the Etrian Odyssey games' versions.





































Like with the other paths, the credits themselves are the same, while the NPC dialogue changes, so I'll just show those off.



So that's Etrian Odyssey III's True Ending. I'll be honest, I thought it was implemented very poorly, and felt rushed. It feels like it was either put in for the sake of having a happy ending, or there was originally more planned, but it got scrapped for whatever reason. Because as it stands, the conflict got deus ex machina'd by some random character you barely knew.



It's one of the reasons I said why I wasn't a fan of the story. It certainly made for an interesting experience, but the game is pretty heavy with roadblocks. And the story itself isn't all that great. Which is really noticeable on a New Game Plus playthrough. Though to be honest, none have come close to EO1's story, which was by far the best implemented of the bunch.



Still, it's an Etrian Odyssey game. The story itself barely matters. The game itself is very fun, and still remains my favorite Etrian Odyssey game to this day, despite all of its flaws. I'm not quite sure why, because objectively the later games are a massive improvement. Oh well, I don't really question those kinds of things.



And this Let's Play was certainly fun to make. I had quite the blast doing this, gathering the data, and writing out and working with the characters that were provided to me. In spite of some rocky patches that occurred along the way.



At any rate, thanks for sticking around to the very end.









Araxxor fucked around with this message at 09:39 on Apr 23, 2017

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
And that is it for Etrian Odyssey III: The Drowned City! This Let's Play is officially finished. Even if it took much longer than I intended. :sweatdrop: All that's left is the post-game content. Anything that happens from this point on is purely bonus content (though there is a lot of it.) So if I decide to not continue with the post-game for watever reason, that's it. Unfortunately at this point, I'm going to have to start restricting character votes a lot more heavily, since a few bosses in the post-game are straight up impossible without a few party members. (Cassandra is required to even survive in a few of those fights for one.)

Argas
Jan 13, 2008
SRW Fanatic




So you give the royal siblings as happy an ending as they could hope for given the circumstances. The impending invasion of Armoroad is stopped before it can begin but the evil that lurks behind the Deep Ones still remains?

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
"Thanks for turning me human again. I'm sure you can handle the evil god lurking at the bottom of the ocean. Okay, peace."

Efe
Feb 2, 2016

I make alive things dead and sometimes the other way around.
Funny enough, you doing a good job at defeating the Progenitor makes it a little hard for me to understand how it was supposed to be a hard fight. That being said, I know I definitely would have had my rear end kicked by it several times over with how bad my team was, mostly because I didn't have the idea of using Bunshin on my Hoplite/Ninja so I'd have to guess what to block each time. Oh well, at least this one wouldn't HEAL IF I TRIED BINDING IT (I'm still salty about that).

KazigluBey
Oct 30, 2011

boner

Thanks for doing the LP Dr. Fetus, it was a very entertaining and informative ride! Hope we'll get to see the post-game but if not (or if after) got anything on the cards after this LP?

SC Bracer
Aug 7, 2012

DEMAGLIO!
You could just use a Warrior's might party or something equally broken to tackle the postgame because god knows, it's a terror otherwise.

I also love how chill evil squid prince is about every single one of his plans unraveling, and he even sort of gives you a pre postgame pep talk.

Crosspeice
Aug 9, 2013

Thanks for the great LP. I will agree that while EO3 isn't too great in some areas, it's definitely my favourite setting in the series and I love not only the classes and what they do, but also their designs are fantastic. It's definitely the EO game that sticks out the most, since EO4 went back to relatively standard classes again. I'm glad that EO5 did varying classes again, by Untold 2 I was getting pretty sick of Landsknechts.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
I actually beat Progenitor on my first try with a level 46 party. Hoplites are kiiiiiiiiinda good!

Another LP well done, Dr. Fetus. Congrats :golfclap:

BrightWing
Apr 27, 2012

Yes, he is quite mad.
And I'm sitting here having never beaten the third stratum :v: , nicely done doctor. I would also be okay with you cheesing the post game if it made it easier to cover.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Argas posted:

So you give the royal siblings as happy an ending as they could hope for given the circumstances. The impending invasion of Armoroad is stopped before it can begin but the evil that lurks behind the Deep Ones still remains?

Yeah, that's basically the plot of the post-game. Dealing with the thing that caused this whole mess in the first place.

KazigluBey posted:

Thanks for doing the LP Dr. Fetus, it was a very entertaining and informative ride! Hope we'll get to see the post-game but if not (or if after) got anything on the cards after this LP?

Originally I was planning on doing EO1 after this, but I have no idea if I'm gonna stick with that plan. I might have something different in mind.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I don't like the idea of Antivolt and the other "immune to element" spells. Honestly I think they're pretty bad game design, because it makes everything all-or-nothing. The boss is either hard, or you don't take damage ever.

Crystalgate
Dec 26, 2012
I think that the very first part of the path towards the true ending makes sense, promise Olympia to keep the city a secret and then break that promise. Playing by both sides (and hopefully milk them for as much information as possible) makes sense enough. I would go so far and say that the third path should have been about you playing by both sides and that way get a more complete picture of what's going on than you would if you stick to one side only.

Now, the happy ending could have easily felt less forced if the writers had been willing to make the deep prince stay evil. Make it so that in order for him to escape, he needs both the power he lent the princess back and he needs the deep city king dead. Originally he planned to corrupt the princess and hope this would eventually lead to the king's death and her being his puppet. However, once the adventurers came by, he saw another opportunity. The adventurers saw a tragedy, a sister who loves her brother, but said brother cannot remember her and wants to kill her. What he he offered the adventurers a way to "cure" both of them? What the cure really does is to disconnect them from their respective source of power. The princess' power would be returned to him and the seal on his prison would be weakened just as if the deep city king was killed. That way, the happy ending becomes a bait he uses to trick the adventurers into freeing him.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Clarste posted:

I don't like the idea of Antivolt and the other "immune to element" spells. Honestly I think they're pretty bad game design, because it makes everything all-or-nothing. The boss is either hard, or you don't take damage ever.

I have to agree. They were nearly useless in the first two games because nobody aside from a certain set of post-game bosses made use of elemental attacks. EO3 gave enemies and bosses more elemental attacks to make use of, and you saw what happened with that. And even if there are multiple elemental attacks being thrown around in a battle, Bunshin pretty much takes the nothing out of all-or-nothing. And EO2U pretty much forced you to use them due to how the bosses were designed in that game.

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Wiffle
Jan 5, 2014

Dr. Fetus posted:


Originally I was planning on doing EO1 after this, but I have no idea if I'm gonna stick with that plan. I might have something different in mind.

Nice job on finishing the lp. Though if you follow it up with that game... Are you going to do 100% quest completion? :suicide:

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