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Synthbuttrange
May 6, 2007

http://www.votemonopoly.com/

Have you voted on the new tokens yet? :staredog:

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Countblanc
Apr 20, 2005

Help a hero out!
the pound sign forever

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
:lol: if you think anyone under 40 calls it that

Countblanc
Apr 20, 2005

Help a hero out!
i'm 29

Dancer
May 23, 2011
I just tried to pick what I judged to be the weirdest ones available.

Sliced bread, fuzzy slippers, hard slippers, grammophone, trumpet, fire, rescue ring, rubber ducky.

(also lol at the object they call "mobile phone")

Synthbuttrange
May 6, 2007



skreeee

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Bottom Liner posted:

:lol: if you think anyone under 40 calls it that

Or anyone who might associate "pound sign" with £.

fozzy fosbourne
Apr 21, 2010

I also voted for sharp :smug:

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Sorry you live in an alternate social dimension then

Countblanc
Apr 20, 2005

Help a hero out!

hell yeah, tic-tac-toe board forever

al-azad
May 28, 2009



I voted for the sharp note symbol.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
so i put together a tts module for hammer of thor!

http://steamcommunity.com/sharedfiles/filedetails/?id=843598955

I am proud of my accomplishments and this was totally not a waste of time

corn in the bible fucked around with this message at 08:34 on Jan 16, 2017

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Synthbuttrange posted:

http://www.votemonopoly.com/

Have you voted on the new tokens yet? :staredog:


:chloe:

Is this like some out of touch 60 year old exec over at Parker Bro's idea to get millennials to buy their lovely games as good likes TTR eat their lunch?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Monopoly makes more money each year than pretty much everything we talk about in this thread combined bro.

al-azad
May 28, 2009



Xaris posted:

:chloe:

Is this like some out of touch 60 year old exec over at Parker Bro's idea to get millennials to buy their lovely games as good likes TTR eat their lunch?

Last time they did this Monopoly got a cat figure and the internet went crazy. They know what they're doing.

I played Blood Rage at a friend's house the other day with various types of people and one dude came over and stood open mouthed like "WTF is this? This isn't a board game. Where's the dice? How do you know where to go??" This same person couldn't grasp the basic rules of Coup. COUP!!

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Xaris posted:

:chloe:

Is this like some out of touch 60 year old exec over at Parker Bro's idea to get millennials to buy their lovely games as good likes TTR eat their lunch?

No.

It's an executive's brilliant idea to get old people to buy yet another copy of Monopoly to give as a gift to a millennial they know.

Azran
Sep 3, 2012

And what should one do to be remembered?

Fat Samurai posted:

Because that's what we call Chinese dumplings in Spain. :colbert:

Neat, we just call them Dumplings here in Argentina :v:

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Rad Valtar posted:

Sold a few games and finally got everything on my shelf. Don't Munchkin shame me, it was a gift that literally no one will take from me.



So what's your excuse for owning Smash Up, Legendary Encounters Failfly and The Walking Dead? Just display your fully sleeved copy of Barbarossa already.

Rutibex
Sep 9, 2001

by Fluffdaddy

Rad Valtar posted:

Sold a few games and finally got everything on my shelf. Don't Munchkin shame me, it was a gift that literally no one will take from me.



Sold a few games, but apparently didn't feel like selling Smash'Up. Shameful! :cripes:

Countblanc posted:

the pound sign forever

£?

CommonShore
Jun 6, 2014

A true renaissance man


Got my second game of Food Chain Magnate in yesterday, followed by my second and third games of Fury of Dracula.

I took down FCM - my opponents conceded to me (so we could start something new) when there was 300 left in the second bank and I had 300 and they each had 75. I went recruiting girl x2, first to train, and then smashed for Guru. I owned pretty much every "x1" guy in the deck. My opponents had good restaurants and better marketing than me, but I was positioned to just intercept and undercut them on literally everything, and when I got radio campaigns down, I just made their lives miserable. It was a hit with the table nonetheless - it has that wonderful quality of a good game in which you always feel like you could have done much better had you altered that one choice. I've noted though that the "First Billboard" milestone is a bit of a mixed blessing - to not be able to ever cancel your campaigns can hurt in a longer game as some fucker (me) gets a Regional Manager and one driver and just completely shuts down your sales.

All I have to say about Fury of Dracula is that it's fun (we finished one game and said "Again! Again!") and that the Hunters are real dicks. gently caress those guys.

Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy
Played Wir Sind Das Volk last night with a friend.

In case it isn't that well-known, it's a 2P Histogame wherein two players play East and West Germany from 1949-1989. It's kind of similar to (what I remember of) Twilight Struggle in a lot of ways. You play through four decades, and each decade is basically a round. The play mechanic is done via cards that represent historical events, some that benefit East, some that benefit West. You're dealt two cards that you keep in your hand each decade, and there's a set of 6 cards that can be played by both players.

So as a West player, I might want to play an event card that lets me build one infrastructure unit, and lets me remove two units of unrest from one of my provinces (the Berlin Airlift). Or, I might want to select a card to prevent East from being able to put down two unrest in West Berlin (Benno Ohnesorg shot). If you select an opponent's card, you can use its point value to build up your infrastructure, improve standards of living if your provinces can support it with their infrastructure, or remove one social unrest (you can also do this with your own cards, which typically have a higher point value for you than they do for your opponent).

West seems to have an advantage in terms of the cards that can be played, but East sort of wins by default if West doesn't outright cause their collapse by promoting unrest or by combating socialism. East wins if the game ends without East losing, or if they need to put down a socialist unit but can't because they're all on the board already.

Anyway, I had a lot of fun with it. It looks and sounds a lot heavier than it actually is. Never would've touched it on my own because I tend to prefer more typical fantasy/sci-fi themes, but I'm glad I tried it.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

u brexit ukip it posted:

I'd say Agricola is a bit more accessible because there is a bit less to do each turn. From what I remember from the only time I played Caverna, it gave me too many options whereas with Agricola you can sort of hold on to a general "try to get at least a few of most things".

Just played it Friday night coincidentally, we somehow ended up with scores being 39/39/28/28 :v:

Oh except having to analyze all your cards on how they work with the current board state??? :cmon:

Caverna is far more accessible than Agricola is. Does that make it a better game? Not necessarily but 'less to do' certainly would apply to it over Agricola.

Said with all respect to your thoughts.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

CommonShore posted:

Got my second game of Food Chain Magnate in yesterday, followed by my second and third games of Fury of Dracula.

I took down FCM - my opponents conceded to me (so we could start something new) when there was 300 left in the second bank and I had 300 and they each had 75. I went recruiting girl x2, first to train, and then smashed for Guru. I owned pretty much every "x1" guy in the deck. My opponents had good restaurants and better marketing than me, but I was positioned to just intercept and undercut them on literally everything, and when I got radio campaigns down, I just made their lives miserable. It was a hit with the table nonetheless - it has that wonderful quality of a good game in which you always feel like you could have done much better had you altered that one choice. I've noted though that the "First Billboard" milestone is a bit of a mixed blessing - to not be able to ever cancel your campaigns can hurt in a longer game as some fucker (me) gets a Regional Manager and one driver and just completely shuts down your sales.

All I have to say about Fury of Dracula is that it's fun (we finished one game and said "Again! Again!") and that the Hunters are real dicks. gently caress those guys.

OK so I'll assume you aren't some kind of rear end in a top hat who needs to win at all costs. You have to tell your opponents that the game is over if one player gets both First to Train and 2 Recruiting Girls. That should never ever happen. They should have conceded right then.

Rad Valtar
May 31, 2011

Someday coach Im going to throw for 6 TDs in the Super Bowl.

Sit your ass down Steve.

Jedit posted:

So what's your excuse for owning Smash Up, Legendary Encounters Failfly and The Walking Dead? Just display your fully sleeved copy of Barbarossa already.

My wife likes Smash Up and we keep it around for when she has friends over. The Walking Dead Bang was something she bought and I played it maybe once. I bought Firefly because I liked the show but it's disappointing and I'm trying to sell it.

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:
Someone send help. I want to continue with my Descent2 coop campaign, play some MoM2e and finish my second playthrough of the Arkham LCG campaign before the expansion arrives later this week.
But I can only play one night a week and all I can think about is AFfO.

CommonShore
Jun 6, 2014

A true renaissance man


Lorini posted:

OK so I'll assume you aren't some kind of rear end in a top hat who needs to win at all costs. You have to tell your opponents that the game is over if one player gets both First to Train and 2 Recruiting Girls. That should never ever happen. They should have conceded right then.

I did tell them that the first pick pretty much needs to be a recruiting girl or a push towards guru, and honestly that was the extent of my own knowledge. They both went recruiting girl -> marketing trainee + something. I think one guy got a kitchen trainee on his third pick, and the other got a waitress.

Again, it was my second time playing fcm - and one of the players had played with me the first time. I didn't expect it to be that lopsided when I did it - this was the first time I had seen a game in which that had happened.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Japanese Dating Sim posted:

Played Wir Sind Das Volk last night with a friend.

In case it isn't that well-known, it's a 2P Histogame wherein two players play East and West Germany from 1949-1989. It's kind of similar to (what I remember of) Twilight Struggle in a lot of ways. You play through four decades, and each decade is basically a round. The play mechanic is done via cards that represent historical events, some that benefit East, some that benefit West. You're dealt two cards that you keep in your hand each decade, and there's a set of 6 cards that can be played by both players.

So as a West player, I might want to play an event card that lets me build one infrastructure unit, and lets me remove two units of unrest from one of my provinces (the Berlin Airlift). Or, I might want to select a card to prevent East from being able to put down two unrest in West Berlin (Benno Ohnesorg shot). If you select an opponent's card, you can use its point value to build up your infrastructure, improve standards of living if your provinces can support it with their infrastructure, or remove one social unrest (you can also do this with your own cards, which typically have a higher point value for you than they do for your opponent).

West seems to have an advantage in terms of the cards that can be played, but East sort of wins by default if West doesn't outright cause their collapse by promoting unrest or by combating socialism. East wins if the game ends without East losing, or if they need to put down a socialist unit but can't because they're all on the board already.

Anyway, I had a lot of fun with it. It looks and sounds a lot heavier than it actually is. Never would've touched it on my own because I tend to prefer more typical fantasy/sci-fi themes, but I'm glad I tried it.

WSDV is super fun and I wish I had a chance to play it more

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

CommonShore posted:

I did tell them that the first pick pretty much needs to be a recruiting girl or a push towards guru, and honestly that was the extent of my own knowledge. They both went recruiting girl -> marketing trainee + something. I think one guy got a kitchen trainee on his third pick, and the other got a waitress.

Again, it was my second time playing fcm - and one of the players had played with me the first time. I didn't expect it to be that lopsided when I did it - this was the first time I had seen a game in which that had happened.

Right, thus my assumption :). Next time just tell them that someone must choose trainer and go to Guru because really having the combo is over powered. The other way of doing it is to house rule one or the other milestone out of the game if people get the first one.

CaptainRightful
Jan 11, 2005

StashAugustine posted:

WSDV is super fun and I wish I had a chance to play it more

This is good to hear, because it's next in my queue to get played, probably tonight or tomorrow!

FulsomFrank
Sep 11, 2005

Hard on for love
I played Smash Up for the first time last week and it was... awful. Just terrible. I had never played it before but had heard it maligned once or twice here by the thread.

Boy oh boy, not only did my GF and I have no fun but it took way too long with four players and I would've preferred to have played basically anything else instead. The first real stinker I've played in a long time and it makes me wonder why it's so popular.

Also got in another play of Stone Age, DC Deckbuilder, and Cyclades on the weekend.

Stone Age is really a light worker placement that can play very quickly. There are some minor parts that can turn you off though like the village actions being critical and for the first half dozen turns it's all people will be going for so if you're playing more three or more it results in the hut being selected first followed by agriculture or technology and then deciding how many you need for hunting because food becomes a big problem quickly. It's also very beneficial to go hard on the wood chopping to generate easily traded resources for the civilisation cards that can provide good immediate bonuses on top of end-game ones too. Tertiary resources like clay, stone, and gold almost seem like a trap unless it's near the end of the game and you can spare a worker or two because of the high risk and worker investment required to acquire them. The VPs from the buildings aren't terrible though.

DC I've played maybe a dozen times with varying amounts of players but this one was 5 player and it was a nightmare. It dragged, I never got off the ground, and the one person who played it second-most out of the group got the luckiest draws possible and was just steamrolling the whole time. I couldn't go a round without having to discard my entire hand or destroy anything remotely useful and it just reinforced how clunky of a game it is, especially at high counts. Miserable experience that just felt like I was being kicked while down the entire time.

Cyclades went fairly well. Five players, three newbies. People figured out the bidding and action mechanics fairly quickly. As predicted the monsters were a continuous surprise. People had trouble wrapping their heads around the idea that if a player didn't have god X they were (typically) unable to do anything else, like attack an island that turn. Two of the three would replay it again I think, especially the guy that won. The third prefers their worker placements and non-direct aggression and hated the theme (!) so it's unlikely she would play it again, I think in part due to the fact that she is used to always winning everything but didn't, but she also lost because someone invaded her Metropolis and overwhelmed her forces.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Lorini posted:

Right, thus my assumption :). Next time just tell them that someone must choose trainer and go to Guru because really having the combo is over powered. The other way of doing it is to house rule one or the other milestone out of the game if people get the first one.

The two milestones you're referring to here (bolded) are they "First to Train" and "First to hire three people in one turn"?

Caros
May 14, 2008

FulsomFrank posted:

I played Smash Up for the first time last week and it was... awful. Just terrible. I had never played it before but had heard it maligned once or twice here by the thread.

Boy oh boy, not only did my GF and I have no fun but it took way too long with four players and I would've preferred to have played basically anything else instead. The first real stinker I've played in a long time and it makes me wonder why it's so popular.

Also got in another play of Stone Age, DC Deckbuilder, and Cyclades on the weekend.

Stone Age is really a light worker placement that can play very quickly. There are some minor parts that can turn you off though like the village actions being critical and for the first half dozen turns it's all people will be going for so if you're playing more three or more it results in the hut being selected first followed by agriculture or technology and then deciding how many you need for hunting because food becomes a big problem quickly. It's also very beneficial to go hard on the wood chopping to generate easily traded resources for the civilisation cards that can provide good immediate bonuses on top of end-game ones too. Tertiary resources like clay, stone, and gold almost seem like a trap unless it's near the end of the game and you can spare a worker or two because of the high risk and worker investment required to acquire them. The VPs from the buildings aren't terrible though.

DC I've played maybe a dozen times with varying amounts of players but this one was 5 player and it was a nightmare. It dragged, I never got off the ground, and the one person who played it second-most out of the group got the luckiest draws possible and was just steamrolling the whole time. I couldn't go a round without having to discard my entire hand or destroy anything remotely useful and it just reinforced how clunky of a game it is, especially at high counts. Miserable experience that just felt like I was being kicked while down the entire time.

Cyclades went fairly well. Five players, three newbies. People figured out the bidding and action mechanics fairly quickly. As predicted the monsters were a continuous surprise. People had trouble wrapping their heads around the idea that if a player didn't have god X they were (typically) unable to do anything else, like attack an island that turn. Two of the three would replay it again I think, especially the guy that won. The third prefers their worker placements and non-direct aggression and hated the theme (!) so it's unlikely she would play it again, I think in part due to the fact that she is used to always winning everything but didn't, but she also lost because someone invaded her Metropolis and overwhelmed her forces.

"I got a deck that is wizard zombies! Lol, that is so random!" - The only reason smash up is popular.

I participated in a tournament of it at my girlfriends request last year because she liked the theme and easily won first prize despite never playing it before because her and I were the only two people at the table who had functional brains. The prize was a smash up stand alone expansion that I gave to the tournament organizer (who didn't have it) for fear that I'd have to play more smash up at some point.

CommonShore
Jun 6, 2014

A true renaissance man


Caros posted:

"I got a deck that is wizard zombies! Lol, that is so random!" - The only reason smash up is popular.

I participated in a tournament of it at my girlfriends request last year because she liked the theme and easily won first prize despite never playing it before because her and I were the only two people at the table who had functional brains. The prize was a smash up stand alone expansion that I gave to the tournament organizer (who didn't have it) for fear that I'd have to play more smash up at some point.

It's called a lich. It's not random at all. Undead magic users are a well-established trope in fantasy fiction. :colbert:

Caros
May 14, 2008

CommonShore posted:

It's called a lich. It's not random at all. Undead magic users are a well-established trope in fantasy fiction. :colbert:

Oh come on, a lich is a loving skeleton wizard. Everyone knows that.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Caros posted:

Oh come on, a lich is a loving skeleton wizard. Everyone knows that.

A zombie is just a fresher skeleton.

Caros
May 14, 2008

Poopy Palpy posted:

A zombie is just a fresher skeleton.

Look at this goddamn wrong opinion right here. :colbert:

Meme Poker Party
Sep 1, 2006

by Azathoth
Being a skeleton is a key component of being a lich. Zombies don't cut it.

There are some aspects of lichdom I can over look. Like maybe your lich doesn't have a scepter. Or perhaps it is clad in armor. Not ideal, but acceptable. But it MUST. BE. A. SKELETON.

fozzy fosbourne
Apr 21, 2010

Demilich says hi, says it's just a skull and to leave it alone

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Mister Sinewave posted:

The two milestones you're referring to here (bolded) are they "First to Train" and "First to hire three people in one turn"?

Yes.

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angel opportunity
Sep 7, 2004

Total Eclipse of the Heart
I played Settlers of Catan with my Chinese in-laws who don't speak a word of English. I got Sushi Go to play with them, and Catan is the only game that I have a Chinese edition of. I haven't played Catan in probably 4-5 years, and I never really wanted to play it again.

Playing it again with total non-gamers who are 60+ reminds me that it is a great gateway game, and also that it is not a good game.

It's kind of nice to be able to play a game with my in-laws rather than watching them binge watch Chinese TV shows on the couch all day, but holy poo poo is the game tedious and not really fun at all. They had fun, which was mostly the goal, but it's quite the trade-off to play that game. Is them having fun worth having to play Catan? I'm thinking of trying Galaxy Trucker or Sushi Go next time instead...probably Sushi Go.

Things about Catan that I realize are super awful after having played way better games:

-Your starting towns and roads are an enormous decision, but not in a particularly fun way. You are minimizing catastrophe with these choices, basically. You can place on a spot that hopefully will give you enough of the resources you need to actually be able to execute a strategy rather than just sit there and watch other people play, but even then there is no guarantee you will actually play. I was last pick on a 4-player game, so I had no ore. I could have gotten ore, but it would have been such a bad spot that I'd have sacrificed almost everything just to have it. Everyone else took good ore spots, so by giving up that really weak ore spot, I guaranteed I would have no ore all game. I took one of my spots as a 2:1 wheat port to makes sure I could trade for ore, as I specifically remember from five years ago that not having ore late game means you cannot win the game. I took my other spot as one of the best wheat spots on the map. I had weak access to every other resource, so basically I was hoping that my relatively strong wheat income would keep me in the game. Generally in games I do really enjoy mechanics where early game openings are very important, but the way it works in Catan isn't fun because too much is left to dice rolls. I got a lot of the wheat dice rolls early game, but by late game the dice just wasn't giving me wheat. I was sitting there watching other people play while I waited for wheat to trade for ore, but never got it.

-The way roads work sucks. I like games where you can block people aggressively, and while you can do it in Catan, the map works in such a way that a single block can lock someone out of an entire aspect of the game for the rest of the game. My wife and I were racing to a spot, I blocked her, and she was cut off from connecting anything for the rest of the game. It's not that I outplayed her, I just got better dice rolls to get enough brick and wood early enough. You can pour several turns' worth of resources into a strategy such as "build toward here and make a village," only to get blocked. Now you have maybe 2-3 roads, six resources, on the map that could quite possibly do nothing at all. You can be forced into taking risks like this since the map is so small and the design is so bad.

-The robber is horrible. Preventing people from stockpiling cards is questionable to me, and rolling a 7 is never fun. If I have good village/city placement and roll a non-7, I could get 2+ resources, but rolling a 7 just blocks others' income while giving me one single thing. Sometimes this is a net advantage, other times it's nearly a wasted turn. It's hard enough in Catan to get the resources you need to slowly execute a strategy, but when the resource you just spent like four turns building up gets picked off by someone stealing it, it just becomes way too random and impossible to plan around.

If you approach Catan as a game that you are trying to win by playing optimally, you basically are playing a weird game of risk mitigation. Avoid having 7 cards in hand if at all possible. If you have a lot of production, try not to even end your turn with four cards in hand. Avoid any kind of road building path that has any chance of getting cut off by an opponent, even if it leads you to a very suboptimal hex. If you play "perfect" and your opponents play competently, you probably increase your win chance up to only around 60%.

I still think it's actually a good gateway game though. For people who don't have a "gamer" outlook on anything, it is fun to just get resources and build stuff. The game can be taught in just a few minutes, and the fact that it's random enough that even a bad player can probably win means everyone can feel like they have a chance. Some early lucky dice rolls can put even a very bad player into enough of an early snowball that they'd have to gently caress up drastically to lose.

It's KIND OF marginally fun to play the risk mitigation meta game within Catan. How big of a marginal edge can I squeeze out of this fairly random game? If I ever end up having to play it again, that's how I will approach it.

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