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I'd rather craft then grind for RNG loot boxes.
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# ? Jan 17, 2017 16:26 |
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# ? May 30, 2024 14:21 |
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Jeza posted:It can actually be a major bonus to a game when done right Very difficult to get "right" though because it has a huge inherent balancing issue. Crafted items compete with found loot at every stage of the game and both crafted items and found loot have to be balanced against the enemies you fight.
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# ? Jan 17, 2017 17:03 |
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Maybe resource gathering won't be so bad! I mean, you have a ship, you'll probably just be able to scan planets for the mats you need, that sounds like it could be fun
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# ? Jan 17, 2017 17:07 |
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Enigmatic Cakelord posted:Looking at the Prima guide for ME:A, it looks like it is a little more than 100 pages larger than the Inquisition guide. What I'm saying is, it's a 100 pages of crafting material locations and recipes. If this is actually indicative of the scale of the game in comparison, that would be pretty ludicrous.
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# ? Jan 17, 2017 17:09 |
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Ainsley McTree posted:Maybe resource gathering won't be so bad! I mean, you have a ship, you'll probably just be able to scan planets for the mats you need, that sounds like it could be fun Yeah, no, they already showed you having to search for mineral nodes on planets on foot.
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# ? Jan 17, 2017 17:10 |
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Oh
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# ? Jan 17, 2017 17:15 |
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They also showed deployable mining drones though, so it looks as though you'll be able to delegate resource gathering a bit (probably more than you could with Inquisition's repeatable war table missions). I really enjoyed the crafting in Inquisition and if done well I think it'll be good in this as well. Being able to customise the colour, print and texture of gear by crafting and tinting it with special materials was really great, especially since all the most powerful stuff you could make was customisable. It's always a bummer getting locked into the top tier armour in an RPG and finding out it looks really bad on your character. Also, as people have mentioned, you really didn't need to grind unless you wanted that extra +3 Strength or whatever. Every schematic could be crafted with weaker materials that you'd have in abundance for the price of a slight stat drop, and it'd still be pretty strong. You only had to go hunting for rare materials if you wanted to be totally min-maxed, which...seems pretty appropriate to an RPG's lategame loot system, to me. You could also buy everything short but the dragon crafting materials from the Black Emporium, so if you had the gold to burn there wasn't even any gathering involved. Plus, you'd usually have enough rare stuff to make several pieces of top tier gear just by playing the game. It was only if you wanted to outfit your whole party with the best equipment that lack of crafting materials really became an issue.
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# ? Jan 17, 2017 17:18 |
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If they follow ME3's example you'll probably find tons of stuff just in your normal path through the game, with only optional stuff hidden off to the sides.
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# ? Jan 17, 2017 17:19 |
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Enigmatic Cakelord posted:Looking at the Prima guide for ME:A, it looks like it is a little more than 100 pages larger than the Inquisition guide. What I'm saying is, it's a 100 pages of crafting material locations and recipes. Android Blues posted:If this is actually indicative of the scale of the game in comparison, that would be pretty ludicrous. For anyone else wondering how many pages the DA:I prima guide is, it's 352 pages according to Amazon. So I guess that means the ME:A Prima guide is ~28% longer.
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# ? Jan 17, 2017 17:56 |
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Phrosphor posted:What is everyone going to call the main character to avoid using their first name? PeeEff
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# ? Jan 17, 2017 17:59 |
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Android Blues posted:If this is actually indicative of the scale of the game in comparison, that would be pretty ludicrous. Remember that this is the first game bioware is making that isn't bound by the xbox 360/ps3 hardware. Makes sense that it would have a lot more going on.
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# ? Jan 17, 2017 18:05 |
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nerdz posted:PeeEff Big P. Ghost. Boss. "Heeeeey...you!"
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# ? Jan 17, 2017 18:59 |
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I think PB will be an Asari that identifies as male. I'm not sure why I think this.
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# ? Jan 17, 2017 19:10 |
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Enigmatic Cakelord posted:Looking at the Prima guide for ME:A, it looks like it is a little more than 100 pages larger than the Inquisition guide. What I'm saying is, it's a 100 pages of crafting material locations and recipes. Actually it's 100 pages of people to bang.
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# ? Jan 17, 2017 19:19 |
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Lobok posted:Very difficult to get "right" though because it has a huge inherent balancing issue. Crafted items compete with found loot at every stage of the game and both crafted items and found loot have to be balanced against the enemies you fight. a good example of this done right is Elder Scrolls Online, where you can both loot and craft different item sets of similar power level but different flavour
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# ? Jan 17, 2017 19:28 |
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I really just dislike crafting in single player games and am kind of amazed that it hasn't died off as a fad yet. It makes sense in MMOs where it fuels a player-driven economy, and also serves to pad out the time and keep subscribers playing for longer but in a game that you're just playing by yourself? Crazy imo I actually really liked how ME2 and 3 moved away from loot entirely and I'm a little bummed we're going back to it but whatever I'll still buy it
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# ? Jan 17, 2017 19:36 |
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I have never crafted in a game yet in Skyrim I just typed the materials into the console to build some cool armor. I fuckin hate running around hoarding garbage in my bagS gently caress YOU ALL FOR APPARENTLY LOVING IT SO MUCH THAT EVERY RPG SEEMS TO THINK IT IS A MUST OH WHOOPS I ACCIDENTALLY HIT CAPS LOCK , IM NOT REALLY THIS UPSET ABOUT CRAFTING BUT STILL
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# ? Jan 17, 2017 19:48 |
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I didn't craft a single thing in DAI. It was completely unnecessary.
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# ? Jan 17, 2017 19:51 |
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Ainsley McTree posted:I actually really liked how ME2 and 3 moved away from loot entirely and I'm a little bummed we're going back to it but whatever I'll still buy it Yes, this was great. I really don't understand the crafting fad either
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# ? Jan 17, 2017 19:52 |
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Ainsley McTree posted:I actually really liked how ME2 and 3 moved away from loot entirely and I'm a little bummed we're going back to it but whatever I'll still buy it It sort of makes sense since in ME you had a large organization of one kind or another funding your adventures. You were their elite unit, you get all the best gear they have and don't have to worry about picking up every dead shmuck's beatup peashooter so you can sell them all and buy a new space gun +1. There are interns who do that in the background for you. But now you are leading an expedition with limited resources and the imminent destruction of the galaxy hasn't united hundreds of industrially developed planets behind making sure you have the shiniest helmet.
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# ? Jan 17, 2017 19:54 |
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Nevets posted:It sort of makes sense since in ME you had a large organization of one kind or another funding your adventures. You were their elite unit, you get all the best gear they have and don't have to worry about picking up every dead shmuck's beatup peashooter so you can sell them all and buy a new space gun +1. There are interns who do that in the background for you. This was the way it was in DAI too, but you still had to pick plants and sell scrap.
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# ? Jan 17, 2017 19:56 |
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Does anyone else feel that the advertising and overall hype for this game seems unusually low considering how soon its coming out? I mean I thought ME:3 was an abortion and am waiting on this with a tenuous glare but still it feels weird.
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# ? Jan 17, 2017 19:58 |
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Crafting is good. If you take the time to craft it should give you something better than normal world drops, but maybe not as good as the really good epic stuff. Aside from the annoying interface, DAI's main crafting sin was that it was generally a lot better than non crafted epics. That's actually a problem with the loot design though, not the crafting. They could have had many in game items that give you guard on hit for example, but they just don't really make use of the better item enhancements for the most part.
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# ? Jan 17, 2017 19:58 |
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Lord Cyrahzax posted:Yes, this was great. I really don't understand the crafting fad either Minecraft and survival games my friend
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# ? Jan 17, 2017 20:05 |
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Lord Cyrahzax posted:This was the way it was in DAI too, but you still had to pick plants and sell scrap. And there was even a quartermaster in Skyhold who was supposedly there specifically to keep the whole Inquisition supplied. But the only time you could leverage this mass organization behind you was sending out the war table peeps on their timed missions and hope they came back with the rare stuff mentioned in the location description. Would have much rather just spent the money requisitioning specific things through the quartermaster.
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# ? Jan 17, 2017 20:05 |
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Shimrra Jamaane posted:Does anyone else feel that the advertising and overall hype for this game seems unusually low considering how soon its coming out? I mean I thought ME:3 was an abortion and am waiting on this with a tenuous glare but still it feels weird. There have been a bunch of trailers and articles so no. Pretty normal level of hype for a big upcoming game.
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# ? Jan 17, 2017 20:05 |
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Shimrra Jamaane posted:Does anyone else feel that the advertising and overall hype for this game seems unusually low considering how soon its coming out? I mean I thought ME:3 was an abortion and am waiting on this with a tenuous glare but still it feels weird. It does feel weird but at the same time if they release a 45 minute gameplay stream and a good trailer in February/ early March I don't think any of this drama over the marketing will matter at all.
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# ? Jan 17, 2017 20:10 |
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Slight exaggeration incoming: The big problem I have with crafting is that developers are obsessed with the ~~immersion~~ of it and insist that you can only get THIS here or make THAT there. So I kill a Big Bad and get my dragon scales and poo poo and then the game insists that I have to travel to a specific place to make it, which is probably a 5 seconds process because even game devs don't insist on the weeks and months it would actually take, before I can go back to actually using it. DAI happened to make this worse by not even allowing you to just fast travel to an area that was a behind another loving loading screen anyways. Even something as simple as ME3's weapon modding is bolted to a specific location. Just allow me to open a menu and make whatever I want whenever I want. No one cares about the fact that my character isn't lugging around a forge, smelter, anvil, molds, gunsmith, armorsmith, refinery, or whatever else your fantasy/sci-fi world uses. If I have an excess of fantasy-money allow me to buy any of the materials I can get from basic actions from the same menu. Stick whatever lines you wanted to give your blacksmith character onto someone else.
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# ? Jan 17, 2017 20:11 |
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tayvaan posted:It does feel weird but at the same time if they release a 45 minute gameplay stream and a good trailer in February/ early March I don't think any of this drama over the marketing will matter at all. this is correct, literally as soon as this happens everyone will forget the leadup
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# ? Jan 17, 2017 20:17 |
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Monolith. posted:I'd rather craft then grind for RNG loot boxes. Let me tell you about DAI multiplayer friend.... You grind gold in game for RNG loot boxes which contain many items. You then break down those items because 99% of them are useless, to components which you use to craft new classes in Multiplayer. It's the worst of all options!
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# ? Jan 17, 2017 20:23 |
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marktheando posted:Crafting was good in DAI. I hate it in RPGs when the coolest looking armour has poo poo stats, it was cool to be able to make pretty much any style viable. And changing the colour was good too. yeah it was cool to make any style of the same 3 trench coat
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# ? Jan 17, 2017 20:32 |
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AngryBooch posted:Let me tell you about DAI multiplayer friend.... I still can't believe how lovely DA:I's multiplayer was compared to ME3's.
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# ? Jan 17, 2017 20:34 |
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AngryBooch posted:Let me tell you about DAI multiplayer friend.... Holy poo poo
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# ? Jan 17, 2017 20:47 |
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Also, it wasn't very fun to play
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# ? Jan 17, 2017 20:50 |
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I did like the idea in DAI of moving THROUGH a level rather than just holding one position on a small map but yeah the rest of it, not great MEA should have a combination of the two imo
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# ? Jan 17, 2017 20:56 |
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Crafting should be a thing for aesthetics or very specific gear IMO. If you want everyone wearing hot pink or to have massive cold resistance before the ice planet that works fine, when crafted gear is de facto the most powerful that's a chore and it takes away the fun of finding loot.
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# ? Jan 17, 2017 21:01 |
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If crafting is in MEA it will be worse than DA2.
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# ? Jan 17, 2017 21:04 |
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Waltzing Along posted:If crafting is in MEA it will be worse than DA2. Now now, let's not be hasty.
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# ? Jan 17, 2017 21:21 |
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Pattonesque posted:I did like the idea in DAI of moving THROUGH a level rather than just holding one position on a small map but yeah the rest of it, not great Yeah, in theory. But in DAI multi, typically the party would cruise through the first couple maps and get completely stomped in the very last area which was essentially a horde mode position hold. The difficulty spike was utterly ridiculous on those last waves in DAI. Like Wave 10 in ME3 was usually the hardest wave by a large margin, usually like twice as difficult as Wave 9, but in DAI it was like 400% harder than the rest of the session.
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# ? Jan 17, 2017 21:26 |
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# ? May 30, 2024 14:21 |
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Yeah the final bosses in dai were a little too hard to be fun with a random group of idiots Also the rubber banding if you had even a little lag was just abominable
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# ? Jan 17, 2017 21:30 |