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FractalSandwich
Apr 25, 2010

Clarste posted:

I don't like the idea of Antivolt and the other "immune to element" spells. Honestly I think they're pretty bad game design, because it makes everything all-or-nothing. The boss is either hard, or you don't take damage ever.
They're pretty awful, yeah. I don't even like them that much more as multi-turn buffs, because you're still punished for not being psychic and knowing which ones to level up for the next boss before you get there.

They're a good demonstration of why making something more powerful doesn't always make it more fun.

FractalSandwich fucked around with this message at 01:11 on Jan 19, 2017

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vdate
Oct 25, 2010
Man, I sure hope the true scope of the Abyssal God's bullshit gets covered, because boy howdy. But still, thanks for showing me what lay beyond stratum 4, because that's where my own (incredibly suboptimal) playthrough bogged down. It was a heck of a ride!

HR12345
Nov 19, 2012
I've been rereading the LP, realizing the last time I stopped was about the end of the first stratum. Now that I'm up to the fourth, I do see this. Just when you think you've got the game broken, it rubber bands back on you to say "That's not how you're supposed to play our games. Now go in the corner and think about what you did."

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Wiffle posted:

Nice job on finishing the lp. Though if you follow it up with that game... Are you going to do 100% quest completion? :suicide:

I'll give it a try, but no guarantees. Still not sure if I'm set on doing that game as an LP. It's a lot harder to data mine than the EO games are, since everything battle related is packed into one file, and trying extract the stuff I want is like pulling teeth. And the sprites are significantly harder to rip since they're not stored in a conventional format. (They're all scrambled, so I have to manually put them back together.)

FractalSandwich posted:

They're pretty awful, yeah. I don't even like them that much more as multi-turn buffs, because you're still punished for not being psychic and knowing which ones to level up for the next boss before you get there.

They're a good demonstration of why making something more powerful doesn't always make it more fun.

EO5 just ended up compressing all of them into one skill and capped out the reduction to 67%. A far better way to handle those, in my opinion.

(There was a vote here, however the rules had to be changed slightly. Read further down for the actual vote.)

Araxxor fucked around with this message at 06:30 on Jan 19, 2017

ashnjack
Jun 8, 2010

FUCK FLOWERS. JUST...FUCK 'EM.
Slay the DRAGONS! If it's possible of course. Otherwise sealab2021quest all the way.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

I say head for the 6th Stratum, I'm most curious about it.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Alxprit posted:

I say head for the 6th Stratum, I'm most curious about it.

Agreed.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

You've done enough exploring for a while, just chill and do some sidequests now.

eternaldough
Jan 16, 2017

I think a respite with sidequests would be best now, and to build more suspense for the sixth stratum

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
Sidequests for now. I mean, the stars haven't aligned yet, so we have some time. Plus, it's tradition to have a sailing segment after clearing the stratum, right?

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Do some sidequests because I bet some of us are missing Missy's unique flavor of talking.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
:siren:READ THIS BEFORE CASTING A VOTE!:siren:

Okay, when I said if I wasn't sure if the guild wasn't strong enough for the dragons, I meant if Cassandra was fast enough to outspeed them to protect the party. It turns out she is not. (This wouldn't be a problem if the guarding skills had priority in this game! :argh:) So instead I'm going to change up the voting rules. Any votes before this post are null and void. You may resubmit the same vote if you voted for a valid choice and don't want to change your mind. Sorry for the inconvenience.

Anyways, now that the post-game is here, there are several courses of action that we can take:



We could explore part of the 6th Stratum right away...



Do a Sea Quest.

Or tackle one of these sidequests first:



You guys! You guys! I am not believing this! All of Elval’s contests were a setup! That geezer apparently fought a monster called a Kraken with his best friend years ago. They weren’t strong enough to defeat it. All they could do was trap it in the Abyssal Shrine. The friend is dead already... His one regret is never defeating the Kraken. So, Elval sacrificed his riches to find skilled adventurers to make that wish come true. It seems that the Kraken appears on B13F, but nobody else has seen it... Everyone thinks this is part of some larger ruse... Not me! I think Elval’s being truthy! You are the only ones who can grant a dead man’s last wish! Do it for him! I beg you! You overcame both his fighting and harvesting challenges... I know you can do this! Now, fire yourselves up and head out to B13F, explorers!

Elval's grim truth is either the hardest of the sidequests, or the easiest depending on the team that's being brought in.



When they say ”skilled adventurers,” they have to be referring to you! This request is from the Armoroad fishing committee. They haven’t been catching fish! Supposedly there’s a giant sea anemone lurking on the 2nd Stratum eating all the fish. Tons of fishermen live in Armoroad, and they depend on the sea for their livings! If they go out of business, so will my bistro, and all of Armoroad, too! Ahahaha! ...... Wait... That’s not funny! Look, just hurry up and beat the tar out of that monster! Well then, I’m counting on you! Set out, adventurers!

Shrouded in the Abyss is probably middle of the road in terms of difficulty.



Oh, you’re accepting that request? That is another one from the boy at the inn. Thanks to your actions last time, a lot of people were saved from danger. It is looking like that rascal of a kid is still worried about something, though. So, go talk to him again, just like all the other times. ...Make sure to be ready! ...My bartender sense is telling me this is going to be a big one! Get going then, explorers!

Monster from across the sea is probably the hardest of the sidequests here. Assuming that Elval's grim truth isn't cleared the easy way.

So what course of action should the Tidehunt guild take first?

Araxxor fucked around with this message at 07:39 on Jan 19, 2017

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
You know, I had never really thought of Yggdrasil as some kind of equal and opposite number. Are these Etrian games in any continuity? Or alternately, do people just kind of call any giant tree-thing Yggdrasil, regardless of where it came from?

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Sea quest.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Glazius posted:

You know, I had never really thought of Yggdrasil as some kind of equal and opposite number. Are these Etrian games in any continuity? Or alternately, do people just kind of call any giant tree-thing Yggdrasil, regardless of where it came from?

The EO games do have some minor bits of continuity with one another, but they're all standalone entries. EO3's Yggdrasil is completely unrelated to all the other Yggdrasils in the series. It is basically just a space cop. Nothing more.

Kemix
Dec 1, 2013

Because change
Fetus' choice of sidequest

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Kemix posted:

Fetus' choice of sidequest

Second. Let's see if we can get the good Doctor through the rest of the game without throwing it into a wall.

cdyoung
Mar 2, 2012

Dr. Fetus posted:

I might have something different in mind.

All of my yes doitdoidoitdoitdoitdoitdotidoit

*Ahem*

Elval's quest should go first

cdyoung fucked around with this message at 07:43 on Jan 19, 2017

BlackPersona
Oct 21, 2012


Sidequests, Fetus' choice

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Still saying go on a sidequest.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Well, I can see my vote's not going to matter anymore.

Anyway, I know I don't post here or make votes a lot, but I do really enjoy this LP. I got into the series with IV and only played Untold 1 beyond that, so it's cool to see what the series used to be like on the DS. So thank you for allowing me to play vicariously through this.

eternaldough
Jan 16, 2017

I vote Sea Quest. Also, the post game is where not only my memory of the game gets muddled, but it's also something I never saw to it's end. So I'm rather excited for what is essentially 'new content' in my eyes.

Efe
Feb 2, 2016

I make alive things dead and sometimes the other way around.
I found the Sea Quests to be interesting most of the time, so my vote goes towards those.

AweStriker
Oct 6, 2014

Sea Quest!

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

We haven't seen the sea in a while, might as well do a sea quest.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Okay, I'll close off voting.

Sea Quests: 6
Sidequests: 4 (1 vote for Elval's grim truth.)
6th Stratum: 0

Alright, I got the general gist of the order I'll do things in, then.

Sea Quest voting will hopefully be put up later today.

Grashbar
Aug 17, 2014
Fetus' Choice. Let's not make the post-game painful for him.

1 second edit: maybe I should have refreshed before "voting".

vdate
Oct 25, 2010
Dadgummit, I missed my chance. Not that voting for Stratum 6 would have changed anything, apparently. Gotta say, though, that is some excellent stratum splash art.

A Magical Lamp
Aug 16, 2010

Grashbar posted:

Fetus' Choice. Let's not make the post-game painful for him.

1 second edit: maybe I should have refreshed before "voting".

Oh it's going to be painful, EO3 is right up with EO1 when it comes to a bullshit postgame.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

A Magical Lamp posted:

Oh it's going to be painful, EO3 is right up with EO1 when it comes to a bullshit postgame.

Not really? It doesn't even have a half-decent teleporter maze.

A Magical Lamp
Aug 16, 2010

Pureauthor posted:

Not really? It doesn't even have a half-decent teleporter maze.

You can get around a teleporter maze with creative mapping, not so much with the sixth stratum gimmicks.

A Magical Lamp fucked around with this message at 18:44 on Jan 19, 2017

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

A Magical Lamp posted:

Oh it's going to be painful, EO3 is right up with EO1 when it comes to a bullshit postgame.

Dunno if I would say that. The random encounters in the 6th Stratum are simply annoying, not outright deadly in most cases. There are a lot more boss fights, though.

With that said, the Cyclopean Haunt tries its best to be annoying to navigate. It definitely has one of the most diabolical obstacles in the series that isn't a teleporter maze.

A Magical Lamp
Aug 16, 2010
Well guess I'm in a bit of a minority, I could hardly tell where I was going in it half the time. True on the random encounters though, though if you give them half a chance they'll still mess you up in a hurry.

McDragon
Sep 11, 2007

I really dig the aesthetic of the Cyclopean Haunt, but it has some of the most mean-spirited gimmicks of the series to me. Like, even for a EO postgame stratum. They're supposed to be, but this one just has something extra.

Wiffle
Jan 5, 2014
I thought the cycoplean haunt gimmicks were quite easy to handle, but it does require a different mindset for sure. Can't elaborate anymore without spoiling them though.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 84: Welcome to the Post-Game, Enjoy Your Stay!











Let's get the post-game started for real this time.







The robed girl continues...

In the depths of the Porcelain Forest is a teleporter. Use it to travel to where the 'evil' waits. He will not force you to go. But you are the only ones with the strength to slay the evil... So says the Abyssal King. His last wish is for you to travel there and carry out his will. That is all.

With that, Olympia leaves from your sight.

Okay, we need like a new game plan. If we head straight to that thing, we're just gonna get creamed again.

Maybe we should slow down, and take it easy? There may have been some things we overlooked during our trips there.





Okay, let's see what the Progenitor's drop makes.





The Abyss Crystal unlocks the Almagest, which is kind of an okay book. I mean it's a nice upgrade for Asteria and other casters I guess. Though really a problem with getting weapons for casting classes is that they don't really need the weapon to do their stuff, it just helps them ever so slightly. As a result, there's not much of a need to upgrade.

Basically what I'm saying is that this reward kind of blows. Oh and I said doing the True Ending first was a bad idea. Here's why.






Remember that we never really accepted a mission to do the True Ending. So we don't get any mission exp, nor a reward like the Armoroad Emblem or the Deep City Medal. Yeah, that Book (which isn't even the ultimate Book) is the only actual reward we get for going through the True Ending.



Well, I guess there's the guild card icon, but that's about it. Anyways, let's see what Flowdia has to say about our accomplishment.



I believed that one day, the Deep City would be discovered and the Princess’ wish would be granted. ...I must thank you all.

...Is this real? Is the hag actually thanking us? Must be a cold day in hell right now or something.

Eh? Don’t be absurd! Of course Hell hasn’t frozen over, you imbeciles!





That’s why I’m here. Working with you was his last wish.

Then let us do him proud.





Now to get to the 6th Stratum, we need to get back to the 20th floor first.



Okay, this is the place.

In this room, there's a gate at the back.





It takes us to the entrance to the next Stratum. Also, now the map of the 20th floor is finally complete!

I thought we weren't going through this place yet?

Eh, it doesn't hurt to activate the pole first. Okay, get ready...

:siren::siren:







How unpleasant.

Yep. Just as disgusting as last time.

The forest itself in this Stratum is alive and writhing around! To reach the Stratum’s end will test your focus and skills as an explorer like never before! You nod grimly, prepared for the worst. You have already resolved to master Yggdrasil completely!

Yeah, the 6th Stratum in this game? It is the evil one. And it is not going to make the trek to the end easy. But with that said, just listen to the music track. The Vengeful God in the Dark Ocean Abyss is a fantastic piece, and it really illustrates just how oppressive this Stratum is.



But we won't explore it just yet. We're going to beef up our party first before doing that. But first, new town dialogue!





But it’ll be okay! Lots of other explorers have come here after the rumors about you spread. Armoroad will thrive for years to come, I’m sure!

Oh, you needn't worry about that just yet!

...Huh? You’re not leaving yet?

There is one last thing we must do before we go. It may take a while before we get it done.

You still have something to do? R-Really? Then I don’t have to say goodbye to you yet, boss? Great to hear it!

Oh and for the record, some of the NPCs in the post-game have specific dialogue depending on what path you took, but I already showed those off in previous updates.





Maybe you should get your hearing checked! We're not done with you yet!

...Though of course someone of your stature would linger until everyone was properly thanked. Considering what painstaking care I took of you, I knew you’d not leave without a word. By the way, dear heroes? Someone as magnanimous wouldn’t leave without buying souvenirs, right?

...Maybe we should have let someone else deal with that evil one in the Labyrinth.



Why are you guys still here in Armoroad? I thought you left for a new journey...?



...

...... ...I’m kidding. Don’t give me that look. If you came back, that must mean that you still have stuff to do, right?

Yes, we do.

Well, I’m always happy to be helping you, so you’re always welcome here.

Oh and there's something important I want to note.





Huh, isn't this place usually busy?

It seems like everyone either left Armoroad, or they... Either way, it seems we're on our own for this.

From this point on, there aren't any more bar patrons left to talk to (Unless we're on a quest.) For the 6th Stratum, we're completely on our own. No hints on any upcoming dangers, no warnings about any dangerous enemies, and no hints for how to get any conditional drops for the rest of the game.





Hee hee, heroes, huh?

We can't leave quite yet. We made a promise to someone to deal with a... problem, before we do so.

Huh? You promised something to someone...? Sheesh... So you’re still gonna be under my care for a while. Wonderful. Well, don’t expect any special treatment because you’re heroes.

Awww...





But I suppose there’s something you have yet to do?

You got it!

Haha, an old man like me can’t go to meet his wife until the tale of the young heroes is concluded, yes?

How in the world did rumors of our so-called “departure” even spread around?

Maybe they thought we reached the bottom. It doesn't seem like a lot of people are aware of what lies beneath Yggdrasil.





Half measures won’t be enough for this. Come now, don’t you want to see the Princess and I smile?





The Abyssal King once told me to manage this inn for explorers, and I intend to honor that duty. Feel free to stop by if you need to rest or stay the night.

And Angie just repeats this line for the next few floors. Yeah, when the Abyssal King is gone, she kind of just... breaks.





Nope! Still gotta lot of things to do!

Well, if you’re going to keep hanging around here, I guess I won’t be bored after all! Now, what’ll it be for you today? Weapons? Armor? Medicine? The Napier name means quality!





I am an automated soldier. I have no emotions. But I feel some sort of emptiness now...

Yeah, I'm pretty sure that's called loneliness. Not exactly a great feeling, I know. And don't give me that bull honkey about no emotions.

Um, I'm pretty sure automated machines not having emotions is the norm.

Hmm, I wonder if we actually recruited some kind of maverick Yggdroid?

Anyways, the first thing we're gonna do in the post-game are some Sea Quests! So let's take a look at the next set.







If you remember, the boss of these Sea Quests is Scylla, a boss from Etrian Odyssey 2. In fact, she pretty much acts the same way here as she did in EO2. So if you've played that game, you have a good idea of what to expect.



We haven't received the equipment reward from this Sea Quest, so we'll be doing this one properly soon enough.



Glaukos
Class: Wildling
Stats:
  • HP: 378
  • TP: 270
  • STR: 46
  • VIT: 44
  • AGI: 35
  • LUC: 58
  • TEC: 58
Equipment:
  • Chauve-souris - Spear, 156 Attack.
  • Apode - Clothes, 84 Defense.
  • Superior Gloves - Gloves, 35 Defense.
  • Strength Ring - Accessory, +5 STR.
Skillset:
  • HP Up: Level 1 - Increases max HP by 10%.
  • TP Up: Level 2 - Increases max TP by 13%.
  • Beast Soul: Level 8 - Increases an animal's HP by 40%, their ATK by 62%, and their DEF by 40%.
  • Wild Mastery: Level 10 - Increases the chance of an animal's ailments landing by 15%.
  • Nature Pact: Level 5 - Animals have a 26% chance of taking a mortal blow in the Wildling's place and heals them for 70 HP.
  • Sacrifice 1: Level 5 - Animals have an 18% chance of taking a physical attack in an ally's place within their row.
  • Sacrifice 2: Level 5 - Animals have an 18% chance of taking an elemental attack in an ally's place within their row.
  • Dismiss Beast: Level 5 - 1 TP. Send an animal away and refunds the amount of TP used to summon them.
  • Call Tiger: Level 10 - 36 TP. Summons a tiger that has a 20% chance to inflict Instant Death when it is summoned. Will counter any physical attack it takes afterward. Counterattacks deal 200% damage.
  • Beast Roar: Level 5 - 16 TP. Lowers all enemies' physical attack by 20% for 4 turns.
  • Primal Drums: Level 5 - 16 TP. Lowers all enemies' physical defense by 30% for 4 turns.
Supplies:
  • 3 Medica IIs. Restores 160 HP to a single target.
  • 2 Amrita IIs. Restores 100 TP to a single target.
Glaukos is a pretty decent party member, all things considered. He's just gonna stand back and support the party, so he's not gonna do too much himself. His tiger on the other hand, will serve as our meatshield, taking the heat off our party and deals some pretty strong counterattacks in the process. If you're especially lucky (Or are exploiting Scylla), the tiger will instantly kill her when it is summoned. Of course the chances of that happening are extremely rare (You're looking at a 1.8% chance here), so don't expect that to happen. Bring whoever you want for this Sea Quest.







Castor
Class: Zodiac
Stats:
  • HP: 306
  • TP: 361
  • STR: 32
  • VIT: 37
  • AGI: 48
  • LUC: 45
  • TEC: 66
Equipment:
  • Brilliance Book - Book, 113 Attack.
  • Crescent Robe - Clothes, 80 Defense.
  • Superior Gloves - Gloves, 35 Defense.
  • Spica Pumps - Boots, +5% HP, +1 LUC.
Skillset:
  • HP Up: Level 1 - Increases max HP by 10%.
  • TP Up: Level 2 - Increases max TP by 13%.
  • Ether Mastery: Level 8 - Increases elemental damage by 19%.
  • Fire Mastery: Level 10 - Increases Fire damage by 11%.
  • Singularity: Level 5 - Upon striking a weakness, the attack deals 50% more damage.
  • Etheric Return: Level 5 - The user recovers 50 TP after killing an enemy.
  • Fire Star: Level 10 - 22 TP. Deals 80% Fire damage to one enemy.
  • Binary Fire: Level 7 - 28 TP. Deals 44% Fire damage to all enemies.
  • Fire Prophecy: Level 3 - 17 TP. Nullifies one enemy's Fire attacks and deals 75% Fire damage upon nullification.
  • Etheric Charge: Level 5 - 12 TP. Increases the power of the next elemental attack by 300%.
Supplies:
  • 3 Amrita IIs. Restores 100 TP to a single target.
Castor and Pollux return to help us and, ugh. Castor really does not have the best skillset. He deals a nice amount of damage, but he never uses Etheric Charge, so all he can really do is plink away at Scylla with Fire Star. Which isn't going to do anything special because Scylla is weak to Volt, not Fire. So that means Singularity does nothing for him.



Pollux
Class: Monk
Stats:
  • HP: 326
  • TP: 314
  • STR: 48
  • VIT: 41
  • AGI: 49
  • LUC: 32
  • TEC: 61
Equipment:
  • Brilliance Book - Book, 113 Attack.
  • Carabinier - Light Armor, 100 Defense.
  • Superior Gloves - Gloves, 35 Defense.
  • Spica Pumps - Boots, +5% HP, +1 LUC.
Skillset:
  • HP Up: Level 1 - Increases max HP by 10%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Form Qi: Level 8 - Healing skills restore 55% more HP.
  • Ascetic Reward: Level 5 - If the user dies, all allies restore 50 HP once per battle.
  • Blood Return: Level 5 - If an ally dies, the user restores 10 TP.
  • Ascetic Deeds: Level 6 - Every time the user casts a skill, they restore 50 HP.
  • Waking Chakra: Level 5 - Increases the user's recovery rate from status ailments and binds by 46%.
  • Healing: Level 7 - 10 TP. Heals a single target with a healing power of 100%.
  • Full Heal: Level 4 - 22 TP. Fully heals a single target.
  • Line Heal: Level 5 - 15 TP. Heals one row with a healing power of 80%.
  • Party Heal: Level 5 - 25 TP. Heals the entire party with a healing power of 70%.
  • Refresh: Level 10 - 10 TP. Dispels all status ailments on the entire party.
  • Unbind: Level 10 - 10 TP. Dispels all binds on the entire party.
Supplies:
  • 3 Amrita IIs. Restores 100 TP to a single target.
Pollux is a decent support. He'll be sure to keep your party topped off, and you don't have to worry about him being disabled by Scylla too much thanks to Waking Chakra. Overall, not too bad of a Sea Quest, but you might want to bring some firepower to make up for Castor's shortcomings.





Whoa wait, Pale Horse?



quote:

...Blood? What are you saying? No, they were all fine. Nobody was even wounded. Oh, wait. They did say they were attacked by monsters at their camp on B3F. But, they said they slaughtered them all and roasted them for dinners! Ahahaha! The blood you saw must have come from those monsters, yes?

We get to work with the Pale Horse? Oh man, this is gonna be awesome!



Schlaf
Class: Farmer
Stats:
  • HP: 333
  • TP: 177
  • STR: 25
  • VIT: 38
  • AGI: 40
  • LUC: 65
  • TEC: 27
Equipment:
  • Liuyedao - Dagger, 122 Attack.
  • Carabinier - Light Armor, 100 Defense.
  • Superior Gloves - Gloves, 35 Defense.
  • Spica Pumps - Boots, +5% HP, +1 LUC.
Skillset:
  • HP Up: Level 3 - Increases max HP by 16%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Earth's Bounty: Level 6 - Increases exp gain by 20% as long as the user is alive at the end of the battle.
  • Brave Heart: Level 5 - Recovers 5 TP at the end of each turn as long as the user is in the front row.
  • Persistence: Level 5 - Gives a 24% chance for the user to automatically revive if dead once per battle.
  • Waste Not: Level 5 - Increases the drop rate by 5%.
  • Lullaby: Level 7 - 8 TP. Has a 45% chance to put all enemies to sleep. Puts the user to sleep as well.
  • Play Possum: Level 5 - 5 TP. Reduce the user's aggro value by a value of up to 9 for 4 turns.
  • Strange Seeds: Level 7 - 6 TP. Has a 44% chance to apply random binds to all enemies.
  • Rotten Egg: Level 7 - 8 TP. Lowers all enemies' physical attack by 7% (38% if they have an ailment) for 5 turns.
  • Sympathy Pain: Level 5 - 5 TP. Has a 74% chance to transfer an ailment the user has to the target.
Supplies:
  • 10 Medicas. Restores 80 HP to a single target.
  • ? Medica IIs. Restores 160 HP to a single target. (Bugged. Stops using Medica IIs once 5 Medicas have been used.)
  • 3 Medica IIIs. Restores 300 HP to a single target.
  • 10 Amritas. Restores 50 TP to a single target.
  • 10 Theriaca As. Dispels all binds on one target.
  • 10 Theriaca Bs. Dispels ailments on one target.
Oh huh, so they have a Farmer in their guild. Anyways, Sclaff is basically taking up support duty. He doesn't do too much on his own (especially since he doesn't actually use all his skills.) But he does have quite a bit of supplies to keep the team going. Now his AI is a bit bugged. He can never “run out” of Medica IIs unless he uses 5 Medicas, due to the internal counters getting a bit scrambled. Just something to keep in mind.



Norfolk
Class: Farmer
Stats:
  • HP: 333
  • TP: 177
  • STR: 25
  • VIT: 38
  • AGI: 40
  • LUC: 65
  • TEC: 27
Equipment:
  • Liuyedao - Dagger, 122 Attack.
  • Carabinier - Light Armor, 100 Defense.
  • Superior Gloves - Gloves, 35 Defense.
  • Spica Pumps - Boots, +5% HP, +1 LUC.
Skillset:
  • HP Up: Level 3 - Increases max HP by 16%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Earth's Bounty: Level 6 - Increases exp gain by 20% as long as the user is alive at the end of the battle.
  • Brave Heart: Level 5 - Recovers 5 TP at the end of each turn as long as the user is in the front row.
  • Persistence: Level 5 - Gives a 24% chance for the user to automatically revive if dead once per battle.
  • Waste Not: Level 5 - Increases the drop rate by 5%.
  • Lullaby: Level 7 - 8 TP. Has a 45% chance to put all enemies to sleep. Puts the user to sleep as well.
  • Play Possum: Level 5 - 5 TP. Reduce the user's aggro value by a value of up to 9 for 4 turns.
  • Strange Seeds: Level 7 - 6 TP. Has a 44% chance to apply random binds to all enemies.
  • Rotten Egg: Level 7 - 8 TP. Lowers all enemies' physical attack by 7% (38% if they have an ailment) for 5 turns.
  • Sympathy Pain: Level 5 - 5 TP. Has a 74% chance to transfer an ailment the user has to the target.
Supplies:
  • 10 Medicas. Restores 80 HP to a single target.
  • ? Medica IIs. Restores 160 HP to a single target. (Bugged. Stops using Medica IIs once 5 Medicas have been used.)
  • 3 Medica IIIs. Restores 300 HP to a single target.
  • 10 Amritas. Restores 50 TP to a single target.
  • 10 Theriaca As. Dispels all binds on one target.
  • 10 Theriaca Bs. Dispels ailments on one target.
Uhhh...



Boolz
Class: Farmer
Stats:
  • HP: 329
  • TP: 174
  • STR: 25
  • VIT: 37
  • AGI: 40
  • LUC: 64
  • TEC: 27
Equipment:
  • Liuyedao - Dagger, 122 Attack.
  • Carabinier - Light Armor, 100 Defense.
  • Superior Gloves - Gloves, 35 Defense.
  • Spica Pumps - Boots, +5% HP, +1 LUC.
Skillset:
  • HP Up: Level 3 - Increases max HP by 16%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Earth's Bounty: Level 6 - Increases exp gain by 20% as long as the user is alive at the end of the battle.
  • Brave Heart: Level 5 - Recovers 5 TP at the end of each turn as long as the user is in the front row.
  • Persistence: Level 5 - Gives a 24% chance for the user to automatically revive if dead once per battle.
  • Waste Not: Level 5 - Increases the drop rate by 5%.
  • Lullaby: Level 7 - 8 TP. Has a 45% chance to put all enemies to sleep. Puts the user to sleep as well.
  • Play Possum: Level 5 - 5 TP. Reduce the user's aggro value by a value of up to 9 for 4 turns.
  • Strange Seeds: Level 7 - 6 TP. Has a 44% chance to apply random binds to all enemies.
  • Rotten Egg: Level 7 - 8 TP. Lowers all enemies' physical attack by 7% (38% if they have an ailment) for 5 turns.
  • Sympathy Pain: Level 5 - 5 TP. Has a 74% chance to transfer an ailment the user has to the target.
Supplies:
  • 10 Medicas. Restores 80 HP to a single target.
  • ? Medica IIs. Restores 160 HP to a single target. (Bugged. Stops using Medica IIs once 5 Medicas have been used.)
  • 3 Medica IIIs. Restores 300 HP to a single target.
  • 10 Amritas. Restores 50 TP to a single target.
  • 10 Theriaca As. Dispels all binds on one target.
  • 10 Theriaca Bs. Dispels ailments on one target.
:suicide:

Bring lots of firepower. You're going to need it.

Oh and to make matters worse, Scylla's conditional drop is killing her with Curse damage! So this Sea Quest is actually the best one to attempt that on since Pale Horse will rarely attack.



Cassandra is a very good defensive support to bring along, as Line Guard is pretty good at protecting the team from being killed by Scylla's attacks.



Charlotte is one of the better physical attackers to bring along. She's a bit unreliable and frail, but she can deal lots of damage with 5-Ring Sword.



Smith is a good candidate to bring to the fight. Scylla's likes to leg bind the party and inflict status ailments so that one of her heavy hitting attacks can connect a lot more easily. However, Smith is immune to binds and heavily resistant to status ailments, so Scylla can't do too much to him. However, that means he can't use Rocket Jump to activate Sleep Mode since that will disable his evasion. Though that's not really a problem since he has the Deep City Medal now.



Faye is a very good support to bring to the fights. She can heal the party sure, but more importantly, she can dispel any ailments and binds that land on the party.



Susan is okay, I guess. She can amplify the party's physical damage and prevent ailments from landing. Though she can't do a thing about binds. Then again, ailments are a bigger game ender than binds, so that's not something to be too concerned about with her.



Rose is the last viable physical attacker on this team. And she's fairly durable to boot. If you're wondering what's wrong with Scott and Sidney, well...



Scylla is resistant to Pierce attacks. Heavily. Scott is normally a wrecking ball in terms of damage, but he can't do much against Scylla since he only has access to Pierce attacks.



Same goes for Sidney. Pierce attacks are all he has, so he's not as effective as Charlotte and Rose.



On the other hand, Asteria is pretty much a walking nuke. The reason for this is because Scylla has a weakness to Volt attacks. Asteria's use in the post-game is a little questionable, but if the enemy in question has a weakness, she can still contribute with Etheric Charged elemental limits to wipe out a huge chunk of their HP.



Akatsuki can provide some support with Dark Ether. That's about it.



Okay, I really hate to say this, but the post-game marks the point where Wildlings go from questionably useful to absolute dead weight. The reason for this is because nearly every boss from this point on only has a maximum resistance of 30% to a given ailment. And that's the exception. The norm is 10%, meaning that even with Wild Mastery, Fang only has a 25% chance of inflicting said ailment at most. This means that Fang can only inflict a given ailment once. Period. And Scylla is not an exception to this. The most he can do in boss fights is to throw out items and spam debuffs. Yeah, the post-game is pretty much where ailments become nearly unviable as a strategy.



Sure. Make me babysit a 4th Farmer, why don't you?

Vote for up to 3 characters to partake in the Sea Quests. Votes must be in bold.

Araxxor fucked around with this message at 10:51 on May 4, 2017

AweStriker
Oct 6, 2014

Asteria, Rose, Fang

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Rose, Charlotte, Smith

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Alice should be with her kind!

And 2x Fetus' choice to make up for that.

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Wiffle
Jan 5, 2014
Alice and 2x Fetus' choice

This is farmer heaven, we can't pass this up.

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