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Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Enjoy posted:

Cool

Are consumer goods based on a percentage of your income, or a set amount per POP?

I would assume it's per POP, so that you could have one luxury race and a bunch of slave races.

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Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Dr. Arbitrary posted:

I would assume it's per POP, so that you could have one luxury race and a bunch of slave races.

Fully automated luxury gay space colonialism!

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Dr. Arbitrary posted:

I would assume it's per POP, so that you could have one luxury race and a bunch of slave races.

Isn't that like another standard sci-fi trope?

"Wow, this perfect society of harmony and peace is perfect! Almost a little too perfect..."

Then it turns out there's some horrible secret on how they steal other people's youth to keep themselves alive forever, or just eat them alive or something.

I Am Fowl
Mar 8, 2008

nononononono
What's interesting here is that it makes monthly mineral gain more important--assuming quality of life matters.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Having one luxury race and a bunch of slave races is kind of a real life trope.

Eiba
Jul 26, 2007


Wiz is posting on twitter about a game of materialist/xenophile/egalitarians who are building robot worlds to fill with immigrants from migration treaties! That's my playstyle!

... I wonder how he's going to deal with the awkwardness where they need planets your fleshy species can move to before they're open to migration treaties.


Also, a while back I was wondering about more interesting/meaningful good-guy options, and right after Wiz posts about refugee policies. That's awesome and exactly what I want!

Twitter folks getting outraged about that are missing the real implication- it's not that the game now lets you be an rear end in a top hat in a politically sensitive way. It's that the game now lets you define yourself as not an rear end in a top hat in a politically sensitive way. My country's doing horrible things out of stupid hateful fear in real life? Well my beautiful socialist space butterflies are letting in all the refugees! Take that, Trump! (Oh god this is going to be a miserable four years.)

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

GunnerJ posted:

Having one luxury race and a bunch of slave races is kind of a real life trope.

Hey, you have to simulate that if you want to make space America as realistic as possible! :911:

Eiba
Jul 26, 2007


On that note, I hope the faction system makes for some more dynamic states.

"We used to own slaves, but then there was a social movement to abolish slavery, a civil war when they took over, and now our slaves are free (second class citizens), so you can stop hating us now!"

Or in a more plausible gameplay scenario, "We used to be xenophile pacifists, but we lost half our territory in a bloody genocidal war, and now we know we must be strong and hold the vile aliens at bay!" Generally, if you're doing bad a faction that opposes the state ethics would gain more power, and possibly flip your ethics.

I don't know if that's how it's going to work or not, but it would be cool if it did.

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
What should I do with purged planets that have a 20% habitability score for my race?

Robots?

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Eiba posted:

Wiz is posting on twitter about a game of materialist/xenophile/egalitarians who are building robot worlds to fill with immigrants from migration treaties! That's my playstyle!

... I wonder how he's going to deal with the awkwardness where they need planets your fleshy species can move to before they're open to migration treaties.


Also, a while back I was wondering about more interesting/meaningful good-guy options, and right after Wiz posts about refugee policies. That's awesome and exactly what I want!

Twitter folks getting outraged about that are missing the real implication- it's not that the game now lets you be an rear end in a top hat in a politically sensitive way. It's that the game now lets you define yourself as not an rear end in a top hat in a politically sensitive way. My country's doing horrible things out of stupid hateful fear in real life? Well my beautiful socialist space butterflies are letting in all the refugees! Take that, Trump! (Oh god this is going to be a miserable four years.)

Yeah, I'm pretty happy about the new good guy options. Also the renaming to Authoritarian-Egalitarian; it fits a lot better.

Kind of tempted to eventually try a not-so-nice species eventually too. Not madly genocidal or basically-space-fascists, but still something that'll use the new evil options as well. Something like the Ur-Quan Kzer-Za.

Also I hope we get some more, possibly a bit weirder AI personalities sometime; I want to populate my galaxies with things like an empire who makes everyone they conquer livestock because, well, they eat people and stuff, but the closest current option seems to be Slaving Despots.


Also huh, looking up those tweets of his, he's using the same species picture (parrots ins space suits) as I did for my "make everyone robots" empire. I wonder what it is about the parrots that makes them seem like a good "turn into robots eventually" species.

(Of course, since I was doing this ages ago, my plan for them was get synths, then purge non-synths to simulate uploading, so they also have different ethics, but that's a bit tangential.)

GodFish posted:

What should I do with purged planets that have a 20% habitability score for my race?

Robots?

If you don't have any other species to populate them with, yeah, robots are about your only option I think. Prepare to need a lot of energy.

Roland Jones fucked around with this message at 06:53 on Jan 19, 2017

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

GodFish posted:

What should I do with purged planets that have a 20% habitability score for my race?

Robots?

Terraform for long term success

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
On the earlier discussion about stations & colonies, it's worth pointing out that some race choices can dramatically tilt the balance in favour of colonies, even in the early game. A nomadic/rapid breeder/agrarian race will build up new colonies very quickly, to the point where your biggest concern will be lebensraum.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I think the takeaway is that territory control is an ASAP deal, and the three colonies right beside you aren't a gear return on investment in that respect. In an all colonies all the time build like this then early colonies might win out over early stations, but you still want to be prioritizing land grab planets over the ones right next to you.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
There's something I just realized about the new pop ethics system, and while it's probably already been answered at some point I'm not sure where, so I figure I should ask here: With pop ethics changing so every pop only has one ethos, what's happening to ethos bonuses that are currently pop-based rather than empire-based? Like, currently all your starting pops will have two to three different ethoses, based on what you picked to start with, and their corresponding bonuses, and will develop from there.

If they all only have one ethos, though, then those bonuses don't apply to all your pops, at least assuming the ethos bonuses aren't changed too. How big a deal this is admittedly depends on your particular ethos set; Materialism not being on your entire population isn't that bad, since not all your pops will be working science anyway, for example, but Collectivism'sAuthoritarianism's food consumption reduction and slavery tolerance only being on a third of your starting population and decreasing from there as you get more pops who are likely to diverge further seems like it'd suck if you were planning on utilizing those bonuses heavily.

So, well, yeah. I'm wondering if things are going to be changed there, and if so, how? Assuming any of that's been revealed.


I'm looking through the dev diary thread that originally revealed this change, but where I currently am it's mostly fascists trying to say egalitarianism and authoritarianism are the same and other things that are both dumb and not helpful.

Roland Jones fucked around with this message at 13:10 on Jan 19, 2017

Demiurge4
Aug 10, 2011

Roland Jones posted:

There's something I just realized about the new pop ethics system, and while it's probably already been answered at some point I'm not sure where, so I figure I should ask here: With pop ethics changing so every pop only has one ethos, what's happening to ethos bonuses that are currently pop-based rather than empire-based? Like, currently all your starting pops will have two to three different ethoses, based on what you picked to start with, and their corresponding bonuses, and will develop from there.

If they all only have one ethos, though, then those bonuses don't apply to all your pops, at least assuming the ethos bonuses aren't changed too. How big a deal this is admittedly depends on your particular ethos set; Materialism not being on your entire population isn't that bad, since not all your pops will be working science anyway, for example, but Collectivism'sAuthoritarianism's food consumption reduction and slavery tolerance only being on a third of your starting population and decreasing from there as you get more pops who are likely to diverge further seems like it'd suck if you were planning on utilizing those bonuses heavily.

So, well, yeah. I'm wondering if things are going to be changed there, and if so, how? Assuming any of that's been revealed.

You get your bonuses based on how happy your factions are. Your empire is 40% militarist and therefore that faction is strong. If you keep them happy they give you their bonuses, so you gotta keep a big fleet and a bunch of spaceports and whatnot. If they're defensively minded they want you to have a number of defense stations too. I think the bonus will be more significant if the faction is large, but its also possible for you to have several militarist factions with different goals.

Wiz
May 16, 2004

Nap Ghost
The Species Rights dev diary is up.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Demiurge4 posted:

You get your bonuses based on how happy your factions are. Your empire is 40% militarist and therefore that faction is strong. If you keep them happy they give you their bonuses, so you gotta keep a big fleet and a bunch of spaceports and whatnot. If they're defensively minded they want you to have a number of defense stations too. I think the bonus will be more significant if the faction is large, but its also possible for you to have several militarist factions with different goals.

Huh. I read about the faction bonuses, but that seemed like a new thing, not a replacement to pop ethos bonuses. It wouldn't apply early on, when no factions exist, for example.


Oh, this is neat. I've been wanting to see more about this for a while.

Edit: Oh wow, some of this is dark. I was not expecting that level of flexibility in purge methods.

Roland Jones fucked around with this message at 13:23 on Jan 19, 2017

canepazzo
May 29, 2006




Species rights: Citizenship, Military service. Looking forward to a "Service guarantees citizenship!" policy :allears:

uXs
May 3, 2005

Mark it zero!
"Purge and Slavery Types (Paid Feature)"

Yeah I'll happily pay for the ability to put undesirables in forced labor camps. :allears:

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

This owns.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Orbital habitats? Hell yes

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler

uXs posted:

"Purge and Slavery Types (Paid Feature)"

Yeah I'll happily pay for the ability to put undesirables in forced labor camps. :allears:

look on the bright side, it actively pisses off all the awful neo Nazis that unironically think genocide of other ethnicities is a good thing, and also makes them part with their money

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Looking forward to building a liberal multispecies utopia and being conquered by a xenophobic species that still has enough minerals to build ships.

Seriously though, mineral inflation in the mid game is only negative because you rapidly run out of energy to maintain the things you build with minerals. If this change means I'll be spending less time making decisions and more time waiting for minerals to accumulate it may be negative.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Ships also become very, very expensive towards the late game (with some battleships easily costing 2.5k minerals or more) so it is easy to blow through your stockpile in a matter of minutes if you're in a serious war and chewing through ships.

Not a huge fan of just introducing random time/resource sinks to help counteract something else but I'm not going to condemn the new mechnaic right out of the gate though. Will see how ot fits into the rest of what's going on but I'd rather they have introduced something else for me to spend the minerals on rather than more maintenance with nothing to show for it.

Wiggly Wayne DDS
Sep 11, 2010



inflation is ignoring the hidden maintenance cost of an idle late-game fleet and station upkeep costs flipping from +1k to the negatives when war breaks out

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

This is like some sort of tantric dev diary ability, where you get teased a lot and then right at the end when you think you're ready to finish you leave off with the fact orbital habitats are going to be a thing and then it just starts all over again.

So to recap:

* Changes to pop ethics and factions looks awesome and cool as gently caress
* Traditions look awesome and cool as gently caress
* Ascension perks look awesome and cool as gently caress
* The whole species rights thing looks awesome and cool as gently caress
* Orbital habitats sounds like it could be awesome and cool as gently caress

Looks like a pretty kick rear end patch/DLC so far.

For a moment I thought they had replaced food with consumer goods and addressed this rights thing and the shared food thing at the same time, but no such luck.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization



My first game after this drops is gonna be a culinary tour of the galaxy

Pyroi
Aug 17, 2013

gay elf noises
Sweet, Orbital Habitats. Can't wait to prove that Zeon was in the right.

Also, I just met the Unbidden. I've had a science ship examine their debris, is there anything cool that can happen as a result of them being here, or should I just exterminate them now? By cool I mean is there an equivalent event to the Swarm event where you can get a queen.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Pyroi posted:

Sweet, Orbital Habitats. Can't wait to prove that Zeon was in the right.

Also, I just met the Unbidden. I've had a science ship examine their debris, is there anything cool that can happen as a result of them being here, or should I just exterminate them now? By cool I mean is there an equivalent event to the Swarm event where you can get a queen.

No, if they grow big enough a yellow version of them spawns and they fight each other but that's about it

Sibling of TB
Aug 4, 2007
What happens if a species is forced to flee (like when excluded by the core world policy) but has nowhere to go?

WIll they form a wildcat colony somewhere? Will they feed a persistent pirate threat (Pirates supported by a pop)? Will they jump into ships and become a roaming pop, triggering events and such?

Bholder
Feb 26, 2013

I never once had my mineral income in the negatives other than rebuilding my fleet would deplete my reserves. Actually, I did not know that there was a mineral maintenance cost.

poverty goat
Feb 15, 2004



What's the current state of huge sectors? Google says the only drawback of having everything in 1 sector is that they can rebel if they're more powerful than you, but those are all posts from 6+ months ago. Are there economic reasons to keep them small, like with the core sector?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Current state of huge sectors is that you are incentivised to have one huge sector as it costs the same in influence to suppress rebels regardless of the size of sector, and allows you to use a single governor slot. This may change in 1.5.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Aethernet posted:

Current state of huge sectors is that you are incentivised to have one huge sector as it costs the same in influence to suppress rebels regardless of the size of sector, and allows you to use a single governor slot. This may change in 1.5.

Downside is it effects performance and anecdotally I've found the AI much worse at managing planets in bigger sectors than in smaller ones

Ofaloaf
Feb 15, 2013

I've gotten real carried away with the old timey stuff









literally just trawling wikimedia commons and hacking away at old paintings.

poverty goat
Feb 15, 2004



Kitchner posted:

Downside is it effects performance and anecdotally I've found the AI much worse at managing planets in bigger sectors than in smaller ones

My sectors are all 7-9 planets and they're poo poo at building out new colonies even though they and the empire have full banks spilling over minerals into the vacuum of space. My new colonies fill up instantly and the whole planet needs to be built out ASAP so I always have to do it myself

poverty goat fucked around with this message at 16:02 on Jan 19, 2017

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Aethernet posted:

Current state of huge sectors is that you are incentivised to have one huge sector as it costs the same in influence to suppress rebels regardless of the size of sector

I think it costs less to suppress rebels in a single sector than in two sectors; there appears to be a fixed startup cost to suppress single pop's worth of supporters, and then a lower incremental cost for each additional pop's worth of supporters, although I didn't go to the files to pull out the numbers.

GunnerJ
Aug 1, 2005

Do you think this is funny?

:vince:

Aleth
Aug 2, 2008

Pillbug
I'm going to enslave and eat the universe.

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Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

poverty goat posted:

My sectors are all 7-9 planets and they're poo poo at building out new colonies even though they and the empire have full banks spilling over minerals into the vacuum of space. My new colonies fill up instantly and the whole planet needs to be built out ASAP so I always have to do it myself

I was thinking sectors if like 3-4 planets rather than 7-9.

I always play with planets at 125% if that makes a difference, I don't find I've normally got enough to have multiple sectors of nearly 10 planets at a go

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