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Oh boy, I sure do love taking my fully survival specced Hulk into a Shocker terminal and getting one or two shot by a random cosmic Maggia. Seriously, whose idea was it to release the difficulties tuned for items which do not exist in game yet? Let's not even mention that literally all of the gear that drops pre-level cap is so intensely boring as to be a cure for insomnia. None of the loot matters and you can't even just speed through the zones to skip it anymore.
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# ? Jan 20, 2017 22:26 |
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# ? May 21, 2024 14:51 |
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lol at everyone who got tricked into logging in
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# ? Jan 20, 2017 22:28 |
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Theoretically once the omega update drops all of the blue-purple-yellow leveling equipment will be very different, since they will be driven off the same system as the new omega items and will benefit from the reworking of affix pools and reviews to roll ranges, etc. I don't know if that will make them "interesting" but it could slightly help their current lethally boring status somewhat. Like a lot of other things we're in a kind of awkward limbo situation between two halves of a major rework, and currently some stuff has been knocked down with a wrecking ball and not yet really rebuilt.
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# ? Jan 20, 2017 22:41 |
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Does this game still have like seven thousand discrete item slots per character?
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# ? Jan 20, 2017 22:47 |
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Whoooooole lotta people in this thread need to
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# ? Jan 20, 2017 22:49 |
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It looks like they added 2 more slots, though it's largely cosmetic: one to hold your costume core, one to hold a 'flourish' item (I got a Spider-man spotlight from a chest of some kind). With the Omega system changed, it appears I can no longer make a triple big Juggernaut. 0/10 (The new loot system looks kind of neat and I'm enjoying that they basically looked at Diablo 3 and said "hey that game's itemization s actually fun still".)
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# ? Jan 20, 2017 22:52 |
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Degs posted:Is Star Lord tippy tops now? I tried out Star Lord with a grenade build, he seems to work just fine.
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# ? Jan 20, 2017 22:55 |
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Also, almost all summon builds are complete poo poo right now and you should do something else.
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# ? Jan 20, 2017 22:57 |
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As opposed to the past Literally Always
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# ? Jan 20, 2017 22:58 |
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I want to die. I always want to die, but I especially want to die right now.
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# ? Jan 20, 2017 23:09 |
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Sdoots posted:I want to die. Is this about trump or movement powers
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# ? Jan 20, 2017 23:11 |
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I'm enjoying being constantly minion-blocked in cosmics while waiting for my dash to recharge. And the little mount-up cast to use your flying skill is excellent. If there's one thing I hate in my content-devoid-superhero- loot-grinder games, it's snappy, responsive abilities. Thanks for addressing that gaz.
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# ? Jan 20, 2017 23:12 |
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Jusupov posted:Is this about trump or movement powers Both, really.
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# ? Jan 20, 2017 23:14 |
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Honestly, I think all these systems and the omega items are probably how the game should have been built a while ago. Kinda hoping this means new content, items and characters are easier to make. For now, though ???
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# ? Jan 20, 2017 23:34 |
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Every time I see a new big update I get suckered into redownloading this game, will I be again? Probably.
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# ? Jan 20, 2017 23:38 |
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Man, everyone's so pessimistic right off the bat. Here's my cosmic-capable Loki illusions build Basically this plays like the old illusions build, except I've forsaken Enthrall for more interesting options - again, the core of the build is just whacking people with a staff while blowing Ruin every time it's up, but now you have a bunch of other options for your slots and you no longer lose Illusions to anything other than duration. Hardlight Spikes directly increases the damage taken from your illusions, so we want that, and we may as well take Otherworldly Blast to feed back into it. Signature, and movement, of course - I've chosen to enhance mine to Cold Snap because with all the illusions up you can afford to just get the gently caress away from mobs to recover rather than rely on 2 seconds of stealth, and it affords more aoe when you're in the fray. Finally, Arcane/Infernal Binding for CC, and Asgardian Light because I had more bar apace - I originally took Spirits of the Dead because it looks cool, but swapped as AL offers another CC option, health regen, and my summon talent choices meant I had 20% Light boost with no Darkness boost.
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# ? Jan 21, 2017 00:16 |
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Saint Freak posted:As opposed to the past Literally Always Doom and Iceman had great summon builds. Magik wasn't awful either. Does anyone run MH on an ultrawide monitor? I upgraded since the last time I did any playing. Set it up for 3440x1440 the first time by loving in the inis, but when I reloaded again it was stretched wider than feeder fetish Rogue.
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# ? Jan 21, 2017 00:44 |
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Ghostlight posted:Man, everyone's so pessimistic right off the bat. nice, good to see something summon oriented is working out well
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# ? Jan 21, 2017 00:50 |
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I'm going to give it a couple months before retrying the game, I stopped playing right before Magik was released for reference.
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# ? Jan 21, 2017 00:54 |
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Well I'm just glad I got every red 60 and 9000 achievement points before this. They can fix it but releasing something when a large part of what balances the content isn't going to be out for some time is just stupid. I know most of this thread's barely logged in for months, but I've been playing it a lot lately and compared to a couple of days ago it's just a bit of a mess right now. Some heroes seem to be changed for the better but others... I mean the P3 massive can't be happy.
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# ? Jan 21, 2017 01:17 |
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Yeah it wouldn't make much sense to make sure all the heroes' new skills and talents work correctly and are mostly balanced before introducing items that enhance or modify those skills.
madcow fucked around with this message at 01:37 on Jan 21, 2017 |
# ? Jan 21, 2017 01:34 |
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how do i get force move back? I reset my keybinds and its gone. I need to be able to move holding down spacebar.
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# ? Jan 21, 2017 01:37 |
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Ghostlight posted:Man, everyone's so pessimistic right off the bat. bummed to find out that omega items aren't out yet. items that aren't just stat sticks are gonna do a lot for this game, it also allows them to add to old characters over time without doing an entire rework. do uniques still drop at least?
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# ? Jan 21, 2017 01:50 |
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Mover posted:I'm really digging all the perma or near perma sig options in the new system. Juggernaut can charge nearly indefinitely, I have like 1-2 seconds of downtime for dark phoenix, flamethrower as a spender for Big Pun, Nova isn't quite there but you can get down to one or two regular rotations before his sig comes off cooldown, star-lord and hulk can both build up two charges on their already 25s cooldown sigs...it's badass 100% uptime for all three tempests is possible on storm as well. Will be even better when freezing tempest is live tuned back on.
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# ? Jan 21, 2017 02:11 |
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cams posted:do uniques still drop at least? yes they will until the next major update with the new item class, I believe
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# ? Jan 21, 2017 02:18 |
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Holyshoot posted:how do i get force move back? I reset my keybinds and its gone. I need to be able to move holding down spacebar.
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# ? Jan 21, 2017 02:21 |
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On the plus side it'd make the next ICR tournament interesting as there's no more chests...
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# ? Jan 21, 2017 02:32 |
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Giedroyc posted:On the plus side it'd make the next ICR tournament interesting as there's no more chests... Also no achievements for 100 or 50 kills on a term boss. I have 114% completion on that section of the chart.
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# ? Jan 21, 2017 02:50 |
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So I built a Doom that feels pretty cool, but holy poo poo his damage is so pathetic. I don't know if it's just because I thought I'd run Cosmic Doom, but where I would usually blow the ultimate while Doom was transforming to his final form because it only took about half the ultimate to kill him, the entire ultimate did barely 1/3rd damage. I kind of feel like I should find out if that's just how Cosmic Doom is now, but on the other hand gently caress that, the fight was so goddamn long and boring.
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# ? Jan 21, 2017 03:03 |
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I decided to prestige Blade and a) slightly tweaked but def not bad 2) Jesus I'm like 32 in C2
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# ? Jan 21, 2017 03:27 |
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Hulk is so much fun right now. I just passed the cosmic trial with sub 60 uniques and no legendary with about a minute to spare.
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# ? Jan 21, 2017 04:24 |
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Ghostlight posted:So I built a Doom that feels pretty cool, but holy poo poo his damage is so pathetic. I don't know if it's just because I thought I'd run Cosmic Doom, but where I would usually blow the ultimate while Doom was transforming to his final form because it only took about half the ultimate to kill him, the entire ultimate did barely 1/3rd damage. I kind of feel like I should find out if that's just how Cosmic Doom is now, but on the other hand gently caress that, the fight was so goddamn long and boring. It is something that has been reported constantly, but the TTKs at the moment are skyrocketing for cosmic stuff. My guess is when they scaled the damage down from the previous versions, they weren't assuming people had 50 points in any skills and they might have just started from 20 as a base point. That coupled with the infinity system being kinda lovely for getting damage at the moment, and the removal of passives, the relative damage has been drastically decreased. So expect kills to take a bit longer. edit: Just to clarify something with the infinity system, if you wanted to increase your strength by 1, it isn't that you need to earn 25 infinity points, it is that you need to earn 150 infinity points. You get other stats out of it, but they might not be all that attractive for you. Also you travel a lot slower, you kill things slower, and it takes 10 times longer to earn an infinity point compared to an omega. Grinning Goblin fucked around with this message at 04:58 on Jan 21, 2017 |
# ? Jan 21, 2017 04:51 |
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Yeh honestly right now this is basically a test realm for players to make sure skills go off and do damage as they should but current content scaling expects a totally different gear system
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# ? Jan 21, 2017 05:04 |
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Almost logged in, then I remembered that most of what changed in this patch was slowing everything down and they forgot to include any new content that would make that not suck. I don't think it's actually time to log in again yet.
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# ? Jan 21, 2017 05:07 |
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If you like non cosmic prestiging, this is a good time to play. Trying out all the heroes is fun and soon you won't be able to get costumes for the grinder from prestiging.
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# ? Jan 21, 2017 05:18 |
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So uh.... I found this Michael Norris is the mission designer. I shot him an email but what?
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# ? Jan 21, 2017 05:27 |
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yeah I'm gonna redownload this game log on for 5 minutes and then not play it again woooooooooooooooo!
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# ? Jan 21, 2017 05:37 |
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Nehru the Damaja posted:So uh.... I found this
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# ? Jan 21, 2017 05:59 |
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# ? Jan 21, 2017 06:05 |
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# ? May 21, 2024 14:51 |
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Logged in, sorted through my garbage inventory backlog for 30 mins, quit. Also why do dashes have cooldowns in hubs? To stop us skipping past vendor content?
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# ? Jan 21, 2017 06:05 |