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tavern.txtquote:So, using the word "Jihad" (in a non-discriminating manner I might add) is wrong, but substituting it with another word from a real religion that has also negative implications is okay? quote:I suppose you should expect this from a dev team that changed the genders of long standing uniques just to meet the equality quota and added a mysterious third gender for Hep ancestors.
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# ? Jan 19, 2017 14:07 |
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# ? May 13, 2024 21:31 |
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brainwrinkle posted:Conjure Ball Lightning is so fun!! Let's hope I can get firestorm online before Conjure Ball Lightning kills me though. It's one of my favorite spells. I wish it could still hurt things off-screen (to hell with balance).
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# ? Jan 19, 2017 14:13 |
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Floodkiller posted:tavern.txt At least these dumb flavour changes don't alter game balance. I don't really care how many of the monsters I kill have the female tag, at least they didn't actually get changed. Undo the sInv change to entropy weavers, undo the flavour damage.
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# ? Jan 19, 2017 14:48 |
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I'm rolling along with a GrEE^Chei and have Snake in my game. My only offensive spells right now are LRD, Fireball, Iron shot, and IMB. I'm worried I don't have enough CC options should I get overwhelmed with guys on screen. Would Meph Cloud or Toxic Radiance help with CC options here? Or are my current options + slouch enough to get by? What else should I be looking for to survive Snake? Edit: Or Bolt of Magma or Venom Bolt? I don't have a bolt spell right now but can learn either if need be. Fhqwhgads fucked around with this message at 16:20 on Jan 19, 2017 |
# ? Jan 19, 2017 15:56 |
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My favorite is the random tavern poster "mansplaining" Islam to the guy who (presumably) grew up as a Muslim when the topic was initially brought up
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# ? Jan 19, 2017 17:07 |
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Fhqwhgads posted:I'm rolling along with a GrEE^Chei and have Snake in my game. My only offensive spells right now are LRD, Fireball, Iron shot, and IMB. I'm worried I don't have enough CC options should I get overwhelmed with guys on screen. Would Meph Cloud or Toxic Radiance help with CC options here? Or are my current options + slouch enough to get by? What else should I be looking for to survive Snake? Crowd Control typically means ways of slowing down enemies so only one or two are dealing damage at a time. That's typically hexes and blocking lines of sight/path in the case of Crawl. Toxic Radiance does not do any of that. Nor does the bolt spells. Meph Cloud does but you're going into Snake that sort of prevents that use against half of the enemies there. I think what you're asking is if you have enough Area of Effect options available to kill off lots of enemies in a short time period in case of swarms. In this case yes, LRD, Fireball and Slouch are enough to get by.
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# ? Jan 19, 2017 18:09 |
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Fhqwhgads posted:I'm rolling along with a GrEE^Chei and have Snake in my game. My only offensive spells right now are LRD, Fireball, Iron shot, and IMB. I'm worried I don't have enough CC options should I get overwhelmed with guys on screen. Would Meph Cloud or Toxic Radiance help with CC options here? Or are my current options + slouch enough to get by? What else should I be looking for to survive Snake? If you're concerned about that, then Don't Do Snake. You WILL be blink-encircled. I reluctantly recommend Magma Bolt, but it won't be a big help in Snake because of that encirclement. And if you are NOT encircled or in a corridor, it's range issues are exacerbated by the lack of Vehumet. More constructively, bring a wand of digging if you must do snake. Bolt of Magma now becomes more effective and you can only be encircled on one or two sides. Petrify or a wand of paralysis may be handy for anacondas and the like, depending on your skill investment. Keep Passwall in mind - it functions at normal speed, making it quicker than walking by far, and convenient for retreats if you know when to use it. Three key pieces of gear for a chei mage are a staff of power, a ring of magical power and another ring of magical power. I exaggerate, but even one is a big help in reserving MP for Temporal Distortion and Step from Time without crippling your ability to cast your killing spells. TD will conveniently break constriction, clear a staircase, etc, but not much more in Snake. Seriously consider (both the pros and cons) of doing the Elven Halls in pursuit of books and loot. While you could have Shatter, Lee's Rapid Disintegration is still pretty drat effective thanks to Deep Elves being glass cannons. Something like the Deep Elf Blademaster (~100 HP) and Master Archer might be the scariest enemies, but in general you'll be seeing high class elves with around 60 HP. Before any demons or elementals come into play, you'll be running into elves that have 12-25 EV and 1-2 AC at most, making LRD pretty drat handy depending on the layout (map scroll for convenience sake). Regarding Slouch: It's great, but Snake is a weird mix of fast, slow, and Hasted enemies, many of which actually have decent HP - though the guardian serpent isn't one of them. The guardian serpent comes with at most 57 health, blink encircle, and 15 speed, so if there are any chances of getting mobbed it may certainly be worth slouching before it even gets in range of Iron Shot. I often pick up Orb of Destruction to complement the range/accuracy issues of earth magic, but fire magic should serve that purpose well enough. And right now, range won't be a big concern anyways.
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# ? Jan 19, 2017 18:09 |
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Yeah, by CC in this case I meant more AoE type spells rather than just single target damage. I did poke my head into Snake and was almost immediately surrounded thanks to that blink/recall. Barely survived there. I probably don't 'need' a bolt spell at the moment, but I just feel underpowered compared to where I usually am if I get a GrEE to this point.
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# ? Jan 19, 2017 18:16 |
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I love how genderless pronouns becomes a "mysterious third gender" to mister Beogh offends my christian sensibilities pearl-clutcher over there.
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# ? Jan 19, 2017 22:13 |
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To encourage more drawing I thought I would do a sketch of every monster that kills me, but then I realized I'd be drawing a lot of adders and jackals. Here are some spooky ghosts instead.
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# ? Jan 19, 2017 23:35 |
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Devlan Mud posted:I love how genderless pronouns becomes a "mysterious third gender" to mister Beogh offends my christian sensibilities pearl-clutcher over there. But referring to ancestor ghosts as "they" is what's strange and wrong here.
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# ? Jan 20, 2017 00:03 |
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Internet Kraken posted:To encourage more drawing I thought I would do a sketch of every monster that kills me, but then I realized I'd be drawing a lot of adders and jackals. This is lovely! I wish I had even a couple levels of drawing ability, crawl seems like endless inspiration for subject matter.
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# ? Jan 20, 2017 00:34 |
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Haifisch posted:This is a game with triple swords, racist orcs that somehow coexist with demon-summoning elves, orbs of pure fire that can somehow instantly mutate creatures into a new form, demons ranging from "spams demon penguins at you" to "instantly torments half your health away then explodes Wait, hold on. What's the penguin?
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# ? Jan 20, 2017 01:46 |
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Prism posted:Wait, hold on. Ufetubi, presumably.
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# ? Jan 20, 2017 03:06 |
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Internet Kraken posted:To encourage more drawing I thought I would do a sketch of every monster that kills me, but then I realized I'd be drawing a lot of adders and jackals.
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# ? Jan 20, 2017 03:16 |
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So is it intentional that *contam procs when you're forced to unwield a piece of gear due to a mutation. Cause that kind of sucks hard. At least Xom thinks its hilarious!
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# ? Jan 20, 2017 05:24 |
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Update to the Cyno species (when the CBRO experimentals get rebuilt): Stats changed from 5/5/5 to 7/8/9 XP attribute changed from -1 to -4 Added Strong Nose species mutation - Detects items and monsters in a 3/5/7 tile radius (given at XL 1/XL 11/XL 22) Skill cap is currently still a static 14, but I'll be working on implementing the dynamic-ish cap this weekend.
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# ? Jan 20, 2017 17:21 |
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Negative 4 xp???? Jesus christ
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# ? Jan 20, 2017 17:36 |
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E Equals MC Hammer posted:Negative 4 xp???? Jesus christ I'll probably be shrinking it to -3 or -2 once the dynamic skill cap is in.
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# ? Jan 20, 2017 18:03 |
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pizza I hope royal jelly gets turned into a custom food type instead so I can set it back to pizza in the rcfile someday
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# ? Jan 21, 2017 02:36 |
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And by association, the last remnants of cheese(remember when the rathole vaults had that?). The flavor cost...
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# ? Jan 21, 2017 02:45 |
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thank god I don't have to turn 2 more kinds of food off autopickup every game tbqh
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# ? Jan 21, 2017 02:55 |
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I'm kind of torn because I liked the goofy random messages but simultaneously resented the extra inventory spot. FR: Have tons of wacky food but make it so they only take one inventory slot
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# ? Jan 21, 2017 02:57 |
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A good change
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# ? Jan 21, 2017 02:58 |
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Remove royal jellies before pizza tbh
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# ? Jan 21, 2017 03:00 |
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Scaramouche posted:FR: Have tons of wacky food but make it so they only take one inventory slot
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# ? Jan 21, 2017 03:01 |
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I really don't care but it annoys me that removing silly flavor stuff takes priority over removing the poo poo that is actually negatively impacting the game. Seriously get rid of hell glow already.
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# ? Jan 21, 2017 03:03 |
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crawl 2.0: replaced pizza with frog dog
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# ? Jan 21, 2017 03:04 |
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cheetah7071 posted:Remove royal jellies before pizza tbh FR: Bees are now baker bees and make delicious pizza in their hives/ovens
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# ? Jan 21, 2017 03:12 |
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i'm as mad about pizza in crawl as i am about other events today
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# ? Jan 21, 2017 04:08 |
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Remove bread before pizza
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# ? Jan 21, 2017 05:46 |
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Pizza rations: You just eat an entire pizza, like the animal you are.
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# ? Jan 21, 2017 06:16 |
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Pizza, especially pandemonium pizza, is vital to the new player crawl experience. [1/53] Please keep pizza.
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# ? Jan 21, 2017 06:47 |
Just change it to a generic ration then have a ton of flavor text for what dish you just ate. You can have two kinds got vegetarian and meat
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# ? Jan 21, 2017 07:31 |
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We need gluten-free rations. And vegan.
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# ? Jan 21, 2017 08:36 |
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Just another blatant attempt to cow to the lactose intolerant lobby
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# ? Jan 21, 2017 14:33 |
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Just under the buzzer. http://crawl.akrasiac.org/rawdata/InternetKraken/morgue-InternetKraken-20170121-073801.txt Didn't expect this to be a Xom game but it turned out okay. Mainly because I got a ridiculously good demonspawn mutation set. Innate rF+, rC+, and rN+? Can't get much better than that. Also nightstalker on top of darkness means its really hard to get overwhelmed even in extended. Xom also kept his fuckery to minimum...mostly. Almost ran out of curing potions due to how much I got confused in front of a ton of enemies. Its also pretty funny that ignite blood doesn't make any noise so monsters peacefully slept through their pals erupting into flames.
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# ? Jan 22, 2017 01:45 |
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Floodkiller posted:If anything, the skill cap is more likely to go down over up. I'll leave it at 14 for the next iteration as I don't want to start heavily designing around pro players (there's a recorded winning game with the highest skill being 7.9!), but I'll probably use it as a tweaking number if the species only needs a minor step in one direction or the other to 'feel balanced'. Also, increasing the number to accomodate shields would have the same argument pop up as to why I can't accomodate it for 16 skill weapons, etc. Weapons below min delay are just 0.1 slower. Shields below a minimum skill produce a malus to casting and EV. And shields are barely worth it to start with. For hybrids, in most cases the extra SH (and possible ego) won't be worth it with casting skills and dodging capped. This is not a game breaking issue, I'm just saying positioning this race as a hybrid race and them effectively limiting most players to bucklers is a big middle finger to shields. quote:I dislike the idea of busting the skill cap from a design level. It's incredibly hard to balance; giving the player the ability to break the skill cap on a single skill will likely result in picking whatever their main Kill Dudes skill every time, and they will likely have a lot of opportunity to train it to max (or whatever max they care about) with the excess XP they will have when they don't have any other skills they are interested in training. How about you can't bust the cap on weapon skills or conjurations then? Maybe Fighting, too? That still pushes people strongly towards 1h weapons, shields, casting. I quit playing not because my skills were low but because I wasn't spellcasting and was done with my skills by the first rune. If I had been casting that would have likely happened pre-depths. Killing things to get better at stuff in a way I have some control over is a necessary element of the game for me. I think most people feel the same to some degree. One proposed solution is allowing XP to be spent on capped skills in some form and possibly with side effects. I am sure there are other things you could do. What I want to clarify is the deal breaker is hitting a spot where I have nothing meaningful to do with my XP. Solve that and I think you're down to tuning the actual caps and apts values, and of course flavor like sense invisible. It's an interesting niche for a race to fill and it presents meaningful choices to the player.
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# ? Jan 23, 2017 20:18 |
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Floodkiller posted:Skill cap is currently still a static 14, but I'll be working on implementing the dynamic-ish cap this weekend. I got this working yesterday and played it enough to know that I don't like it, so back to the drawing board. Maybe I'll try developing around jokes instead and let the player increase the skill cap by eating books (banned from worshipping Sif).
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# ? Jan 23, 2017 20:18 |
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# ? May 13, 2024 21:31 |
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You could make skills able to climb above 14 but decay back down to 14 over time.
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# ? Jan 23, 2017 20:20 |