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WickedHate posted:Are you being sarcastic? It's pretty obvious she's someone from the wider Metal Gear series, which fair enough if you're not familiar with it, but you should be aware you're missing some context. I suppose I was missing the context. The whole video where she's introduced has some creepy security guard perving over anime and then suddenly, there she is. It felt tonally inconsistent with the rest of the game. I clearly have not played enough metal gear games to be inoculated against its weirdness.
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# ? Jan 23, 2017 11:47 |
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# ? May 16, 2024 18:07 |
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This spin off game in which I slaughter thousands of cyborgs and sentient mooing robots while wearing a sombrero and saving the world with my robot dog had a really tonally inconsistent bit where this girl appeared I was like WHAAAA? a girl? I'm joking i'm joking.
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# ? Jan 23, 2017 13:50 |
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The biggest cheating fucker in Souls history: https://www.youtube.com/watch?v=aIqMqzt0Af8 Infinite stamina and three milliseconds of recovery time. You have to kill him or else the shrine guardians will gut you for being chicken. Inspector Gesicht has a new favorite as of 14:03 on Jan 23, 2017 |
# ? Jan 23, 2017 13:59 |
Inspector Gesicht posted:The biggest cheating fucker in Souls history: Wasn't there a variant that dual wielded maces and would just constantly SMASH-SMASH-SMASH-SMASH non stop like they were just going wild with maracas? Or am I thinking of a different enemy?
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# ? Jan 23, 2017 14:04 |
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Inspector Gesicht posted:The biggest cheating fucker in Souls history: ...So nobody poisons them anymore? Because they are very susceptible to poison from a short bow. Like four arrows, can eat a sandwich while they all die.. Seriously where the dude lobs the lightning balls at you, you can sit up there and remove every one of those big knights from play without a chance of them hurting you. They leash at the stairs.
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# ? Jan 23, 2017 14:07 |
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XCOM 2 is fantastic but I feel like it obfuscates the strategy layer on purpose so it tells a better story of discovering how to fight back against the aliens. That's fine in most games where if you gently caress up you have to do the same bit again or in something like FTL where losing over and over is part of the game. With something like XCOM where you can end up in a nigh-unwinnable position hours before realising it, I want to know exactly what things do and what happens if I don't do them. Any ambiguity has me running to Google.
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# ? Jan 23, 2017 14:56 |
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Afriscipio posted:I suppose I was missing the context. The whole video where she's introduced has some creepy security guard perving over anime and then suddenly, there she is. It felt tonally inconsistent with the rest of the game. I clearly have not played enough metal gear games to be inoculated against its weirdness. If you've ever played any of the other mgs games you'd discover that that was the most tonally consistent scene in the game
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# ? Jan 23, 2017 15:41 |
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Considering its reputation, it shouldn't be a surprise that Homefront: The Revolution isn't great. But the absolutely baffling thing is how bad their cover shooting is. It is incredibly inconsistent, with "peeking" getting you shot about as much as just standing, while blindfire is completely useless in an fps because it is, well, blind. Sometimes you can aim over cover, sometimes you cant and the only way to find out is trying, which isnt great when you're being rushed by enemies that kill you very quickly. These enemies also spot you way too easily, there's no disguises or and their only attempt at anything other than that are trash cans which are like something out of AC1, except that game also had smoke bombs, cash and other ways of messing up enemies. There's also no flashbangs which is just baffling. This is the absolute core of their so called "guerrilla warfare" simulator and it is absolute poo poo. Combined with how traps are mediocre, enemies spawn in randomly and there are no real patrols (which makes the remote detonated bombs/stuff of dubious value) its like they had no idea how to make their idea of the game work. You also have a laughably low limit on them. When Far Cry 2, a game that came out almost a decade ago has better grasp of how insurgent warfare works than your modern game, it's pretty loving sad. It also has some very console-centric bad sides, like no dedicated button for throwing grenades/improvised weapons which is combined with the absolutely moronic choice to not pause/slow down time when you enter the weapon wheel. Takedowns also take longer than if you just slash them twice in the leg, which means the ideal situation is to never use them and you curse when you do because you're now less stealthy and stuck in the animation; it's usually just easier and quicker to shoot them in back with your dart gun.
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# ? Jan 23, 2017 19:52 |
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Deceitful Penguin posted:Considering its reputation, it shouldn't be a surprise that Homefront: The Revolution isn't great. Do not use fire proximity mines, at least 75% of the time they go off they spread fire to places on the map that do not actually animate it, so a prox molotov will go off, and you will move a few feet back from it and keel over dead because whoops fire is there but there's no actual fire animation to show what is now hurt floor or not.
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# ? Jan 23, 2017 20:09 |
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On my first and probably only playthrough of FF13. When the game finally opens up there are 64 missions which are just battles. This just makes it a battle arena with a hell of a lot more running. Also you're not notified where and when new stones appear so you have to look around several maps to see if there are any stone icons which are flashing slightly.
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# ? Jan 23, 2017 21:03 |
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Feonir posted:Do not use fire proximity mines, at least 75% of the time they go off they spread fire to places on the map that do not actually animate it, so a prox molotov will go off, and you will move a few feet back from it and keel over dead because whoops fire is there but there's no actual fire animation to show what is now hurt floor or not. Just once I'd like for these game devs to actually read something like "On Guerrilla Warfare" or similar works on how you loving well fight an insurgency. But I guess dey always gotta do the shootymans
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# ? Jan 23, 2017 22:52 |
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I really like Bloodborne, it's just so drat cool in every aspect of its presentation and feels like a really cohesive game, but I'm never going to finish it because every time I put it down for a month or two when some new hotness comes out it's like I have to re-learn the entire game from scratch.Death Zebra posted:On my first and probably only playthrough of FF13. When the game finally opens up there are 64 missions which are just battles. This just makes it a battle arena with a hell of a lot more running. Also you're not notified where and when new stones appear so you have to look around several maps to see if there are any stone icons which are flashing slightly. I get the feeling that I don't *get* FF13 because I really liked pretty much everything about it until the very rear end-end of the game. That said, I think the part on Pulse with all the missions really ties in thematically with the overall themes of delaying the inevitable by avoiding your destiny, or something.
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# ? Jan 24, 2017 01:12 |
food court bailiff posted:
I liked 13, especially the visual design. Then it just sort of ends in typical final fantasy style with the villain going "Oh btw I'm not the actual badguy" and some other bad guy showing up going "I'M EVIL" then you kill it. But yeah, the missions were pretty relevant because, if I'm remembering right, they were all l'cie or whatever that didn't finish their duty and became monsters which is kind of what you're trying to do. Just chilling around hunting monsters instead of going off to finish your fight.
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# ? Jan 24, 2017 02:27 |
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Nuebot posted:Or the quest that gave you the unique blue glass sword if the dude's two sons lived through a fight. Except they would both just run in front of you trying to punch an ogre to death or something. Like almost every quest reward in Oblivion, that sword scaled with your level. You get the best one at level 25+ or something, when the ogres or goblins or whatever have turned into giants slabs of health that do too much damage and take too long to kill. The boys do not level the same way.
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# ? Jan 24, 2017 02:36 |
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Afriscipio posted:I clearly have not played enough metal gear games to be inoculated against its weirdness. Circle Circle Dot Dot. Lunchmeat Larry posted:she's insanely smart as a result of unforseen side-effects when Solid Snake repeatedly shot her pregnant mum with tranq darts in a MGS2 boss fight. this is canon i love this series.
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# ? Jan 24, 2017 02:55 |
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Man, all of the super fun bits of Metal Gear Solid take a long time to get to. This is just a stupid amount of time invested to crawl out of this stupid hospital. Skipping all of these cut scenes has taken like 30 minutes. And all ive done is crawl, slowly, to new cut scenes.
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# ? Jan 24, 2017 05:09 |
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I don't know what you're expecting from the Metal Gear Solid series if you're skipping cutscenes
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# ? Jan 24, 2017 05:12 |
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Do I need a cut scene to see a helicopter fly by a window? That's all that happened.
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# ? Jan 24, 2017 05:15 |
Olive Garden tonight! posted:I don't know what you're expecting from the Metal Gear Solid series if you're skipping cutscenes Big Boss' rear end. Nazattack posted:Do I need a cut scene to see a helicopter fly by a window? That's all that happened. Maybe you'd know the what and why if you didn't skip the previous cutscenes.
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# ? Jan 24, 2017 05:15 |
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Nazattack posted:Man, all of the super fun bits of Metal Gear Solid take a long time to get to. This is just a stupid amount of time invested to crawl out of this stupid hospital. Skipping all of these cut scenes has taken like 30 minutes. And all ive done is crawl, slowly, to new cut scenes. Sorry that you hate cool and immersive tutorials, looking forward to you whining about the Man on Fire in a couple days
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# ? Jan 24, 2017 05:30 |
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MGSV has a pretty interminable intro if you're not in the mood for it; I think the idea was to make you feel powerless as all this poo poo goes on around you and you're regaining control of your faculties agonisingly slowly(symbolising the new player's gradual familiarity with the controls) but when you come into the game expecting to proceed with the business of awesome it's just a roadblock in the way of the fun. I guess I'd say relax and enjoy the intro for what it is, the good stuff is coming very soon.
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# ? Jan 24, 2017 05:59 |
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Afriscipio posted:I suppose I was missing the context. The whole video where she's introduced has some creepy security guard perving over anime and then suddenly, there she is. It felt tonally inconsistent with the rest of the game. I clearly have not played enough metal gear games to be inoculated against its weirdness. https://www.youtube.com/watch?v=4ZIR1nd60To
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# ? Jan 24, 2017 06:13 |
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Extended predator sections with the threat of instant death if you screw up in the wrong place cross the line from fun to tedious. The first two times were fun, not so much any more.
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# ? Jan 24, 2017 07:49 |
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2house2fly posted:MGSV has a pretty interminable intro if you're not in the mood for it; I think the idea was to make you feel powerless as all this poo poo goes on around you and you're regaining control of your faculties agonisingly slowly(symbolising the new player's gradual familiarity with the controls) but when you come into the game expecting to proceed with the business of awesome it's just a roadblock in the way of the fun. I guess I'd say relax and enjoy the intro for what it is, the good stuff is coming very soon. yeah, it's a long crawl at the beginning. it's the mission i've only replayed once or twice to get the challenges. i still think it's a better way to ease in new players compared to 4 dropping you in the middle of a battlefield and immediately introducing gekkos. Gitro posted:Extended predator sections with the threat of instant death if you screw up in the wrong place cross the line from fun to tedious. The first two times were fun, not so much any more. are we still talking MGS or is this a thing in Arkham?
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# ? Jan 24, 2017 13:28 |
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Nazattack posted:Man, all of the super fun bits of Metal Gear Solid take a long time to get to. This is just a stupid amount of time invested to crawl out of this stupid hospital. Skipping all of these cut scenes has taken like 30 minutes. And all ive done is crawl, slowly, to new cut scenes. Phantom Pain was a blur, from the LP of the game I watched- and not in a good way- so I can't really remember with 100% accuracy but I think the cutscene to gameplay ratio is better than 4's, once you get out of the hospital. https://www.youtube.com/watch?v=tFW8YDyKM1M&t=123s RareAcumen has a new favorite as of 13:49 on Jan 24, 2017 |
# ? Jan 24, 2017 13:45 |
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https://www.youtube.com/watch?v=Le23bsVURds
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# ? Jan 24, 2017 13:55 |
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RareAcumen posted:Phantom Pain was a blur, from the LP of the game I watched- and not in a good way- so I can't really remember with 100% accuracy but I think the cutscene to gameplay ratio is better than 4's, once you get out of the hospital. MGS5 has less cutscenes than other MGS games, especially 4.
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# ? Jan 24, 2017 15:26 |
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Action Tortoise posted:are we still talking MGS or is this a thing in Arkham? Boss fight in Arkham. It's weird how the only good predator boss they've managed is Freeze in City.
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# ? Jan 24, 2017 15:37 |
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Action Tortoise posted:are we still talking MGS or is this a thing in Arkham? Scarecrow
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# ? Jan 24, 2017 16:02 |
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Don't know if anyone mentioned it already but man I hate the new trend of adding additional multiplayer only content to patches without giving me the option not to install it. DOOM used to be about 55gb, now with the extra multiplayer crap that no-one plays it's 78gb. At least the COD games let you install the SP and MP separately so you can avoid all the additional poo poo if you don't want it.
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# ? Jan 24, 2017 17:28 |
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Convex posted:Don't know if anyone mentioned it already but man I hate the new trend of adding additional multiplayer only content to patches without giving me the option not to install it. DOOM used to be about 55gb, now with the extra multiplayer crap that no-one plays it's 78gb. At least the COD games let you install the SP and MP separately so you can avoid all the additional poo poo if you don't want it. Wow and I thought Disgaea 4 for the PS3 was bad for making you download a 2.7gb patch that was mostly data for the DLC whether you had bought it or not making it a deliberate waste of harddrive space. I know HDD space is at less of a premium these days but 23gb is nothing to sneeze at especially when you have to download it.
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# ? Jan 24, 2017 18:00 |
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the last of us giant zombie that throws rapidly damaging spore bombs, has a ton of health, armor, and instantly kills you if you get close to it.
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# ? Jan 24, 2017 19:34 |
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Nazattack posted:Man, all of the super fun bits of Metal Gear Solid take a long time to get to. This is just a stupid amount of time invested to crawl out of this stupid hospital. Skipping all of these cut scenes has taken like 30 minutes. And all ive done is crawl, slowly, to new cut scenes. The first hour of metal gear 5 is appallingly bad and completely unlike the rest of the game. I'm not sure why they decided to pick out the absolute worst elements of call of duty's singleplayer campaigns and start the game with an hour of those worst parts amalgamated together into a blob of poo poo, but stick with it because it transforms into a completely different and awesome game as soon as you get past the intro.
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# ? Jan 24, 2017 20:34 |
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Stories: The Path of Destinies has a surprisingly fun gimmick where you shape the story by making decisions at key points, and not in a lame copout way where you end up at the same outcome either way, only along a different path. It does heavily reuse levels, which is alright for a low budget game, but unfortunately it likes to play voiceover clips that clearly belong to a different plot variation than the one you're in.
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# ? Jan 24, 2017 22:29 |
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spit on my clit posted:the last of us The Last Of Us: having the most boring bog standard 3rd person gameplay that I feel drags down the actual story. To me the story gains nothing from the actual game side of things.
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# ? Jan 24, 2017 22:40 |
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Overwatch is great and a lot of fun except for one thing: They're behind us guys. Just turn around. No, around. Look there's just one and he's killed two of us just shoot him before he kills me the medic, no, jesus gently caress look behind you. I swear to God nobody has peripheral vision when they play this game.
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# ? Jan 25, 2017 00:14 |
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RBA Starblade posted:Overwatch is great and a lot of fun except for one thing: They're probably too busy keeping an eye on their own personal kills. Personally for me it's probably because I'm trolling match chat and can't type and play at the same time.
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# ? Jan 25, 2017 00:28 |
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Digirat posted:The first hour of metal gear 5 is appallingly bad and completely unlike the rest of the game. I'm not sure why they decided to pick out the absolute worst elements of call of duty's singleplayer campaigns and start the game with an hour of those worst parts amalgamated together into a blob of poo poo, but stick with it because it transforms into a completely different and awesome game as soon as you get past the intro. I didn't think it was that bad, it's just a super on rails tutorial to get newbies eased into the game? food court bailiff posted:I really like Bloodborne, it's just so drat cool in every aspect of its presentation and feels like a really cohesive game, but I'm never going to finish it because every time I put it down for a month or two when some new hotness comes out it's like I have to re-learn the entire game from scratch. This except with Witcher 3. I beat the game a while ago but I want to go back and do the DLC. Lord Lambeth has a new favorite as of 00:40 on Jan 25, 2017 |
# ? Jan 25, 2017 00:37 |
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RBA Starblade posted:Overwatch is great and a lot of fun except for one thing: this is killing me with symmetra's turrets. i wish i was better with her than against her. and that loving beam weapon melts me every time.
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# ? Jan 25, 2017 00:46 |
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# ? May 16, 2024 18:07 |
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Lord Lambeth posted:
What's to re-learn? Attack button, dodge button, dodge whenever you're not attacking.
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# ? Jan 25, 2017 01:31 |