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Blaze Dragon posted:I was about to ask the same, and also where the passwords come from since I didn't quite understand that. I'm surprised the game lets you have a copy of Gore in your party considering how little sense that makes, are these just randomly generated for everything that has data in the game or something? The random characters in the password decide what comes out of it. Everything in the game that is involved in a battle has a set of characters that identify them, and thus can be put into a password. By looking through the game's code, someone found the characters that would generate these extra "demons" that you aren't supposed to get. Think of this password system like the password saves of early NES games. For example, there were all sorts of weird stuff you could start with but putting in random characters into the Metroid game, including one password which has you stuck in the first screen, with Ridley already defeated but nothing else done.
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# ? May 30, 2024 22:20 |
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![]() Alright, let's step into Eridanus. I'd say we put it off for long enough, but no that's really not true. I almost put off those sidequests but I have a system and it works so... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I know, it's amazing! But anyway, Eridanus. ![]() Right out the gate, it's different to everything we've seen before. Antlia, Bootes, Carina and Delphinus all started you off in a tiny corridor (in varying ways). Eridanus starts you out in the open. ![]() It's doors are just normal, simple doors. Carina sort of had that as well to be fair. But it's not just this that immediately sets it apart from the otherwise. Everything is green and looks like its actually living plant life rather than a facsimile of life. The area is referred to as a "Land" and not a "Nation" in the music name and it sounds way less oppressive too. We're definitely on the cusp of freedom from this place, and everything about the area is signaling that already. ![]() ![]() Not much from this guy, just appreciating the finer things in life I see. ![]() Also there's a... Thoth, and not Demon again??, just next to the entrance. ![]() ![]() ![]() ![]() ![]() ![]() Considering what I could do with this Mayahuel I'm carrying around, I have good reason to be confident... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So this is basically just a way, way less creepy coat of paint on the sidequests we've been getting from Anthony. Go to place, talk to demon, come back. We obviously haven't just gotten them from him but it's the easiest comparison. ![]() Anyway, the thing about Eridanus is that it has A LOT of sudden dead-ends. This one has a hidden door that we can't even open yet. ![]() But there's a lot more that have absolutely nothing in them. It's kind of ridiculous, really. ![]() ...Okay, this one isn't exactly the best example either, but you can see several on the map. ![]() Anyway, the other major thing about Eridanus is that it's kind of big and sprawling. It's not exactly a maze or anything, but it can take a while to navigate at first. ![]() Also next to that Bead is a hidden door we can only open from this side. That's... kind of weird really. It's not like this is any quicker than the other door we could take to get here. ![]() Presumably from there, some of these other dead ends have something similar. Otherwise stuff like that empty one square past that door are just... irrelevant and dumb. ![]() It also keeps up the trend of having Fixed Forma to lead towards general locations. Except this doesn't help now. It's more of a "hey there might be a thing here!" and then there isn't and you have 5 Recovery Cores when you probably already had 99. It mainly just exists to lead you into more fights. Speaking of which... ![]() ![]() Toufei is, uh, pretty much exactly as he looks. So, not very good at all. At least his Source gives Garudyne if you really need that still. It also gives Diarama and Giant Slice so even that is kind of terrible! Kin-Ki resists Phys, is weak to Wind and is immune to Elec and Curse. His base skills are a weird mesh (he has Fang Breaker! And Zionga...????) and his source is even weirder but consistent. It gives Ziodyne AND Elec Boost! It's basically Electric Inferno and I am kind of very okay with that. ![]() Vouivre is here and she also has Bai Suzhen is awful. She only resists Ice, and she is weak to Fire. And has a 300% weakness to Paralysis and Charm. And her best skill is Bufula. Her source gives Ice Boost... and Mutudi and Recovery Boost? Bai Suzhen what are you even doing?! ![]() Titan turns up here as well. Which I'm only pointing out in case he ends up relevant in the future in a way that I forgot. ![]() ![]() Let's do the Enemy Searches now as well. There IS a Fiend, because this is a Sector that is not named Antlia, but they have a 2% chance of spawning so that might take some work. Anyway, Tlaloc has a 49% chance of spawning. 20% chance of appearing solo and a 29% chance of appearing with a couple Toufei. He's weak to Ice and resists Fire, Electric and Curse. He has no ailment resistances or weaknesses. His skills are Maragion and Zionga. I shoot him and he becomes a statue. Hitonari with a Luck build is disgusting because Rock Bullet works almost every single time you use it. It's great. Get the Jackal. Do it. ![]() King Frost always rocks up solo and he has a 49% chance of appearing. Yes, there are only 3 enemy search demons here. King Frost is also notable for being the first Tyrant that isn't a Sector boss! Anyway, he's weak to Fire, drains Ice and immune to Expel. He has Mediarahan which is cute and irrelevant, because he does not resist Petrification. Or any ailment really. ![]() He's a special fusion when we hit level 40. He requires both Frost Ace and Black Frost and is strictly worse than both of them. Cold World is kind of a unique skill; it's only on him by default but he doesn't give it as a Source skill (only as a Bonus). Two demons DO give it as a Source skill but they're level 70+ and neither has it by default. Cold World is good but not great. It's got a base power of 150 (same as Bufula) and hits everything. It costs slightly more MP than Mabufudyne and is only worth using because it inflicts instant death. At a 15% base rate. If he had a good Luck stat this might be worth something. ![]() ![]() Anyway, once we blunder into what I can only presume is progress, Arthur chimes in. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There's a terminal over here in case you want to, I'unno, have to make that long trek again for no reason or something. ![]() There's also this guy over here, but he's not got anything exciting or interesting to say. ![]() There is a set of stairs over here, but you probably noticed the other set on the map didn't you? The one in the bottom left. Gonna use the terminal to warp over there real quick and take off Medic since it's clearly irrelevant here. ![]() The stairs in the bottom left lead over to this open area that has nothing in it. ![]() There IS a hidden door here, but we can't open it yet. ![]() Oh and I guess one by the stairs as well that we can open. ![]() It's kind of a shame and a major annoyance that I can't open this one yet either. ![]() Because surprise this entire path is nothing but damage tiles. I may have been a mite too hasty to declare Medic irrelevant. ![]() Oh but wait, there's more! There are also ailment tiles here. And they put you to sleep. ![]() Being asleep on the map regens HP at a much better rate than it does in combat but doesn't affect MP. Hitonari being asleep on the map means that we can't do poo poo and every clock tick the DP Indicator steadily advances towards combat. ![]() This path of danger and tutorials leads to a Summon Stone and nothing else. If we could open those hidden doors, it'd probably make for a minimal effort way to this spot and/or back again. Still eat the one damage tile but that's not as big a deal. I'm really glad it's so easy to have a ridiculous surplus of Life Stones, because they heal 25% HP and all. ![]() Anyway, what about this tile? I sort of forgot to map it huh. My bad, let's fix tha-- ![]() Oh, this is new. This is very new. ![]() It teleported us to some very different looking area. Still on the second floor though, according to the map. ![]() There's a terminal AND a healing spot here, at least. The terminal makes sense, but the heal spot is weirder since we are, or at least were, so close to the entrance. ![]() But aside from that one door we can't open, there's nothing else here so we'll take this warp panel in the top-right back to that tiny chamber in the 2nd floor from before. ![]() As for the actual main part of the floor, there's just a door immediately. And, huh, that weird white techno room is pretty close by according to the map. That's kind of interesting and cool. ![]() ...Okay, Eridanus does this and I don't like this. This is just a really bad decision and is honestly just flat-out not defendable IMO. It has a second tier of Dark Rooms because you just got the Visualiser so you're not allowed to use it any more. It was basically there for Delphinus 5F and that's it. Back to blindly wandering for you. It wouldn't be a big deal but this one dark room is pretty big and has one hell of a complicated layout compared to all those simple corridors we got used to before. ![]() There's those four rooms in the corners and two arbitrary and ridiculous ones over on the left. We'll start here I think. ![]() ![]() ![]() Okay, so the top-left is probably the exit then. Gonna save that one for last. ![]() ![]() Pellaidh is pretty boring and bad. Resists ice, weak to Fire and Elec. His best stat is magic and his only spell is Diarama. Just... augh why is everything in Eridanus so underwhelming? ![]() ![]() The bottom left just gives us a fixed forma to help alleviate minor ailments. Although with the sleep tiles, this may help. ![]() ![]() ![]() Yeah, so that next door up is an empty corridor. The forma there is, uh... ![]() At least it's potentially nice and useful. The last door in the top left is clearly where we want to go so... ![]() ![]() ![]() ![]() ![]() Just past Jimenez, there's probably progress. We just have a set of stairs leading back down. ![]() And now Zelenin interrupts immediately. Sure. ![]() ![]() ![]() ![]() ![]() Alright, so that's exactly what we're not going to do then. ![]() There's a door right to the left there and it... leads to a white room with a set of stairs? Huh. ![]() Of course, the brings us up to just adjacent to the teleport-y area. ![]() There's also an Ame-no-Uzume-no-mikoto just round the corner. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I suppose we'll be going back to Delphinus sooner or later. Later. It's going to be later. ![]() At least we can open a door on this side that gives us a convenient shortcut back here. ![]() ![]() I'm not at all sure how he plans on doing that, but this does raise a good point. There really hasn't been much Forma at all in Eridanus. ![]() ![]() Speaking of which, just around the corner from that guy we find this rare Forma. Seems weird that they'd have this (obviously named after the Ars Goetia) and the Lemegetonite at the same time but... hmm, wait hang on. I wonder, then... ![]() ![]() And here's the thing that Zelenin was talking about. At least I hope it is. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() We DID just pick up that Goetite around the corner. That's all I can think of. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So now we need to find... something, I guess. Well, let's get looking then. ![]() The one thing you'll inevitably notice around here is that there are a lot of sleep tiles that... just exist to troll you. Like those down there that lead to a one-way door back in a loop. I'unno, I kinda think that's pretty funny. ![]() ![]() There's also just kind of a lot of sleep tiles in general around here, jeez. If you don't have Medic equipped, why not? Go fix that! ![]() ![]() This part of the floors brings us some new demons to deal with. Let's see what we've got. Spriggan's an unusual one. She's a Fairy but she's also a Physical demon. Her Magic is even her lowest stat and has the lowest chance of increasing. Fancy. She's weak to Expel/Curse and resists Phys and Elec. Dantalian meanwhile would explode if she ever looked in his direction. He's immune to Wind and Curse, resists Fire, Ice and Expel and is weak to Elec. He's also extra weak to Phys because he takes 150% damage from it. Also 300% Charm weakness. At least he knows Tetrakarn...? ![]() Shiwanna is much simpler. You can see his skills and resistances here. His source is nice because it gives Resist Phys AND Resist Gun! Sui-Ki is basically an Ice version of Kin-Ki. He's weak to Fire and is immune to Ice and Curse. His source gives Bufudyne and Ice Boost. ![]() Basilisks are weak to Ice and Wind. Null Curse. Has an obvious gimmick being a Basilisk in that it really digs Petrifying dudes to the point where its basic attack has a 3% chance to Petrify. ![]() ![]() Right, so where were we? ![]() > A crew member that looks like Jimenez is on the ground. ![]() ![]() This is an absurdly stupid thing to care about, but I do appreciate that this IS a sleep tile. It could've been so easy to just not do that. > You shook Jimenez... > But Jimenez did not wake up. ![]() > You punched Jimenez! > But Jimenez still won't wake up... > Try kicking Jimenez? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > Jimenez left with Bugaboo. This is kind of a deeply ironic reward you got there, Jimenez. Like, very ironic. ![]() ![]() Strictly speaking, we could've just ignored Jimenez wholesale and not gotten those 5 Patra Stones but what kind of friend would we be if we did that? ![]() Those purple tiles you saw ARE poison, yes. But you know what makes this actually amazing? This is just an empty dead-end! ![]() ![]() Progress itself is probably over by where Jimenez was, but looping back from there was the easiest way to get to some places, so. ![]() Okay, yeah, there's a terminal here. This is definitely the path to progress. ![]() And stairs leading up to the 2nd floor. Again. ![]() This part of the floor is fairly sprawling and sort of open but not really? I'unno, you'll see. ![]() Like there are a lot of turns and intersections but not really any directly open-open areas. ![]() There's also a lot of hidden doors. This is kind of Eridanus' MO in general as you may have noticed by now. ![]() But this takes it a step further. This door leads to a corridor that has nothing in it. At all. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Speaking of hidden doors, this one here might be my favourite. Clearly leads to a small room, right? ![]() And it sure does, but there's nothing in it! ![]() This really does just feel like, I dunno, a D&D map designed by an overly eager child or something. A lot of the "traps" and things like this just give off that vibe and it's pretty great. ![]() But this one is different. This one actually leads to something. I know, I'm shocked too. ![]() Turns out that guy was right and there's a phase shifter right here. Good guess, guy! ![]() The sanctum is pretty small and simple, honestly. It doesn't do much, but it doesn't need to do much. ![]() The one thing of note inside the sanctum itself is that there is a hidden door leading to an open area. That is empty. No items, nothing to talk to... ![]() But the area is super linear and leads to stairs back down to the first floor. I'm beginning to see a trend here. ![]() Alright, so this part of the floor has a fair few doors that are all visible and none of them are locked. ![]() ![]() ![]() There IS a hidden door here as well, but we won't be opening this one just yet. You'll see. ![]() Thanks for the... vote of confidence...? there Itsumade. Appreciate it. ![]() Oh and the top-left door leads to a 2x2 room of sleep tiles. And nothing else. This is so ridiculous that I can't even pretend to get mad at it. ![]() Speking of sleep tiles, the last visible door drops us on one as well. Anyway, let's just wake this guy up. ![]() ![]() ![]() Well, it could be better but this might prove more useful later? At least we can use this one if/when the ailment tiles affect everyone or something. ![]() Oh and for what it's worth? That hidden door seems like it's designed exclusively to let you skip these sleep tiles. ![]() But there's a Soma here so you probably don't want to do that, at least at first. ![]() After that though? Feel free to crack it open and ignore those tiles if you care that much about it. ![]() A couple of Agilao stones is fairly underwhelming at this point, to be honest. It wouldn't be too bad for a Magic MC in theory but he would be falling far, far behind in damage output at this point anyway so. ![]() South of there is a shortcut to let us get back here quickly if/when we need to. Eridanus is really beginning to feel a lot like, I dunno, an Etrian Odyssey stratum rather than a usual sector and I am super okay with that. ![]() Door to the left there leads us back to a white area with stairs heading on up. ![]() This brings us back to the large open spot on the second floor but... now we've been everywhere we CAN and we just basically went in a giant circle. We didn't even find a thing that could be used as a key for that spider not-terminal. I suppose the Goetite will help with that after all.
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Dragonatrix posted:
Yeah, that's it exactly. It's not actually objectively bad (though it gets amazingly dickish if you want to map the whole thing, as you've shown), but it's like the game realized, after four sectors, "wait! They're already used to this, these people played the first three Etrian Odyssey games!" and then suddenly it's rear end in a top hat Map Design 101. Except without any squirrels stealing your Warp Wires. I have to admit, seeing you go through it (and not having to deal with random battles on sleep tiles if you happened to miss Medic) at least lets me appreciate it for how sincere it is about being One Of Those First Person Dungeon Crawlers. It's a certain type of heart-felt "gently caress you" that you could only get from something like Wizardry or Etrian Odyssey.
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Okay, at first I was "maybe I was wrong, this isn't so bad... Okay, now there's the bullshit I remember." Instantly nulling the dark room visualizer is utterly inexcusable.
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![]() ![]() So, what is it that the Goetite gives us in the end? ![]() You're probably not at all surprised by this. It was right by a guy who teased it, its name was virtually identical to what gave us Search A... ![]() ![]() ![]() ![]() ![]() ![]() ![]() Or, in other words, use Medic! The game hands you it for minimal effort for a reason. ![]() But anyway, yeah, with the Forma Search B we can now find Silver Forma! This generally just lets us find upgraded versions of Sector specific Forma... ![]() But Antlia has this thing. 1 of them isn't enough to do anything with though; we need 3. ![]() Each Sector only adds a tiny handful of new Forma with this, but they're potentially worth our time to deal with. ![]() Bootes also has a unique Core, but this one is Magic huh? Hmm.. ![]() It's also the only one that gave me this. Rising Cores are a bit different, in that they CAN appear in every Sector but this one is the only one that spawned. ![]() In terms of upgrades on old Forma, two is the most we'll find in any given Sector right now. ![]() But they seem to each have a unique Core that is named after a stat. Odd, that one... ![]() So, if you discount the Rising Core, each sector gives 2 or 3 new Forma and I use the word "new" generously. ![]() In practice, it's just the one. If this pattern holds out, then we should be able to find a Luck Core in Eridanus. Or maybe there isn't one of those just out of spite. Who knows. ![]() Anyway, we got some new stuff so let's see what we can get out of it. Oh, it's just this. Chakra Pots are all we can get with one Rising Core, since its 1 of those and 3 Chakra Cores. Totally worth it, considering what it does. We need more Rising Cores or way more of the stat cores before they'll even appear as mystery items. ![]() ![]() Not gonna worry about that for now, though. We have stuff to do in Eridanus and hopefully we can find a thing for progress now. We can also find the basic Defense forma with the Search B so that's something. ![]() The normal area around here had a bunch of empty dead-ends past hidden doors. I'm sure they'll have at least something we can use. It'd be a weird and dumb area otherwise! ![]() The hidden door inside the sanctum at least gives us this. ![]() And while it sure is a rare forma, it gives us a different message. Hmm... ![]() ![]() ![]() ![]() ![]() We'll do that in a bit. First, we need to make sure that there's nothing else around.... here... There still isn't. Huh, how about that. ![]() Oh and Irving has NOTHING to say about the Asteria Stone at all. Not even a comment about him being unable to use it. ![]() But hey now we can make Agilao Stones for the low-low price of AC Eridite II x1 and Genma Jar x2 (Tlaloc). Yeah, uh, I'm probably not going to bother! ![]() We couldn't do anything with the DF right now, but maybe we'll be able to get something out of the AT. We'll see later. ![]() Oh and if you do loop around with the normal area being active, this is just an empty dead-end as well. At least this one makes marginally more sense...? ![]() ![]() Nothing else to do right now, so let's go back to Zelenin. ![]() ![]() ![]() ![]() ![]() ![]() > Zelenin inserted the Asteria Stone. ![]() ![]() ![]() ![]() Wow, that was a very short teleport, huh... ![]() ![]() ![]() ![]() ![]() ![]() ![]() So, immediately after stepping through the teleporter we come to a branch in the path. Judging from the map, and our relative location on 2F, south just brings us to a shortcut back to the hub so this teleporter ahead is progress. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > The demon is guarding the teleporter... ![]() It's just a Ghoul. Let's upgrade it into a Cripsy Dead... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Alright, fine. I guess we need to head on somewhere else after all then. We can't get past the Ghoul because it's a plot barrier and thus we can't just kick its rear end. ![]() Even though it IS a Ghoul. And the game gave us that choice and then went "nuh-uh." ![]() Anyway, aside from the shortcut back to the odd central hub like place, there are... stairs up to the... 3rd floor...? ![]() And it's a white room-esque area but with an open sky. Huh, how about that. Also there's a healing spot right by the stairs for some reason I don't understand. ![]() This floor is big and open, and there's a door over on the left that we can find at least. ![]() It has a guy in it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skills, specifically. Items are understandably fine, because that's a lot to expect someone to just toss out arbitrarily for a sidequest. ![]() ![]() ![]() ![]() ![]() ![]() When he says recovery and resurrection, he means EVERYTHING that can be described in those terms. Even if its illogical and makes no sense. Oh one of your demons by default has Posumudi and you didn't bother to Source it off? Try again, loser. One quick party shuffle to ensure that he doesn't lolnope later... ![]() ![]() ![]() ![]() haha are you serious game oh you are thats depressing ![]() So, Zouchouten is... a colossal joke, to put it nicely. ![]() He's weak to Ice. Which means Frost Cannon time! ...He resists Phys and reflects Fire. Normally resists Expel and Curse but here he's immune for obvious reasons. ![]() Does a bunch of basic Physical attacks. He might - MIGHT - cast like Agidyne at some point maybe? I'unno, he dies too fast for me to notice or care. If he does, well, that's what Frost Ace is for anyway. ![]() Gives awful EXP and far, far below acceptable Macca. The ES Forma here sells for quadruple that. Zouchouten please stop being terrible?? Oh and he is unlocked from this, if you're ever going to use him. His Source gives Fire Amp so it's honestly worth it for getting that as early as you can at least. The next opportunity isn't until level 46, so... ![]() ![]() ![]() ![]() The gently caress do you mean "not bad"? ![]() ![]() ![]() This seems like a random reward, but it's a rare forma. We're not taking it back to Irving just yet, though. ![]() Anyway, this loser trashed we'll take on the second De-- oh. I guess we won't. Because we can't. Fine. Be that way. ![]() The floor is kind of mirrored, so there's a hidden door over on the right as well. ![]() A heavenly king on one side and an angel on the other? Hmm. Nope, this doesn't seem symbolic of anything at all to me. ![]() ![]() ![]() ![]() ![]() > The angel is thinking. ![]() ![]() ![]() ![]() ![]() ![]() Okay, now THIS one is meaner than "no healing spells!" Fortunately, I have just the setup in mind... ![]() ![]() ![]() ![]() This is just a question of "can you math" while also being an implicit hard level cap on what you can bring. After a while, you're limiting yourself to one demon but I can bring 3 and technically one of them is unnecessary for this. ![]() ![]() ![]() ![]() ...Again? Really just give this out to anything these days, huh? ![]() Okay, in all seriousness Kazfiel IS harder than Zouchouten, but that's setting a low bar. ![]() He IS weak to Elec, but unless you have a good Magic demon (or Strength MC) there's not much point to capitalising on it. The Frost Shot from the cannon actually outdamages the Bolt Spray + Co-Op with this setup and since you've probably just thrown together random crap anyway... Oh an he's immune to Wind, Expel and Curse. No other resistances. Except ailments. At best, he's at a 50% rate for everything... except Bomb and Rage which we can't do so welp. ![]() He'll spend some time attacking normally like a loser then actually sort of try and hurl Garudynes constantly. Don't be actually weak to Wind and you'll be fine. ![]() He gives better EXP than Zouchouten, but no macca. We also don't unlock him from this, so I guess he's just usable right out the box. Weird. ![]() ![]() ![]() Y'know, I probably could've put more effort into demolishing him but this was already a re-recording done months after the original run for... reasons, so I just focused on getting it done rather than showing off. ...Yes, the same is true for Zouchouten. Dude is made of paper. ![]() ![]() ![]() Because this floor is a mirror, we can't open that hidden door yet. Kazfiel being a big ol' lying liar. Who lies. Which if you know anything about Kazfiel is actually pretty accurate. His name should end "biel" but thanks to Japanese quirks it ends "fiel" instead but either way it means "he who lies to God" after all! Because Kazfiel is a fallen angel. The games never make him one and instead make him Biqa (his pre-fall version) but never call him that. Because reasons. ![]() But we have two rare forma. Let's take them BOTH to Irving at once! ![]() Because of this. They each give 3 of these; the Abacus gives Double Down, Hercules and Orion whereas the Paper Sheet gives Orpheus, Achilles and Theseus. It's a weird pair because 5 of these make a set. Double Down is good for skill change abuse and you get it not too long after you can realistically get a Mayahuel. This is ridiculous. I'll explain one of these days, I swear. It's just really long and not a lot of people probably care that much. ![]() Orpheus is Magic; Orion is Vitality; Achilles is Agility; Theseus is Luck. The other 5 all give a potential 4th stat point to a demon. Except you can equip all of them at once (in lieu of any other SubApp) so you can theoretically get 3-8 stat points per level for a demon. It's... not really worth losing All Your SubApps for, but if there was a way around that it might be worth something. ![]() ![]() ![]() Ah well, back into the sector we go. There's a door down here with a random Titan to talk to. ![]() That door is an elevator that only leads to the... TOP floor? I sure hope that's where we'll find the Vanishing Point. ![]() ![]() ![]() ...What maze? Nothing has been particularly maze like, I wouldn't say. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Right, so real quick before we do anything else here... ![]() Got a couple demons to make. Dominion gives a source I really want for... reasons and is kind of decentish I guess? They have Megido at least which is something. ![]() But Rakshasa. Whew boy, Rakshasa. His initial skills are awful (why does he have Agilao and two of the worst Phys skills???) but he's easy to make really good. No ailment resistances, mind. And, yeah, his Poison basic attack is a neat surprise. It has a 10% chance too, which is cool. ![]() Anyway, a thing you may have noticed but probably not from the alert about a powerful demon was a white line on the edge of the map. We have a section of this area mapped out already. Hmm... ![]() ![]() Hey, there's another Kin-Ki up here. And he tells us who the final boss is gonna be. The Master here is Ouroboros, huh? I can see that totally making some sense. ![]() Anyway, there's no door on that wall, so it's either hidden or more likely around the back. This is a big ol' open area, after all and it wouldn't be THAT simple... ![]() Not getting much luck thus far, but there's an outer ring apparently and that item container is something we can see briefly while turning in this one spot. You might fleetingly notice it, get annoyed and move on. 'Swhat I did. ![]() No doors, hidden or otherwise, round the back... but we did get some Defense II out of it so it's not all bad. ![]() Not seeing any doors at all, here. Hidden, locked or normal. Just more new forma, sort of. Can't really complain but... ![]() ![]() > But you can see no spot that leads to the other side... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Uhhh.... ![]() ![]() ![]() ![]() ![]() ![]() Wait, what? Why?! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sure enough, it's a hidden door we can't open yet. Great. Well, just out of spite we'll stick around a bit longer and see what we missed. There's that ring around the edge here, that we oughta be able to get to. ![]() There's a hidden door on the right of the lift, but we can't open THAT ONE either. ![]() But there's one over to the left that we can! ![]() ...Oh. It leads to a healing spot, a terminal and nothing else. Fine, have it your way, Arthur. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Don't know why they bother with this scene here. It's not even really padding. It's just so... pointless. ![]() ![]() ![]() That's around the helipad, near where we started the Cu Chulainn quest. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lotus Aura fucked around with this message at 21:40 on Mar 15, 2017 |
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Dragonatrix posted:
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Jimenez is such a huge dick for no reason. Isn't he supposed to be one of the best soldiers in the world to even be apart of the mission? You'd think that a guy with that bad an attitude would be drummed out of the military, especially since he is constantly questioning and breaking orders.
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theshim posted:Think you mixed up a couple screenshots here (check the filenames, etc). Not so much mixed up as somehow managed to miss one wholesale. Really not sure how that happened, but it's fixed now as is that weird pesky mini-drift. ...It would've been fixed much earlier but I only just got the chance.
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There's always gonna be a fair amount of grousing and grumbling, especially if missions get complicated, but Jimenez really is way out of line - it doesn't help except for the brainwash machines, not one of the other crew members does as so much as griped about the delays, making him stand out all the more.
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![]() ![]() There's probably a ship in Carina. We don't actually know what it is yet. The optimism is helpful, though. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Irving, Chen and Blair don't have updated dialogue right now, oddly. We'll still totally check out the store though. The Revolver is a fancy and cool gun. It's pretty weak, but does a minimum of 4 hits that you can target! That's kind of ludicrous. It also has Cripple which is Rakunda with damage and Rock Bullet making it sort of a better Jackal. It's also much easier to get than the Jackal as it only requires AT Antlite III x2, Jaki Bolt x6 (Gremlin) and Kishin Horns x6 (Take-Minakata). ![]() The Mage Ring can gently caress off though. +20 MP and does nothing else? Requiring AC Eridite x2, Snake Runes x2 (Vouivre) and Fallen Tome x3 (Dantalian) is some right bullshit. Just like by default. ![]() Balm of Rising is good and useful. "Only" need Rising Core x3, White Core x4 and Revival Core x3 for each one you make. Not like that's hard or anything but the White Cores especially limit how many you can make in bulk. ![]() ![]() So we're just gonna head into Carina right away. This Momunofu is added here when we're investigating that strange signal. I don't really know why either. ![]() ![]() Nothing else in Carina itself either, so we'll skip on over to the helipad. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ah, so we're about to see what happens when the Lightning finally returns. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > Someone radioed in. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > You were taken to a man wearing a black Demonica... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Just in case it wasn't super obvious by now, Jack is absurdly smug for no good reason. Jeez. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Uhhhh.... sure. That is definitely how that works. Yep. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Not... really? Sort of already been everywhere we can. Didn't find any of them. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, duh. Arthur did say it was the prototype after all, and I know my anime cliches! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I really can't disagree with Jimenez here. Like, at all. Jack himself was absurdly slimy and overly smug and sardonic about, uh, everything which just immediately gives off a bad impression. Sure hope these guys aren't meant to be our proper Neutral faction... ![]() ![]() Just outside the helipad, there are a couple members of Jack's Squad we can talk to now. ![]() ![]() ![]() ![]() ![]() ![]() I can't really say they're doing much to endear me to Jack's crew though. ![]() ![]() But this is a pretty big deal, so of course everyone comments on it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I suppose Blair asking about JTR and then giving a terrible non-explanation makes up for earlier. Let's just go see that Ghoul friend of Jack's. ![]() ![]() ![]() ![]() ![]() > The demon disappeared. ![]() ![]() Whew, okay. I think we're finally done with all the talky bits of this sector for at least a little while. You can already see on the hedge there that the visuals here are gonna be a bit... different. ![]() First though, we have a hidden door here that technically serves a purpose. It might as well not for all the minimal difference it makes. You'll see. ![]() There's also this, at long last. Took a while to get for once, huh? ![]() The hedge mazes that surround the control rooms put me in mind of Alice in Wonderland. As for the central control room itself, it's a simple rectangular building. The walls are covered in monitors and control panels. as well as depictions of human history... > The data is corrupted, preventing you from reading further. Right, so that one last path from the teleporter? ![]() Leads to a room that looks very different. That bit of green corruption from that one hedge is now everywhere. It makes it clear that Eridanus' living environment is just a much better facsimile in its original area; this is where its all broken and run down. ![]() Before we actually touch this area though, look! It's a better Mishaguji-sama than the one that guy gave us! His best demon ain't poo poo. Alright, so let' see where we can g-- ![]() Heh. Alright, cool. Makes sense. We've had hidden doors and teleporters the entire time. We've been eased in, now let's put it to use! ![]() Okay, now I'm gonna be honest with you here. This part of the Sector? It's short, it's simple, it doesn't pull any nasty tricks. There are barely even any traps. If you know where to go, it takes about 3 minutes to get through all of it. ![]() It also starts off by tutorialising you very heavily on what you're going to be doing. Each room is a small chamber with 4 spots and at most 3 of them are teleporters. The initial area has 1 that brings you back to itself and 2 that put you in the Chakra Pot room. You then have a 50-50 chance of progressing to here, or returning to the start. Making progress is heavily weighted in your favour right now. ![]() I'm not going to cover every single step of this place, because there are more teleporters than there are places you can be teleported to. In terms of SMT teleport mazes, this doesn't even remotely compare to ones that have come before it. The final dungeons of both halves of Digital Devil Saga, for example, are both way meaner. And comprise two of the three dugeons that have teleporting at all across both games, so y'know. ![]() There's an optional terminal about halfway through (yes, really) if you need it for anything. No heal spot, but this is already more generous that I would be if I was designing this place. ![]() Just south of it is some stairs leading up that we will take. The spot behind us is obviously a teleporter back into the maze area. ![]() The stairs just lead up to our first Anubis Stone and a bunch of poison tiles. There's a terminal RIGHT THERE so if you don't have Medic equipped, you can fix that immediately. ![]() ![]() ![]() The teleporter on 1F by the terminal brings us to a room with this guy. I'm going to use him as a reference point. That's why he exists after all. Going right from him is a way to get to the terminal if you need it. It's not the fastest or best way, but it's the easiest one to remember. Going up from him? ![]() Leads to what looks scary for all of half a second. If you have Medic equipped (and if you've been paying the slightest bit of attention to Eridanus before now you do), there's nothing to worry about. ![]() Not that it stops this guy from complaining about it, mind. ![]() The spot the right there sends you to the terminal. It is very hard to get lost, because many places do this. They send you to the best place to reorient yourself. It's ridiculously generous in that way. ![]() The teleport at the top of that previous poison area sends you to another one. This the second and last poison tile section of the maze. They're also both completely optional, by the way. Two of the teleporters in this section put you back to the terminal, again. The one that doesn't? Puts you in a one square alcove with a teleporter right in front of it. That teleporter sends you back to the terminal. ![]() So, we'll go back to the left/right guy in the middle here and take this opportunity to talk about the demons in this area. Yes, fights still happen and they are against new things. If this is too much for you to handle, you have Medic. This means you have Enemy Lullaby. There are two conveniently placed Terminals to equip that if you really want (one right by the entrance and one right here). ![]() ![]() We already have a Mishaguji and he's not that big of a threat to fight against really. Neither is Senri, but she at least has something of note in that she is immune to Charm. Everything else is stock cookie cutter 100% ailment resistance, 125% weak to Elec etc. etc. Very boring! But at least her Source gives Magarudyne so that's something you could maybe care about at some point. ...Except the ma-dynes are awful. Never mind! ![]() Dominion is a thing we have and is more of a "turns up here" thing than anything of actual note. Yurlungur is notable for being level 28, first turns up here, is the Snake BELOW Vouivre and is really awful! Ice Breath is sort of noteworthy for being a skill that is awful. It has a base power of 60 and costs 19MP. It is weaker than Mabufu, costs more than Mabufula and makes up for this deficiency by hitting 1d4 times against random targets. So it doesn't outdamage the ST mid-tier, never mind those dynes you definitely have by now. ![]() Rakshasa is Rakshasa. He would be good if only his base skillset wasn't abysmally terrible! Arachne is new at least. She's immune to Paralyze and Poison; everything else is stock and what you'd expect. Except her base attack. That's Physical and has a 10% chance to Charm. That's pretty darn good for a basic attack from a random demon! Plus her Magic is her worst stat and has a 12% growth rate, so you're double-incentivised to use her properly. ![]() ![]() Right, so back to the left/right guy, we'll go left here like he actually suggests. ![]() This brings us to the Caladbolg, which is right on the critical path (as is the Chakra Pot). ![]() The Celtic sword that can cleave hills in twain here is relegated to simply cleaving a things nerves' instead. Pretty useful and its a stronger, controllable Nihil to boot. Personally, I'm gonna stick with the Gae Bolg but this one is worth using instead if you want. ![]() From the Caladbolg, up gives you a potentially quick way out (it sends you back to the 3rd chamber) and right puts you back at the terminal. ![]() The only other path gives you the Hydro Apple. That's one done, already. ![]() We'll just go dead ahead from there, because that puts you - you guessed it! - back at the terminal so you can save and checkpoint yourself if you need to. Seriously, this place is really generously designed. ![]() South from the Apple might be the meanest spot of the area. ![]() There's a long path that you have to weave between two teleports. One is terminal, the other sticks you in one square between two teleports that send you to either the terminal or the poison tiles that ultimately send you to the terminal. ![]() The stairs lead to an area that gives you a hidden door. The first one in this part of the area, so it's gotta be good! ![]() Haha, nope! It just gives you Spriggan's forma drop as a fixed forma. That's it. ![]() Navigating around to the right brings you to a teleporter here. This one... ![]() Puts you back in the central hub. This is probably the only maybe sort of mean spot and even then it's just a quick exit, getting back to the Hydro Apple chamber takes maybe a minute plus it's so funny that I just have to like it. ![]() The top alcove in the Hydro Apple room brings you to the part of this room that you can do something other than go to the terminal in. ![]() It just drops you on the Kurt Vonnegut reference. ...Yes, really. After the Hydro Apple, the second one is about 30 seconds away. ![]() From here, we have stairs leading back up the hub. ![]() There's a hidden door here, but we can't open it for a while. This is a good time to remove Medic if you haven't already. ![]() Just south of the stairs leading up to the central hub, there's a hidden door. ![]() This leads to a more open area and signifies that we're done with the teleporters. ![]() There's a couple doors in this area, and this is the one we'll be going through first. ![]() Because it gives us these stairs, and they're what we want. ![]() Because they give us a bunch of cold rocks. That's totally all we came up here for. ![]() Oh and I guess because instead of teleporters, we have pit drops. ![]() And one-way doors. Y'know, on paper I should hate this section more than the maze. I don't though. It's still ridiculously small, very generous, there's minimal guesswork involved with which hole drops you where... ![]() It's just way more tedious for me because I am jumping into every last one of these suckers. I gotta get my map completion! ![]() That upper hole makes you go through the one way door back to the teleporter section. It doesn't, but it does. You'll see. This also forces us to take the last teleporter. ![]() That puts us back at the start of the area. If you opened the shortcut in the hub, you just turn around and take the stairs. If not, you have a 2 minute trip instead. ![]() But now that we've done that, this is the entire teleporter maze. All of it. This is how big it is. There are 35 teleporters (I counted), and only like 20 spots they can drop at. Out of those 35, by the way, about half of them send you to the terminal directly or put you on tiny fixed paths leading to the terminal anyway. Even in the remaining small pool, there is still a significant amount of overlap in places. It's really not hard to just remember which one leads where. And if you can't, for any reason, you can just map it out. On paper. It's really not difficult; I don't have a super-good memory and I can memorise this entire area. ![]() ![]() Anyway, back in the hole-y land, Bifrons here is just clearly telling us about the holes. Seems like we might have to navigate a path of dropping down in the right areas or something. ![]() And given the number of one way doors littering the place, it may also be really easy to screw yourself over. ![]() There's plenty of stairs leading between the two floors at least. ![]() ![]() But let's take a minute to talk about new demons again. The pit drop section adds a few new ones for good measure! Legion is... kinda crap. He's weak to Fire and Expel, resists Gun, Ice, Elec, Wind and nulls Curse. His skills are Last Resort, which we saw on the Formless and Shock which is electric Ice Breath. He's also 300% weak to Mute and has Dantalian's 150% Phys weakness for good measure. Vivian meanwhile is unfairly good, to be honest. She resists Ice, Expel and Curse. Has no ailment resistances but has no weaknesses either. She has Spring of Life which gives her survivability and Frolic which is multi-target charm at a base 70% rate. Her only attacking spell is Mabufula which is bad but fixable and it's the only one of the three she puts on her Source as well. Spring of Life is replaced with Diarama which is loving terrible. Frolic is replaced with Luster Candy. +1 to all stats (because it's RaSuTa). Yes. This is a thing that happens now. ![]() Orthrus is simple but effective. He drains fire and is weak to Ice. That's it, very ho-hum. He has Fire Breath (lame) and Fire Boost at least. He also has Mega Claw which is something. Mainly only want an Orthrus to Friend Item/Extra Item his forma easily though; it is required for one of the few store bought accessories that isn't completely dogshit terrible. Fuu-Ki is to wind what his brothers are to Electric and Ice. He's weak to Elec, Nulls Curse and Reflects Wind. His source gives Garudyne and Wind Boost. Very simple, but very effective. ![]() ![]() Those four are all we have that's new to deal with, combat-wise. The holes over here are kind of way meaner than anything else in the area though. If we fall in any of them, we have to take the one way door back to the teleporter. ![]() Well, like, we don't HAVE to. But we have to. ![]() You are trapped in this area, those stairs lead to holes that drop you back in this area, until you take that door and leave. It being one-way and forcing you onto a teleporter is kind of a weird mercy. If it it didn't, then you could stumble into this area earlier, think it was progress and then get frustrated by how you're just stuck in one small section. ![]() We'll head over here for a minute though. ![]() There is! It's what Bifrons was actually referring to, even. ![]() Just gonna grab this real quick first, though. ![]() See, the dark secret of this entire area? All of it is optional. ![]() That door there is a gate search door that leads to these stairs. This is not a shortcut to these stairs. This is the only way to get to here. They lead to progress. You HAVE to find that Gate Search door to get anywhere. Doing anything at all with the holes is entirely on you. ![]() ...But there's also more to the south, so we'll go through that door first. There might be more things to find! ![]() There's more stairs over here, along with one way doors that loop back onto the upper area and also this area for some reason. ![]() More important though is that those lower stairs lead to a wide-open area with many holes and also these Zionga Stones. ![]() ![]() And also a delusional crewmate. ![]() See, I DO know where the holes are. The holes in this room are the only holes that potentially lead to the progress stairs. The stairs you pass to get to the stairs that lead here. I'm just gonna run around and jump into all of them. ![]() This hole here drops you into the corridor with the right stairs in it, by the way. It's kind of pointless, but it's here so. ![]() This is the only hole that leads anywhere different or interesting. ![]() It sticks you in a tiny corridor with a one-way door and some stairs. ![]() It lets you get 10,000 Macca which I'm sure is going to be ever-so-useful. And there's a one-way door here back to the open area. The only way to get through to that money and the door leading to the open area is to go through it, though, so you can't skip the gate search door this way either. ![]() ![]() The last hole over on the right open area drops you near a one-way door. That leads to this entrapment here. Poor guy is stuck and doesn't even know it yet. That said, this area is kind of my favourite spot to grind out the Fiend spawn/sector Forma. There's a good spot in every sector and this is the best I found for it here. ![]() loving aaaaa not prepared for this guy and he just jumped me on the way back to the shortcut ![]() ![]() ![]() Whew boy, Red Rider is a pretty strong boy in theory. He's probably less threatening than White though. ![]() Much like White Rider, or Hare of Inaba or Mayahuel his weakness is misleading. He's weak to Ice, but he's really just neutral to it; it's just there so we can get through his 1400HP at a reasonable speed with Co-Ops. ![]() Acid Breath also helps a lot with that, though. ![]() I don't know why I gave Sukunda a chance to try and redeem itself. It sure didn't. ![]() What makes Red Rider less threatening than White by the by is that his biggest moves are all single target. ![]() But Hyper Skull Crush lives up to its name in his hands, jeez. I really should've switched Rakshasa in to both resist this better and also to like use War Cry twice to gutter his Strength. ![]() ![]() He CAN also use Maragidyne sometimes, but that's it. His third skill is Retaliate, which is an upgraded Counter. Also, yeah, both this version and the usable one are both immune to all ailments (except Rage which is amazing). ![]() He drops Bead Chains which is nice at least. Shame about that whole 2% spawn rate thing. ![]() ![]() ![]() Not much else left to the actual area itself, either, to be honest. Got this to luckily spawn I guess? It could be useful, I suppose. ![]() We'll just take the progress stairs because they complete the mid-tier Elemental stones. We don't get Agilao here, since we got them before giving Irving the Goetite. ![]() There's a heal spot and terminal here if you need them, but there's a long path over here that's a straight line from the stairs. ![]() It leads to the most obvious hole of the bunch. ![]() This in turn leads to an obvious one-way door out and another door to the south. We'll take the latter, of course. ![]() Leads to stairs heading on up and another terminal immediately after the last. That's so weird. ![]() The stairs up lead to this, and the path continues around to another hole. The Luck Incense is pretty nice, since Luck is the only stat that really matters for Hitonari. ![]() That hole drops us by a gate search to return quickly to the entire hole area. It also lets us grab the final rare forma for Jack. ![]() There's a gate search door over here as well, that lets you get to the stairs to the hub. It's kind of redundant, though. ![]() Because there's one over here that puts you right next to the entrance of the sector. Well, that was a good way to stretch our legs. Let's go take this stuff back to Jack... Well, uh, one last thing before we go: ![]() Lotus Aura fucked around with this message at 21:41 on Mar 15, 2017 |
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Dragonatrix posted:
Honestly can't believe I forgot about Captain Jack and his crew. It never occurred to me to think of them as the neutral faction, but it makes an odd amount of sense considering they're, well, neutral to all the deeper stuff going on. So who else thinks the black Demonicas look cooler than the gold ones?
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freshlybaked posted:Repeated line there, also a typo in that third sentence. (at least I assume it's a typo) i don't think dragonatrix thinks the space-time anomaly libertarians are anything approaching nuetral
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and if he does, i certainly don't
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Just looking at the teleport maze minimap makes me scream internally. Why is this sector the best, again?
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GimmickMan posted:Just looking at the teleport maze minimap makes me scream internally. Why is this sector the best, again?
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Wasn't it around this time that the lp started to quite literally break Luisfe?
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GimmickMan posted:Just looking at the teleport maze minimap makes me scream internally. Why is this sector the best, again? he's done it enough to forget that the first time going thru it you will wonder in a circle for like 30 minutes unless you get lucky
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GimmickMan posted:Just looking at the teleport maze minimap makes me scream internally. Why is this sector the best, again? I don't think Dragonatrix is sane anymore.
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![]() ![]() Before we go back to Jack and hand him that rare Forma, we'll check out a few new things we can make. And it is but a few. The Pinlight is kind of eh, gives Magarula and Earthlight Ray deals more damage at New Moon (so Gun elemental Zan-Ei). It's AT Eridite x2, Wilder Mask x2 (Pellaidh) and Tyrant Glacier x2 (King Frost) to make, but ehh, I personally wouldn't bother. ![]() It's better than the Brionac at least (...wait, why is Lugh's spear a gun?!) In basically every way. Crossfire is just straight Gun damage against every enemy. The Brionac is pretty boring as far as guns go! AT Eridite x2, Yoma Cloud x3 (Shiwanna) and Fallen Tome x3 (Dantalian) to make but definitely don't bother. ![]() The Vengeance Ring gives Hitonari the Retaliate skill, basically. Counters Gun/Phys skills at a 50% rate for 150% base power. Boring. AC Bootite II x2, UMA Skin x6 (Chupacabra) and Tyrant Glacier x6. Augh, no thanks. ![]() And lastly we have 3/4s of the elemental stones, but I'll include Bufula in here as well because it's convenient. Agilao is AC Eridite II x1, Genma Jar x2 (Tlaloc); Bufula is AC Eridite II x1, Brute Garment x1 (Sui-Ki); Zionga is AC Eridite II x1, Brute Gold x1 (Kin-Ki); Garula is AC Eridite II x1, Brute Clothes x1 (Fuu-Ki). At least they're consistent and follow the expected pattern. Except the Agilao Stones which is the most annoying one to get because it just is. Be worth grabbing a few if we had a Magic that wasn't our randomly determined dump stat but alas. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > You opened a link to Jack's Demonica and uploaded the Forma Search B program. ![]() ...We are? Jack, bud, I think you mean that YOU'RE paid here. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Right, so back to Eridanus we go. But as soon as we enter the Red Sprite... ![]() ![]() ![]() ![]() And this plays again. It's really pointless, but whatever. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Despite it seeming like it should, the Red Sprite crew's dialogue does NOT update here! I know, I'm amazed too. ![]() ![]() So, it's back to the Top floor of Eridanus we go! ![]() ![]() ![]() Well, this is different. Very different. It's pretty obvious who this is, but we'll worry about that later. So you have joined forces with those of the evil planet, Hitonari... But you will not escape from this land by that path. ![]() To serve you justice... I will be watching over the end of the virus known as mankind... > The call ended. ![]() ![]() And then we get accosted AGAIN as soon as we step through the door to the open central ring. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > Ryan left. ![]() ![]() ![]() ![]() ![]() ![]() Hopefully that door IS a Search C door otherwise, we're still very trapped. What do you think, Jack's Squad Member? ![]() Real friendly bunch, these guys... ![]() Fortunately, it IS a type C door so we can head on in and hopefully meet Ouroboros, kick his rear end and win the game. I mean, sure, we could go back and open every other type C door but eh. That's what New Game+ is for. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Alright, final boss let's go! Ouroboros is... notably not a Tyrant. That's interesting but expected. That they're just a normal Snake is weirder but I suppose not unheard of. ![]() Resistance-wise, Ouroboros resists Phys and Gun, is weak to Fire and Drains 125% Elec damage. Unlike Asura before, no reflects though. ![]() Attack-wise, it's a big ol' list. Mahama is basically a gimme, especially with a competently put together team. ![]() Wild Lightning is a pretty powerful Elec attack. It just hits everyone, but it doesn't need to do much else. ![]() As per usual, at +/- 4 on stats, she'll Dekunda or Dekaja as appropriate. 3 is totally fine though. You'd think the final boss would just stick these into normal rotation, but considering they're ultimately wasted turns... ![]() You know what's not a wasted turn though? This Almighty dick punch. Not so much for its damage, although if Ouroboros WASN'T debuffed a bunch that would be impressive as well. It just rolls to try and inflict any ailment at random on everyone. It can inflict any and every ailment, except Rage unfortunately. If it Petrifies Hitonari, that's an instant game over. Anything else can be dealt with, but that's just a "you lose, try again" and it's really dumb. ![]() Oh and of course they regen. It's 7% of their HP at the end of every round (they have 2300 for reference). This is kind of cool, since it sort of changes the way you have to focus on this fight. You can't just turtle through it and plink away until you win. ![]() So, there's Ouroboros. A sort of different fight with a wide array of things they can do, and a gimmick that isn't "I beat myself half of the time." Disaster Cycle isn't the most fun thing to have to contend with, but it's ultimately not that big a deal and it being an instant lose isn't overly common or likely anyway. ![]() ![]() ![]() ![]() ![]() > Ouroboros disappeared... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That... is the limit of humans. ![]() ![]() Hey Gore. Nice of you to turn up this time, after just ranting at us over the radio before we kicked Ouroboros' rear end. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ...Well, I mean I guess it makes sense that Ouroboros has a second form. She IS the final boss and all. Weird that it's just a bigger/zoomed in version of the first one though. ![]() ![]() ![]() ![]() > Ouroboros shot a powerful wave of energy! ![]() Well, this fixed damage can't kill you at least. It's not that big a deal as a result. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > You fled from Ouroboros... ![]() ![]() Hey, Jack. Remember when you said like 25 minutes ago you didn't want us to radio you because it was potentially unsafe? Because I do. I don't forget these things, Jack. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lotus Aura fucked around with this message at 21:42 on Mar 15, 2017 |
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Disaster Cycle is an amazingly dickish move in a game with a lot of them. Most of it can be dealt with, but the fact that it can drop an unavoidable game over is just bullshit.
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Yeah, like for all the Contrary Opinions I have about SMT in general, Disaster Cycle is just plain bad. I even forgot to mention the 2nd worst thing about it: Guarding reduces the chance of being inflicted by an ailment and usually reduces damage somewhat. Disaster Cycle deals more damage when you're Guarding from what I can tell. It's based on 100% anecdotal stuff but it was consistent and ugh.
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Good old Eridanus, I made sure to scan this for future reference and still shiver every time I look at it:![]()
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theshim posted:Because Dragonatrix is a broken shell of a human. BlazeEmblem posted:I don't think Dragonatrix is sane anymore. You stop feeling things once you finish mapping this sector. You map this sector because you haven't cured your urge to Do All The Things. Strange Journey punishes you for such hubris. Petiso posted:Good old Eridanus, I made sure to scan this for future reference and still shiver every time I look at it: And if that's not the definition of "JOHN loving MADDEN", I don't know what is. And yeah, Disaster Cycle is absolutely the capstone here. A boss that can just straight up say "yeah nah, try again" at any time it wants is just the pinnacle of gently caress you boss design.
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![]() ![]() Alright, so we'll now deal with that big ol' outer ring. ![]() There ARE other Gate Search C doors that exist, but we don't need to worry about them right now. ![]() We just have a bunch of things to deal with that are more important is all. ![]() These here Mandrakes are just the same as the normal Mandrakes from Delphinus but levelled up to 43 and made to act like minibosses. It's as exciting and difficult as it sounds. ![]() So, not very. ![]() There's a few side-rooms along the outer room that let us get things like this Bead Chain that we saw previously. ![]() Gui Xian is a new demon and the only one up here. He's immune to Ice and Expel. Oddly enough, this is because the enemy Gui Xian has Void Ice as a passive equipped. Usable Gui Xian has Void Fire instead and so only resists Ice. That's... something, I guess. I don't know why that's a thing but it is. ![]() Anyway, that's that for the regular random demons. ![]() The fixed random demons are just more of the same, in basically every way. Just with like more HP and somehow less interesting. ![]() Moving swiftly along, because Kwancha is still Kwancha, we can get 3 AT II if we really needed it. This is a nice fixed Forma, but not the best. ![]() We can go through this door to see what the deal is with this part of the area being mapped. I'm just going to go through it to get the door added to the map for completion; the actual content can wait. ![]() Dzelarhons is really breaking the obvious pattern that was going on. She's totally thinking of platypi here anyway. ![]() She's not even levelled up to 43, presumably because there aren't any random Dzelarhons before now. Which, if it is the entire reason why, is really dumb. She's weak to Ice, resists Fire and Wind and can cast Mamudo sometimes. That's it. ![]() Ooh this is new. Fixed Luck Core in the next room, and that gives a Core for every stat now. Maybe we'll be able to find out what they're used for sooner, rather than later. ![]() Meanwhile, we have these guys. They're not Dragons, though, but it still works better than "frog." ![]() See, they're Drakes! This one is so dumb; they're just the normal Basilisk from this very Sector but with a miniboss template attached (kind of; Macabre back in Bootes had more HP than these guys). At least this should be the last one. ![]() ![]() ![]() ![]() I'd say it's around 100%, with the only reason it's not exactly 100 being that she might have just left for some reason. ![]() ![]() Anyway, the last fixed Forma in this area is a Sword Shard. As in the Forma that Red Rider drops. Yes. What?! This is absurdly generous, it's a Fixed forma so it won't spawn again and Enemy Search Forma cannot appear in the area Forma spawns usually... ![]() ![]() Anyway, yeah, let's go beat up Ouroboros now. Hopefully for real this time. ![]() ![]() ![]() ![]() ![]() So, Ouroboros is a bit more powerful in this fight. She's gained a few levels and has a small number of new skills. I do mean small, unfortunately. ![]() She's dropped both Dekaja and Dekunda and opted instead to go with Silent Prayer if buffs/debuffs go to 4. This just clears everything on everyone, resetting everything to its base value. This removes her own buffs and debuffs on you if she could do them, but instead it just makes it so you can't Taunt her to +4 attack. ![]() Her only other new skill is this. Wave of Death is what she totally used in the cutscene before, and it's just a very powerful MT Phys skill. Yes, Phys. Not Almighty Phys. Just straight Phys. ![]() Her resistances are completely unchanged, so she's still weak to Fire and drains Elec. The only other changes are that she doesn't regen now, she has 3200HP instead of 2300 and because she's a higher level she takes slightly less damage and deals more. ![]() Also she gives ludicrous EXP, a decent chunk of Macca and drops a Bead Chain. ![]() ![]() ![]() ![]() ![]() > Ouroboros disappeared. > There is something on the ground where Ouroboros was. ![]() Oh, that's clever. A Klein bottle is like a closed Mobius Loop that is a nonorientable surface. It's a bit like one of those impossible triangle illusion things, except... sort of not? This is something I can somehow explain less the impossible imaginary engine the Red Sprite uses. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > Gore disappeared somewhere... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Still not worth making a video of this, but at least its a different animation now. ![]() There's these cubes floating around in the background and the purple aura void that is the Vanishing Point. ![]() We fly into it, the end. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > The Red Sprite lost control... ![]() ![]() Well, if it isn't these guys again. We haven't seen them since the intro... when Hitonari died... umm... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And so for Ouroboros, the Joint Project and the (important members of the) Red Sprite... Pride came before one hell of a fall. So this is how it ends for us, huh? I can't believe the crew of the Red Sprite are fuckin' dead. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mem is the 13th letter of the Hebrew alphabet, and Aleph is of course the first. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Fornax is Latin for furnace, it's named afer a Roman personification of... an oven, and you probably even noticed it earlier. ![]() It's adjacent to Eridanus, partially encirlced by the river even. This is in part because Fornax as a constellation also used to be part of Eridanus. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lotus Aura fucked around with this message at 21:43 on Mar 15, 2017 |
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I have to appreciate the fact that Arthur gave the crew an option to not follow him. I also like that the crew all took the heroic option. I think that they might be the Neutral faction, which means that they might start to get real stupid if they are anything like the other faction leads in this game.
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"Mem is the 13th letter of the Hebrew alphabet, and Aleph is of course the first." This makes me imagine it's name is shortened to initials. If translated to English, could we call them T.J. or something, I wonder. Anyhow, Fornax. We haven't stepped foot in it yet but... at the start of this LP, I completely forgot it existed, despite remembering the boss pretty clearly, and yet not recalling Ouroborous. I think Eridanus stuck out so much to me, and the big snake didn't, that my mind kinda replaced them with the following boss entirely. (Though now I definitely recall DIsaster Cycle turning my protagonist into stone once!)
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This bullshit is where the game lost me completely. If you keep breaking the rules of the setting, what's the point? The characters aren't good enough to salvage this trainwreck.
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Fornax is the second coolest looking sector of Strange Journey. It also has one of the best moments of SJ. Can't wait to see you trash it hardcore.
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Fun fact: the Hebrew word for Mother is spelled Aleph Mem ![]()
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Despite probably being my favourite sector visually, Fornax is my other pick for 'so boring I forget it in its entirety'. I know some people feel that way about the next one but idk, I had a much better time with that one.
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neongrey posted:Despite probably being my favourite sector visually, Fornax is my other pick for 'so boring I forget it in its entirety'. I know some people feel that way about the next one but idk, I had a much better time with that one. Honestly, the entire back half of the game is just struggling along aesthetically now that we've mostly dropped the "mirroring humanity" motif. Granted, there's still more of the Deadly Sinnage, but it's less... in your face and noticable.
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GeneX posted:This bullshit is where the game lost me completely. If you keep breaking the rules of the setting, what's the point? The characters aren't good enough to salvage this trainwreck. what rules did it break exactly? the 3 other beings were introduced at the very beginning and were shown to be fine with interfering with the protag's mission even then, so shunting them off to a different part of the space-time anomaly isn't really that out there
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KataraniSword posted:Honestly, the entire back half of the game is just struggling along aesthetically now that we've mostly dropped the "mirroring humanity" motif. Granted, there's still more of the Deadly Sinnage, but it's less... in your face and noticable. Yeah, I just like black-and-gold in general so Fornax works for me on that level. I just fall asleep the minute I ever contemplate doing anything in the area. And yeah, the whole late-game dungeon design is... not great. There's a few things I like but they're few and far between. SJ's style of 'here is our current dungeon gimmick' doesn't do a whole lot for me either.
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I'd forgotten about this because everything started to blur together around this point in the previous LP for me but the four demons that support Ouroboros are: A plant that is born from the dead (makes sense), an underworld dweller (okay, sure), a reptile (eh, a bit lazy but I'll take it) ... And a frog person? What? And she's supposed to be referencing a platypus? What am I missing here? Also, Clowning Ouroboros 2v1 (technically 3, but you know what I mean) is the superior video.
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freshlybaked posted:"Mem is the 13th letter of the Hebrew alphabet, and Aleph is of course the first." This makes me imagine it's name is shortened to initials. If translated to English, could we call them T.J. or something, I wonder. MA. As in Mother. Probably intentional.
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GimmickMan posted:And a frog person? What? And she's supposed to be referencing a platypus? What am I missing here? The frog thing, yeah, I dunno. I did try to find out what that was supposed to be referencing, but it just got me Super Mario RPG stuff and Zeno's Paradox on halves reskinned to be a frog crossing a pond. And other things, but they were somehow even less relevant. the platypus thing is a joke because i had nothing else and she said it was "burned for eternity" ![]()
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I can answer this one. In Japan, the word for frog is "kaeru". Like how you have the color red and the word read, the word for frog and the word for "to return" sound the same in Japan, but are written differently. In other words, it's an untranslatable Japanese pun. The burning part is just referring to her legend as a fire-starter. Something may have gotten mixed up either in Atlus' understanding of her story or in translation of the line. Tallgeese fucked around with this message at 23:27 on Feb 1, 2017 |
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![]() ![]() Alright, so as per our normal routine we'll gather the crew's thoughts before proceeding to do... something or other. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Of course, the Klein Bottle is a rare forma that we can turn into a few more SubApps. ![]() The Klein Bottle nets us a couple of useful, restorative SubApps. HP Regen II is pretty nice as an upgrade to Regen I, but the Regens/Recovers are sort of unique in that the base and upgraded versions can both be equipped for HP and they will stack. You'll have like 2 spaces left afterwards for other stuff, but at least you can stack these. ![]() The other thing that the Klein Bottle gives you is the Green, Green Grass of Home. It's okay I guess. At the start of a fight, demons sometimes ask you if they can join your party straight up. Sometimes it's a trick, sometimes it's not. I guess this just makes that event happen more often. It's... not worth wasting half your SubApp space on. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Fornax is... on a second page of sectors, huh? Judging from the bottom screen I mean; kinda figured it would go in that gap in the top-left of Eridanus. Guess not. ![]() ![]() ![]() ![]() ![]() ![]() Alright, so back to Eridanus we go for many things. We have a few doors we can open with the Search C so we'll start there. ![]() ...The gently caress is this? This... what. Why are there 4 Dis-Paras as the only thing behind a hidden door? What. ![]() On the plus side, we have the entire first floor mapped out now. Well, that's a plus side to me anyway. ![]() A bigger plus is that these doors around the path of damage and sleep tiles can be opened now. ![]() This exists solely to let us get these... two... Anubis Stones easily. Wow, that's weird. I was expecting it to be 3 fixed ones that give one each. Not one bronze that gives one and one silver that gives the other 2. ![]() Oh and the door to the nort of the teleporter gives a fixed Luck Core. How bizarrely generous! ![]() Gonna take a quick detour to hand these materials over to the Dwarf at Carina before we continue. ![]() ![]() Got another 10 moon cycles to kill, so we'll probably finish this last. Or, uh, thereabouts anyway. I think the materials for shop stock will be very definitely last... ![]() But that's for me to worry about later. Right now, we've got this one door on 2F to open. That other one still can't be opened. ![]() There's a... whatever this thing is just chilling out here. Uhh.... ![]() It's not even hostile. It just says whatever this is supposed to mean and that's it. There's nothing else in this room either. Weird. ![]() 3rd floor has two more doors for us to crack open. You know where they are, and we know for a fact what's behind one of them. We'll do that one second. ![]() There's an actual Unlock door here, too. But we can't open this one yet, unfortunately. Kinda odd that the only Unlock doors in Eridanus are in sidequest paths. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ...Is... is that all? Huh. Yeah, I can deal with this. ![]() ![]() ![]() ![]() ![]() > Koumokuten raised his hand... ![]() ![]() ![]() Still really don't think this belongs anywhere near here... ![]() So, Koumokuten? Well, yeah, he definitely set our MP to 1. Can't deny that. ![]() Can promptly fix that, though. It's really kind of a weird and pointless gimmick in practice. ![]() I guess he hits hard and it makes healing more difficu-- Wait, no, you heal with items as well. Preventing the Item command from being used would be the biggest threat anything could do in a sense. Bowyer would be a tricky boss from that angle alone. ![]() Koumokuten resists Physical but not Gun (cough, cough) is weak to Wind and reflects Electric. He has a whole 1300HP, for all the good that does him. That's it. ![]() His Source gives Elec Amp so it's a good idea to get that; you saw against Ouroboros before what stacking Boosts and Amps can do to a thing. ![]() ![]() ![]() ![]() ![]() As far as rewards go, this is the... worst one for our current situation. ![]() It's a crap weapon anyway, but it can only be equipped if your alignment is Chaos. Ours currently isn't, so this is just going to gather dust. Forever. ![]() We already knew this guy was over on the right, at least. ![]() ![]() ![]() > The angel is thinking... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you can beat Koumokuten, you can beat Aniel is less than 7 turns easy. ![]() ![]() ![]() ![]() ![]() Okay, so Aniel is stronger than Koumokuten but that's about it. ![]() He can and will throw out Ziodynes to make you waste time healing or whatever, but since you throw that to Hitonari to deal with it doesn't matter. ![]() Speaking of healing, he can totally do that just to be annoying but it heals sub-100HP anyway so whatever. ![]() He's weak to Wind and only nullifies Elec, so in that regard he's a worse Koumokuten. He only has 1700HP, so 7 turns isn't exactly a high bar to cross a this point. Notably we do not unlock him for fusion either... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yeah, we can't. It's locked for real, like the one on the left. So we'll be back when we can deal with them I guess. ![]() As you probably expected, the Plasma Sword is a Law weapon. It's... really not good though. It's worse than the Vajra (not by much but that's not the point) but we can actually use it. Not going to, though. ![]() Gonna jump on up to the Top floor next. Inside the room that was already on our map before, we can find Yggdrasil just... hanging out. ![]() ![]() And then this happens when we try and leave. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > Your past self is facing off with Yggdrasil... ![]() ![]() > It was then that the Dis noticed you... ![]() ![]() ![]() ![]() ![]() ![]() > Yggdrasil attacked! ![]() ![]() ![]() Alright, so Yggdrasil is honestly one of the smarter bosses we've seen. Not like it matters though; he can and will Dekaja whenever he wants. I don't think he has Dekunda at all though, so uh...m ![]() Attack-wise, he goes all in on Gun attacks. ![]() And even then he doesn't go for the actual scary good ones so it's only a big threat to someone like Gurr. ![]() He has 1800HP, is weak to Fire and nulls Gun. Honestly, he's way better when we get to use him. In 20 levels. Yeesh. ![]() Gives semi-decent EXP and piss poor macca, as we're used to at this point. ![]() ![]() ![]() ![]() > Yggdrasil became tame. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() > Norn and Yggdrasil left. ![]() Norn is, uh, level 72. We might not even get to use her; we'll see. ![]() The Nornir Ring is... eh. It's thoroughly not bad; it increases every Stat by 1. It doesn't do anything else, so it's not exactly good either. Flat stat boosts are pretty boring and uninteresting. ![]() And the last thing on the Top floor is a Dantalian. He's in the same room as the Sword Shard was, which makes him quite hard to miss really. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Oh, is that all? I've kinda been doing that already. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Basically we just have to map the entirety of the normal floor; anything inside the Phase Shifter sanctums isn't counted but only for Dantalian. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So if we talk to Dantalian again, he'll send us to every other floor of every sector in the game one at a time for their maps. This isn't an EX Mission or anything, but it does have a reward for doing all of them. ![]() ![]() We, uh, we can't even do the first yet though. We can skip ones that are currently impossible but I'm just gonna wait until we have every map done and then hand them in in bulk. ![]() Quick fusion before we continue. Scathach's pretty great; she's normally weak to Elec so we'll remove that just 'cause. She has no ailment weaknesses or anything, so that's fine. She's a Phys demon with a high focus on spells for some reason? But her basic attack has a 10% chance to Fear so that more than makes up for her weird skills. We're nearly done with everything we can finish at this point, so let's see... what's next...Oh, I know. ![]() ![]() ![]() ![]() ![]() ![]() > The demon left... Nice and easy. Back to Thoth we go, then. ![]() ![]() ![]() ![]() ![]() ![]() We'll get to that in a minute. First, we have the Odin Passage here that clearly exists for a password and nothing else. ![]() But it doesn't work. Alright, fine. I suppose "Passage" isn't just the name of the item; it's just a fragment of the password. ![]() So, let's see if we can get the rest. ![]() ![]() ![]() Now this sounds all too familiar, at this point... ![]() ![]() ![]() We've seen many a Bifrons, so it's pretty easy to figure this one out. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Odin and then Tyr, huh? I'm beginning to see a pattern here. ![]() And sure enough, the Tyr Passage makes it apparent that the password has something to do with the days of the week. Which makes sense, given the names of the passages. The modern days of the week ARE named after common deities after all; Tyr/Mars is Tuesday and Odin/Mercury is Wednesday. Sunday/Monday are... exactly what you think they are. ![]() If this pattern keeps up, we should have 3 more passages to go. ![]() ![]() ![]() ![]() ![]() Well, uh, we haven't run into anyone with scissors in any capacity yet. Between this and the camel-rider, we're swiftly hitting walls on these chains, huh? ![]() ![]() Melchom's got a new quest for us and he wants... a full party full MP restorative. It's actively impossible to have one at this point. Thanks Melchom. ![]() ![]() Was about to go to Antlia, but this got done first somehow so... ![]() ![]() ![]() ![]() ![]() The Cursed Sarai is a cool weapon for sure. It's the strongest we can get easily ("easily"), is a single random strike and it can Charm whatever it hits. Definitely gonna use this. ![]() ![]() That just leaves the Fairy Village as per usual. ![]() ![]() ![]() ![]() Next two fairies are, uh, the next two fairies. Useful and convenient. It's super-easy to do as well, so whatever the amazing new subapp is we'll snag it immediately. ![]() ![]() ![]() ...Th-That's not a Rare Forma? ![]() It's a terrible, boring weapon! What the hell? Weaker than the Cursed Sarai, doesn't do anything fancy but it can be targetted! Which doesn't matter all that much in practice. Man, I hope the next Fairy Village reward isn't a colossal letdown. ![]() ![]() Oh right, the Bookmark! I nearly forgot about that already. ![]() That's what gives us MP Regen II. Which is good but has a size of 7 so we can't stack the MP Regens because there's not enough space. ![]() But anyway, speaking of letdown weapons, let's see what we can get from Irving before we head off to Fornax. Though, uh, for reasons that'll make sense later there will be some left locked when we're done here. The Snake Knife is bland and boring; AT Eridite x2, Snake Runes x3 (Yurlungur and Vouivre) and Drake Scale x3 (Bai Suzhen and Basilisk) to make. ![]() The Caliburn Knife is just a worse Answerer Knife. Disappointing and boring in ever way. AT Eridite II x2, Divine Chain x1 (Dominion) and Fairy Water x2 (Vivian) but don't go out of your way for this one. ![]() The Onimaru is kind of okay, albeit a giant pain to get. Minimum of 2 hits, you pick which enemy it hits, and it can inflict Fear. AT Eridite II x2, Brute Garment x7 (Sui-Ki) and Brute Clothes x6 (Fuu-Ki) to get but uh that might take a while. ![]() Not as long as the Hawthorn Spear from this though. It's quicker and easier to get from the Dwarf in Carina. AT Eridite II x2, Genma Jar x9 (Tlaloc) and Spirit Acid x8 (Legion) is really tedious and time-consuming to get. The Acid is the harder of the two by far just by default. ![]() Speaking of tedious and time-consuming, that sums up the Yoshiyuki very nicely. It's an okay weapon, nothing super fancy but Sleep is a nice ailment. Just a shame it takes AT Carite III x2, UMA Muzzle x7 (Kuda) and Genma Spear x7 (Tam Lin) to make. ![]() And the Gankou Sword is the last one of these things. It's... honestly really bad. Fixed 3 hits is nice, but it hits everythig and that could have some nasty repercussions. AT Antlite III x2, Divine Wings x9 (Angel and Archangel) and Genma Conch x5 (Kurama Tengu) if you disagree for some reason. ![]() Hey look, you can just buy an Abba Dingo. After it's already questionable period of being maybe useful has long since passed! Good job, Abba Dingo. It's also a hilariously cruel joke in making it because it requires AT Eridite II x2, Snake Shell x6 (Gui Xian) and... Sword Shard x2 (Red Rider) for some insane reason. What the gently caress? ![]() The Scouter is a weird, niche weapon that I dislike. Soul Scanner is a weird ability; it deals more damage if you've fully analyzed the thing you're fighting. It's really not a good weapon the best of time so I don't get it. It's more reasonable than the Abba Dingo to make but it's still AT Carite III x2, UMA Foot x6 (Hare of Inaba) and Beast Hairball x8 (Nekomata). Just.... just don't bother with any gun here except the Revolver. ![]() Next up is armor. Tsukikage Vest's curse resistance is nice in theory but it's less durable then the Belobog Vest and makes you weak to Gun. Normally not a big deal, but in Eridanus of all places that might not be a good thing. DF Eridite x2, Drake Scale x3 and Yoma Cloud x2 (Shiwanna) if you're not bothered by that. ![]() The Armor Vest would be absolutely worth using without issue. The Elec weakness is only a big deal for Ouroboros (and then you just use the Belobog Vest anyway) and it makes you resist Phys, Gun AND Curse. Shame it's not quite as durable as we already have in raw defense but it's still a pretty good piece of armor and makes a good replacement if you don't have a Hawthorn Spear to give to Kresnik. DF Eridite x2, Jirae Plate x1 (Titan) and Fairy Shroud x5 (Spriggan) are what you need here andthat's relatively sensible all told. ![]() The Thiotimo Vest is a piece of armor I see recommended a lot for things. I'm gonna disagree by sheer virtue of being weak to two of the most common elements, while having no physical defense whatsoever. It's got a bigger defense value than anything else but thats all it has going for it and that's not much of a backup. DF Eridite II x2, Vile Veins x2 (Mishaguji) and Tyrant Glacier x2 (King Frost) if you want it though. ![]() God, the Jet Vest is so bad. It's got no resistances, a low Defense Value and it gives you 10 MP and +5 Agility. The one stat that matters the least for the MC. And then it has the audacity to require DF Bootite III x2, Jaki Hammer x5 (Ippon-Datara) and Enigma Himorogi x6 (Futotama)? Well, at least it's not making you go hunt Fiends for this one. ![]() Keeping up the underwhelming parade, we have the Daruma Vest which crosses the ever-so-low bar of being better than the Jet Vest. And kind of just giving up after that. It's got really high defense, and boosts Vitality by 5 (which means it adds 10 HP! Yay!) but that's all it does. DF Delphite III x2, Genma Jar x4 and Beast Flask x3 (Hsing-Hsing) are what you need here, so at least it's relatively easy to make all things considered. ![]() AC Eridite x2, Brute Gold x2 (Kin-Ki) and Flight Talon x5 (Toufei) for a ring that does a whole +20 HP. And nothing else. gently caress this entire line of accessories. Who thought they were a good idea? ![]() Especially with THIS thing right here. The Supple Ring is frankly unfairly good for how easy it is to get. It makes you immune to petrification. That's all it does. That's all it needs to do. If Hitonari gets petrified, that's a game over and we have no mulligans for that one. There are no do-overs, there are no saving graces. It's an immediate one and done. The Supple Ring is flatout either the 2nd or 3rd best accessory period for wiping out the chance of an errant immediate bullshit game over no questiosn asked. Grab that AC Eridite II x2, Beast Mane x3 (Orthrus) and Vermind Thread x2 (Arachne) as soon as you can and never look back. ![]() The Life Ring is... really bad, surprise surprise. +10 HP and the equivalent to HP Recover I. AC Delphite II x2, Enigma Clay x5 (Kanbari) and Vile Veins x6. Augh, no. ![]() The Cohesion Ring is kind of maybe nice. Bomb is not that big of a deal though; there are so many ways to get around it, and the only things that we've seen that CAN capitalise on it are pissweak baby losers anyway. Bosses that can inflict Bomb (like Ouroboros randomly can) are even less of a threat because everything gets 1 action and no more. AC Eridite x2, Nymph Hat x1 (Senri) and Jaki Hair x4 (Rakshasa) are needed here, but not something I'd go out of my way for. ![]() Dauntless Ring is even less impressive. Paralyze is potentially dangerous due to that whole 1.5x damage thing and all but it's really easy to cure, and I don't understand why this makes you wait longer to get: AC Eridite II x2, Nymph Hat x2 (Senri) and Tyrant Glacier x3. So, that just leaves items. In particular that leaves 5 items. It is actively impossible right now to unlock all 5, so I just did the one: ![]() Those stat cores are half of what you need to make the Incenses. Each Incense takes 3 of their relevant Core and, umm... ![]() 3 of a Fiends forma. Except Matador. Matador gets no respect. And just in case this wasn't already tedious enough, the Core and the Fiend are from different sectors entirely. Strength Cores are in Antlia and the Sword Shard is from Eridanus. There is no reason to bother with actually ever buying these things, because they're super expensive and ridiculously tedious to get but they're there if you really, really want them I guess. Well, eventually they are but that's not for a long, LONG time. That's for me to worry about though. For now, we have Fornax to go and check out. Lotus Aura fucked around with this message at 21:44 on Mar 15, 2017 |
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![]() Well, uh, Fornax sure is the next Sector. Let's give it a look-see. ![]() jeez that track name sure is a mouthful ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So, Fornax starts off by being... an open corridor. I guess that's something. ![]() Got a couple doors at the end, and we'll head through the right side first. ![]() No real rhyme or reason to picking one over the other, though in the top-right there's a... healing spot? Already? That's pretty weird. ![]() A couple Amrita Sodas just adjacent, so you can cure any and all ailments on a single target. ![]() Fornax is not exactly a bustling hub of content, after how dense Eridanus could be. It has this weird feeling of emptiness, really. ![]() I get that it's totally by design, so it can at least start off as a bit of a breather but it's just... so weirdly barren in basically every way. ![]() ![]() But it has some rad-rear end random demons. Emphasis on some in that sentence, unfortunately. Reapers are new, and that's a sensible localisation; their Japanese name is Hel. So, yes, she is Hel Hel. Speaking of which, yes, the lady encased in ice IS weak to Fire! And Elec for good measure. She resists Expel and is immune to Ice and Curse. She can cast Mamudoon and the usable version gets Sabbatma. Balor has much less going on, but see? He looks NOTHING like Fomor despite being one! Anyway, the first random Tyrant is immune to Fire and Curse. But weak to Expel and 300% weak to Mute. ![]() Kaiwan is keeping up the apparent trend round here and is immune to Curse. He's weak to Ice though, and nothing else. The usable version is naturally neutral to Expel but has Void Expel as a skill which is something I guess. He also has Tetraja which is hella redunant. What are you even doing Kaiwan? ...There ARE more things on this floor, but they only turned up once as Unknowns and then never again. Weird. ![]() ![]() So, anyway, over on the left-hand side now, there's this one square corridor that has broken panels lying in it. It's actually visually interesting, so of course it's just here and nowhere else nearby. ![]() I don't know what it is about Fornax but it almost feels like it's trying to go out of its way to be as boring as possible. ![]() Like, that might just be me but what you see here IS what you get. There's no locked doors, no hidden doors, no Phase Shifters, no dark rooms... ![]() But there IS a terminal in the top-left corner which is very close to the entrance. What, why is this even here? What's the point? ![]() There's even a shortcut you can open right here. Can only open from this side of course. I dunno, I don't get it. It's not like it's even nece-- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It's understandable why Pride and Vainglory were combined into one thing by Pope Gregory I. The two are very similar but vanity originally emerged from a delusion of grandeur whereas pride in oneself usually is excessive arrogance. Vanagloria, the original Latin name for the sin, literally translates as "vain boasting" as opposed to the somewhat more inherently positive concept of glory. ![]() Anyway, Moloch is uh.... Morax. He's just Morax but with more HP and Maragidyne instead of Maragi. ![]() He still has loving Lunge for God's sake! The one tangible difference between the two is that Moloch resists Electricity. Good for you, Moloch. ![]() They totally went with this design because he looks like a giant furnace and this is Fornax and all. I bet you that's the entire reason why. ![]() ![]() ![]() ![]() ![]() ![]() > Moloch disappeared. Yeah, yeah, good riddance you fuckin' loser. ![]() ![]() Oh, Jimenez. Did you see what happened to Ouroboros? Moloch got off easy. He's not worth any actual effort. ![]() ![]() ![]() I will give him this; it's a good thing he smashed that wall. There's no other way to progress! ![]() > You can hear voices echoing from behind the doors... ![]() ![]() ![]() ![]() Oh, what a surprise. The other three Masters are here as well. ![]() So I guess this is Fornax's gimmick. Boss refights but they evolve first. ![]() ![]() ...I wonder if Asura is even going to do anything then. That one was explicitly listed called out as his true form already. ![]() ![]() ![]() ![]() ![]() ![]() > You felt a sudden presence behind you! ![]() ![]() ![]() ![]() ![]() ![]() > Louisa Ferre disappeared. ![]() ![]() ![]() ![]() ![]() ![]() ![]() If Morax/Moloch was any indication, they don't pose much of a threat. We'll go through the left-hand door first and just go in order from there I guess. ![]() There IS an elevator over here, but we'll ignore it for now. ![]() This area is also really, really bland and uninteresting. It has a whole 4 one-way doors. How exciting. ![]() There is a pair of Dekunda Stones in the bottom right corner. Just in case Hare of Inaba didn't you give you more than enough than you'd need for everything ever, I guess. ![]() ![]() But hey, new demons already. Yes, really. Zaccoum is probably one of the more interesting things we'll see; his main stat is Vitality of all things. He's immune to Stone, Paralysis, Poison, Charm, Mute and Fear. Everything else is as it looks. Clotho is marginally less exciting. She's immune to Sleep and yes Dream Needle is her only offense. The usable version has Recarm as a third skill. Her source upgrades that to Samarecarm (100% HP revive; Balm of Life but worse then) and drops Diarahan for Recovery Amp. Clotho is baaaaaaaaad. I rag on healing spells in this game a lot because they're almost all worthless; there is ONE exception to that and even then it's very niche in its use. Items are just flatout better 99.9999% of the time. ![]() Gurr is also on the first floor. We used one for a while to, like, zero fanfare. He's really not that interesting beyond being a very quick Magic demon who slotted into our party fine last sector. Manticore is immune to Poison, resists Electricity and Curse and is weak to Wind. He has Ziodyne by default and his source gives Maziodyne. The Ma-Dyne spells are honestly super underwhelming; the MT spells in general are pretty eh since they're way weaker than the STs of the same tier and are barely stronger than the STs of the tier below. And that only applies to the Dynes. Like, Maragion has a base power of 110. So does Agi. Agilao has a base power of 150; Maragidyne is 160. This holds true across all elements. MT spells are bad, yo. ![]() Rukh is also encounterable on 1F. Resists gun, Weak to Fire and 300% weak to Mute. His source gives Mabufudyne (meh) and Void Gun. Oh my! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, a little girl lost her bunny that she was playing with. What kind of monster do you have to be to refuse to help? ![]() ![]() ![]() ![]() ![]() ![]() Alice is like the only thing worth caring about on this part of the floor. I really didn't gloss over anything here. ![]() ![]() ![]() > Hare of Inaba noticed you. ![]() > Hare of Inaba ran away further in. ![]() ...Y'know, I'll give the second floor this. It has a few pit drops that are all signalled really blatantly. We'll just go with the top-left one for now. ![]() ![]() ![]() ![]() > Hare of Inaba ran away further in. ![]() I am genuinely trying to think of nice things to say about Fornax, in between the steps of this sidequest. The quest itself is functional and works and serves as a good tutorial of the area. Sort of. If you don't know that there's hidden doors here, for example, then you'll hit a hole and be unable to beat the quest in time. ![]() Because the 3rd floor is just a bunch of tiny corridors with a single hole. The corridors are paired by hidden doors. This only matters for this sidequest but it is nice to know anyway; makes it easier to progress on the whole. ![]() > Hare of Inaba ran away further in. ![]() Honestly, Fornax is like... okay, the Morax thing as a concept was really cool, right? Well, it was a neat idea and it had Actual Animation for once and everything. Just a shame it was, uh, Morax. ![]() Oh, finally! Something vaguely interesting! Damage tiles! And here I am without Medic equipped, so this IS the best option here. ...I do have like a lot of Life Stones, so it's not actually a big deal. ![]() ![]() > The Hare of Inaba is looking behind you. ![]() ![]() ![]() ![]() ![]() Well, that escalated quickly... > Alice is moving to skin the rabbit... Anyway, we CAN intervene but I think we'll just see where this is going. I'm sure the Hare can still escape. ![]() ![]() ![]() ![]() ![]() ![]() > Alice rubbed salt water on the rabbit... ![]() > The Hare of Inaba is rolling around in pain... ![]() ![]() > Alice is walking towards the rabbit... ![]() ![]() That's... pretty impressive. Huh. ![]() ![]() ![]() ![]() ![]() ![]() Man, at face value Alice is way harder than Ouroboros. She's a significantly higher level, she reflects Gun and resists Phys, is a Fiend and thus immune to all ailments... ![]() Except, well, her best stat is her Magic by a mile. And she doesn't use it. ![]() Ever. She'll gladly punch you or shoot you with that needle that she just used on the rabbit but she won't cast any magic. ![]() ...Well, okay, except That One but that's a Curse elemental instant kill so Tetraja nullifies it. And if you don't do that, it has a base 80% chance to work. So, uh, nullify it. ![]() The usable Alice is a much lower level than she should be, but she makes up for it by having one of the best Sources in general. As an actual demon, she's fairly eh at first outside of that whole reflecting Gun thing... except her Magic is ludicrous and has a 21% growth rate which is VERY HIGH. ![]() ![]() ![]() ![]() > Alice disappeared... ![]() > The dead rabbit resurrected. > All of his wounds are now healed... ![]() ![]() If we did, we'd get a Bead Chain here. We just sat back, so we get no bonus extras. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That Hexagram is honestly super-important. It's a sidequest reward, but the game immediately presumes you grabbed it and gates everything worthwhile after this point behind what it gives you. That's why we did this now. ![]() ![]() But we'll just sit on it for the time being. Poison was the alternative path we could've taken over the raw damage. It was definitely the lesser of the two evils, yes, but I'd rather just eat the damage since that only costs Life Stones. Poison eats both that AND Dis-Poisons. I will gladly jump trough these ludicrous mental hoops to justify bad decisions. ![]() The only other thing over in this area is a Strength Incense. We'll put it with all the others, I guess. ![]() Leaving that area thrusts us through a one-way door. We'll ignore that path to the right just below that one for now. The path we will take just forces us towards the elevator. This is why we didn't use it before; it's just a shortcut back to B1F. ![]() Though we will take a brief trip to B2F here, since that's the only way to get to these Beads. Now we'll go back up. ![]() And then walk back to the main part of B2F. There's a few holes here, but we only need to use 3 to explore all the lower areas due to the hidden doors. ![]() There's also a heal spot here as well. No, I don't know why there's another one already, but it is inherently more worthwhile than the other one. ![]() ...Just because we don't NEED to jump down all the holes, doesn't mean I won't. It makes it easier to keep track of where we've been if we just pretend the hidden doors on 3F don't exist. Well, except the one we used for the Alice quest. We'll use that one to explore where the first hole WOULD take us instead. ![]() ![]() ![]() Yeah, I gotta agree with this Zaccoum. Holes are annoying but managable. Dark Rooms are just plain bad and my least favourite mechanic. ![]() ...That said, the hole behind Zaccoum is loving worthless. Great. Thanks! ![]() Back to B2F's main "hub" and, sure enough, there's a terminal here as well. This one makes more sense than the one by Moloch at least. ![]() Hole 3 drops us by a bunch of sleeping tiles. Guess what I forgot to re-equip! We were just given a chance and I sort of ignored it, because I'm a dumbass. Fornax is probably the sector I remember the least, honestly. ![]() ![]() So, look, a distraction! New demons! And by demons, I mean Strigoii. And nothing else. He's, uh, exactly as how he looks. His skills are fairly eh, his resistances aren't lying, he has no ailment resistances, his Strength is his best skill and he wastes it on Getsu-Ei, his source just gives Resist Elec/Wind and Life Drain... Boy, Strigoii might be genuinely the most boring demon in Fornax thus far. Weird, huh. ![]() ![]() So, uh, funny thing about Fornax. It has a Fiend that isn't Alice, sure, but... aside from that it only has one Enemy Search demon. Kinmamon here has a 50% chance of appearing solo and a 48% chance of appearing with a Balor friend. He's immune to Fire, Expel and Curse. He's technically neutral to every ailment but has the Void Mind passive which grants immunity to Charm, Fear... and Mute, Sleep and Strain. Sure, okay. Strain I can sort of buy, but Mute and Sleep? Weird. Anyway, you see what's not on that list? Yep, that's right. Petrify! Oh and he has Megido and his source gives Megidola. That's nice but Kinmamon is an Enigma and so I will never, ever remember to use him. ![]() ![]() Oh, right and we COULD explore to the right here as well but we're not going to. It's something we'll get to soon enough, don't worry. ![]() So, hole number four then. ![]() Aside from having an obvious hole over to the left, it also gives us a Bead Chain. I guess that makes up for the one I skipped over from the Hare but not really. So, about that hole down to B5F... ![]() As soon as we land, we get warned about a boss fight nearby. I wonder which of the three it's going to be. ![]() But there's a terminal right behind us, so we'll take advantage of this. ![]() Not for what you would first think. No, we're going back to B2F to see where the next holes lead. ![]() We can deal with whatever the boss is after we've finished exploring the left-hand side of Fornax fully. ![]() ...Though I wish I hadn't bothered. Boy was that one a waste of my time! ![]() So, what about the last hole? You'd probably initially expect this one to lead to the inevitable fight. ![]() Instead, it just lets us snag a couple Attack Mirrors. That's oh-so-generous I'm sure. I dunno, they're good but using them ever is kind of a bad idea when you would want to. ![]() Also, one-way door that makes us take damage tiles. This is why I didn't walk over here originally, yes. ...And yet I somehow still forgot to equip Medic. Still. I dunno, I think my brain just kind of checked out here. ![]() So, anyway, back on B5F by the terminal we can see more destroyed panels. I feel like this visual cue would work way better than just having the game scream HEY A BOSS IS NEARBY as bluntly as possible. It's sort of subtle, but after Morax/Moloch you're kind of now expecting it, y'know? ![]() Also there's a rare Forma here. Neat. We'll see what Irving can do with this in a bit. ![]() Just below the Sun Mirror, there's a Heal Spot so I guess the fight is a little bit further south of here. ![]() A couple Somas is definitely a nice thing to get, but I don't think I'm ever going to really use them? I mean, sure, I might because they're good but Beads do the job more'n well enough in almost every situation. ![]() Fixed Rising Core forma nearby and... that's it. There's nothing here. Weird. Guess the Demonica was wrong, then; it makes sense since we're not picking up Rosetta or Exotic Matter signals from those guys. Let's see what Irving can do with the Sun Mirro-- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So, if Vanagloria is thoroughly unjustified and borne of delusion how does that differ from Superbia? Pride is generally regarded as negative because it leads to hubris and overlooking ones flaws. Vanity can do the same, but it generally originated from ones own mindset. Pride is made manifest by the environment, hence why I said before that it has a basis in reality. One gains pride by having your own skill or knowledge or capability recognised by an external source. It is the result of an initial praise and then an internal corruption of ones self-worth to an inflated status. ![]() Okay, so Mithras IS notably different from Mitra in a few ways. For one thing, he's actually a downgrade. Seriously. Mitra is a special one-of-a-kind demon with a unique internal mechanic. Mithras does not have that. Skill-wise, he's mostly identical to before but with one change. ![]() He dropped Mabufudyne for Ice Breath. Mithras, what the gently caress? No, really. He kicked out one of the better ice spells (which is more damning of Ice as an element) for the worst it has? ![]() He makes up for that by being able to just drop a Light of Order whenever he wants now. He doesn't need to prime it with a Waking Dream first. So if he wants, he can just kill a demon at any time. No save. ![]() He CAN still use Waking Dream, of course, and it's just as underwhelming as ever. It didn't even inflict Strain on anyone. At all. ![]() Mithras is a joke. Like Moloch before, his resistances are the same as Mitra's. Except, unlike Moloch, while he does get a Fire resistance added, this gets counter balanced by having something that the game never tells you about removed. ![]() ![]() ![]() This is the first and last time I will ever say this about literally anything, but this true form thing? Morax did it better. ![]() > Mithras disappeared. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ...Wait, again? Didn't we... just do this plot beat? Like, it was a bit different but... ![]() ![]() ![]() Fine, let me just check out the area where Mitra came from and I'll be right the-- wait, why is there a fadeout? ![]() What, you thought you'd get to actually manually go back again? Ahaha, sucker! ![]() ![]() ![]() Like, seriously. Didn't we JUST do this in Eridanus? It's been like an hour since we first went to the Lightning and we're already reusing that plot beat? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ...Wait, what? How? Why can't we do that? I have so many questions! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Like, okay, sure, Jack's Squad has the advantage of having an Anime Prototype ship so it's automatically better than ours. In terms of crew, they lose handily. We're the best of the best. There is no reason to be scared of anything Jack's Squad can do outside of whatever weapons are on the Lightning. ...I am way overthinking this, aren't I? ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lotus Aura fucked around with this message at 21:45 on Mar 15, 2017 |
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# ? May 30, 2024 22:20 |
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You raise a good point about the Red Sprite having the best of the best, but the game has forgotten that repeatedly and consistently. So Jack's Squad is somehow going to have better soldiers in addition to Anime Prototype equipment, I bet.
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