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Baronjutter
Dec 31, 2007

"Tiny Trains"

I imagine they're treated exactly like a planet for most things.

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
OK, gently caress it:

Next SPECIES SUBMISSION:

IV: Conecha

The Conecha are venomous butterflies from a tropical hellworld where everything is poisonous, toxic, venomous or a combination of all three. Evolving on a world where everything tries to kill everything with poison made them incredibly xenophobic. Luckily they can't poison aliens, thanks to their homeworld's biology being incompatible to other forms of life. Still, this doesn't make things better since a Conech's instinctive reaction to everything new is to spit poison on it: With aliens, this doesn't work. This feels creepy and unnatural to every Conech, which results in an unhealthy amplification of their natural xenophobia.




Conecha posted:

"Fyeris Condensate"
={
key="Fyeris Condensate"
name_list="PLANT"
ship_prefix="PS"
species_name="Conech"
species_plural="Conecha"
species_class="ART"
species_adjective="Conic"
species_bio="The Conecha resemble large butterflies. Thanks to living on a jungle planet populated with all kinds of venomous predators, toxic plant life and other dangers they have developed a strong xenophobia. Their light frame makes them unsuited for dangerous work or combat, since their poison glands only work on local predators, not alien beings holding blasters. Mines generally are also unimpressed by Conecha spitting poison at them. As rapid breeding insectoids from a world resembling hell they are very resilient and they will defend their planets like ravenous, swarming horrors. Over time, a vague religion called HOPE has risen and slowly unified their swarms into a global government. "
portrait="art18"
name="Fyeris Condensate"
adjective="Fyerian"
government="theocratic_oligarchy"
ftl=warp
weapon="tech_mass_drivers_1"
planet_name="Tschusch"
planet_class="pc_tropical"
system_name="Eschder"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_16.dds"
}
background={
category="backgrounds"
file="horizontal_stripe.dds"
}
colors={
"dark_brown"
"green"
"null"
"null"
}
}
ruler={
gender=female
name="Magenta Root"
portrait="art18"
texture=3
hair=0
clothes=0
ruler_title_female="HOPE Condenser"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
spawn_enabled=no
ethic="ethic_fanatic_xenophobe"
ethic="ethic_spiritualist"
trait="trait_fleeting"
trait="trait_weak"
trait="trait_resilient"
trait="trait_communal"
trait="trait_rapid_breeders"
}


GlyphGryph posted:

Yeah in hindsight a pastebin is probably better.

As for the limit, consider 3 to be a soft limit. That's about how many I'd probably be willing to do before getting bored with your civs and "forgetting" to add the rest, unless they are really good, in which case there is effectively no limit!

Well gently caress, didn't see this post until now. Would have felt pretty dumb to go through the work of posting ten civs, only to lose seven like that. I guess I better stop now. :(

Baronjutter
Dec 31, 2007

"Tiny Trains"

I would pay real DLC dollars for a graphics pack of just more humans. Militarist humans, religious humans, space hippies, happy utopia humans. Basically give me a human clothing pack and I'll buy it, specially if it's some how tied into the ethos system. So my break-away xenophobic militarist empire dress like fascists and it's easier to know who to punch in the face.

oddium
Feb 21, 2006

end of the 4.5 tatami age

i would pay for less humans

Baronjutter
Dec 31, 2007

"Tiny Trains"

oddium posted:

i would pay for less humans

PM me your bank details and I'll tell you how to set up a galaxy without any humans or even random sols!

oddium
Feb 21, 2006

end of the 4.5 tatami age

i meant irl sorry

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Baronjutter posted:

I would pay real DLC dollars for a graphics pack of just more humans. Militarist humans, religious humans, space hippies, happy utopia humans. Basically give me a human clothing pack and I'll buy it, specially if it's some how tied into the ethos system. So my break-away xenophobic militarist empire dress like fascists and it's easier to know who to punch in the face.

Have you installed any/all of the additional clothing mods?

Baronjutter
Dec 31, 2007

"Tiny Trains"

GlyphGryph posted:

Have you installed any/all of the additional clothing mods?

They're all just like 18th century uniforms that look super out of place despite being really well done.

Ainsley McTree
Feb 19, 2004


GlyphGryph posted:

Yeah in hindsight a pastebin is probably better.

As for the limit, consider 3 to be a soft limit. That's about how many I'd probably be willing to do before getting bored with your civs and "forgetting" to add the rest, unless they are really good, in which case there is effectively no limit!

I think I'd also prefer a pastebin, just because trying to scroll past posts full of lines of code might get real old real fast if lots of people choose to participate in this

genericnick
Dec 26, 2012

GunnerJ posted:

I've often thought this reflects a difficulty of designing games and AI to model a real political and economic system more than anything. A strategy game will give you all of the advantages of a command economy with none of the drawbacks, while it will give you all the drawbacks of a market economy and none of the advantages. (I'm not even saying this as some kind of free-marketeer either.)

I don't know. Simulating a market economy that just works is a solved problem. Assume a frictionless market with perfect information and immortal agents that maximise an utility function. Adding all the things that suck in markets would be extra work. Of course it would be kind of boring.

GunnerJ
Aug 1, 2005

Do you think this is funny?

genericnick posted:

I don't know. Simulating a market economy that just works is a solved problem. Assume a frictionless market with perfect information and immortal agents that maximise an utility function. Adding all the things that suck in markets would be extra work. Of course it would be kind of boring.

Well, I didn't know to what extent it was solved tbh. I knew that Vicky 2 capitalists would do dumb poo poo like build hundreds of cement factories for no reason and figured this is because it's hard to model.

I do think that the command economy side of what I'm saying is more solid. You would need CK2-ish modelling of underlings in a bureaucracy and intense amounts of delegation to really simulate the problem of the whole thing being only as good as its weakest link. Lacking that, it is as good as the player. There is no major barrier between intent, action, and outcome.

genericnick
Dec 26, 2012

Well one of the breakpoints in a command economy is that upper level just doesn't get the information it needs to take useful decisions and might also get overloaded with the information it does get. Feature bloat and bad UI can model that pretty naturally.

Coolguye
Jul 6, 2011

Required by his programming!
assuming a frictionless market with perfect information means capitalism ends in monopoly and rent almost immediately so that is not solving the market problem at all actually

like that exact presumption was one of marx's predictions as to why capitalism was bad, it would continually mature toward the crushing megacorp stage that would ensure oligarchy would rule supreme

the reality is that simulating a market in anything beyond broad strokes is actually incredibly hard, especially if you want to compare it to real economic data

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Not like it matters as Vicky perfectly models a free market just replace morons who get lucky sometimes with a terrible AI that gets lucky sometimes.

Wiz
May 16, 2004

Nap Ghost

CharlestheHammer posted:

Not like it matters as Vicky perfectly models a free market just replace morons who get lucky sometimes with a terrible AI that gets lucky sometimes.

Gonna start a Kickstarter to fund a clipper factory.

Ainsley McTree
Feb 19, 2004


Wiz posted:

Gonna start a Kickstarter to fund a clipper factroy.

Ftfy

Coolguye
Jul 6, 2011

Required by his programming!
start it in 1912

Pakled
Aug 6, 2011

WE ARE SMART
Never mind that, what we really need is a winery in Finnmark.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

GunnerJ posted:

Well, I didn't know to what extent it was solved tbh. I knew that Vicky 2 capitalists would do dumb poo poo like build hundreds of cement factories for no reason and figured this is because it's hard to model.

I do think that the command economy side of what I'm saying is more solid. You would need CK2-ish modelling of underlings in a bureaucracy and intense amounts of delegation to really simulate the problem of the whole thing being only as good as its weakest link. Lacking that, it is as good as the player. There is no major barrier between intent, action, and outcome.

If the actual problem is that the director of command economics (i.e. the player) is over-informed then the obvious solution is to remove enough agency from the player that it provides a realistic barrier to just doing whatever you want.

Unfortunately most people find this kind of gameplay frustrating as gently caress so it's probably not going to happen.

Wiz
May 16, 2004

Nap Ghost

RabidWeasel posted:

If the actual problem is that the director of command economics (i.e. the player) is over-informed then the obvious solution is to remove enough agency from the player that it provides a realistic barrier to just doing whatever you want.

Unfortunately most people find this kind of gameplay frustrating as gently caress so it's probably not going to happen.

People typically do not play games to experience frustrating helplessness.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Wiz posted:

People typically do not play games to experience frustrating helplessness.

But then the communists win.

genericnick
Dec 26, 2012

Coolguye posted:

assuming a frictionless market with perfect information means capitalism ends in monopoly and rent almost immediately so that is not solving the market problem at all actually

like that exact presumption was one of marx's predictions as to why capitalism was bad, it would continually mature toward the crushing megacorp stage that would ensure oligarchy would rule supreme

the reality is that simulating a market in anything beyond broad strokes is actually incredibly hard, especially if you want to compare it to real economic data

Hm, and here I thought I wrote down the conditions for the Efficient Market Hypothesis. Though from memory you'd also need infinite credit so you get capitalist kumbaya instead of crushing mega corps. Definitely wouldn't be a plausible simulation of a real economy though.


Wiz posted:

People typically do not play games to experience frustrating helplessness.

From this point on the UI lying to players is a feature and not a bug.

GunnerJ
Aug 1, 2005

Do you think this is funny?
A game with a difficulty setting that just makes the UI and all communication of information more and more obscure or confusing the higher it's set.

Wiz
May 16, 2004

Nap Ghost

GunnerJ posted:

A game with a difficulty setting that just makes the UI and all communication of information more and more obscure or confusing the higher it's set.

Finally, a game that makes Magna Mundi look good by comparison.

SkySteak
Sep 9, 2010

GunnerJ posted:

A game with a difficulty setting that just makes the UI and all communication of information more and more obscure or confusing the higher it's set.

Does it turn into a Grognard Wargame at its highest setting (including the UI looking like it's from Windows 95)?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Wiz posted:

Finally, a game that makes Magna Mundi look good by comparison.

:v:

Presumably people in the Paradox office were play testing whatever half-functional demos were produced? Are there horror stories still told around the office about it?


don't get me wrong, I loved MM for EU3, but holy poo poo that game

GunnerJ
Aug 1, 2005

Do you think this is funny?

SkySteak posted:

Does it turn into a Grognard Wargame at its highest setting (including the UI looking like it's from Windows 95)?

Sure but the secret highest difficulty just gives you a DOS prompt and uses Esperanto.

Wiz
May 16, 2004

Nap Ghost

PittTheElder posted:

:v:

Presumably people in the Paradox office were play testing whatever half-functional demos were produced? Are there horror stories still told around the office about it?


don't get me wrong, I loved MM for EU3, but holy poo poo that game

I really can't talk about it, unfortunately. I'm sure you can make up your own horror stories about how fun it would've been to QA it though.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Most definitely I can.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Wiz posted:

People typically do not play games to experience frustrating helplessness.

Well yeah, but, grognards. I want to feel like the guy making the big decisions and then getting hosed over by my incompetent bureaucracy failing to actually implement what they were supposed to do. Finding the right men for the job is more important than knowing how to do things personally!

Are there actually any games that work like this other than maybe some awful board game with like 300 tables you have to compare all your die rolls to?

Poil
Mar 17, 2007

Can you genetically modify a race to gain negative traits and/or lose positive ones? Just asking.

Agean90
Jun 28, 2008


Can you give them an urge to scream and no mouth in the next update?

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
SPECIES SUBMISSION:

The Cithin - Space spiders that want to eat everyone and turn all the planets into desiccated rocks.

quote:

"The Cithin Crusade"
={
key="The Cithin Crusade"
name_list="REP2"
ship_prefix=""
species_name="Cithin"
species_plural="Cithini"
species_class="ART"
species_adjective="Cithin"
species_bio="Echoing in the mind of every Cithin is a constant command, to make ready the galaxy for the return of The All-Seeing. The Cithin believe that only once every world is filled with only true followers of the religion that permeates every facet of Cithin society and government, will the universe end and true peace can be acheived. Because of this, The Awakened have commanded the Cithin to embark on a grand crusade, to remove heretics and exalt The Awakened's commandments. The Cithin are ruthless predators who will tolerate no alien and are naturally inclined towards violence. After all, the Cithin are doing them a great service, by bringing them an early peace."
portrait="art16"
name="The Cithin Crusade"
adjective="Cithin"
government="theocratic_republic"
ftl=warp
weapon="tech_lasers_1"
planet_name="Za-Oxx"
planet_class="pc_desert"
system_name="Oxx-Oxx"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="molluscoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_13.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"indigo"
"dark_green"
"null"
"null"
}
}
ruler={
gender=female
name=""
portrait="art16"
texture=0
hair=0
clothes=0
ruler_title_female="Awakened"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
spawn_enabled=yes
ethic="ethic_xenophobe"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
trait="trait_rapid_breeders"
trait="trait_repugnant"
trait="trait_conformists"
}

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Lum_ posted:

Don't start with Alphamods, it adds WAY TOO MUCH unless you just want All The Things(tm) in your game and IMHO the balance is really badly thought out. There's an alternative listed in my list in the OP that is a better overhaul, but if you really want to shake up the game try the Star Trek total conversion - the changes in that one actually make some sort of sense.
Also the Alphamod dev has tantrums on a frequent basis because Paradox won't suck up to him. I get the mod is probably a lot of work, but it's not really thought out well and the dev constant is making huge save breaking changes to it because of this. If you like having to keep back ups of mods, it isn't so bad but still.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

RabidWeasel posted:

Well yeah, but, grognards. I want to feel like the guy making the big decisions and then getting hosed over by my incompetent bureaucracy failing to actually implement what they were supposed to do. Finding the right men for the job is more important than knowing how to do things personally!

Are there actually any games that work like this other than maybe some awful board game with like 300 tables you have to compare all your die rolls to?

There's Barbarossa where you invade the USSR while trying not to piss of the Nazi bureaucracy.

Arghy
Nov 15, 2012

Holy poo poo i can't wait to turn Sol into a crazy fortress system with habitats around every planet to fund the giant network of fortresses.

nessin
Feb 7, 2010
The true measure of a game is whether it beats the complexity and UI associated adventure of managing a missile (bonus points if multi-stage) and fighter based fleet engagement in Aurora.

Deceitful Penguin
Feb 16, 2011
What advantage is there to runnin xenophobe? Xenophile seems better initially though I already found some downsides to those wusses.
Can you ever add/change those things later in game? Like maxing out a o e point thing orwhat?

Baronjutter
Dec 31, 2007

"Tiny Trains"

I liked playing xenophobe because it made my empire feel pure, it's like pretty borders for demographics. The monument to purity is nice too. I can't remember all the specifics, but the last time I played I was xenophobe and I liked it a lot. Bigger borders is nice too. Never enslaved nobody neither though.

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Bold Robot
Jan 6, 2009

Be brave.



If you stack a lot of the +border range bonuses, including fanatic xenophobe, and then quickly invade any pre-FTL species you find, you can grab a lot of territory very early in the game. I've never done this myself but I've read it's a decent gimmick build.

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