Will habitats generate border pressure? If you can make an outpost, build a habitat and then delete the outpost that will really shake up the lategame in low planet% games. E: Thanks phone
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# ? Jan 27, 2017 15:22 |
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# ? May 13, 2024 08:01 |
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Staltran posted:Will habitats generate border pressure? If you can make an outpost, build a habitat and then delete the outpost that will really shake up the lategame in low planet% games. According to Wiz they also cost influence so that may not be a solution.
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# ? Jan 27, 2017 15:26 |
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Zore posted:According to Wiz they also cost influence so that may not be a solution. Well, colonies cost influence right now, just as a lump sum, not maintenance. Do we know habitats would have influence maintenance?
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# ? Jan 27, 2017 15:31 |
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GlyphGryph posted:Is this... bad? Staltran posted:Will habitats generate border pressure? If you can make an outpost, build a habitat and then delete the outpost that will really shake up the lategame in low planet% games.
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# ? Jan 27, 2017 15:32 |
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Wiz posted:I've basically completely recoded the sector AI in 1.5 to prevent unnecessary resource accumulation, and the new tooltip I added shows you exactly what they are planning to do with the resources they have. Did you find the AI Empires performing better too after the sector recode or do they use different planet management logic?
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# ? Jan 27, 2017 16:03 |
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GlyphGryph posted:It doesn't seem fair that they can declare war on another guy to seize MY planets and thus get around my defensive pacts. That's perfectly fair. Do you not do it to the AI? Alliances, defensive or otherwise should be a liability as well as a source of strength.
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# ? Jan 27, 2017 16:18 |
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GlyphGryph posted:Is this... bad?
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# ? Jan 27, 2017 16:29 |
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PittTheElder posted:That's perfectly fair. Do you not do it to the AI? Alliances, defensive or otherwise should be a liability as well as a source of strength. Seems kinda weird that this situation doesn't result in a Space WWI chain reaction, where by declaring on your smaller friend draws you in which in turn forces you into a defensive war and pulls in all your allies as well. If you run around making defensive pacts with anyone and everyone you would still have the benefit of plenty of friends in a fight, but it would also leave you with the liability that if you start including weak and vulnerable members you could be pulled into neadless wars. So choose your friends carefully.
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# ? Jan 27, 2017 16:32 |
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LogisticEarth posted:Well, colonies cost influence right now, just as a lump sum, not maintenance. Do we know habitats would have influence maintenance? He said yeah as a cap so you can't just literally spam them everywhere.
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# ? Jan 27, 2017 16:45 |
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I would think that defensive pacts should be based partially on the stated war goals. Take the example of the player defensive allied with 3 other civs who are not allied with one another. If an AI attacks the player, obviously all 3 civs join the war. But if an AI attacks one of the other civs currently only the player would be drawn in, even if as part of the war goals is all of the player's planets and none of the targets planets. I would think that defense pacts would need to change so that in the above situation the other two civs the player is allied to would be drawn in to the war depending on the war goals targeting the player. No war goals targetting the player = no defensive pact trigger. War goals targetting the player = defensive pact trigger. Because yeah, the civs your allied with aren't going to give a poo poo if you are defending someone else because they didn't sign up to protect that other civ.
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# ? Jan 27, 2017 16:52 |
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I'm leading the Non-Aligned Movement but the fallen empires are each at least three times as powerful as my whole fleet put together! poo poo! Is there a way I can lure them to fight each other? They're on opposite sides of the map (but at least I'm not in the middle).
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# ? Jan 27, 2017 17:11 |
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DOCTOR ZIMBARDO posted:I'm leading the Non-Aligned Movement but the fallen empires are each at least three times as powerful as my whole fleet put together! poo poo! Is there a way I can lure them to fight each other? They're on opposite sides of the map (but at least I'm not in the middle). Ignore the Fallen Empires other than to pay attention to where their death fleet is (and stay the hell away from there). Then just occupy all of their little vassal races' planets. Each occupation is worth 5 WS or so, so there's a maximum of 20 you need before you can force victory. It's more of a slog than anything. This is because the FEs are willing to generally mess around, thank god, rather than hunting down and murdering any fleets on the other side.
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# ? Jan 27, 2017 17:23 |
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Wiz posted:Fun fact: The EU4 army AI essentially consists of one gigantic evaluation where each AI army asks itself 'which province do I want to be standing in' every single in-game day. It has no concept of strategy, no long-term plan, just a list of provinces ordered from 'most want to stand in' to 'least want to stand in' with dozens upon dozens of weights and special cases that have grown out of endless iterations. To add personality to AI you just can just add a strategy layer on top right, so you can have AI sort any planets by how easy it is to invade them, drug the pops and turn them into livestock, and all of a sudden you have a race with a lot of personality that's really good at eating the plant people.
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# ? Jan 27, 2017 17:25 |
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Zore posted:He said yeah as a cap so you can't just literally spam them everywhere.
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# ? Jan 27, 2017 17:32 |
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https://twitter.com/Martin_Anward/status/824651685679300608 gently caress habitats, this is the main feature of 1.5.
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# ? Jan 27, 2017 17:42 |
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Aethernet posted:https://twitter.com/Martin_Anward/status/824651685679300608 I wonder how this will work. Like if my science ship can't survey a queued system with enemies in it, will it then move on to the next system? What if there's no valid paths to the next system? Great feature, just curious as to how it will be implemented.
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# ? Jan 27, 2017 17:47 |
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I'd like a resettlement option that moves a pop but costs a lot of energy as well as the influence to represent that you're compensating the affect people, with a lower happiness penalty than straight up deportation or whatever it normally is. Also I got a bit bored of my current game and opened the console and typed in event crisis.1000 and event crisis.10. Hopefully things will get more interesting now. edit Well the breaching point is on the other side of the galaxy but the portal is right next door. Poil fucked around with this message at 18:22 on Jan 27, 2017 |
# ? Jan 27, 2017 18:15 |
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Serf posted:I wonder how this will work. Like if my science ship can't survey a queued system with enemies in it, will it then move on to the next system? What if there's no valid paths to the next system? Great feature, just curious as to how it will be implemented. If it can't do the next queued order and gives up (like it does when it's on auto-explore and can't find a new system), that would be fine. We'd be no worse off in that case, and better off when it can find a way.
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# ? Jan 27, 2017 18:19 |
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Serf posted:I wonder how this will work. Like if my science ship can't survey a queued system with enemies in it, will it then move on to the next system? What if there's no valid paths to the next system? Great feature, just curious as to how it will be implemented. Presumably it would repath or abort if no safe path exists, which is the same behavior they show with auto-explore now.
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# ? Jan 27, 2017 18:20 |
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Ugh, Signal Horizon gripe: an event in the chain made it so my homeworld pops changed to some new portrait type, now that shows up as the regular portrait type for the save even though I moved my capital. Kinda worried now that moving my capital will cause trouble down the line. Also that for the event that was supposed to give a leader a "Doomed" trait did not, and didn't even show the leader's name in the button tooltip...
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# ? Jan 27, 2017 18:23 |
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https://twitter.com/Martin_Anward/status/825031483874168833 This is neat. I wonder how much you can affect things through this; are you still limited to three "points" of ethics, or can you now slide along every axis? If the former, how does it decide what ethics are lost? Unfortunate that embracing one faction apparently displeases all others, even if they aren't personally at odds, though. Hopefully it's not too bad for factions that aren't opposed to what you embrace, at least.
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# ? Jan 27, 2017 18:29 |
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Also, I have no idea who selected the stellaris wiki favicon, but good job. I keep seeing internet explorer.
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# ? Jan 27, 2017 18:30 |
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Wiz you gotta stop it with all these 1.5 tweets, my hype is already too real.
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# ? Jan 27, 2017 18:40 |
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PittTheElder posted:Wiz you gotta stop it with all these 1.5 tweets, my hype is already too real. Pfft. We haven't even gotten to the *really* cool poo poo yet.
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# ? Jan 27, 2017 18:57 |
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Wiz posted:Pfft. We haven't even gotten to the *really* cool poo poo yet. 1.5 when?!
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# ? Jan 27, 2017 19:03 |
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Wiz posted:Pfft. We haven't even gotten to the *really* cool poo poo yet. Interspecies diplomatic marriages?
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# ? Jan 27, 2017 19:31 |
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Personally I hope for command ships, titans that can be build by players.
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# ? Jan 27, 2017 19:45 |
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Wiz posted:Pfft. We haven't even gotten to the *really* cool poo poo yet. + Added Sweden as playable nation
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# ? Jan 27, 2017 19:58 |
Roland Jones posted:https://twitter.com/Martin_Anward/status/825031483874168833 So yeah, at the cost of pissing off other factions, looks like you can have more than three ethics points.
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# ? Jan 27, 2017 20:06 |
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Fork of Unknown Origins posted:Interspecies diplomatic marriages? That was one of the few cool features in the original Elemental. Crossing the leader of your generic noble forest-loving bowmen or the designated research nation with the child of the hosed-up lizard mutants was one of the few ways to bridge the gap between the 'good' and 'evil' branches of humanity. It was also one of the few ways to get more mages. And species traits blended, so the heir to your ~good guys~ kingdom would have plate-scales or Jem'Hadar horns.
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# ? Jan 27, 2017 20:07 |
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Cannibalistic trait, lose growth speed if not consuming sentient beings? Delicious trait, provides extra happiness when eaten? Eiba posted:The way it reads is that you move one stage more xenophobe. So I guess if you were xenophile you'd go neutral. But if you were neutral, the way this reads, you'd just gain an ethic.
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# ? Jan 27, 2017 20:21 |
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I'm a horrible person for this, but I would love to be able to engineer a 'delicious' trait into captured pops. Also, to be able to add negative traits, even if I don't get gene points back for them.
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# ? Jan 27, 2017 20:38 |
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Poil posted:No fanatic neutral? Our science has proved that Truth is in the middle. We regard with patience the childlike efforts of those who delude themselves as they play with their concept of "objective facts."
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# ? Jan 27, 2017 20:44 |
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I like that bit about egalitarians and spiritualists spreading ethics attraction. My religious space birds will convert all these filthy machine lovers! (Or kill them)
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# ? Jan 27, 2017 20:51 |
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I wonder if Solitary and Communal wouldn't be better if they worked like Charismatic and Repugnant. But Communal would probably need to be at +0.5%. Or maybe they were given flat 5% because it's simpler and redundant to go further with it. Anticheese posted:I'm a horrible person for this, but I would love to be able to engineer a 'delicious' trait into captured pops. Also, to be able to add negative traits, even if I don't get gene points back for them.
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# ? Jan 27, 2017 21:06 |
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How do you define delicious though? Even some humans are weird and like poo poo that's way too sour or salty for me to even go near. There better be traits for what tastes aliens like and what aliens taste like.
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# ? Jan 27, 2017 21:14 |
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Arglebargle III posted:Our science has proved that Truth is in the middle. We regard with patience the childlike efforts of those who delude themselves as they play with their concept of "objective facts." sneak preview of the fanatic neutral diplomacy screen https://twitter.com/dril/status/473265809079693312
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# ? Jan 27, 2017 21:18 |
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Truga posted:How do you define delicious though? Even some humans are weird and like poo poo that's way too sour or salty for me to even go near. There better be traits for what tastes aliens like and what aliens taste like.
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# ? Jan 27, 2017 21:19 |
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Likes: avian meat -- lifetime -5 due to avian flu
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# ? Jan 27, 2017 21:21 |
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# ? May 13, 2024 08:01 |
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Poil posted:Cannibalistic trait, lose growth speed if not consuming sentient beings? Aren't the nomads labelled 'Despicable Neutrals' for not having ethics?
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# ? Jan 27, 2017 21:31 |