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The new information determined about the Darlok does not alter our suggestions of a wary peace and high levels of IIA vigilance even with the Imperial spies gone. Furthermore, if leaked reports about the price the Quanta wanted for passage are true, we suggest a deprioritization of exploration in the Far Quadrant. The previous is the position paper published by the think tank in question. The following was presented to the Republic Senate Committee on Xenological Relations and has been tentatively classified as CONFIDENTIAL until further review. Disclosure to adversary forces could result in embarrassment or complications in achieving diplomatic and economic objectives. Senators and Observers, I am here to deliver the remainder of the report you requested. Given the current widespread distrust shown by both the Humans and the Darloks interviewed outside the Cabal's purview, our overall conclusions are being kept to this session. Furthermore, due to the lack of independent verification of our sources, all of our conclusions should be considered tentative. We have reasonable confidence in our assessments but they are only as good as the information we have received. It is our understanding that tentative agreements have already been made—we project with low but nonzero confidence that this will not materially improve relations between average citizens. We assess with higher confidence that past honoring of agreements with the Darlok are less likely to predict future compliance or cooperation; however, the degree to which the Cabal will defer short-term advantage for long-term gain remains unknown. Available evidence indicates that the Darlok are unsettled by both Humans and Bulrathi, and vice versa. There is very little hope in overcoming this in the near future. The Darlok prize secrecy and their diplomatic and trade proposals also strongly suggest that they are culturally nocturnal. Humans and Bulrathi are both creatures of daylight, in both the physical and metaphorical senses. It is interesting but probably not relevant that their biological history also runs in a manner counter to the species in the Republic. The Darlok relied on ambush and patient opportunism, while the Bulrathi relied on strength and Humanity on endurance and willpower. We assess with moderate confidence that the Republic is viewed as foolish and easily led, but extremely touchy and possessed of a terrible wrath if angered. This can be exploited to maintain a certain level of peace, but it will be a fragile one. We assess with moderate confidence that if the Darlok were to attempt acts of terrorism or economic sabotage against us that they would attempt to deflect our retaliation against the Meklar or Mrrshan. As a diplomatic think tank we have no information regarding evidence of covert operations by the Darlok within Republic space. However, we can assess with very high confidence based on their behavior in diplomacy and trade that they are passively absorbing all information they can about every other species in the Galaxy. Any information available via open sources must be assumed to be in the hands of the Darlok and obsessively analyzed. Treatment of our diplomatic envoys suggests that this is not two-way, and we will require SAPINT and aggressive SIGINT to achieve similar levels of understanding. Overall we are not optimistic about the prospects of long-term peace between the Republic and the Cabal. The Galaxy has thrived best in the open, and its greatest tragedies have been forged in the shadows. Our best hope for achieving a true long-term peace would be via the establishment of a broader framework of Galactic order that allowed both polities to operate in their comfort zones. Breaking character—I can totally see ways to make the Darlok and Humans be natural allies, but rigidly controlled communication and strict secrecy against an nweis civilization are a big hurdle to that. Add to this a predilection for spying and subterfuge and at least two of the three Galactic wars in this iteration of interstellar civilization being caused by blowback from black ops and it's hard to see a comfortable way forward. Despite being far more, well, human, I think most people would see the Darlok as more Klackon-alien than Mrrshan-alien. ManxomeBromide fucked around with this message at 07:27 on Jan 27, 2017 |
# ? Jan 27, 2017 07:18 |
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# ? Jun 5, 2024 05:27 |
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Veloxyll posted:Have you beenj paying attentio0n to the thread. that is pretty much what some people have been advocating. I am pretty sure that is the joke, Veloxyll ManxomeBromide posted:We assess with moderate confidence that the Republic is viewed as foolish and easily led, but extremely touchy and possessed of a terrible wrath if angered. So, they've got us sussed, then. Friend Commuter fucked around with this message at 12:01 on Jan 27, 2017 |
# ? Jan 27, 2017 11:58 |
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Dong Quixote posted:The Maginot line would have worked great if it weren't for crap allies who didn't build their share of it and got steamrolled. The US tried the flexible picket ship approach for the first few decades of the Navy and repeatedly got shamed by navies with actual line ships. The Maginot line got bypassed, not because of someone elses blame, but because it was inherently flawed as a concept in an era of mobile warfare. The era of naval battleships ended in favor of a small core of specialist ships surrounded by a bajillion escorts. Which is what the Bauer doctrine is about. Remember, when our battleships(cruisers) fell against the Bulrathi armada, it was the destroyers that gave us a victory. And our troops transports were what gave them total, irrevocable defeat. (Also, static defenses are notoriously squishy in MoO games past the first) And let me remind you again, there is no such thing as a successful defensive war if the enemy can just bypass our defenses and blew up half the Earth with shapeshifting commadoes.
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# ? Jan 27, 2017 13:32 |
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my dad posted:The Maginot line got bypassed, not because of someone elses blame, but because it was inherently flawed as a concept in an era of mobile warfare. The Maginot line got bypassed because the whole point of building the thing was to fight the next war in Belgium instead of France. The rest of the plan failed, but the Maginot Line worked perfectly. The whole point of static defenses (if you have any clue what you're doing) is to slow the enemy down on one front so you don't have to spread your main forces so thin. They'll crumble soon enough, but getting a little head-start on pillaging their core worlds or at least a bit more time to rally a fleet to defend yours is useful. Light ships, on the other hand, are only good for fighting useless garbage like pirate ships. As such, I'm throwing my vote in for the Harrison doctrine. What works well on the seas ain't necessarily what works well in space, not to mention the fact that we don't have space carriers yet. Also, I'm pretty sure only some of our cruisers fell against the Bulrathi, and the rest continued doing sterling work. Meanwhile, the Bulrathi fleet, which was mostly frigates, got absolutely trashed. Sure, they're completely useless on their own and only sorta useful with support, but the big advantage of forts at hyperlane exits is that they only need factory ships to build, not planetary industry, and frankly there's gently caress all else for our factory ships to do. Meanwhile, any job a frigate can do (except "be cheap and expendable") can be done better by a larger warship, and our industry's strong enough that Paradise and Earth can churn out capital ships as needed. Okay, I'll grant you the shapeshifting commandoes point.
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# ? Jan 27, 2017 16:19 |
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TBH, the Bulrathi lost because they had a missile heavy fleet agains someone using dedicated anti-missile ships. There is something to be said about the usefulness of hard counters.
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# ? Jan 27, 2017 16:32 |
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Destroyers, fellow senator, destroyers. Not frigates. Frigates are a relic of the past. But destroyers have the perfect combination of power, size, expendability, and self-sustainability that can allow us to field them in massive numbers, with the right doctrine. Those are our fighters, fellow senator. That is the power of logistics. I would rather lose the crew of an escort than the crew of a battleship, or, providence forbid and we foolishly choose follow the wrong doctrine, the population of a planet we couldn't protect because it was beyond our "fortress" wall. And only a large fleet can help us establish a co-prosperity zone in the driftward rim, and ensure that the iron will of the Republic is to be followed, or at the very least, respected, in the galaxy. It takes years for a new battleship build on Paradise to make it to the frontlines of the war. A new destroyer can swiftly be assembled in the orbit of a fringe world, especially with adequate materials (BC) brought in by the fleet's logistics arm. Furthermore, it is a lot easier to retool a destroyer on the fly. Remember what happened to the Bulrathi once they faced our PD boats. We can ensure that something like that never happens to us with this doctrine.
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# ? Jan 27, 2017 16:50 |
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Nuramor posted:TBH, the Bulrathi lost because they had a missile heavy fleet agains someone using dedicated anti-missile ships. There is something to be said about the usefulness of hard counters. That's really just how you build fleets, though. There is no hard counter to cannons like there is to missiles, so the best you can do is shields, armor, and distance (all of which our current fleet is built around). Making your escorts PD screens and combining them with a core of long-range mass driver capital ships is pretty much the epitome of a well-defended fleet against any foe at our current tech levels. RE: Doctrine, again - it's not like we're about to STOP building capital ships. We're just gonna build MORE screens for the same command point cost. This means we don't have to take our battleships out pirate hunting and have them end up on the other side of the galaxy when a war unexpectedly starts, and allows for greater screening against missiles, AND allows for more total firepower packed into a single fleet. It's not about space carriers, it's about space torpedo boats. What carried the day against the Emperor Grovrorg wasn't our cutting-edge line ships, it was the little bastards that could get around the big guns and dump torpedoes into it. And those were escorts that we shoehorned a torpedo tube into because I wanted to do something interesting with the space instead of adding another mass driver - so imagine what a dedicated torpedo boat or mass driver sniper can do. E: Senator MD makes very good points, as well. The fact of the matter is destroyers are simply more flexible - and thus more generally useful - than heavier ships. For the nth time, the Bauer doctrine doesn't advocate scrapping all our heavy hitters or even not building more, just FOCUSING on lighter ships that are useful in both peace and war. Light ships that are cheaper, faster, easier to support, and easier to replace at the front. The best defenses can do is stalemate the war. For centuries, it's been clear that strong offenses and mobility are what win wars, and the current engagement with the Bulrathi has only reinforced that. Crazycryodude fucked around with this message at 16:58 on Jan 27, 2017 |
# ? Jan 27, 2017 16:53 |
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One thing we'll have to consider in the near future is if we want to upgrade to a hyperspace phase cannon standard in Space Fleet. It's hypothetically possible now, but a little more physics research would make it significantly more viable, with access to a much more sophisticated selection of hyperspace phase cannon designs to mount. A hyperspace phase cannon-armed fleet would actually have to worry about shields on its targets, unlike our current fleet standard, and would be optimally-deployed at much shorter ranges, but would have significantly increased raw firepower. Our current fleet composition is adequate to meet our strategic goals, and an upgrade would represent a major commitment of funds for research, drydock time, components manufacture, and so forth, so it's not so simple as just automatically leaping forward a technological generation in Space Fleet, here. Still, this is a matter for the Senate and the Popular Assembly to be aware of.
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# ? Jan 27, 2017 17:30 |
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Having had some time to ponder, I agree that I railed too hard against escort ships. The point I should have been making is that capital ships are, and should remain, the core of our fleet, not that they should be the whole of it. All told, I still support the Harrison doctrine, but I won't be too bothered if Bauer wins the day. nweismuller posted:One thing we'll have to consider in the near future is if we want to upgrade to a hyperspace phase cannon standard in Space Fleet. It's hypothetically possible now, but a little more physics research would make it significantly more viable, with access to a much more sophisticated selection of hyperspace phase cannon designs to mount. A hyperspace phase cannon-armed fleet would actually have to worry about shields on its targets, unlike our current fleet standard, and would be optimally-deployed at much shorter ranges, but would have significantly increased raw firepower. Given KTT's design philosophy of "get up in their face with as much firepower as possible" I am absolutely going to propose designs loaded to the gunwales with phase cannon when the next contest rolls around. Friend Commuter fucked around with this message at 17:38 on Jan 27, 2017 |
# ? Jan 27, 2017 17:36 |
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M.D. Design Bureau will favor a design centered around armored destroyers armed with phase cannons and torpedoes, mixed in with PD boats, and backed with offense-focused battlecruisers intended to take out priority targets from behind the relative safety of the destroyer screen. Further research into miniaturization of phase cannon technology is advised. Incidentally, the Bauer doctrine favors this design, having a swarm of destroyers doing the tanking for expensive and much more difficult to replace battleships and battlecruisers.
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# ? Jan 27, 2017 17:46 |
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TYW designers currently envision a fleet centered heavily around torpedo boats backed by a core of long range mass driver capital ships, though technological developments may change this.
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# ? Jan 27, 2017 18:00 |
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By the way, just how good is the Orion system if we manage to colonise it?
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 27, 2017 19:55 |
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Veloxyll posted:Have you beenj paying attentio0n to the thread. that is pretty much what some people have been advocating. You slander me and mischaracterize my position, good sir! At no point did concern for the fate of the Darlok people ever enter into my consideration, I was pushing for their eradication from day one purely for the safety and security of the Republic and because seriously, gently caress those guys. I await your apology. Stephen9001 posted:By the way, just how good is the Orion system if we manage to colonise it? Orion is The Best System, hands down. Biggest size, best environment, best mineral richness, and other bonuses I'll not get into. There are reasons that Orion is such a prize, and why it's guarded the way it is.
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# ? Jan 27, 2017 20:58 |
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MechaCrash posted:Orion is The Best System, hands down. Biggest size, best environment, best mineral richness, and other bonuses I'll not get into. There are reasons that Orion is such a prize, and why it's guarded the way it is. Welp, sounds like it'll be fun colonising it and seeing how Nweis describes it in his plot. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 27, 2017 21:10 |
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Words on the Mrrshan "A republic such as the Humans follows is, perhaps, a noble endeavor in its aims to preserve freedom and justice for those who dwell in it. Where I mistrust it is in the faith it places in dead words and machineries of many persons to preserve its noble aims. I believe that where trust is laid in the laws to preserve themselves that inevitably corruption shall creep over time, and tyranny advance insensibly. Far wiser, I think, to have a single monarch, whose character can be molded in her youth by a wise mother, whose worth can be judged by all who know her, one who must personally convince her ministers and her subjects that she is a worthy guardian of the right, one who can be abandoned if she is corrupt or wicked or who has firm authority to expose and punish corruption and wickedness if she remains in service to the right. Where a monarch becomes corrupt and seeks to harm the freedoms of her people, the people shall know and they can act, and the people's rights can be restored. Where a republic becomes corrupt, who can be removed to repair the damage? How shall tyranny be opposed? How will freedom endure? The hearts of Humanity are good, but I fear their heads lack the wisdom to match their hearts. In making a machine for a government they have paved the way for they themselves to be treated like machines, and I pray they do not meet such a fate. Far better this, however, than the degraded state where every person is a machine to begin with, such as the Klackon inhabit... Remember that you are the only guardian of your own character. Cultivate honesty and compassion, and lend an ear to all who follow you. Carry yourself with the strength and gravity to protect those who require protection, and have the wisdom to know when overstretching authority tramples on the freedoms of those who you would lead. Do not brook deliberate insult, but also do not be troubled by mere disagreement. If you can make yourself an example of goodness, then others may emulate you..." - extract from a letter by Miamar Herat, queen of the nation-state of Herat on Yileria, the Mrrshan homeworld, to her daughter "The Mrrshan and Human theories of governance are fundamentally similar in their aims and goals, but fundamentally dissimilar in means. Where Humanity seeks protection of freedom through structures of institutional safeguards, the Mrrshan seek to secure these same freedoms through relationships of personal trust. The dominant cultures of both species have, by standards of other galactic cultures, a fierce sense of justice impatient with any sort of cruelty or oppression. Contrast the Psilon theory of governance, which recognises freedom as generating the best atmosphere for unbiased rational thought and the preservation of peace, and which has similar democratic institions to Humanity, but lacks the same commitment to justice per se as a fundamental political ideal..." - extract from a Xenorelations Committee white paper nweismuller fucked around with this message at 13:13 on Apr 25, 2017 |
# ? Jan 28, 2017 04:27 |
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MechaCrash posted:You slander me and mischaracterize my position, good sir! At no point did concern for the fate of the Darlok people ever enter into my consideration, I was pushing for their eradication from day one purely for the safety and security of the Republic and because seriously, gently caress those guys. I'm SORRY that you show a total disregaurd for non-human life. Any bombardments will probably fall upon the newly liberated Bulrathi worlds too. But welp. SORRY, Senator MechaCrash here doesn't think your lives matter. And how do you think our Mrrshan neighbours will view any diplomatic overtures from a Republic so callously willing to destroy the lives of its non-founding peoples? The Bulrathi destroyed Earth's governing structures, and it was terrible, sure, but that does not mean we should invade every alien race because they MIGHT pull the same trick again. It's that sort of warmongering and tyranny that the Republic was created to PREVENT.
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# ? Jan 28, 2017 04:59 |
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Words on the Orions from the Psilons "The religion of the Alkari and their 'Sky Gods', combined with the presence of Orion Confederation artifacts on Alkar, is suggestive when compared against the known archaeological evidence surrounding the genesis of the modern Psilon species. The Alkari gods are described in terms consistent with the morphology of Orion remains on Eson, and the accounts of divine beings descending from the skies to call forth Alkari to battle in a timeframe contemporaneous with the genesis of the Psilon species seems to be very strong evidence that the Orion Confederation was in a state of war shortly before its evacuation of Eson. Akari capabilities in visualising and calculating three-dimensional movement intuitively in flight situations makes them excellent pilots and gunners in the modern era, and even primitive Alkari trained to qualification on specific equipment with other crew on a ship to handle more technically demanding tasks could prove a significant asset in a state of war. When we compare the Orions' actions in engineering cranial growth in a species that could support the expanded skull capacity, even beyond the safe limits of biology, we see a possible pattern of the Confederation making use of client species in specialised roles, either by creating or finding clients that could serve effectively. Note also Orion datastores describing uplift of the Ibbari (now believed to be extinct) as an effective industrial labor force once educated into a modern society. What political data we have extracted from Confederation sources suggests that a rival monospecies empire occupied a significant arc of the galactic rim, with an empire centered around the star Antares, although astrographic data provided matches no catalogued star in the modern era. I propose that the leadership of the Confederation sought to cultivate and uplift clients precisely because this would grant it an astropolitical advantage over the less flexible rival represented by the Antaran Empire." - The Confederation Before Its Fall: A Survey by Academic Soro Dev, a FPQ researcher "The Ibbari, as described in such datastores that were recovered, were a species with a genetic predisposition towards high patience and focus, good manual dexterity, and a neurology uniquely well-suited for integration with mechanical augmentations. In the Orion Confederation, they were used as workers in tasks that required extended precise attention to detail with little loss of focus." - A history textbook for children on Eson nweismuller fucked around with this message at 13:15 on Apr 25, 2017 |
# ? Jan 28, 2017 05:43 |
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Best friends with the cattes. Slow fleet expansion. The Peacemakers are beginning to become dated, perhaps we should wait for a new design before we build more? Rather than building the warehouse, can I vote for an intensive bioremediation programme on Paradise? Polluting such a world is a crime, and previously we have seen its pollution shoot up suddenly when we get into a war and it would be good to have a buffer available. Lots of space ports. More money, less problems.
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# ? Jan 28, 2017 09:54 |
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Veloxyll posted:I'm SORRY that you show a total disregaurd for non-human life. Any bombardments will probably fall upon the newly liberated Bulrathi worlds too. But welp. SORRY, Senator MechaCrash here doesn't think your lives matter. Hey now, I'm cool with the races that aren't shapeshifting backstabbers. The Meklar seem pretty rad, we should be bros with them. Robros. And if that means we're going to create a diplomatic rift with the Darlok that will eventually result in us finding ways to accelerate the life cycle of a star so we can turn their suns into black holes and shove their planets in, thus eradicating any trace that they ever existed for a galactic-scale salting of the earth then OH WELL that's the price of getting to sit at the cool kid's table. We can even invite the nerds from the other end of the galaxy to chill with us, they're kind of aloof but they're okay dudes. The cats aren't quite on the same page we are but at least we're all reading from the same book, you know? And the ants are weird but I don't think they're malevolent (unlike the Darlok, who you can't trust). Sucks about the Bulrathi, but hey: they dug their own grave.
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# ? Jan 28, 2017 16:34 |
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Yeah pretty much that. I promise I'm not a xenophobic hatemonger who will suffer not the alien to live (well, only when it's politically expedient). The Meklar are actively Cool and Good, the Psilons can come chill, too, and the Mrrshan are good neighbors who look like they'd love laser pointers so close enough. I'm even fine with the Klackon, they're interesting as all hell, and autocracy is fine when you're biologically evolved so you kinda have to be part of the hive to not go insane. The Darloks are the exception - shady bastards who TOTALLY will murder us all in our sleep if given half the chance.
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# ? Jan 28, 2017 16:41 |
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Crazycryodude posted:The Darloks are the exception - shady bastards who TOTALLY will murder us all in our sleep if given half the chance. This is why I fall into the faction where I don't think we should give the Darloks a fair chance. We know their nature, and as previously posted, their strength in espionage specifically targets our weakness. We don't need to rush to pick a fight with them, but I think that if they even seem like they're giving us the side-eye or if we find a Darlok spy on doing something beyond basic information gathering on our turf, we should recognize it as an existential threat and act accordingly. It's like if a rattlesnake lives near your house - you know it is dangerous, you shouldn't go looking for trouble and it might not bother you, but if seems like it's making your doorstep its new nest, then you have to take action. That being said, every other race we've heard of so far seems like they deserve a fair shake. Dong Quixote fucked around with this message at 17:37 on Jan 28, 2017 |
# ? Jan 28, 2017 17:35 |
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Yeah, I'm also for forming a good ol' Federation of Free Peoples, but the Darlok are the antithesis of everything we and the other free races of the galaxy stand for. From both an ideological and practical standpoint, the Darloks must be brought to heel one way or another.
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# ? Jan 28, 2017 18:21 |
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We must ex-ter-min-ate the Darloks!
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# ? Jan 28, 2017 18:37 |
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Hopefully people liked those last fragments relation to the Mrrshan and Psilons. Perhaps provided a bit more insight for some people? For that matter, perhaps Psilon archaelogy has shed some scraps of light on the ancient Orion Confederation... nweismuller fucked around with this message at 19:19 on Jan 28, 2017 |
# ? Jan 28, 2017 18:52 |
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nweismuller posted:"The religion of the Alkari and their 'Sky Gods', combined with the presence of Orion Confederation artifacts on Alkar, is suggestive when compared against the known archaeological evidence surrounding the genesis of the modern Psilon species. The Alkari gods are described in terms consistent with the morphology of Orion remains on Eson, and the accounts of divine beings descending from the skies to call forth Alkari to battle in a timeframe contemporaneous with the genesis of the Psilon species seems to be very strong evidence that the Orion Confederation was in a state of war shortly before its evacuation of Eson. Akari capabilities in visualising and calculating three-dimensional movement intuitively in flight situations makes them excellent pilots and gunners in the modern era, and even primitive Alkari trained to qualification on specific equipment with other crew on a ship to handle more technically demanding tasks could prove a significant asset in a state of war. While I see this as morally questionable, I will say that, if we could uplift dogs so they would serve as trackers and detectives, we would without a single thought.
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# ? Jan 29, 2017 00:56 |
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Siegkrow posted:While I see this as morally questionable, I will say that, if we could uplift dogs so they would serve as trackers and detectives, we would without a single thought. You could make a case that we did, but dog domestication is older than agriculture. You could thus also claim that human and dog have faced history together. The Mrrshan have been noted to domesticate animals in earlier fluff here, but the Galaxy's civilizations seem like they'd diverge on this. The Psilon and (apparently) Alkari were uplifted, the Meklar gain no real advantage from animal companions, the Klackon don't seem to form bonds in this way at all, and who knows what the Darlok do. Earth may be unusual here for its degree of interspecies cooperation and bonding.
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# ? Jan 29, 2017 01:13 |
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Y'know, that's actually a really interesting point. What do the races of the galaxy think of dogs? Dogs are a really special case from what we've seen, domesticated not just for utility but companionship in the pre-agricultural era. Dogs really are the best thing humanity has ever created. Does the rest of the galaxy think it's weird how much we love dogs? Do THEY like dogs, too? More importantly, do dogs like them? I've pretty much always had at least one dog in my life since as long as I can remember, and they've never judged a person wrong. I want to know what the dogs think. Especially of the Darloks. I bet dogs HATE Darloks. Crazycryodude fucked around with this message at 03:31 on Jan 29, 2017 |
# ? Jan 29, 2017 03:10 |
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I believe babboons have actually been observed stealing and raising African wild dog puppies much like early humans, and cooperation between different mammal species like badgers and coyotes has also been well documented. Domesticating hunting and guard animals like the dog may end up just being a logical path in most sapient species' technological evolution.
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# ? Jan 29, 2017 08:23 |
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Crazycryodude posted:Y'know, that's actually a really interesting point. What do the races of the galaxy think of dogs? Dogs are a really special case from what we've seen, domesticated not just for utility but companionship in the pre-agricultural era. Dogs really are the best thing humanity has ever created. On the other hand, have you ever considered your dog may have been a Darlok all along?
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# ? Jan 29, 2017 10:53 |
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Crazycryodude posted:I want to know what the dogs think. Especially of the Darloks. I bet dogs HATE Darloks. Dogs get freaked out by people they know covering their faces with masks or sheets or whatever; I don't see how they could not respond negatively to a race of masked and hooded aliens with no fixed morphology. I'll bet the (liberated) Bulrathi and dogs are best friends, though.
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# ? Jan 30, 2017 17:57 |
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Nevets posted:Dogs get freaked out by people they know covering their faces with masks or sheets or whatever; I don't see how they could not respond negatively to a race of masked and hooded aliens with no fixed morphology. I know a dog that tree'd a bear. Imagine that was the Bulrathi ambassador.
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# ? Jan 30, 2017 19:22 |
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Newly Surveyed Systems, 2620 The two decades between 2600 and 2620 saw a wealth of new systems surveyed by the Human Republic, throughout the Core, Spinward Quadrant, and Driftward Quadrant. The Core, in particular, represents a major opportunity for future Human colonisation. The Core Irra is a system close to the current borders of the Republic, rich in potential resources but suffering from severe radiation in its sole colonisable planet. Irra Prime is medium, radiated, mineral abundant, and has gems for +2 BC. There is also an asteroid belt we can mine. Caphria contains a single colonisable world, lifeless but rich in industrial and precious metals. Caphria Prime is medium, barren, mineral rich, and has gold for +2 BC. Saltator is strategically positioned so that Human control of the system would also secure Irra. Multiple colonisable worlds with notable resources are present, and a resource-rich gas giant could be suitable for mining and extraction activities. Saltator Prime is small, desert, mineral-abundant, and has dark quartz for +2 production. Saltator II is medium, toxic, mineral-poor, and also has dark quartz. Saltator III is a gas giant. Saltator IV is large, radiated, and mineral-rich. Primodius has an array of worlds with marginal or lifeless environments, and, in conjunction with control of Saltator, would control access to Caphria. Primodius I is huge, barren, and mineral abundant, with both gold and usable moons. Primodius II is small, tundra, and mineral-rich. Primodius III is medium, desert, and mineral-abundant. Orion, although possessing a world that exhibits extreme promise, is defended by an automated ship far beyond the power of any modern warships, and remains beyond Human reach for now. Orion Prime is huge, gaia, and mineral ultra-rich, with usable moons. It's also the ancient seat of the Orion Confederation. Tantalus has only one potentially-colonisable planet, a very large toxic/corrosive planet with high gravity. Tantalus Prime is huge, toxic, mineral-rich, and has gold. Sarwa lacks any planetary bodies suitable for colonisation or exploitation. It serves as little but a navigational waypoint. Janib Prime is an incredibly unusual planet. Despite an extremely hostile ammonaic environment, it hosts a primitive biosystem inhabiting cave systems somewhat insulated from the external atmosphere, taking chemical precursors that leak from the atmosphere and geothermal energy to survive. The native 'red fungus' could be processed as a source of several carbohydrates and amino acids, and could continue to thrive if the cave systems of the planet were left untouched. Janib Prime is small, toxic, mineral-abundant, and possesses the 'red fungus' special, worth +2 food. It also has usable moons. The Spinward Quadrant The systems surveyed in the Spinward Quadrant are not ideal colonisation targets, as they are at least nominally claimed by the High Queendom of the Mrrshan. Zonaus has two rather unremarkable worlds and an extensive exploitable asteroid belt. Zonaus Prime is small, barren, and mineral abundant. Zonaus II is small, barren, ultra-poor in minerals, and low-G. There are also two asteroid belts. The Erigone system is notably rich in precious metals and gems, and has a fair assortment of other resources. Erigone Prime is small, radiated, mineral-abundant, and has gold. Erigone II is medium, desert, mineral-rich, and has gems. The Katab system is believed to host about half of the population of the High Queendom, and has no less than three planets with very hospitable environments and biosystems. Katab Prime is small, terran, mineral-poor, low-G, and has gold. Katab II is small, ocean, and mineral ultra-rich. Katab III is medium, terran, mineral-rich, has gems, and is the current Mrrshan capital. The Driftward Quadrant The Driftward Quadrant provides a poor prospect for new colonies, with Thoth being exceedingly unwelcoming and Inganok firmly controlled by the Darlok Administration. Both colonisable planets of the Thoth system are extremely hostile, with little hope of successful terraforming from their searing, volcanically-active conditions. There is a very extensive asteroid belt in-system. Both planets of the Thoth system are Volcanic pieces of crap. Inganok is a major center of the Darlok civilisation, with no fewer than three Darlok-colonised worlds. Inganok Prime is medium, terran, mineral ultra-rich, and has artifacts present for +2 research. Inganok II is small, barren, and mineral-rich. Inganok III is small, volcanic, and mineral ultra-rich. Inganok IV is small, radiated, mineral-abundant, and has gems.
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# ? Jan 31, 2017 00:22 |
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Personally, I can't wait to see you colonise Orion, just to see how you will write fluff about it. Since I imagine colonising it will be a big deal when it happens.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 31, 2017 00:42 |
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Just out of curiosity, what would it take at this point to defeat that battleship guarding Orion?
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# ? Jan 31, 2017 02:11 |
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Montegoraon posted:Just out of curiosity, what would it take at this point to defeat that battleship guarding Orion? We couldn't do it now, I'm pretty sure.
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# ? Jan 31, 2017 02:17 |
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I took it out back when the game was in EA, about 2/3rds of the way through, and it required a number of Titan class vessels to match its fleet power. You could probably manage it if there's a smart way to mitigate its death ray weapons but I do not know if there is. I do not play these with optimal fleet composition and strategy anyway. A lot may have changed since then and after release as well. Neither of those spoilers are anything new to people who played MoO2, but in case people are new to the franchise I will leave them as a surprise.
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# ? Jan 31, 2017 02:32 |
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nweismuller posted:Inganok is a major center of the Darlok civilisation, with no fewer than three Darlok-colonised worlds. At this point, I would like to retract my earlier statements in regards to reducing their worlds to cinders and shoving them into the local sun, and also the statements about turning their sun into a black hole, because those are all pretty nice! However, I stand behind my "gently caress those guys" statements. I wonder if there are any 4X style games with a casus belli system that accept "they have really nice stuff and we want it" as a reason.
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# ? Jan 31, 2017 03:43 |
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Montegoraon posted:Just out of curiosity, what would it take at this point to defeat that battleship guarding Orion? Better tech. If you go up the tech tree evenly then I usually start considering it about the time I get battleship tech but you need a pretty large fleet to take it. If you get to the top of the tech tree a single doomstar works.
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# ? Jan 31, 2017 04:59 |
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Been interesting following along with the LP. I'm not confident of my reading of the map, but it looks like we can block the other races out of the core by taking just 2 systems? If so then I recommend we pursue a colonization strategy of secure the choke points into the Core.
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# ? Jan 31, 2017 06:16 |
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# ? Jun 5, 2024 05:27 |
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Soylent Pudding posted:Been interesting following along with the LP. I'm not confident of my reading of the map, but it looks like we can block the other races out of the core by taking just 2 systems? If so then I recommend we pursue a colonization strategy of secure the choke points into the Core. Two systems can let us claim the four closest systems in the Core, with information as of 2620.
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# ? Jan 31, 2017 06:30 |