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The only good part about that book was when they had that giant crazy cult-y concert, where some of the marines picked up the instruments and started rocking out so hard that they killed people with them and also pulled some daemons into reality to boot. So basicallyHerpicleOmnicron5 posted:Slaneesh is bad (other than noise marines)
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# ? Jan 31, 2017 23:46 |
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# ? Jun 3, 2024 23:03 |
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Maaaan I have a lot of reading to do for the Emprah
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# ? Feb 1, 2017 00:02 |
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I'm not sure why we're having this big debate when the best marines are self-evidently the Salamanders.
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# ? Feb 1, 2017 00:06 |
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Personally I've always been a big fan of the Deathwatch. The whole, recruted from all manner of other chapters to murder the gently caress out of all the aliens is pretty cool. Plus, it's a really distinctive look. Black, with one silver arm. I'm just sad they never did the Ordo Xenos book when they did the Ordo Malius and Ordo Hereticus
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# ? Feb 1, 2017 00:14 |
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HerpicleOmnicron5 posted:Fulgrim is bad, the Emperor's Children are bad and Slaneesh is bad (other than noise marines). That book is full of orgies and dildos and is generally not a great time. ENGAGE TACTICAL COCKITATORS e: I've spent an absolutely embarrassing amount of time making sick rear end chapter paint schemes in Chapter Master aphid_licker fucked around with this message at 00:37 on Feb 1, 2017 |
# ? Feb 1, 2017 00:23 |
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The Lone Badger posted:I'm not sure why we're having this big debate when the best marines are self-evidently the Salamanders. Did the salamanders fart at eachother, observe a tyrannid hive ship fart or penetrate a tyrannid anus with boarding torpedoes? No? Then the Fists are superior.
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# ? Feb 1, 2017 00:36 |
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The Rainbow Warriors are the best Legion/Chapter of them all.
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# ? Feb 1, 2017 00:37 |
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The Lone Badger posted:I'm not sure why we're having this big debate when the best marines are self-evidently the Salamanders. Also, the best Traitor Legion is the Thousand Sons, because Leman Russ is a dick and Magnus/Ahriman are awesome
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# ? Feb 1, 2017 00:45 |
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Slaan posted:
Magnus is the setting's second greatest chronic fuckup after the Emperor himself. Post Codex Astartes the greatest Chapter is The Black Templars.
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# ? Feb 1, 2017 01:10 |
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I really like this let's play, but I have a request. I'd really like it if you zoomed in on battles going on more, because it looks like there's a lot of cool graphical detail and beauty to the explosions and ships going on. But I'm not really sure how feasible that is because it looks like there's always a lot going on that needs your management. Maybe it won't be an issue once the scale of battles grows.
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# ? Feb 1, 2017 01:19 |
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Fulgrim! I liked his weird meta-daemonic plight. And I really like Slaanesh, so the Emperor's Children are the best Traitor Legion Coincidentally, I really like the Iron Hands too. They're the closest thing to transhumanist Space Marines I've ever found. And they are basically the most prideful, super-powered Machine Cultists ever, with a paranoid council leading them to do nothing about the horrors that they know for a fact are coming. It's bizarre to see a such a cool First Founding Chapter stay so consistently good to read about
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# ? Feb 1, 2017 01:35 |
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Arashiofordo3 posted:Personally I've always been a big fan of the Deathwatch. The whole, recruted from all manner of other chapters to murder the gently caress out of all the aliens is pretty cool. Plus, it's a really distinctive look. Black, with one silver arm. I'm just sad they never did the Ordo Xenos book when they did the Ordo Malius and Ordo Hereticus You can't pick Deathwatch as your favorite space marine chapter. That's like saying your favorite Beatles album is Beatles' Greatest Hits. I don't particularly care for space marines. I like the hive scum of Necromunda and ork gangz of Gorkamorka. I wish those games would get a Mordheim: City of the Damned type video game. That game is alright, by the way. Just don't expect fair multiplayer. And don't play the campaign missions, especially as Chaos. Unless you like turn-based teleporter mazes.
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# ? Feb 1, 2017 02:13 |
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Cathode Raymond posted:You can't pick Deathwatch as your favorite space marine chapter. That's like saying your favorite Beatles album is Beatles' Greatest Hits. Oh, you mean this?
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# ? Feb 1, 2017 02:22 |
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Can someone post the humble bundle for Eternal Crusade? 7 bucks is just too good to be true and I can't seem to find it..
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# ? Feb 1, 2017 02:23 |
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Sjs00 posted:Can someone post the humble bundle for Eternal Crusade? 7 bucks is just too good to be true and I can't seem to find it.. Here.
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# ? Feb 1, 2017 02:24 |
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# ? Feb 1, 2017 02:58 |
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Mightypeon posted:This is basically why Raven Guard is the best loyalist legion. The way their cloaking devices were described as working is also kind of interesting. Normal void shields are tuned to keep stuff out but be permeable to things coming from inside so you can shoot through them. Corax and his friends in the Mechanicum managed to retune void shields to instead keep everything *in*, making them invisible to the eye and mundane sensors at the cost of offering no protection at all while in cloak mode.
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# ? Feb 1, 2017 03:30 |
Am I the only Necron fan in this thread? Trazyn is great.
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# ? Feb 1, 2017 03:39 |
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TheGreatEvilKing posted:Am I the only Necron fan in this thread? Trazyn is great. Nope, I'm a Necron fan but honestly preferred the old ones. The Necrons in tabletop Battlefleet Gothic, though, were infamously awful to play as and against, and if they ever appear in this game they'll need to be reworked heavily.
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# ? Feb 1, 2017 03:41 |
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Best chapter is the Mentor Legion, they get all the cool toys and they get a rad Owl as their chapter icon.
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# ? Feb 1, 2017 03:46 |
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Oh poo poo, I forgot about the Fighting Farmers, and the Chapter Master thread. Didn't know you were the one that ran that Herp. Was fun until GW found out about the game and did what they always do. IIRC, wasn't it a GW employee's fault that they got turned onto it in the first place? They were talking to someone about it at work and then they got pulled into a meeting with a bunch of executives and had to spill the beans, or am I misremembering? Edit: Did a little digging, and apparently while they did scrub all of the 40K content from the base game and retag it as "Interstellar Army Simulator", there is a 40K "mod" that supposedly put it right back the way it was, which is neat. Just don't go digging too far into the Bay12Games thread that I wandered into to find out more about it's current status. Madness lies that way. RickVoid fucked around with this message at 04:10 on Feb 1, 2017 |
# ? Feb 1, 2017 04:01 |
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GW gestapo lurk around every corner
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# ? Feb 1, 2017 04:02 |
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Cathode Raymond posted:GW gestapo lurk around every corner You joke but it's still pretty goddamned accurate.
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# ? Feb 1, 2017 04:12 |
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What's funnier is that the game is basically a really modded up Master of Orion 2 engine.
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# ? Feb 1, 2017 04:22 |
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Cythereal posted:Nope, I'm a Necron fan but honestly preferred the old ones. The Necrons in tabletop Battlefleet Gothic, though, were infamously awful to play as and against, and if they ever appear in this game they'll need to be reworked heavily. Wasn't the Necron Battlefleet Gothic gimmick "we chain a bunch of lances together to make a super-lance to one-shot your battleship and then leave the board immediately because that means we'll win on points"?
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# ? Feb 1, 2017 04:35 |
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The best Chaos Space Marines are the Alpha Legion. The best Loyalist Space Marines are the Alpha Legion.
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# ? Feb 1, 2017 05:15 |
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The best Space Marines are the Space Wolves because Vikings in Space. If they're not Vikings in Space they're not proper Space Wolves
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# ? Feb 1, 2017 05:58 |
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No love for the Bloody Magpies? Mostly because my primary exposure to the Marines is video games. And a few of the books (Soul Drinkers, Space Wolves and Ultramarines Omnibusses sit next to 8 Ghosts books and every Cain book... some of them doubled up)
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# ? Feb 1, 2017 06:02 |
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Calax posted:No love for the Bloody Magpies? I like them, and I'm still sour that the Deatchwatch tabletop RPG gave them some bland 'Knowledge is Power' shtick instead of the far superior 'start with another Chapter's Trapping'
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# ? Feb 1, 2017 06:31 |
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PoptartsNinja posted:Wasn't the Necron Battlefleet Gothic gimmick "we chain a bunch of lances together to make a super-lance to one-shot your battleship and then leave the board immediately because that means we'll win on points"? Pretty much, yeah. They're intentionally designed to be fundamentally overpowered. Their ships are the best at almost everything, with no meaningful weaknesses. Faster than Eldar, more resilient than Space Marines, better weapons than pretty much anybody, and even very good boarding because why the hell not. The supposed balancing factor was that they'd grant a huge amount of victory points if you did manage to destroy them. So if you'd manage to kill at least a single cruiser in exchange for losing your entire fleet you might end up coming out ahead in points and nominally count it as a win. So even if this were theoretically balanced (it was not), it made for brutally frustrating and unsatisfying actual gameplay. Nobody likes having to throw all their poo poo into a meatgrinder just to have a theoretical chance of maybe killing one or two enemy ships. And yeah, like you mentioned there's the issue with disengaging. Necrons can have any ship leave the battlefield safely in any turn, while other races need to pass a (potentially fairly difficult) test to make that happen. So the player would just need to keep the current victory point balance in mind, and the moment they're ahead they just press the "gently caress off" button and win immediately.
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# ? Feb 1, 2017 10:20 |
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Honestly, it's nice that the Necron's were actually good in something. Because their first table top appearance, while interesting, was mechanically flawed. The whole warp out rule meant that you were forced to take a large number of troops, just to stop your enemy nuking most of your guys and forcing them to phase out. Leaving a lot less points for the more interesting units. As much as I liked the narrative of the Old'Cron I really like the mechanics of the New'Cron. Yes, they're tomb Kings in space. But by that same token, they kinda always were. Given their predilection for Pyramids and having the whole ank symbolism going on. Plus, they're all skeletons. Necrons were always Tomb Kings, it's just they stopped being coy about it and give 'cron's some actual characters so they didn't get poo poo on when it came to the big campaigns GW used to run. I still remember all the other armies getting cool special characters and rules, and the 'crons got nothing. They got a special character in narrative only, who was no different from a normal 'cron lord. I'm talking specifically that campain they ran around the release of the Eldar update where they brought out the ranger models they're using to this day. Everyone fighting over a planet that was about to get eaten by a warp storm. Can't for the life of me remember what they called it.
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# ? Feb 1, 2017 11:13 |
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aphid_licker posted:ENGAGE TACTICAL COCKITATORS That's just the Slaaneshi equivalent of a ramming prow.
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# ? Feb 1, 2017 11:17 |
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aphid_licker posted:e: I've spent an absolutely embarrassing amount of time making sick rear end chapter paint schemes in Chapter Master
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# ? Feb 1, 2017 11:47 |
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Arashiofordo3 posted:I'm talking specifically that campaign they ran around the release of the Eldar update where they brought out the ranger models they're using to this day. Everyone fighting over a planet that was about to get eaten by a warp storm. Can't for the life of me remember what they called it. The Medusa V campaign? That's the only global campaign that comes to my mind that concerns planets being eaten by Warp Storms.
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# ? Feb 1, 2017 12:34 |
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CommissarMega posted:The Medusa V campaign? That's the only global campaign that comes to my mind that concerns planets being eaten by Warp Storms. Yeah, that's the one!
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# ? Feb 1, 2017 12:35 |
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Perestroika posted:Pretty much, yeah. They're intentionally designed to be fundamentally overpowered. Their ships are the best at almost everything, with no meaningful weaknesses. Faster than Eldar, more resilient than Space Marines, better weapons than pretty much anybody, and even very good boarding because why the hell not. The supposed balancing factor was that they'd grant a huge amount of victory points if you did manage to destroy them. So if you'd manage to kill at least a single cruiser in exchange for losing your entire fleet you might end up coming out ahead in points and nominally count it as a win. The balancing act of the Necrons was supposed to come in in Battlefleet campaigns: where every other race might have a hundred ships available (more for Orks), the Necrons have twenty or thirty. Necron ships are powerful as all get out, but playing in a campaign mode they're frustrating to play as because every time you gently caress up or simply get unlucky you're punished severely. This feeds into the problem you talk about, that this gives no incentive for Necron players to take risks or get stuck in and instead phase out the moment they're ahead in points. PoptartsNinja posted:Wasn't the Necron Battlefleet Gothic gimmick "we chain a bunch of lances together to make a super-lance to one-shot your battleship and then leave the board immediately because that means we'll win on points"? Not exactly. What you're referring to is a unique mechanic of the Necron battery-equivalent that's actually pretty neat and would probably make it into this game in some form. You see, the Necrons don't do traditional port/broadside/etc gun batteries with defined arcs of fire. Instead they have lightning arcs, which each cover multiple arcs of fire and have a total strength that can be divided or concentrated between each arc every round as the Necrons please. Say, you have a Necron cruiser with a lightning arc with a power of 9 that covers the bow, port, and starboard arcs. You can divide the arc to fire off a power 3 shot in all three arcs, or fire a power 6 shot in your starboard arc to nail a cruiser while a power 3 shot goes forward to pick off an escort. Or you can have the ship fire a single strength 9 salvo directly ahead. Necron lances on the other hand were standard. Better than everyone's, but they worked pretty normally. Necrons did not have ordnance outside of some experimental rules, but they did have a nova wave mounted on their larger ships - a shockwave effect around the ship that didn't harm friendlies but wiped all ordnance off the board in the area of effect. It did have a cooldown, though, and IIRC Necron ships didn't have turrets forcing them to rely on nova waves and lightning arcs. If Necrons had a specific vulnerability, it was to getting overwhelmed by ordnance. On the other hand they might not care, because Necron ships were incredibly resilient and had a chance to flat-out nope any hit they suffer.
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# ? Feb 1, 2017 13:54 |
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You know, I should probably just watch this LP instead of playing Gothic myself. I have this strange, love/hate thing with this game. It's a pretty cool space battle game, and while I know very little about WH40K - beyond the bare bones, and having a unhealthy love of the Sisters of Battle, who never get anything good - it's kind of neat. At the same time, I also hate its very existence, because I never feel like I'm getting any "better". My fleets are always smaller then the enemy, and even as my ships get higher level or something, I still struggle to actually kill the enemy before they flee! That and Data Recovery and Escort missions are about as fun as gouging your eyes out with a spoon. Especially Convoy. But I guess thats what happens when the AI actually DOES focus on killing the transports! Which is just cheating. That shouldn't be allowed, right? ... Okay, really its just I'm really, really sucky at this game and it makes me sad.
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# ? Feb 2, 2017 05:43 |
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HerpicleOmnicron5 posted:Slaneesh is bad (other than noise marines). That book is full of orgies and dildos and is generally not a great time. You forgot one other good non sexual thing about Slaanesh
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# ? Feb 2, 2017 05:53 |
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Nalesh posted:You forgot one other FTFY.
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# ? Feb 2, 2017 06:00 |
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# ? Jun 3, 2024 23:03 |
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nweismuller posted:FTFY. In 40K there is no difference between good and ridiculous
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# ? Feb 2, 2017 06:27 |