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Agent Rush
Aug 30, 2008

You looked, Junker!
Hey TheSoundNinja, do my Punk elements have to be explicitly Cyber?

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TheSoundNinja
May 18, 2012

Agent Rush posted:

Hey TheSoundNinja, do my Punk elements have to be explicitly Cyber?

You have the Transhumanism angle covered pretty well, as the virus changing people and offering an opportunity to be more than human (albeit, as a demon) is doing that in a way that may or may not be cyberpunk.

Considering your genre was Cyberpunk and / or Transhumanism, I think you're fine as you have one covered.

EscortMission
Mar 4, 2009

Come with me
if you want to live.


Inspired by popular magical girl anime like “Sailor Moon,” “Cardcaptor Sakura,” and “Puella Magi Madoka Magicka,” “KEEPSAKE: Magnificent Soldier’s Lineage” is a roleplaying game where your choices in one life will influence the next... and the next... and the next!

Influence the course of a secret parallel history generation after generation as you keep the earth safe from the Chaos Dynasty of the Forbidden Dimension! Cultivate and wield the awesome might of the twenty-two Mystic Arcana, unlocking powerful Arcana abilities as you battle against the soldiers of the Dark Court of the Chaos Empresses! Forge unbreakable bonds with your friends and allies throughout time and space, and help them grow into powerful Societies, Protocols, and Orders to help your descendants!

Unlock your potential, pass on your wisdom and strength to your daughters and granddaughters, gather every ounce of bravery you have, and through your actions, this earth will be protected!

Chill la Chill
Jul 2, 2007

Don't lose your gay


I just saw this thread but this is amazing.

TheSoundNinja
May 18, 2012

Chill la Chill posted:

I just saw this thread but this is amazing.

Imagine how I feel judging it. All of these sound awesome, and I cannot tell you how I'm going to narrow down the top 8. Only time will tell, and it'll be drat close.

So, I've added some of the clarifications that have come up since I added the genre recommendation lists a few days ago. I've updated logos and Week 1 posts up to EscortMission's "Keepsake: Magnificant Soldier's Lineage".

Also, there were no PnP Mah Jong decks out there. Which is bullshit, because Hedningen's "Burning Fires of Youth!!! The Demon Lord's Return!" needs a Mah Jong set (cards or tiles) for its mechanics. So, gently caress it: I made one myself using the Public Domain tile images on Wikipedia. Whoever playtests it, or is interested in the game in general, there ya go.

EDIT: And since some of you are using Cortex+, or could just use these for whatever you're working on, here's an album of dice icons I made that are public domain.

TheSoundNinja fucked around with this message at 23:04 on Feb 1, 2017

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


A battle for history has begun!

You are the valiant Dazzling Knight, the unyielding Iron Shinobi, or the fearless Ace Green! But the mysterious hero is more than just one champion of freedom! Your legacy stretches back to the tumultuous days of the last century, to the upheavels of the warring states, to lost ages when legends walked the earth! It reaches forward into the future and beyond!

In Mysterious Hero Legacy, you'll play as every fighter to take up the your chosen hero's cause. You'll flash back to your predecessor's greatest triumphs and worst defeats, and you'll leap forward to your successor's noble struggles. Along the way you'll unlock new powers, and gain new insights. And there's plenty of action along the way!

Seize the mantle of the mysterious hero and join the eternal fight for justice! Let's go!

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??
The logo game in this thread is extremely strong, dang.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

gnome7 posted:

The logo game in this thread is extremely strong, dang.

:sad: And I'm here without any knowledge of how to do photoshop.

Edit: not the emoticon I wanted...

Covok fucked around with this message at 23:10 on Jan 31, 2017

TheSoundNinja
May 18, 2012

Covok posted:

:sad: And I'm here without any knowledge of how to do photoshop.

Edit: not the emoticon I wanted...

Yet hilarious. Anyone have any suggestions for good tutorial sites?

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

My tutorial is a bachelor's in graphic design.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

I just used Cooltext, but to be fair, mine is not one of the actually good logos in this contest, so y'know.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
I found a way to generate Ascii titles like Gamefaqs have so I've got my aesthetic down


code:

    ,-----.       .-'''-. .-------.    ,---.    ,---.   ____    ,---.   .--.    _______      .-''-.   
  .'  .-,  '.    / _     \|  _ _   \   |    \  /    | .'  __ `. |    \  |  |   /   __  \   .'_ _   \  
 / ,-.|  \ _ \  (`' )/`--'| ( ' )  |   |  ,  \/  ,  |/   '  \  \|  ,  \ |  |  | ,_/  \__) / ( ` )   ' 
;  \  '_ /  | :(_ o _).   |(_ o _) /   |  |\_   /|  ||___|  /  ||  |\_ \|  |,-./  )      . (_ o _)  | 
|  _`,/ \ _/  | (_,_). '. | (_,_).' __ |  _( )_/ |  |   _.-`   ||  _( )_\  |\  '_ '`)    |  (_,_)___| 
: (  '\_/ \   ;.---.  \  :|  |\ \  |  || (_ o _) |  |.'   _    || (_ o _)  | > (_)  )  __'  \   .---. 
 \ `"/  \  ) / \    `-'  ||  | \ `'   /|  (_,_)  |  ||  _( )_  ||  (_,_)\  |(  .  .-'_/  )\  `-'    / 
  '. \_/``".'   \       / |  |  \    / |  |      |  |\ (_ o _) /|  |    |  | `-'`-'     /  \       /  
    '-----'      `-...-'  ''-'   `'-'  '--'      '--' '.(_,_).' '--'    '--'   `._____.'    `'-..-'   
                                                                                                      

patorjk.com/software/taag/

Wrestlepig fucked around with this message at 00:36 on Feb 1, 2017

Bliss Authority
Jul 6, 2011

I'm not saying it was witches

but it was witches

I regret that I saw this three days too late to join.

Ganbatte y'all, I'm looking forward to seeing how anime and/or good these games get.

PS: Two excellent cooking manga well worth mentioning for inspiration:

1: Iron Wok Jan, which managed to include a tournament arc in a story about cooking and includes three pages of people freaking out about the secret ingredient being lotus roots.

2: Oishinbo, a sedate slice of life story that's ostensibly about THE GREATEST FOOD COLUMN IN THE JAPANESE NEWSPAPER INDUSTRY but is really just about 'Fun Facts About Cooking that you, an average foodie, probably didn't know."

ETA: If it's not too late to get a late pass, consider this post my running up to the classroom with toast in my mouth.

Bliss Authority fucked around with this message at 02:30 on Feb 1, 2017

TheSoundNinja
May 18, 2012

Bliss Authority posted:

I regret that I saw this three days too late to join.

Ganbatte y'all, I'm looking forward to seeing how anime and/or good these games get.

PS: Two excellent cooking manga well worth mentioning for inspiration:

1: Iron Wok Jan, which managed to include a tournament arc in a story about cooking and includes three pages of people freaking out about the secret ingredient being lotus roots.

2: Oishinbo, a sedate slice of life story that's ostensibly about THE GREATEST FOOD COLUMN IN THE JAPANESE NEWSPAPER INDUSTRY but is really just about 'Fun Facts About Cooking that you, an average foodie, probably didn't know."

ETA: If it's not too late to get a late pass, consider this post my running up to the classroom with toast in my mouth.

Get ready to dodge: you've been assigned Shonen. Don't forget about the modifier, and include a fanfic of at least 150 words to claim your Late Pass.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

I've broken ground on my game today, nailing down my stats.

Bliss Authority
Jul 6, 2011

I'm not saying it was witches

but it was witches

TheSoundNinja posted:

Get ready to dodge: you've been assigned Shonen. Don't forget about the modifier, and include a fanfic of at least 150 words to claim your Late Pass.

Once Jessica realized that Shiro wasn't at the graduation party, she left. When she found Shiro, it was at Tokyo Crater.

He had a bouquet of white chrysanthemums, gripped tightly in a gloved hand. Gloved, to hide his interface circuits; the same reason he kept his blue-black hair in a long, loose ponytail, over the I/O ports in his neck. Jessica didn't bother: she actually liked the look, and wore pink with silver piping to match her circuits when she wasn't in uniform.

But then, for her, the conversations that her 'tatoos' started were happy ones.

Jessica stepped up and held her arm out. "I think you might want this," she said.

Shiro turned, stared at her for a moment, then held out his hand.

Jessica pressed her fist into his, then released it. In Shiro's palm was a pair of brass wings over two brass bars.

Shiro groaned. "I've been an idiot, haven't I," he said. "You all must have thought I was trying to snub you -"

" - Yeah, pretty much," Jessica said, sitting down beside him. "But I think they'll understand this, doofus."

Shiro, after a second, lightly threw the mums into the crater. Then he sat down next to Jessica, looking at the pin.

Jessica took the point of his collar and held it out, so that Shiro could pin on his wings. Then she let him go, and looked into the stars coming out in the gradually darkening sky.

"Which one do you think we're headed to?" she said.

"Whichever one it takes to pay this back," Shiro replied.


Second Wave Motion

The Invaders nearly wiped us out in the First Wave. Dropped out of orbit on wings of fire, each of their Movers a meteor that crushed our defenses - our homes - under them as they landed.

How our mothers and fathers managed to capture a Mover, we don't know - and deciphering each interconnected technology that made them possible was a heroic effort of the entire world. With them, at great cost, our parents fought for our green earth.

They were only teenagers then, as we are; we have to be. The neural connections we forge with our movers is already set in stone in adults. All of us walked away from a normal life to become a Mover Pilot. Some gladly; some in tears.

This time, though... this time, we aren't waiting for the second wave.

We ARE the Second Wave.

Second Wave Motion: Shonen Mecha Action that's Powered By The Apocalypse.

Bliss Authority fucked around with this message at 08:43 on Feb 1, 2017

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

TheSoundNinja posted:

Yet hilarious. Anyone have any suggestions for good tutorial sites?

I'm 50/50 on contact the guy (or someone new because he's doing a KS) I normally call on to do these things for me. The question is if I want to spend the money.

Antivehicular posted:

I just used Cooltext, but to be fair, mine is not one of the actually good logos in this contest, so y'know.

Cooltext?

TheSoundNinja
May 18, 2012

Covok posted:

:sad: And I'm here without any knowledge of how to do photoshop.

Edit: not the emoticon I wanted...

I found a thing on my favorite "I wanna learn / make a thing" site, LifeHacker that may be of interest to anyone looking to learn how to use Photoshop and software like it in a short amount of time.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Covok posted:

I'm 50/50 on contact the guy (or someone new because he's doing a KS) I normally call on to do these things for me. The question is if I want to spend the money.


Cooltext?

A pretty quick tool for making text logos with effects. Not deluxe, but good for those of us with no graphic-design skills.

K Prime
Nov 4, 2009

Kowloon

Since I am a fool who likes making systems up, I've started cobbling together my custom set up for this game.

https://docs.google.com/document/d/1VzaQX_w6s8fNqW5TH09-6PtpRBVob9hPYn2Pwv3tI7Q/edit

Please feel free to comment. Note that I am already planning on ways to make low value card draws valuable.

I Am Fowl
Mar 8, 2008

nononononono
Wax Wings
-Memories of Labyrinth-
A Rᴏʟᴇ-Pʟᴀʏɪɴɢ Gᴀᴍᴇ ᴏꜰ Hᴜᴍᴀɴɪᴛʏ, Iɴʜᴜᴍᴀɴɪᴛʏ, ᴀɴᴅ Wʜᴀᴛ Lɪᴇs Bᴇʏᴏɴᴅ

In a certain City, a long time ago, the people of that City hold in their hearts the Memory of the Hero knowing that one day, that Hero will return.

In a certain City, where the Daedalus System has allowed humanity to transcend the limits of flesh, the question “What Is Human?” becomes more pressing by the day.

In a certain City, where Memory is as malleable as flesh, the only things that bind humanity to the world are the Threads that tie them to each other.

In a certain City, where war has left a people and their city Broken, and turned that city into a dwelling place for monsters, a Labyrinth. In this City Called Labyrinth, from which none can escape, the people can only hope for the Hero’s return. Will you slay the monsters? Will you rise on Wings of Wax? Or will you become the Minotaur?

Agent Rush
Aug 30, 2008

You looked, Junker!

K Prime posted:

Kowloon

Since I am a fool who likes making systems up, I've started cobbling together my custom set up for this game.

https://docs.google.com/document/d/1VzaQX_w6s8fNqW5TH09-6PtpRBVob9hPYn2Pwv3tI7Q/edit

Please feel free to comment. Note that I am already planning on ways to make low value card draws valuable.

Oh my god, Cards!? What a fantastic idea that I totally want to use if I can hack something interesting together! :supaburn:

If not I'll probably go with good ol' 2d6.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Your life has taken an unthinkable turn - again! You've been transported once more into the dreams of your heart's desire… but so have their other suitors! You'll have to work together to wake the Person of your Dreams and free yourselves from the mess you’ve gotten into! Face off against Distractions, Figments and Muses and change the mindscape to ensure you’ll be the one that they love best when they wake up!

...Only this time, you know what you’re up against. This time, you’ll go deeper, to make sure you’re the only one left to love. Dredge up Trauma, Nightmares and Phobias and curse the other suitors with them, even if it means the Person of your Dreams edges ever closer to the Deep Sleep. After all, you’re the one that loves them best! You deserve them!

And if it kills them?

At least they’ll die dreaming of you.


Alright, for my Horror submission I’m going for a psychological, dream-diving card-game RPG similar to the Pathfinder card game (I assume, I’ve never played it!) Players play collaboratively and antagonistically or whatever combination of it they choose and try to escape from the dream. For the ‘sequel series’ bit, I intend to structure it like an expansion pack to the original, more lighthearted game, for a bit of intentional tonal clash. No sense saying much more than this yet, but rest assured I’m cookin’ somethin’ up!

Dog Kisser fucked around with this message at 06:07 on Feb 2, 2017

Disproportionate Orphan
Apr 17, 2009
Holy poo poo, this whole thread is amazing and I wish I saw it earlier. Is it too late for a late pass?

TheSoundNinja
May 18, 2012

Disproportionate Orphan posted:

Holy poo poo, this whole thread is amazing and I wish I saw it earlier. Is it too late for a late pass?

It's never too late, if you'd just get in the Giant Robot.

Remember to include the contest modifier in your game (Sequel Series) and write up a fanfic to claim your late pass.

You can also donate to the prize pool to claim your late pass, but we'll cross that bridge when we get to it.

EDIT: Oh, and swing by the contest Discord that Mr. Maltose made for us. Participants have been bouncing ideas off of each other there.

Mr. Maltose posted:

Anybody interested in the unofficial Design Contest Discord can hop in here

TheSoundNinja fucked around with this message at 00:11 on Feb 3, 2017

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
So with people working on design steps, I wanted to say a few things about play testing. I've had the good luck to participate in some play tests, and it wasn't what I expected. So I'm gonna share what I've learned. I let TheSoundNinja I was gonna do this ahead of time.

What Play Testing Is (and Isn't)
The first thing to know about play testing is that the games you get are going to be broken. Rules won't work properly, if at all. Others won't make sense as written. Certain play modes won't be fun. There will be weird, non-intuitive interactions.This is entirely normal, and should be expected. That's not saying play testing isn't fun, but it's not fun the way playing a finished game is supposed to be.

If you're playing, you probably should expect to re-run certain game interactions to try out rule variations, or home in on what is and isn't working. You should also expect to skip ahead if a interaction is utterly non-functional, and that you probably won't finish anything like a normal play session in your game time. You should also be ready to take notes. Lots of notes.

Here's some tips on taking notes.

Include the following:
  • who/what your character was (who you are is useful, but not critical)
  • a summary of what you liked/didn't like about the game
  • if you have suggestions for fixing something or something to include (stick to one suggestion)
  • a list of the specific issues you had while playing the game

When you detail specific incidents,
  • what rule or game concept the note is about
  • one sentence explanation of what happened
  • a longer description of what happened and what you were doing when it happened (if needed)
  • the in game resolution - did you just deal with it, skip past it, or try a fix? If you tried a fix, detail it and how well it worked
  • if you have a play log like on IRC, try to include the time. If you've ever written bug reports, think that.

When you write things down, try to be as clear and specific as possible. Remember that specific doesn't mean narrow - if its a recurring issue with an entire character archetype, say that, don't peg it to whatever specific power or feature was in play at that exact moment. Also remember that clear doesn't mean you have to know exactly what happened. Make sure it explains what you did and experienced in a way that's easy to follow. And if you don't know the underlying cause, it's totally appropriate to say that.

If the game in question is a hack of another system, you want to focus on the new stuff - but don't ignore the pre-existing rules! Sometimes rules that worked fine in the original game aren't quite right now. There's an unexpected interaction, or the focus is off. Maybe the chase rules assume a free for all, but this game has teams working together. Maybe the exploration mini-game is too cooperative for a game about love triangles and betrayals. Also, sometimes existing games have broken rules themselves, and a new hack is a chance to fix them along the way.

By the way, it's a really good idea to have a game log - if you're playing in person or over voice chat, try to record it. If you're playing via text, see if you can put time stamps in.

Summing up, vague responses aren't particularly useful. Hearing "yeah it went fine" is the worst feed back you can give. Well, the second worst - "your system is a jank-rear end pile of crap" (cf. TheSoundNinja) is worse. Because it's mean and not helpful. A game that works right from the start is a rare and special jewel. Most games, even ones that end up being good, spend some period of development being terrible. Even if the game wasn't enjoyable and/or didn't work, tell the developer why.

Running Your Play Test
That's if your a player - or a GM, really. But how should you go about running a play test for your game?

Literally running the game is usually a good idea - especially early on, you're the only one who's going to know how to. But as soon as possible, try to get on the other side of the screen. Participate as a player, and let someone else run the game (or facilitate in terms of a GM-less game). No only does this give you a ground floor view of what's going on, you can also observe the GM/facilitator and see whether everything is working for them.

Another useful mode is to observe play - let someone else run/facilitate, and then watch. Take notes yourself. In this mode, try not to jump in every time they hit a speed bump, but it's okay to step in if things are either totally screwed up or if the fix is very simply (eg. you typo'd and said "add' instead of "subtract").

Decide before the play test if you want to try hot-fixes or multiple rule variants. In the first case, if you hit a broken rule, you can insert a new one and try it right then - a great way to get immediate feed back. Or if you have two or three ideas and aren't sure which you like, you can have the play testers try them all out. You want to make this decision ahead of time and stick to it, though - it means you'll re-run encounters or scenes, and will really mess with game flow. You don't want to spring that on a group. Also, you learn different things if you don't try to fix stuff on the fly.

Relating to that, the design of a play test module is a bit different from a normal module. You want it to have at least one of every major play interaction. Sometimes your entire play test session will be re-running a single scene to turn a microscope on a specific rule. This means your module should be modular (sorry). The more you can run specific scenes in isolation or in different orders, the better.

If you're working from an existing rule set, make a list of what you changed and give it to the players so they know what to specifically watch for.

As you probably guessed, ideally you want to be running multiple play tests. It helps a lot with the design process in general. Of course, with the contest time crunch that might be feasible, but because of that you also shouldn't freak out if your play test for the contest doesn't go amazingly. Remember it's a learning experience.

A Misconception
There's this weird idea that the designer shouldn't be at play tests because people won't speak their minds. I submit the following:

If you're a play tester, you need to be honest. Platitudes don't help. Conversely, this isn't a license to be a jerk. Be polite, be clear, be honest.

If you're a designer, then you need to be ready to take criticism, and you also don't have license to be a jerk. This includes, by the way, being overly negative about your own game. The play testers took the time to help you out. If you don't think your game is worth their time, they won't either. Also, if the players are afraid of your response - whether you get angry or depressed - they won't give you the feedback you need.

All this being said, you can learn things from play test reports of sessions you didn't attend - specifically, whether what you've written down for rules is clear enough for someone else to play your game. It's just not as useful as attending until pretty late in the design process.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Superstar Software, Sparkle Toys Manufacturing, Takeda Trust & Investment - all once great companies that are now down on their luck. But you are here to make their resurgence happen, whether you loyally stuck with your company through thick and thin, came here to face a challenge, or because you got nowhere else to go.

A roleplaying game that focuses not only on the challenges of rebuilding a struggling business, but also on the drama that comes with it. Deal with business partners, competitors, and co-workers, meet tight deadlines, and make big deals happen to bring the company back to the top. Whether you are the enthusiastic newbie, the career slacker, or the long-serving veteran, everybody will have to contribute, making friends and enemies along the way.

Company Rebuild Project has rules to create a variety of characters, put them in interesting and challenging situations, and reward them with their heart’s desire.

---end ad blurb---

So after going through a bunch of ideas with more fixed settings, I've decided to put more emphasis on the character types and their interactions than the actual business. As a bonus, this will probably work nicely with a PbtA base.

Rangpur
Dec 31, 2008



It is the year 2017 of the Pilgrim Era (PE). Soaring through the cosmos in a sub-light Dyson sphere, the would-be colonists of the HMS Hemingway have long forgotten the world they left behind. Yet one cultural artifact remains beloved by all: Jai-alai, the fastest sport in the world!

Rebound! Alter:F is a game about the passions of the players & supporters who bear their dreams onto the court. Choose your destiny! Is it a heated clash with your rival, or escaping the shadow of underground gambling? A tale of surpassing your parents doubts, or the agony and the ecstasy of forging a team of misfits into champions? With roles for players, coaches, friends, and even aliens, multiple campaign styles are possible.

All roads converge at the stadium. So strap on your 'xistera!' Step into the 0-G 'cancha!' A dream of fiery youth begins here!

++++++++

Mystic Mongol posted:

OH WELL, guess I'll follow Rangpur around and give him helpful suggestions about how his RPG needs to involve booster packs of CCG cards!
It's terrible, he just stands behind me constantly whispering it in my ear. I don't even know how he got into the house. But it's not all bad! I showed him the logo I made with my self-taught skills in GIMP and he proceeded to vomit up blood, then offered to make one in Photoshop instead. I don't know if that docks me points or not, but that's his work up there and I'm sticking to it, because it perfectly represents the... lack of subtlety I've tried to embrace with this pitch.

edit: I liked the idea of going for underrepresented sports, so for the record, there are zero manga about Jai-alai (that I was able to dig up, at least). I did locate a single series about Curling, but they didn't talk much about the sport in any of the three chapters that were translated. TBH it mostly seemed like an excuse to draw fanservice, soooo... It was either going to be Jai-alai or water polo, basically. :v:

Rangpur fucked around with this message at 01:32 on Feb 4, 2017

Kwyndig
Sep 23, 2006

Heeeeeey


Jai-alai? That's actually a great choice for a low-G or microgravity sport. I'm not sure if it would be slower or faster paced in those conditions but it would still be a fun game to play.

Rangpur
Dec 31, 2008

Also: fairly straightforward to play, once you get past the specialized equipment, and of course, the risk of death. (Hardest ball in the world, and it travels like 300 km/hr. It's why they make the back wall out of granite.)

Mind you, I don't know how well I actually be able to represent it but it's well suited to level of abstraction you need to make it a pen-and-paper game, I think.

Baron Snow
Feb 8, 2007


Rangpur posted:


I showed him the logo I made with my self-taught skills in GIMP and he proceeded to vomit up blood, then offered to make one in Photoshop instead.

If this was the alternative, I'm scared of your original. This is clearly the end result of me teaching Mongol how to use Photoshop mechanically, but nothing about design.

Edit: vvv I HATE YOU. vvv

Baron Snow fucked around with this message at 08:10 on Feb 4, 2017

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Baron Snow posted:

If this was the alternative, I'm scared of your original. This is clearly the end result of me teaching Mongol how to use Photoshop mechanically, but nothing about design.

I've heard of design! In Anime, the design is for everything to be as much as possible, which is why I made this newer, better version of the logo.

DNA Cowboys
Feb 22, 2012

BOYS I KNOW
A-ano... I would like to try my hand at this, Ninja-senpai. My late pass is at the ready!

I've already written a cooking game in the past, so I'll forswear the box.

DNA Cowboys fucked around with this message at 09:48 on Feb 4, 2017

TheSoundNinja
May 18, 2012

DNA Cowboys posted:

A-ano... I would like to try my hand at this, Ninja-senpai. My late pass is at the ready!

I've already written a cooking game in the past, so I'll forswear the box.

Wait, what's that behind you? It's Rebound: After F's original logo! Oh, the Horror!

Just make it a Sequel Series and include whatever you need to claim the Late Pass.

TheSoundNinja
May 18, 2012

Alright, our first substantial deadline is coming up: at 11:59p CST tomorrow, you'll need to have submitted an exactly 150 word Ad Blurb for your game.

That's a little over 28 hours remaining.

Who still needs to post for the deadline? These fine folks here:
  • remusclaw
  • grassy gnoll
  • demota
  • Mitama
  • Roland Jones [LATE PASS USED]
  • Mr. Fowl
  • Error 404
  • FewtureMD
  • drrockso20
  • Bendigeidfran
  • LuiCypher
  • Snooze Cruise
  • DeadReed
  • Disproportionate Orphan [LATE PASS USED]
  • DNA Cowboys

If your name is in bold, you're going to need to turn in both your 150 word Ad Blurb and your Late Pass requirement, or be disqualified from the contest.
If your name is not, you can claim a Late Pass and still be okay, as long as you turn in both the 150 word Ad Blurb, your Late Pass Requirement, and proof of the work you'd like to claim for the Week 2 deadline.

If I have your name listed here, and you already posted your submission, feel free to post a reply quoting your submission post and I'll fix it.

remusclaw
Dec 8, 2009

I wrote my 150 already but wanted to give myself time to make changes. Will drop it sometime tomorrow.

I Am Fowl
Mar 8, 2008

nononononono

Mr. Fowl posted:

Wax Wings
-Memories of Labyrinth-
A Rᴏʟᴇ-Pʟᴀʏɪɴɢ Gᴀᴍᴇ ᴏꜰ Hᴜᴍᴀɴɪᴛʏ, Iɴʜᴜᴍᴀɴɪᴛʏ, ᴀɴᴅ Wʜᴀᴛ Lɪᴇs Bᴇʏᴏɴᴅ

In a certain City, a long time ago, the people of that City hold in their hearts the Memory of the Hero knowing that one day, that Hero will return.

In a certain City, where the Daedalus System has allowed humanity to transcend the limits of flesh, the question “What Is Human?” becomes more pressing by the day.

In a certain City, where Memory is as malleable as flesh, the only things that bind humanity to the world are the Threads that tie them to each other.

In a certain City, where war has left a people and their city Broken, and turned that city into a dwelling place for monsters, a Labyrinth. In this City Called Labyrinth, from which none can escape, the people can only hope for the Hero’s return. Will you slay the monsters? Will you rise on Wings of Wax? Or will you become the Minotaur?

I posted days ago. Though I didn't have any faaaancy logo cuz I'm poo poo with design.

TheSoundNinja
May 18, 2012

Mr. Fowl posted:

I posted days ago. Though I didn't have any faaaancy logo cuz I'm poo poo with design.

Fixing it now. YOU HAVE BEEN RECORDED.

TheSoundNinja fucked around with this message at 03:55 on Feb 5, 2017

Mitama
Feb 28, 2011

The Road To Audax City



Long ago, cyclists raced across the Wildlands Trail on a wager, enduring harsh weather, ancient curses, and fairy-infested ruins to uncover the secrets within. What they found was a beautiful landmark, far off from civilization and seeped in elder magic. A place that granted wishes to those who travelled far to reach it.

Audax City.

Now, you and your cycling club have pledged to join the annual Wildlands Ride, a two-hundred kilometer brevet towards the City itself. Many cyclists see the Ride as a pilgrimage, testing themselves against the Trail, while others seek wishes for themselves. Few actually have the will to reach the end.

You have your own wish that you desperately need to fulfill. And the only way to survive this long, lonely trip is together with your friends.

The Road To Audax City is about a cycling club and their journey across a world of mundane fantasy.

---

The current plan is a one-shot game with playing cards in place of dice, possibly GMless if I can make it work. I want to adopt a board game-like structure like Shinobigami, without completely chaining down what people can do. Most of the challenge is the Wildlands Trail itself - the distance, the attrition, and incidents like busted tires and freak weather. You can find brief moments to 'recover' and 'upgrade' by experiencing travellogue moments, such visiting landmarks and eating good food along the way. But every action you take takes time, and that's ultimately the enemy in this event.

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TheSoundNinja
May 18, 2012

Mitama posted:

The Road To Audax City



Long ago, cyclists raced across the Wildlands Trail on a wager, enduring harsh weather, ancient curses, and fairy-infested ruins to uncover the secrets within. What they found was a beautiful landmark, far off from civilization and seeped in elder magic. A place that granted wishes to those who travelled far to reach it.

Audax City.

Now, you and your cycling club have pledged to join the annual Wildlands Ride, a two-hundred kilometer brevet towards the City itself. Many cyclists see the Ride as a pilgrimage, testing themselves against the Trail, while others seek wishes for themselves. Few actually have the will to reach the end.

You have your own wish that you desperately need to fulfill. And the only way to survive this long, lonely trip is together with your friends.

The Road To Audax City is about a cycling club and their journey across a world of mundane fantasy.

---

The current plan is a one-shot game with playing cards in place of dice, possibly GMless if I can make it work. I want to adopt a board game-like structure like Shinobigami, without completely chaining down what people can do. Most of the challenge is the Wildlands Trail itself - the distance, the attrition, and incidents like busted tires and freak weather. You can find brief moments to 'recover' and 'upgrade' by experiencing travellogue moments, such visiting landmarks and eating good food along the way. But every action you take takes time, and that's ultimately the enemy in this event.

Gotcha noted.

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