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I hope there is an achievement where you put Dyson spheres on all stars in the galaxy.
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# ? Feb 2, 2017 17:34 |
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# ? May 13, 2024 02:02 |
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Expansion looks fantastic. Having massive vanity projects that stir up diplomacy in the late game will be tremendous fun. The Sentry looks incredibly handy - ringworlds look so much less attractive by comparison.
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# ? Feb 2, 2017 17:34 |
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Aethernet posted:Expansion looks fantastic. Having massive vanity projects that stir up diplomacy in the late game will be tremendous fun. The Sentry looks incredibly handy - ringworlds look so much less attractive by comparison. Do we know if you can build more than one ring world? Because if it's feasible to do so then yeah, i'd pick the ring world over the Sentry. You could literally just huddle up in one corner of the galaxy with a dozen ring worlds producing tech, minerals, and energy and watch the rest of the galaxy burn until it was time to intervene. Why squabble over worlds and resources when you can just build most of them? Y'know, things that a Fallen Empire does. Edit: The Megastructures mod and ring world creation mod is a good preview of this. Megastructures in particular adds in ring worlds along with some other neat ideas that aren't featured in the expansion. Usually by the time i've gotten to the point where I can build multiple ring worlds the affairs of the rest of the galaxy seem pretty pointless, barring them trying to nab a rare resource I want or them loving with my agenda in some way. After all, why bother with a bunch of nations wielding cruisers when I can field an armada of super dreadnoughts, battleships, battlecruisers, and insane/horrific world destroying super weapons from ISB? Everyone else does what I want them to do anyways since I could just blow them to heck and back. Politics at that point becomes an issue of dealing with aggressive AE's, keeping good relations with the xenophile AE if it's around, and keeping remaining FE's complacent while they from the ruins of their empire. Usually that's around the time the Unbidden show up. Or there's a huge AI revolt. Or the Prethoryn come screaming into a section of the galaxy nearby. Archonex fucked around with this message at 17:53 on Feb 2, 2017 |
# ? Feb 2, 2017 17:38 |
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Ringworlds (and Dyson Spheres) need to be built in 'planet rich' systems and even then can't be built around certain types of stars so not every system will be a candidate. And while I suspect a ringworld and Dyson Sphere may be mutually exclusive in one system it doesn't sound like there's a limit to what you can build otherwise. Just what your economy can support. I wonder if you can build a sphere around a star in an inhabited system and kill everyone?
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# ? Feb 2, 2017 17:43 |
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quote:Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds Does this mean picking your species world type is no longer just cosmetic now? I think that's a good design decision if that's the case, but it would be weird if this was the only thing in the entire game it affects.
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# ? Feb 2, 2017 17:43 |
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ModernMajorGeneral posted:Does this mean picking your species world type is no longer just cosmetic now? Frozen, not arctic. Frozen worlds are uninhabitable.
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# ? Feb 2, 2017 17:44 |
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ModernMajorGeneral posted:Does this mean picking your species world type is no longer just cosmetic now? Frozen worlds aren't inhabitable in vanilla. There's a mod that deals with this by making them colonizable but otherwise i'd imagine that it'd kill everyone in the system. Edit: drat, beaten. Beaten by one of the devs, in fact. Archonex fucked around with this message at 17:51 on Feb 2, 2017 |
# ? Feb 2, 2017 17:46 |
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Archonex posted:Do we know if you can build more than one ring world?
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# ? Feb 2, 2017 17:49 |
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Wiz posted:Frozen, not arctic. Frozen worlds are uninhabitable. Oh, right. I guess it's hard to run a civilization in a world with zero solar energy. Given the prior theme of the expansion being horrible ways to treat aliens it would be amusing if early stages of the sphere changed planets to colder biomes, and then you could kill everyone by completing it. I just want various ways for megastructure building to go horribly wrong ModernMajorGeneral fucked around with this message at 17:54 on Feb 2, 2017 |
# ? Feb 2, 2017 17:51 |
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Bholder posted:Starting next to a xenophobic FE is borderline restart worthy, but if you settle away from them you might get something out of it. Huh. That makes me wonder actually; if I settle a paradise world, could I then wait for those schmucks to declare war on me? Or maybe gift it to a small empire, defensive pact, no no, they'd just give in wouldn't they? Hrrrmmmm. ChickenWing posted:Other than finding powerful friends, is it possible to do as well as a big expandy empire as a small hemmed-in empire? It seems that without the same amount of space, there's not much building tall that can compensate for building wide.
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# ? Feb 2, 2017 17:58 |
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Splicer posted:I really like the ever increasing "He who fights monsters" nature of this game. Y'know, in my modded game it got to the point where I was bombarding a purge loving xenophobic AE and their thralls into submission before releasing chemicals into the atmosphere of their planets that would brainwash them into being pacifistic xenophiles before I stepped back and realized that my civilization might have crossed the moral event horizon a few times in stopping them. At that point you had might as well just check out of the galaxy for a few centuries while the opinion malus ticks down and everyone forgets that you literally mind raped half the galaxy into loving the rest of it. Cue me building ring worlds and adapting a policy of militant isolationism like the AE I just took out. Surely nothing will go wrong with that plan, right? Archonex fucked around with this message at 18:48 on Feb 2, 2017 |
# ? Feb 2, 2017 18:00 |
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Yeah, there's arctic climate and then there's frozen wasteland. One is like being a penguin race, other is "oh look, liquid nitrogen lakes". Also irenic bureaucracy is goddamn amazing. So many core systems.
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# ? Feb 2, 2017 18:04 |
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Truga posted:Also irenic bureaucracy is goddamn amazing. So many core systems. I'm not sure I can ever get back to being a warmonger
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# ? Feb 2, 2017 18:11 |
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I routinely have 1 or 2 additional core sustems (especially if they have multiple colonizable planets) without much issue. Energy can get a little tight if the fleet is out and about but otherwise it's not a problem. Maybe that will change now that we have something to spend energy and minerals on though.
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# ? Feb 2, 2017 18:22 |
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My main problem with pacifists is after a bit it becomes impossible to expand outside liberation wars. I mean, peace through superior firepower is real nice and all, but I'd really like if there were alternatives. Hopefully the faction rework will allow cooler things later on. In my single player game my huge star empire xenophobe neighbour has some serious happiness issues on most of their planets, and ends up having to enslave them all (until I invade with "stop atrocities" again), it'd be nice if they decided to just join my utopian society by means other than me declaring war. I'd be fine with a war, even, it's just be nice if sometimes the faction leader stepped up and said "hey, you guys look like cool dudes, and these guys are real shitlords. Care helping us out?". Psychotic Weasel posted:I routinely have 1 or 2 additional core sustems (especially if they have multiple colonizable planets) without much issue. Energy can get a little tight if the fleet is out and about but otherwise it's not a problem. Maybe that will change now that we have something to spend energy and minerals on though. It's insane how quick teching happens when you have full control over all your 20 planets though. I have so much science labs on my planets and still have enough surplus power that the negative that inevitably happens during the odd war doesn't really dent my pool much. Early on it seemed a bit slower than my usual games because I colonized everything as fast as I could, but when the pops fully populated the planets holey moly. e: speaking of not sectors is there any way to keep sector'd planets on the right side panel? It'd be really nice if I could use their starports without having to go into system and find each planet there.
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# ? Feb 2, 2017 18:40 |
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Psychotic Weasel posted:Hardly suprising but I can't quite see what's so utopian about that launch trailer... Splicer posted:It's the digital consciousness ascension. Those data banks are full of happy people doing happy things. The key thing to remember is that to build your Utopia you might need to purge a species or two. One race's heaven is another race's hell etc.
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# ? Feb 2, 2017 18:58 |
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Truga posted:My main problem with pacifists is after a bit it becomes impossible to expand outside liberation wars. I mean, peace through superior firepower is real nice and all, but I'd really like if there were alternatives. But yeah, not being able to diplovassal at all is kinda sad. I mean, dang dudes, you're tiny and I treat my vassals as well as I can, join my warm embrace of getting mad tech and minerals. Truga posted:It's insane how quick teching happens when you have full control over all your 20 planets though. I have so much science labs on my planets and still have enough surplus power that the negative that inevitably happens during the odd war doesn't really dent my pool much. Early on it seemed a bit slower than my usual games because I colonized everything as fast as I could, but when the pops fully populated the planets holey moly. Truga posted:e: speaking of not sectors is there any way to keep sector'd planets on the right side panel? It'd be really nice if I could use their starports without having to go into system and find each planet there.
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# ? Feb 2, 2017 18:59 |
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Darkrenown posted:The key thing to remember is that to build your Utopia you might need to purge a species or two. One race's heaven is another race's hell etc. Yeah, but heaven needs hell and hell needs demons. Those guys can be the demons. (I don't like to purge.)
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# ? Feb 2, 2017 19:04 |
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it's a really big advantage to go with the minimum amount of colonised systems until you've got everything you want researched. try a game sticking to two systems and notice the absurd tech advantage you'll have over neighbours - abuse frontier outposts for border control
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# ? Feb 2, 2017 19:08 |
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Deceitful Penguin posted:All you need is one vassal that isn't peaceful and you can assign them planets to take over. Don't add too many but you can then vassalize parts and liberate others. Wait what? You can assign orders to vassals?
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# ? Feb 2, 2017 19:09 |
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Wiggly Wayne DDS posted:it's a really big advantage to go with the minimum amount of colonised systems until you've got everything you want researched. try a game sticking to two systems and notice the absurd tech advantage you'll have over neighbours - abuse frontier outposts for border control But as long as you build what, 2 or 3 research buildings on each planet you come out ahead no?
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# ? Feb 2, 2017 19:11 |
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that takes time and pop escalation factors into it, your fleet cap will be lower but tech will give you the edge in holding aggressive ais at bay
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# ? Feb 2, 2017 19:12 |
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LogisticEarth posted:Wait what? You can assign orders to vassals? It could just be that he's my only non-pacifist tho
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# ? Feb 2, 2017 19:16 |
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Now I have to build my Dyson sphere in the Sol system inhabited by primitive humans. Don't worry, I'll send them a note that we're going to be paving over their sun so they have time to move.
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# ? Feb 2, 2017 19:28 |
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I guess you can still build orbitals around those newly frozen worlds? I think I would have greatly preferred it if the dyson sphere functioned like a ring world PLUS a massive energy bonus.
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# ? Feb 2, 2017 19:30 |
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Demiurge4 posted:Now I have to build my Dyson sphere in the Sol system inhabited by primitive humans. Don't worry, I'll send them a note that we're going to be paving over their sun so they have time to move. Personally, I'm going to make a wall around the sun and make the xenos pay for it. e: On science, if you're going to expand at all while trying to be the science leader, do it as quickly as possible from the start and then stop. You'll lag a bit for the first 20 years, then speed past the galaxy once your planets populate. Having free migration also helps. Slow but steady expansion and focusing on science gives at best average results since there's always that one planet giving a science malus but having little to no output. Truga fucked around with this message at 19:39 on Feb 2, 2017 |
# ? Feb 2, 2017 19:33 |
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Is there a trick to getting a civilization you've just liberated to be your vassal? Even when their strength is pathetic and their opinion of you is in the high 100s, they just won't entertain the idea.
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# ? Feb 2, 2017 19:37 |
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Are you a xenophobe? They inherit their liberator's traits, so if you're a xenophobe, so are they and it's much harder to integrate them like that. Likewise, with xenophile, it's much much easier. You might have to wait a few years in any case though, often their trust for you right out of a war won't be the best and unless they feel threatened from another presence in the vicinity they won't entertain the matter. On the other hand, when I liberate planets from a shitshow of an empire, they'll often they ask me to be my vassal/protectorate as soon as the war ends.
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# ? Feb 2, 2017 19:43 |
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The Bramble posted:Is there a trick to getting a civilization you've just liberated to be your vassal? Even when their strength is pathetic and their opinion of you is in the high 100s, they just won't entertain the idea. peaceful vassalization basically does not happen. let the truce expire and then kick their sandcastle over.
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# ? Feb 2, 2017 19:43 |
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Can I just say that his next expansion looks rad as hell and I can't wait to play it? However, on the subject of peaceful expansion in the late game, one feature that I loved and miss from Galactic Civilizations 2 was the Culture mechanic. Culture was tied into your borders, and planets could be flipped to your side purely by having the superior culture full of cool stuff. I think it would be really neat if planets would rebel against their nations and ask to become your vassal, inviting you into liberation wars, and then become integrated later on. Let us develop techs and buildings and starbases that pump out badass culture that other species want to get in on. It would give us a peaceful way to expand in the mid and late game without being the aggressor in a bunch of wars.
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# ? Feb 2, 2017 19:57 |
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I wish there was some sort of "liberate vassal" war goal that was like a more expensive liberation goal but the liberated parties automatically become a new vassal.
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# ? Feb 2, 2017 19:59 |
Demiurge4 posted:Now I have to build my Dyson sphere in the Sol system inhabited by primitive humans. Don't worry, I'll send them a note that we're going to be paving over their sun so they have time to move. New megastructure: interstellar bypass. it is a douglas adams joke Wiggly Wayne DDS posted:it's a really big advantage to go with the minimum amount of colonised systems until you've got everything you want researched. try a game sticking to two systems and notice the absurd tech advantage you'll have over neighbours - abuse frontier outposts for border control wait what how the hell does this work? Doesn't having more space mean you get more research stations, which is objectively better?
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# ? Feb 2, 2017 19:59 |
Baronjutter posted:I wish there was some sort of "liberate vassal" war goal that was like a more expensive liberation goal but the liberated parties automatically become a new vassal. "Establish protectorate" - go make space-taiwan
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# ? Feb 2, 2017 20:00 |
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You can of course annex chunks of an empire then make them a vassal after, it would just be nice to have a middle ground between liberation and annex. Create puppet, create buffer, establish protectorate. Something a non-extreme pacifist could physically do but at the cost of pissing off their pops.
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# ? Feb 2, 2017 20:08 |
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Serf posted:Can I just say that his next expansion looks rad as hell and I can't wait to play it? As neat as that was, I also found it incredibly silly. Though it was perfect for a game where ground invasions were fought with billions of people. I think it could still work, but it would have to be tied to some kind of measurement of cultural vulnerability system to make sense. So xenophobic species would scoff at your superior culture, xenophiles would be more vulnerable then normal and the more different species you have in your empire, the more vulnerable it gets, too. Because the easier it is to accept something truly alien, the easier if would be to convince them of the idea that an alien culture could be superior. Edit: This way you get the neat side effect of culture-oriented races not being overwhelming in the early game: Just make sure even a xenophile race with 2-3 other species in their empire is still reasonably resilient and you'd never get some dumb effect where fanatic purifiers suddenly join you just because you're awesome. Libluini fucked around with this message at 20:20 on Feb 2, 2017 |
# ? Feb 2, 2017 20:17 |
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Baronjutter posted:You can of course annex chunks of an empire then make them a vassal after, it would just be nice to have a middle ground between liberation and annex. Create puppet, create buffer, establish protectorate. Something a non-extreme pacifist could physically do but at the cost of pissing off their pops. Improved Populations has a neat feature where if an ethos attached to the population becomes dominant it'll either try to take over the country and change the ethos via a coup or election or outright rebel and form a splinter state with a new AI personality and government type. I've seen it work on everything from early game oppressive empires with aliens in it to even FE's having part of their populace get fed up with their poo poo and decide to just do their own thing and be part of the intergalactic community as a normal nation. It'd be pretty good as an alternative. Instead of waging outright war you can just sanction the hell out of them and annihilate their capacity to keep the populace happy until they say the gently caress with it and switch to something a bit more open to diplomacy.
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# ? Feb 2, 2017 20:19 |
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Serf posted:Can I just say that his next expansion looks rad as hell and I can't wait to play it? I agree, will happily buy it on day one at this rate. Also agree with whoever complimented Wiz's hair, hope you tip that barber.
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# ? Feb 2, 2017 20:24 |
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Allow me to explain the biggest problem with something like peaceful annexation of planets through culture: Everyone loves it when they're the one getting planets flipped to them... but when it's the other way around? Yeah, no, not so much.
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# ? Feb 2, 2017 20:27 |
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Wiz posted:Allow me to explain the biggest problem with something like peaceful annexation of planets through culture: Everyone loves it when they're the one getting planets flipped to them... but when it's the other way around? Yeah, no, not so much. No one likes getting their planets invaded either, but it happens. It should be a thing that only happens with a huge big attractive empire versus some tiny little poo poo country with no chance. If you're already in that position as a player you've lost anyways.
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# ? Feb 2, 2017 20:31 |
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# ? May 13, 2024 02:02 |
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Baronjutter posted:No one likes getting their planets invaded either, but it happens. It should be a thing that only happens with a huge big attractive empire versus some tiny little poo poo country with no chance. If you're already in that position as a player you've lost anyways. Why not have it be a modifier for diplomatic vassalization and annexation then? I also might not always want a planet that would flip to my control.
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# ? Feb 2, 2017 20:33 |