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Stary Axe was a good HoT addition, along with raids for those .05% of players, I also like the desert borderlands in WvW. Unpopular opinion: I liked HoT
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# ? Feb 2, 2017 13:53 |
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# ? May 17, 2024 14:19 |
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star axe sucks because its small
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# ? Feb 2, 2017 14:15 |
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All legendaries suck because they are huge wastes of resources. Sure there are like 2 that look cool, but that's it. It's poo poo ton of work for some minor cosmetic effects, and a lot of the regular weapon skins still look better.
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# ? Feb 2, 2017 14:33 |
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Sprite141 posted:All legendaries suck because they are huge wastes of resources. Sure there are like 2 that look cool, but that's it. It's poo poo ton of work for some minor cosmetic effects, and a lot of the regular weapon skins still look better. How could you not love the fact you can take the shitiest weapon and shoot unicorns!?
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# ? Feb 2, 2017 15:30 |
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Me and a group of four or five friends are buying the expansion together. most of them have never played before, but are good at video games. What are some fun things we can get into once we use our level 80 boosts? They like challenging stuff, fractals, raids? I have about 500 gold on my account from a precursor I got near launch, never played when fractals came out or anything. Is there stuff I should be buying to do the more challenging content?
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# ? Feb 2, 2017 18:09 |
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fractals are probably your best bet, but with those you're gonna need to start at the beginning anyways and work your way up. along the way you should hopefully get stuff for ascended-tier gear that you can slot agony resistance into which will let you take on higher fractals.
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# ? Feb 2, 2017 18:48 |
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MOVIE MAJICK posted:I have about 500 gold on my account from a precursor I got near launch, never played when fractals came out or anything. Is there stuff I should be buying to do the more challenging content? Create a max sized Norn/Charr and use your booster on it. Force your friends to roll minimum size Asuras. Go to the BLT and buy skins with maximum size/animation/fx and now force them to do all jumping puzzles. Challenging group content and a jumpstart on fashion wars.
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# ? Feb 2, 2017 18:59 |
i have now experienced Meatoberfest
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# ? Feb 2, 2017 19:12 |
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dad on the rag posted:Create a max sized Norn/Charr and use your booster on it. Force your friends to roll minimum size Asuras. Go to the BLT and buy skins with maximum size/animation/fx and now force them to do all jumping puzzles. Head start on max size char and forcing friends to do jumping puzzles. Speaking of which, what are some good jumping puzzle sin HoT? Please dont say all of it.
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# ? Feb 2, 2017 19:32 |
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eonwe posted:i have now experienced Meatoberfest Peak GW2 imo
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# ? Feb 2, 2017 20:05 |
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it's only downhill from there
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# ? Feb 2, 2017 20:06 |
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eonwe posted:i have now experienced Meatoberfest Best seasonal event in the game
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# ? Feb 2, 2017 20:22 |
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Sprite141 posted:All legendaries suck because they are huge wastes of resources. Sure there are like 2 that look cool, but that's it. It's poo poo ton of work for some minor cosmetic effects, and a lot of the regular weapon skins still look better. I dunno, the tiger bow is pretty cool. It, like... shoots out tigers and stuff... and roars sometimes, I guess... and actually viable since anet buffed ranger shortbow. Yeah. Edit: Oh, and it isn't the bronybait bow.
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# ? Feb 2, 2017 20:23 |
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i would have actually been interested in going for a legendary if, you know, the collection stuff introduced for them in HoT didn't have a gigantic middle step that literally only exists as a moneysink
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# ? Feb 2, 2017 20:24 |
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It's not like there's anything better to do with the gold + time, said while jerking off The Juggernaut and blasting mercury all over my armor
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# ? Feb 2, 2017 20:35 |
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Johnny Joestar posted:i would have actually been interested in going for a legendary if, you know, the collection stuff introduced for them in HoT didn't have a gigantic middle step that literally only exists as a moneysink What do you mean, 35 deldrimor ingots and over 10k mithril ore is a perfectly reasonable step for constructing a dagger you're not even making a blade for, just a handle with a tiny flamethrower
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# ? Feb 2, 2017 20:53 |
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Yeah, the mastery system for legendaries just plain sucks. The early stages that revolve more around challenges and scavenger hunts are fine, but at the end it becomes so miserably grindy.
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# ? Feb 2, 2017 20:55 |
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Mizuti posted:Yeah, the mastery system for legendaries just plain sucks. The early stages that revolve more around challenges and scavenger hunts are fine, but at the end it becomes so miserably grindy. Stage 2 is the grindy one, just do Stage 1 and leave it there Spark Stage 3 appears to be kill Thing A, get Item A, go to Location B and mix with 10 Bloodstone Dust to make Item C, then repeat for Items D, E, C, X, P, 4, *infinity symbol and P again to make Z, then mash Z together with some random poo poo and voilá, a precursor
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# ? Feb 2, 2017 20:59 |
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Illuyankas posted:Stage 2 is the grindy one, just do Stage 1 and leave it there All of the Pre-Hot Legendary collections are Level 1. Do a bunch of random stuff in the world. Then build a gently caress-off expensive precursor with 20+ ascended wood/ore + 10 ascended leather Level 2. Spend 14 days in silverwastes, and drytop. Then spend 300 gold on mirthril/elderwood because gently caress farming. Then upgrade the precursor for a couple ascended mats and some lodestones. Level 3. Do more random stuff around the world. Then spend a couple more ascended mats on the final precursor. for HoT legendary's add a Level 4 of running around doing random stuff. And replace level 1 with farm unbound magic for 4 weeks.
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# ? Feb 2, 2017 21:35 |
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ApeHawk posted:Edit: Oh, and it isn't the bronybait bow. I did like the unicorn bow, if only because it pissed off people so loving much when you used it. Not as much as quip, which is the best legendary.
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# ? Feb 2, 2017 21:57 |
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Crafting the base game precursors isn't even a profit, the GW2Efficiency page is misleading because it defaults to you personally crafting and using all of the Ascended materials, which can be sold for a profit on their own anyway. e.g. Dusk is currently a 180g "profit" but takes 90 Deldrimor Steel and 10 Elonian Leather, each nearly 1.5g profit already.
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# ? Feb 2, 2017 22:13 |
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Crimsonbeak posted:Level 1. Do a bunch of random stuff in the world. Then build a gently caress-off expensive precursor with 20+ ascended wood/ore + 10 ascended leather It's such a dumb and terrible system. It's like Anet understood people were angry at the prices of precursors, but weren't quite clever enough to understand why, so they "solved" the problem in a way that didn't really satisfy anyone but the TP barons. U.T. Raptor fucked around with this message at 03:11 on Feb 3, 2017 |
# ? Feb 3, 2017 03:02 |
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Yea I remember being super excited for craftable precursors only to discover how horribly lovely it was, I just wound up buying my Dusk, got lucky on the Rog pre.
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# ? Feb 3, 2017 03:17 |
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Johnny Joestar posted:i would have actually been interested in going for a legendary if, you know, the collection stuff introduced for them in HoT didn't have a gigantic middle step that literally only exists as a moneysink I recently finished crafting Bolt through the explorer system. Even though it took only a month, it wasn't worth it. For starters, I think the most difficult part of the Legendary grind is the precursor + other poo poo that actually makes the legendary. That's a big wall of grind that I didn't realize when I started off. That said, I kept 2 spreadsheets to track where I was at. The first was a list of all necessary items required to create a specific part. I also tracked the TP buy-now price, to find the quickest available moment to buy the remaining stuff I needed to just make it. The second page was more important and probably more useful. Back in October, I started to care about being so poor in the game. So, I started monitoring different items on the TP and listing their info: Name, buy cost, sell cost, profit, and % profit in silver. The second chart just let me track my income change over time. Tbh, the second chart isn't that accurate because it also took into account time I was playing where I would just unload anything I had in my bank. If I were interested in another legendary, I would have completely just skipped the precursor quests and bought it on the TP, or just kept flipping my way to 2,000g to buy the thing outright. Anyways, thats my diary entry for how I made a legendary thanks for reading and god bless~ edit: MOVIE MAJICK posted:Did they ever reduce the badge prices of explorer dungeon armor, do people even run them anymore? Regarding you and your friends, also consider running around WvW as a group of bandits: attacking camps and dolkyak supplies, then disappearing. You can use those WvW commendations to buy exotic gear as well. AmbientParadox fucked around with this message at 05:06 on Feb 3, 2017 |
# ? Feb 3, 2017 05:04 |
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Last April they doubled the daily per-path bonus tokens from 40 to 80, along with adding the bonus chest of 150 selectable tokens and 5g for doing 8 unique paths, so 2-3 paths gets you a piece of armor. When HoT came out they cut the liquid gold rewards from daily dungeon paths by 60%, but the bonus chest brought it back above pre-HoT profits (when you factor in salvaging token gear for insignias and ectos) as long as you're not, say, just running CoF1 every day and nothing else.
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# ? Feb 3, 2017 05:40 |
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Don't go for a HoT legendary, burned myself out on the game going for the bird staff. I still need ~30 Clovers and ~40 Amalgamated gemstones to finish it. The material requirements are insane! And not Mystic coins are above 1g on sell orders, Anet really needs to fire that "economist". "There is no shortage of coins/leather/whatever they hosed up crafting reqs for. People are just hoarding and betting on further price increases, once they sell the price will go down! Or farming/grinding will be worthwhile" How can you be so stupid? Farming is no fun! The days I play I frequently skip both the guild hall and my home instance because it's so unfun. And hoarders are just gonna hoard more, they have no incentive to sell unless the price climbs even higher. Then again the necro nerf also killed a lot of the fun in the game for me.
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# ? Feb 3, 2017 10:14 |
Not to mention you don't base an economy off of what 1% of the population has hoarded.
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# ? Feb 3, 2017 12:32 |
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nickhimself posted:Not to mention you don't base an economy off of what 1% of the population has hoarded. unless you're john "lightning" smith
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# ? Feb 3, 2017 13:08 |
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nickhimself posted:Not to mention you don't base an economy off of what 1% of the population has hoarded. You do if you want people to buy gold with gems
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# ? Feb 3, 2017 13:27 |
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nickhimself posted:Not to mention you don't base an economy off of what 1% of the population has hoarded.
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# ? Feb 3, 2017 13:42 |
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Does this game have many active players? I really enjoyed Guildwars1, and have fond memories of playing super-hard PVE with other goons, like boss-hunting to collect elite skills or searching for Easter-Eggs. I played Guildwars2 when it launched and I remember absolutely hating everything about it, and havent touched it since. Has the new game "Heart of Thorns" made this into a different game? Or is it still similar to the game I played in 2013?
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# ? Feb 3, 2017 17:38 |
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Chem posted:Does this game have many active players? It's for sure in a bit of a lull right now, but the answer is still "very much so".
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# ? Feb 3, 2017 17:48 |
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Chem posted:I played Guildwars2 when it launched and I remember absolutely hating everything about it, and havent touched it since. Has the new game "Heart of Thorns" made this into a different game? Or is it still similar to the game I played in 2013? It hasn't magically become a different game. There's some cool stuff they added on for level 80 play in the expansion, but if you really did hate everything about it, I wouldn't suggest picking up the expansion
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# ? Feb 3, 2017 17:52 |
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It's still largely the same game as in 2013 though. If you didn't like it then, I have a hard time coming up with reasons why it would be different now.
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# ? Feb 3, 2017 17:53 |
I really didn't like GW2 when it came out either. I wanted GW2 to be mostly GW1 but with improvements. It wasn't. It felt like a completely different game and that really turned me off. Fast forward three years to where I hop back in just to see how it changed. That forced requirement for the game to be so similar to its predecessor had faded away, allowing me to appreciate those differences in a different light. GW2 is really good.
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# ? Feb 3, 2017 18:14 |
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nickhimself posted:I really didn't like GW2 when it came out either. I wanted GW2 to be mostly GW1 but with improvements. It wasn't. It felt like a completely different game and that really turned me off. Same. The combat in GW2 is dynamic and you actually have to pay attention; you can't just stand in one spot and click on skills. That was the biggest things that I noticed that I didn't like at first but grew to love. The quest system and world event system is amazing (at least the first time through). Map exploring, you'll always find neat spots that the devs obviously spent time making pretty and unique (similar to GW1, just more of it). Jumping puzzles are a cool diversion that wasn't even possible in GW1. Since there are no heroes, the game is designed so you can solo all of PvE (except world events) with any profession. And the way events scale, it will adjust up or down based on how many people are involved so it should never get too easy or too hard. GW2 is not GW1 + improvements. It is a brand new game that shares some of the lore but is better mechanically in every way.
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# ? Feb 3, 2017 18:25 |
Chem posted:Does this game have many active players? i will tell you what has kept me from playing it for along time is I kept thinking 'oh, its probably dead or its probably gonna die off soon' and then it just keeps trucking along I see people throughout even newbie zones and the first non-newbie zone I've been in pretty consistently, especially for whatever the main zone event happens to be
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# ? Feb 3, 2017 20:27 |
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nickhimself posted:I really didn't like GW2 when it came out either. I wanted GW2 to be mostly GW1 but with improvements. It wasn't. It felt like a completely different game and that really turned me off. GW2 is alright, but I would've totally enjoyed an "upgraded" GW1 too. GW2 had/has so much potential that's mostly just wasted by now. But hey, I waited this game for years, so I'm hanging on, I want to see the world and various areas open up. Too bad the story that ties them up together is mostly meh.
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# ? Feb 3, 2017 21:32 |
GW2 also won a prestigious 2nd place award in a Top 2 Effectively Playable MMOs in 2016 list, so it has that going for it.
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# ? Feb 3, 2017 21:48 |
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# ? May 17, 2024 14:19 |
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AnacondaHL posted:GW2 also won a prestigious 2nd place award in a Top 2 Effectively Playable MMOs in 2016 list, so it has that going for it. Was Tera number one?
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# ? Feb 3, 2017 22:05 |