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No Inquisitor in the OP? That was.... well, I remember having fun with it, I don't remember if it was actually good.
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# ? Feb 1, 2017 22:41 |
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# ? May 13, 2024 07:04 |
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FrostyPox posted:No Inquisitor in the OP? Amazingly, it still has a following - although most do the sensible thing and play it in 28mm.
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# ? Feb 1, 2017 22:50 |
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Ugleb posted:I'm not keen on the levitating troll slayers. Or how much armour they have. I'm way cooler with jumping dwarves than I am with figures permanently catching balls, but I guess I'm a weirdo.
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# ? Feb 1, 2017 23:07 |
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Enentol posted:Amazingly, it still has a following - although most do the sensible thing and play it in 28mm. Yeah, you can still see folks on Facebook converting 28mm minis for their bands. There's even a subreddit for the 28mm version, Inq28
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# ? Feb 2, 2017 05:47 |
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It's what John Blanche and his acolytes play, they've been showing stuff off for it for months in Blanchitsu, and there's even a display at Warhammer World for it right now. I'd love to actually play it at some point.
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# ? Feb 2, 2017 06:46 |
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SRM posted:It's what John Blanche and his acolytes play, they've been showing stuff off for it for months in Blanchitsu, and there's even a display at Warhammer World for it right now. I'd love to actually play it at some point.
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# ? Feb 2, 2017 07:03 |
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This is actually what Blanche and those other guys are using: Pilgrym. It is apparently based more on NM, but points values are kind of fluid, and story and look are more important than anything else. It's really got nothing to do with Inquisitor, other than using Inquisitorial-like warbands.
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# ? Feb 2, 2017 13:53 |
Zaphod42 posted:New dwarf plastic team is up for pre-order: The slayers look like they are surfing on their beards. I think they could have figured out a better way to model them mid-jump.
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# ? Feb 2, 2017 14:21 |
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Has anyone found a good retelling/batrep of Pilgrym?
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# ? Feb 2, 2017 14:23 |
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berzerkmonkey posted:This is actually what Blanche and those other guys are using: Pilgrym. It is apparently based more on NM, but points values are kind of fluid, and story and look are more important than anything else. It's really got nothing to do with Inquisitor, other than using Inquisitorial-like warbands. Oh, I didn't know that was the rules they were using. That's really cool! I know Inquisitor was his baby though, so it's good to see he's still bearing that torch.
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# ? Feb 2, 2017 16:52 |
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SRM posted:Oh, I didn't know that was the rules they were using. That's really cool! I know Inquisitor was his baby though, so it's good to see he's still bearing that torch. Yeah, GW never really said what they were using for the system, so I decided to look up "Pilgrym's Progress" the other day and found the "rules" at the bottom of the rabbit hole. It sounds really cool, but you'd need a dedicated GM for something like that.
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# ? Feb 2, 2017 17:58 |
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berzerkmonkey posted:I decided to look up "Pilgrym's Progress" the other day and found the "rules" at the bottom of the rabbit hole. It sounds really cool, but you'd need a dedicated GM for something like that. Have a source or PDF or anything? I started digging around without much luck. Also, part of me just says to use stripped down Dark Heresy 2nd Ed Rules but with miniatures...?
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# ? Feb 2, 2017 18:14 |
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berzerkmonkey posted:Yeah, GW never really said what they were using for the system, so I decided to look up "Pilgrym's Progress" the other day and found the "rules" at the bottom of the rabbit hole. It sounds really cool, but you'd need a dedicated GM for something like that. Yea, I think one of the reasons that Inq. stumbled (besides the 54mm thing) was that it really required a GM to run games. It wasn't really the kind of game where you could just turn up at the store with your retinue and fight whoever, and it also didn't work well for the sort of league format that people use for BB and NM. You needed someone to put together a story line and run the games for other players, which is not only kind of a lot of work, it's not something that a lot of people were accustomed to doing for the GW games in rotation. Which is a shame because I thought it was cool and would have liked to see it grow. The 54mm miniatures were great too, I'm bummed I never bought up a bunch of the ones I liked before they went out of production.
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# ? Feb 2, 2017 18:25 |
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The link above is all I've managed to find. Considering they reference the Necromunda skills, I'm assuming it's all 2E rules? I've always wanted to play Gangs of Nu Ork, but Necromunda at our club kinda stalled. Partly due to the restrictions placed on it by the DM, and the fact they're a teacher and have periods where they're unavailable :/ hexa fucked around with this message at 18:27 on Feb 2, 2017 |
# ? Feb 2, 2017 18:25 |
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glitchkrieg posted:The link above is all I've managed to find. Considering they reference the Necromunda skills, I'm assuming it's all 2E rules? Mayhaps you have a collected PDF? I don't want to be reading document after document. It's not that important, I'm not gonna get the chance to play it anyways.
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# ? Feb 2, 2017 20:01 |
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JcDent posted:Mayhaps you have a collected PDF? I don't want to be reading document after document. It's on the downloads page. Unrelated, I just started a secret project involving mohawks and sweaty muscle men. berzerkmonkey fucked around with this message at 03:18 on Feb 3, 2017 |
# ? Feb 2, 2017 21:02 |
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I've got a Youtube channel where I do Warhammer game reviews, event reports and such, and while I've mostly kept it to the 40k thread since that's where its focus has been, my latest review might be of some interest to Specialist Games folks. I did a review of Talisman: The Horus Heresy: https://www.youtube.com/watch?v=PwQkTsPMGaE Why it isn't called Relic is beyond me!
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# ? Feb 2, 2017 23:35 |
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glitchkrieg posted:The link above is all I've managed to find. Considering they reference the Necromunda skills, I'm assuming it's all 2E rules? I have played a few games and it is pretty cool. The only fiddly part is keeping track of all the jobs your guys have, but making little Stat cards for your gang isn't too crazy. I just wish I had a consistent group of people to play it with. Also, all the missions have a few variations which adds a lot
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# ? Feb 3, 2017 04:44 |
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berzerkmonkey posted:It's on the downloads page. I meant the MK2 rules as a single pdf. As far as I understand, only MK1 comes as a collected PDF.
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# ? Feb 3, 2017 05:47 |
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JcDent posted:I meant the MK2 rules as a single pdf. As far as I understand, only MK1 comes as a collected PDF. There aren't any mk2 rules - those are wip playtest rules, and as such, haven't been collected into one doc yet.
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# ? Feb 3, 2017 12:05 |
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Oh well. Like I said, not like I'm going to get to play them.
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# ? Feb 3, 2017 14:17 |
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Zaphod42 posted:I'm way cooler with jumping dwarves than I am with figures permanently catching balls, but I guess I'm a weirdo. My problem is that there are two troll slayers and the are both doing the same huge leaping thing.
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# ? Feb 3, 2017 14:25 |
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Ugleb posted:My problem is that there are two troll slayers and the are both doing the same huge leaping thing. That's just how the new plastic teams are produced - they make one sprue that has three linemen and three positionals on it (and balls, token and coin) and then you get two of the same sprue in the box.
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# ? Feb 3, 2017 15:45 |
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MrFlibble posted:That's just how the new plastic teams are produced - they make one sprue that has three linemen and three positionals on it (and balls, token and coin) and then you get two of the same sprue in the box.
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# ? Feb 3, 2017 16:07 |
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Yea, it looks like they have one body, and then two head options with different helms/beards to give them some difference. If they had worked at it, they could have probably come up with something that would work so that the different head gave you a variation on the pose. Heck, you could just do it so that they aren't both hover-bearding at literally the same height and angle, if nothing else. The other models are decent, I think the slayers are jarring because they are the biggest and flashiest and it makes the obvious similarities more stark than the other dwarfs.
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# ? Feb 3, 2017 16:12 |
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Ashcans posted:Yea, it looks like they have one body, and then two head options with different helms/beards to give them some difference. If they had worked at it, they could have probably come up with something that would work so that the different head gave you a variation on the pose. Heck, you could just do it so that they aren't both hover-bearding at literally the same height and angle, if nothing else. The other models are decent, I think the slayers are jarring because they are the biggest and flashiest and it makes the obvious similarities more stark than the other dwarfs. It's the fact that the beards (in part) flow the wrong way. They are jumping forward and yet the bit on the ground is facing the wrong way. Yes you can justify why it would act that way, but simple design says it shouldn't need to be justified. It should just look "right" from the start.
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# ? Feb 3, 2017 16:25 |
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GW's whole "leaping/floating models are cool!" thing is really offputting. I don't think I've seen one yet that I like the look of.
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# ? Feb 3, 2017 16:55 |
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berzerkmonkey posted:GW's whole "leaping/floating models are cool!" thing is really offputting. I don't think I've seen one yet that I like the look of. I'm usually with you, though I did like those Exalted Sorcerers they made for the new Thousand Sons lineup in 40k.
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# ? Feb 3, 2017 18:12 |
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Indolent Bastard posted:It's the fact that the beards (in part) flow the wrong way. They are jumping forward and yet the bit on the ground is facing the wrong way. Yes you can justify why it would act that way, but simple design says it shouldn't need to be justified. It should just look "right" from the start. Yea, the recurve on the beard if what makes it look like they're floating rather than jumping because it messes up the line of action. But even so, they could have used the head swap to make two different versions of the bad pose, instead of two similar ones. berzerkmonkey posted:GW's whole "leaping/floating models are cool!" thing is really offputting. I don't think I've seen one yet that I like the look of. There are a handful that are decent; I like the Swooping Hawk models, for example, because they do look like they're skimming the ground or just lifting off, but part of the reason it works is that they are actually flying/floaty guys. They also have a severe problem with overdoing it. If you grab one of the Witch Elf models, they don't look bad. There are a few that even do look kind of cool/dynamic in their poses, and it's a nice amount of movement in a figure. But then they went and put basically every one of them in the same sort of position, so when you rank them up it looks like some sort of cabaret can-can line or a weird Karate Kid kicking class session because they're all the same. If you had one or two of those at it, it would look so much better.
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# ? Feb 3, 2017 18:12 |
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Having a beard three feet longer than you are tall is also just really loving stupid and not cool at all. You'd be tripping over it with every step and in a game of bloodbowl (or any fight) it'd be a massive liability. It's like OK, dwarves have beards, so let's take this beard up to 11! A defensible idea, but the execution is moronic.
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# ? Feb 3, 2017 18:41 |
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Pierzak posted:But the beards are different, which means separate bits. And if we're doing separate bits for the same bodies, Corvus Belli does that for Infinity and can end up with very different poses, so it is possible. Lazy design is what it is. At least the dwarves get seperate head bits for variety! The Orcs, Humans and Skaven have all been 2 identical sprues with no options. GW bein GW.
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# ? Feb 3, 2017 18:58 |
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Shadin posted:I'm usually with you, though I did like those Exalted Sorcerers they made for the new Thousand Sons lineup in 40k. Ashcans posted:There are a handful that are decent; I like the Swooping Hawk models, for example, because they do look like they're skimming the ground or just lifting off,
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# ? Feb 3, 2017 19:21 |
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The Harlequins from 40K are the most ridiculous for the whole leaping/kicking thing. They're supposed to convey a sense of light, flitting motion, but mostly they look like bad Tae Kwon Do students trying to show off and failing. Like, the path of suggested motion doesn't line up with the model's balance, so as a result they look really stilted and unnatural. GW seriously needs to get someone with a real, formal dance or martial arts background on their design team to catch this garbage before they make a physical mold out of it. It doesn't help that they're all modeled to be leaping off some convenient bit of Eldar ruin. They are some of the worst sculpts in the game, IMHO.
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# ? Feb 3, 2017 19:24 |
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I think the Tzaangor's on the disks are pretty neat. For the durfs, it's really the beard curving in the other direction that looks dumb to me. Maybe it was meant to be a joke, "dwarf beards lmao!" but I don't think it worked. If it discourages people from playing dwarves that's probably a good thing anyways
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# ? Feb 3, 2017 22:40 |
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Maybe they're spare true line of sight sculpts for AoS
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# ? Feb 3, 2017 23:02 |
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How easy would it be to cut the beard off and just put the dude on the base?
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# ? Feb 4, 2017 08:01 |
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JcDent posted:How easy would it be to cut the beard off and just put the dude on the base? Someone mentioned last page: Macdeo Lurjtux posted:Yeah you can cut off that pony tail part of the beard and green stuff that foot to a rock and it'll look better while not sacrificing the action of the model. How hard depends upon how much beard you wanna lose, you'd probably have to leave at least a mustache on him. Hacking off the bit below the skulls or those gold braid things would be easy.
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# ? Feb 4, 2017 08:23 |
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I want a Troll Slayer tripping over its beard model.
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# ? Feb 4, 2017 13:25 |
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Ughhhhh where's BFG??????
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# ? Feb 4, 2017 14:24 |
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# ? May 13, 2024 07:04 |
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Mr. Squishy posted:I want a Troll Slayer tripping over its beard model. Leaping forward holding it ready to strangle an elf.
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# ? Feb 4, 2017 14:40 |