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HerpicleOmnicron5 posted:Chapter 1, Part 2, wherein I weigh in on your "best chapter/legion" discussion. I bought this game because of this thread and I'm still bad at spaceships, but it's cool.
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# ? Feb 2, 2017 09:12 |
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# ? Jun 5, 2024 06:16 |
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krisslanza posted:... Okay, really its just I'm really, really sucky at this game and it makes me sad. light cruisers with the shield disabling skill are your best friends on data recovery, since the size of the ship doesn't matter, only the availability of lightning strikes/boarding actions. Does the Navigator reduce warp-out time? if it does, they're also your best friend. Convoy is a pain in the rear end though.
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# ? Feb 2, 2017 19:26 |
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Convoy would be better if there was an agro-management tool in game. Something to force the enemy to switch their targets to your cruisers, even if only temporarily. The tools exist to make Data Recovery possible, if not exactly fun. The same cannot be said of escort missions, so winning those really seems down to luck / making good choices when disabling enemy systems.
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# ? Feb 2, 2017 19:33 |
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If I remember right, there actually was a taunt mechanic in the game, at first, but it was removed because it made winning with the Eldar impossible in multiplayer if the enemy had it and knew how to use it.
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# ? Feb 2, 2017 19:57 |
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PoptartsNinja posted:Convoy would be better if there was an agro-management tool in game. Something to force the enemy to switch their targets to your cruisers, even if only temporarily. As it is now the only way of controlling the enemy is via liberal use of Stasis Bombs (that can be dodged/destroyed by other bombs) and the Sensor Disruption skill coupled with Silent Running but SR doesn't work with Target ships. I believe that having a ship placed between the target and attacker will allow it to block hits, since I recall the shots are simulated to a certain extent, but that requires an insane level of micromanaging.
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# ? Feb 2, 2017 20:04 |
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radintorov posted:I believe that having a ship placed between the target and attacker will allow it to block hits, since I recall the shots are simulated to a certain extent, but that requires an insane level of micromanaging. The best way is to ram enemies away from the convoy, or at least ram them so they cannot hit their target with broadsides. If there's a situation in the game, it's likely the best solution is to ram it tactically.
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# ? Feb 2, 2017 20:13 |
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HerpicleOmnicron5 posted:The best way is to ram enemies away from the convoy, or at least ram them so they cannot hit their target with broadsides. If there's a situation in the game, it's likely the best solution is to ram it tactically.
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# ? Feb 2, 2017 20:17 |
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radintorov posted:"When in doubt, RAMMING SPEED!" is the motto of this game. Dont do this as Eldar. Do do this TO Eldar if you can pull it off.
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# ? Feb 2, 2017 22:25 |
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radintorov posted:" This is more like it.
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# ? Feb 3, 2017 00:18 |
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Later on you can get some pretty decent upgrade slots for your transports that increase their survivability but convoy defense is always a bit tricky. Convoy attack on the other hand is pretty easy most of the time. You can always send in a bunch of suicide escorts to ram the enemy transports again and again while flinging macro rounds at them. Since they're escorts, it doesn't matter if they get chewed up by enemy guns or not.
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# ? Feb 3, 2017 03:04 |
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Cathode Raymond posted:Convoy attack on the other hand is pretty easy most of the time. You can always send in a bunch of suicide escorts to ram the enemy transports again and again while flinging macro rounds at them. Since they're escorts, it doesn't matter if they get chewed up by enemy guns or not. That sounds like my favorite Tyranid gimmick Hive Fleet. It was basically just 30+ of their ramming/melee escorts and a prayer that you wouldn't roll a mission too close to the sun (where a single solar flare would annihilate your entire fleet).
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# ? Feb 3, 2017 03:08 |
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https://www.youtube.com/watch?v=bZBAJee3JK8 An image from Herp's ship crews. https://www.youtube.com/watch?v=ekJO5zlTMEI or that.
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# ? Feb 3, 2017 04:54 |
Soon as I saw that in the movie I thought "Homeworld: Cataclysm called, it wants its Ramming Frigates back".
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# ? Feb 3, 2017 05:34 |
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That was clearly an OOOOLD Republic Frigate from like. KOTOR.
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# ? Feb 3, 2017 07:36 |
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TheGreatEvilKing posted:Soon as I saw that in the movie I thought "Homeworld: Cataclysm called, it wants its Ramming Frigates back". Glad I'm not the only one. It was so obviously a Somtaaw Ramming frigate I suspect the team working on that shot played cataclysm.
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# ? Feb 3, 2017 15:00 |
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It's been around since the first KotOR, though: http://starwars.wikia.com/wiki/Hammerhead-class_cruiser
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# ? Feb 3, 2017 17:02 |
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CommissarMega posted:It's been around since the first KotOR, though: Somehow I ended up reading about Darth Bane
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# ? Feb 3, 2017 23:15 |
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Given that it's being developed by the same people who did Mordheim, and I've heard generally negative things about it, I'm not holding my breath. I'd love for a good PC game implementation, especially since having the game engine taking care of bookkeeping would mean that playing a game from start to finish would be less of a time investment. The issues with Cyanide's version of Blood Bowl (and Blood Bowl 2) have to do with technical issues, bugginess, and their team release situation, because the games are otherwise faithful to the janky tabletop rules and everything plays out like it ought to on the tabletop. To the best of my knowledge, that's not really how things work in the PC Mordheim game. As a side note, over the winter holiday a group of Jadestream goons have started playing Necromunda over Tabletop Simulator using Yaktribe for team management, and despite a bit of a learning curve on things like map creation and manipulating tokens in TTS, it's been good times - perfectly playable with goons over the internet, so if Necromunda's your bag you should consider it as an option. Whether or not the PC game ends up being any good, it was only just announced and I wouldn't expect to see it this year.
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# ? Feb 3, 2017 23:23 |
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Olesh posted:Given that it's being developed by the same people who did Mordheim, and I've heard generally negative things about it, I'm not holding my breath. I'd love for a good PC game implementation, especially since having the game engine taking care of bookkeeping would mean that playing a game from start to finish would be less of a time investment. The issues with Cyanide's version of Blood Bowl (and Blood Bowl 2) have to do with technical issues, bugginess, and their team release situation, because the games are otherwise faithful to the janky tabletop rules and everything plays out like it ought to on the tabletop. To the best of my knowledge, that's not really how things work in the PC Mordheim game. Yeah, Mordheim was a major disappointment. Instead of sitting down, analysing the tabletop rules, and then figuring out how to best port their strengths to the digital side of things, they tried to reinvent the wheel from the ground up. Hell, Blood Bowl and BFG:A are very close to being 1:1 ports of the TT rules, and it worked out surprisingly well for them. But in Mordheim they hosed around with seemingly random mechanics and subsystems until they ended up with something that barely resembled the original game dynamics at all. In TT Mordheim, improving and customising your dudes was great because each level or piece of equipment offered a rather significant and chunky bonus that'd significantly influence how you'd best use them. In the adaption, you're juggling lovely +2% bonuses and have to contend with a host of trap options that effectively might as well do nothing at all. In TT, fights were quick, nasty, and decisive, often resolved in just a single turn or two. In the adaption, everybody has a big old HP buffer that turns combat into a slog of trading hits over and over until somebody finally has the grace to fall over. I mean, it's not utterly terrible. You can wring a nonzero amount of fun out of it. But it's really not particularly good, and does not ever come close to the same kind of a quality adaption that BFG:A managed. So yeah, things aren't looking too good for that Necromunda adaption. Sure, there's always the outside chance that they may have learned their lesson and adjust their design philosophy, but as always, hope is the first step on the road to disappointment.
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# ? Feb 4, 2017 00:03 |
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I played one game of the Mordheim pc game. It was really bad and I've never gone back to it.
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# ? Feb 4, 2017 01:00 |
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Yeah the Mordheim pc game is really bad.
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# ? Feb 4, 2017 01:27 |
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Potentially relevant to 30k/40k nerds, rules and some of the fluff have been leaked for the next 30k book which has rules for the Space Wolves, Thousand Sons, Adeptus Custodes, Sisters of Silence, and some Mechanicum weirdos no one's heard of before or cares about now. Good grief the Emperor really was keeping all the excellent poo poo for himself and the Custodes - and to a lesser extent the Sisters, who are more or less the holy mashup of the Sisters of Battle, Culexus Assassins, and Space Marines. Also, Psi-Titans.
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# ? Feb 4, 2017 01:33 |
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Cythereal posted:Potentially relevant to 30k/40k nerds, rules and some of the fluff have been leaked for the next 30k book which has rules for the Space Wolves, Thousand Sons, Adeptus Custodes, Sisters of Silence, and some Mechanicum weirdos no one's heard of before or cares about now. *Psitans. Are the Sisters of Silence still inexplicably lead by men?
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# ? Feb 4, 2017 01:36 |
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Veloxyll posted:Are the Sisters of Silence still inexplicably lead by men? They can be (they're part of the same force as the Custodes), but they have their own leaders and their own special character - the leader of the entire order who herself can boss Custodes around. Constantin Valdor, Chief Custodian, is the other named character for the force, although it's also confirmed by some of the Custodes/Sisters rules that the Big E himself will get tabletop rules.
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# ? Feb 4, 2017 01:40 |
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Cythereal posted:Constantin Valdor, Chief Custodian, is the other named character for the force, although it's also confirmed by some of the Custodes/Sisters rules that the Big E himself will get tabletop rules. I'm going to be so disappointed if he isn't overpowered as hell. It's the goddamn Emperor. He didn't singlehandedly kick the rear end of the Chaos Gods in the warp (go go Horus) but he's close.
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# ? Feb 4, 2017 02:13 |
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Cythereal posted:They can be (they're part of the same force as the Custodes), but they have their own leaders and their own special character - the leader of the entire order who herself can boss Custodes around. Constantin Valdor, Chief Custodian, is the other named character for the force, although it's also confirmed by some of the Custodes/Sisters rules that the Big E himself will get tabletop rules.
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# ? Feb 4, 2017 05:02 |
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DatonKallandor posted:I'm going to be so disappointed if he isn't overpowered as hell. It's the goddamn Emperor. He didn't singlehandedly kick the rear end of the Chaos Gods in the warp (go go Horus) but he's close. Same here- if the God-Emperor can't easily solo at least 1500 points of Movie Marines by himself, that'd be just sad. Also, this sort of thing is why I generally stay away from the 30K fluff- the Primarchs and the God-Emperor should have remained as nothing but legendary figures whose deeds remained as the stuff of legend. Humanizing them and giving them stats just, I dunno, makes these demigods and their divine father a bit too human, I guess.
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# ? Feb 4, 2017 06:46 |
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New 40k edition will apparently have Roboute Guilliman coming back with a model, and a flaming sword once wielded by the emperor
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# ? Feb 4, 2017 18:39 |
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AtomikKrab posted:New 40k edition will apparently have Roboute Guilliman coming back with a model, and a flaming sword once wielded by the emperor It's confirmed.
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# ? Feb 4, 2017 23:27 |
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quote:Roboute Guilliman returns to the Imperium after several millennia in stasis, resurrected by arcane Imperial artifice and fell xenos sorcery (which we’re pretty sure some in the Imperium are very much not ok with). Trazyn at work?
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# ? Feb 4, 2017 23:35 |
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More like Trazyn's night out, tbh.
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# ? Feb 4, 2017 23:37 |
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Robot Girlyman manages to be more blinged out than Marneus. Jesus, you couldn't fit some more gold trim onto your armor there? I think there's got to be room somewhere. But that Cypher model looks rad, so I'm happy.
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# ? Feb 5, 2017 00:03 |
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Kopijeger posted:Trazyn at work? The Eldar finally managed to get Ynnead, God of the Dead, partially summoned (because Eldar making gods worked out so well the last time), but manage to destroy one of their biggest craftworlds, Biel-tan. The survivors from this - known as the Ynnari because they follow Ynnead, his herald Yvaine, and his avatar the Yncarne - retreat through the webway and meet up with the Imperial forces that fell back after Fall of Cadia. They both then go to Macragge where Yvraine uses her Aeldari magick to heal Big Bobby G.
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# ? Feb 5, 2017 00:13 |
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Technowolf posted:The Eldar finally managed to get Ynnead, God of the Dead, partially summoned (because Eldar making gods worked out so well the last time), but manage to destroy one of their biggest craftworlds, Biel-tan. The survivors from this - known as the Ynnari because they follow Ynnead, his herald Yvaine, and his avatar the Yncarne - retreat through the webway and meet up with the Imperial forces that fell back after Fall of Cadia. They both then go to Macragge where Yvraine uses her Aeldari magick to heal Big Bobby G. I unironically hate everything about this.
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# ? Feb 5, 2017 01:16 |
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RickVoid posted:I unironically hate everything about this. I'm just pissed that it's the loving Ultra Smurfs. Like of all the loving Primarks to bring into the game. It's there's. Because of loving course it is. Cypher looks cool as gently caress.
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# ? Feb 5, 2017 01:19 |
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Arashiofordo3 posted:I'm just pissed that it's the loving Ultra Smurfs. Like of all the loving Primarks to bring into the game. It's there's. Because of loving course it is. When Ice Cream was invented at first there was only vanilla. This is sort of the same situation: before you get your exciting neopolitan/birthday cake/chocolate chip cookie dough flavored primarks, you gotta have your boring vanilla one.
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# ? Feb 5, 2017 01:30 |
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At this point the question probably is more like who stays dead
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# ? Feb 5, 2017 01:31 |
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aphid_licker posted:At this point the question probably is more like who stays dead Ferrus Manus?
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# ? Feb 5, 2017 01:33 |
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That explanation about the Eldar is lacking a lot of information. The Ynnari go to Biel-Tan first and the craftworld is destroyed but not all the Biel-tan die and the death of the craft world helps to bring about the birth of the avatar of Ynnead. Then the herald, Yvaine and her followers go to Ulthwe to deal with the trial of Ulthred. Then they go to Iyandan or whatever it is called to help them and spread the word and recruit new followers and then they go help the Imperials. The reason they help the Imperials is because about the only race that could possibly stand up to the forces of Chaos is them, the other races have reasons for being no good. As for bringing back the Primarch of the Ultramarines it makes sense. The Ultramarines are the poster child of Warhammer 40k and so they would of course bring back him first, the rest will likely follow.
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# ? Feb 5, 2017 01:41 |
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# ? Jun 5, 2024 06:16 |
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Technowolf posted:They both then go to Macragge where Yvraine uses her Aeldari magick to heal Big Bobby G. What's that? Smells like... heresy. Better exterminatus the planet just to be sure.
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# ? Feb 5, 2017 02:34 |