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Quick Thinking looks like a great card for lovers of nifty tricks.
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# ? Jan 25, 2017 16:26 |
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# ? May 16, 2024 18:05 |
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alg posted:Why does everyone have to spend a boatload of money on cardboard dividers. Use a binder and ultra pro black pages and a card box from your flgs. I like pretty things and have way too many hobby supplies in my basement. Miniature painting, terrain, and such gives me a lot of stuff to play with.
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# ? Jan 25, 2017 17:25 |
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dexefiend posted:
Are those custom sleeves for each card or am I crazy?
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# ? Jan 25, 2017 17:35 |
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They are just dividers from boardgamegeek. Check under Files. I also have a laminator. These are the ones i used: https://boardgamegeek.com/filepage/140995/arkham-horror-lcg-horizontal-dividers-ryno-subscri The dividers for the scenario deck components is the most useful part. I hope he updates for the expansions soon.
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# ? Jan 25, 2017 17:57 |
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Those dividers are great, but Dunwich mixes in encounter blocks from the core set (Ancient Evils, the rats etc.) so the scenario titles might get confusing.
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# ? Jan 25, 2017 18:34 |
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Quick Thinking looks so great I'm already considering proxying it
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# ? Jan 25, 2017 19:27 |
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I think I'll just grab some of the big white boxes I use to keep my magic cards in.
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# ? Jan 25, 2017 19:55 |
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Rad Valtar posted:I think I'll just grab some of the big white boxes I use to keep my magic cards in. Honestly that's what I've found to be best for all the LCGs. Binders get too crowded/unwieldy IMO, having cards in the boxes with appropriate dividers is good enough for me. And I do like the dividers they make, but assuming the game does well you'll eventually outgrow them. They're great for board games though (I have one for mage knight that I really like).
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# ? Jan 26, 2017 23:02 |
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Played The House Always Wins, hosed up and spent too long grabbing clues, got mobbed by a wave of Monsters. And now The O'Bannion Gang has a bone to pick with us.
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# ? Jan 27, 2017 13:15 |
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House Always Wins question: How does the Aloof tag interact with the Pit Boss Forced ability? Do you get punched for asking questions in the Card Room?
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# ? Jan 27, 2017 21:28 |
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Fat Samurai posted:House Always Wins question: How does the Aloof tag interact with the Pit Boss Forced ability? Do you get punched for asking questions in the Card Room? If he's present when you gain clues, he latches on and attacks.
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# ? Jan 27, 2017 22:06 |
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I've had trouble working out how damage assignment works despite reading and re-reading the rules, can the thread chime in? If I have an ally who has 1 Health and 1 Sanity, and I take a hit of 1 damage and 1 horror, can I assign both of those to the ally or only one before the ally is defeated?
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# ? Jan 29, 2017 03:54 |
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bobvonunheil posted:I've had trouble working out how damage assignment works despite reading and re-reading the rules, can the thread chime in? Damage is simultaneous, the ally can eat both.
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# ? Jan 29, 2017 07:58 |
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bobvonunheil posted:I've had trouble working out how damage assignment works despite reading and re-reading the rules, can the thread chime in? I'll piggyback on this to add: am I correct that you can divide up incoming damage between you and your allies as you see fit? If I've got, say, 3 horror coming in to Agnes can I give her just one to trigger her ability and put the other two on an ally or asset?
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# ? Jan 30, 2017 18:51 |
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Obama 2012 posted:I'll piggyback on this to add: am I correct that you can divide up incoming damage between you and your allies as you see fit? If I've got, say, 3 horror coming in to Agnes can I give her just one to trigger her ability and put the other two on an ally or asset? Yup, that's OK.
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# ? Jan 30, 2017 18:56 |
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That's why cards like Peter Sylvestre exist. They can absorb a horror each round and regen it for the next.
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# ? Jan 30, 2017 19:19 |
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Oh wow, I just got a notification from Team Covenant that an Arkham Horror AP shipped! The FFG upcoming says it is still on the boat. But get hyped guys! E: Aahhh my friend says that they print the shipping labels a few days before they get the APs so they can be shipped asap. Still probably a week out. ChiTownEddie fucked around with this message at 23:23 on Jan 30, 2017 |
# ? Jan 30, 2017 21:13 |
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ChiTownEddie posted:Oh wow, I just got a notification from Team Covenant that an Arkham Horror AP shipped! The FFG upcoming says it is still on the boat. But get hyped guys! Yea I get LOTR packs threw them. It should ship this thursday. Edit:unless they just charged you for the pack then it won't be this thursday but next. frgildan fucked around with this message at 05:50 on Jan 31, 2017 |
# ? Jan 31, 2017 05:40 |
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For Euros, Chaos Cards just got Carnevale of Horrors in stock: https://www.chaoscards.co.uk/other-...horrors-p143088 Update: I think there was some sort of glitch on their end. I ordered it, they took my money, then sent me an e-mail saying they are awaiting stock and the page says it's out of stock. So who the gently caress knows. Plavski fucked around with this message at 10:38 on Jan 31, 2017 |
# ? Jan 31, 2017 09:30 |
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Has anyone come up with a good way to deal with Conglomeration of Spheres? Because they loving suck.
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# ? Feb 2, 2017 08:38 |
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Leo de Luca (just repeatedly punch for 1), Shrivelling, repeated refreshes of Duke, any of the guns, Backstab, Sneak Attack, do extra damage with cards like Vicious Blow, Dynamite. There's a fair number of ways - it's just if you don't have any of them in play it's pretty painful - and even when you do, it's fairly slow. Edit: Probably the best way given the high health is something like Close Call or Disc of Itzamana (or whatever it's called) but that's pretty situational - and they're both xp cards which you don't have in the first scenario of a campaign. Kerro fucked around with this message at 08:47 on Feb 2, 2017 |
# ? Feb 2, 2017 08:45 |
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Also in a 4 player game they aren't so much a huge monstrosity slowly consuming the entire casino so much as a weak thing 2-3 of you stomp the poo poo out of.
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# ? Feb 2, 2017 16:53 |
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Played through the first Scenerio today. I'm new to the deck building in an LCG so I was looking for some tips specifically for solo play. Are there any must haves from the general cards? Should I build the deck to be niche or a Jack of all trades?
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# ? Feb 3, 2017 03:33 |
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Which person are you playing
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# ? Feb 3, 2017 03:44 |
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I played with Roland and his starting deck.
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# ? Feb 3, 2017 03:47 |
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Quick rules question: I am attempting to pass a check of difficulty 2, with a skill of 2. I draw a -3 token; the final result can't go to -1 so it ends up at 0. Can I play Lucky! to boost the result from 0 to 2, or does it actually count as a result of 1 if I was to play it?
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# ? Feb 4, 2017 10:57 |
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bobvonunheil posted:Quick rules question: It would count as 2 - 3 + 2 = 1 (vs 2, i.e. a fail). Compare with Look What I Found, which works after a failed test. Edit: In case you are interested in the rules specifics, all modifiers are applied in ST5, and clamping the values are done in ST6. https://arkhamdb.com/rules#Skill_Test_Timing Zerf fucked around with this message at 11:21 on Feb 4, 2017 |
# ? Feb 4, 2017 11:16 |
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Zerf posted:It would count as 2 - 3 + 2 = 1 (vs 2, i.e. a fail). Compare with Look What I Found, which works after a failed test. Ah, I confused those two cards in my head - so Look What I Found would work in the situation I described above.
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# ? Feb 4, 2017 15:48 |
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bobvonunheil posted:Ah, I confused those two cards in my head - so Look What I Found would work in the situation I described above. Yes, that's correct. In the end the test becomes 0 vs 2, which makes LWIF a valid play.
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# ? Feb 4, 2017 17:21 |
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Pretty sure Lucky! is applied during St.6 which makes it so you pass in that scenario. This came up on the FB group, I'll look for the post to link.
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# ? Feb 5, 2017 04:33 |
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Zerf posted:It would count as 2 - 3 + 2 = 1 (vs 2, i.e. a fail). This is the correct answer and it is the shortest explanation. For the full explanation, see the section on Modifiers in the rules reference. Essentially, values are continually updated with all modifiers added and subtracted together until the check is completed, at which point a negative skill value becomes 0. On a separate note, I spent entirely too much time organizing my cards this weekend, but I now have all my player cards (for four players) sleeved or in a binder for easy reference, all the encounter decks sleeved and separated so that any scenario can be taken out and played on its own without having to move cards between scenarios, and everything fits into one box: Not pictured are my Dunwich Legacy and Carnevale of Horrors cards, since until I play any of those scenarios I'm pretending they don't exist for the purposes of my silly temporary storage solution. It was still satisfying even if it will be short-lived.
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# ? Feb 5, 2017 06:23 |
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Yep, I was wrong. Must have confused it with LWIF.
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# ? Feb 5, 2017 08:34 |
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"Ashcan " Pete is the chillest of investigators. Like, literally, you cannot have a bad draw with him and his doggie. Except Paranoia, but let's be honest - the second you'd see it in your deck, you'd restart the whole drat campaign. As an aside, I wholeheartedly recommend splashing 2xRitual Candles, 2xShrivelling, 1xWard of Protection into him. Make use of that 4 Willpower (further buffed by obligatory upgraded Sylvestre) and leave hands to further buff your doggie (and your own shenanigans)!
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# ? Feb 6, 2017 23:48 |
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I don't even find Paranoia that bad on Pete. My wife's playing him in our 2p game and ended up with that weakness, and most of his cards are so cheap that he just doesn't care that much. Blitzed through the first two Dunwich Legacy scenarios without much trouble despite drawing it both games. I agree with Shrivelling for sure, and quite liked having Liquid Courage as well due to his high willpower/low sanity (though obviously not essential thanks to Sylvestre).
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# ? Feb 6, 2017 23:58 |
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Kerro posted:I don't even find Paranoia that bad on Pete.
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# ? Feb 7, 2017 00:04 |
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Oh yeah, that would be bad
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# ? Feb 7, 2017 00:26 |
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New preview up: https://www.fantasyflightgames.com/en/news/2017/2/7/banished-to-the-other-realms/ Two new survivor cards spoiled. Pretty cool. I don't see much point in running Fire Extinguisher though, its combat effect sucks and surviors have pretty good evade cards already. Flare however, that card is good. Like, Double or Nothing boss killer good.
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# ? Feb 7, 2017 17:49 |
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My god, the griefing potential of Flare.
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# ? Feb 7, 2017 18:00 |
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Note that you have to rebuy flare between scenarios. Exile works that way for any card with XP.
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# ? Feb 7, 2017 19:03 |
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# ? May 16, 2024 18:05 |
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I forget, is the Unique pip per player or for the table as a whole?
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# ? Feb 7, 2017 20:17 |