goatface posted:I hope it's some sort of godkilling escapade. Bingo! We are trying to kill a lunatic Emperor (demi)god that decided turning almost everyones souls on one vast island separated from the rest of the Generic Fantasy World into copies of his soul in an insane attempt at immortality. Also, because of that, his fuckhead of a son caused a very Dark Soulsy curse of undeath afflict most people on the island and some people in the outside world, and all the PCs are of course affected. We talked with a bunch of dragons afflicted with the same thing at the start of the last session and decided that the sun is probably the Emperor's source of power, since the island has this crazy fake sun that never stops shining, and the Emperor is nominally the sun god of the island. He also killed the other gods of the island when he did the whole "everyone's fantasy-Hitler now"-thing, stopping "normal" day and night cycle - how day and night worked on the island before was weird and not the way it works in the outside world, where every PC comes from. Now don't get me wrong, the plan is still batshit insane, none of the party likes the island or the people living on it very much, since most of the inhabitants are in fact copies of a mad Emperor, undead, or working with the fuckhead who caused the whole curse of undeath. So we don't care all that much if the sun blowing up means that the Empire of Souls evaporates in a massive magical explosion. Couple of the ancient undead dragons had also tried to blow up the sun at one point or other, so we got helpful tips on what not to do. Unfortunately they are RELIGIOUS undead dragons, so they just sit around on a bunch of pedastals and talk a lot, because they think they are supposed to be dead, therefore they are not supposed to do anything besides give advice. The party has only one actually evil PC, and he does usually the least horrible things, as he is more of a former midtier evil henchman who does not have any strong ideological ties to anything. The worst things are usually done (by accidents or ignorance) by the party's Good-aligned Deva, and by the party's fighter, Norman the Completely Normal Human Fighter From the Most Normal Village in the World. Nobody knows why Norman does the things he does. Oh, and then there was that one time our druid burned down a village. It's okay though, they were all Emperors.
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# ? Jan 31, 2017 00:33 |
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# ? May 22, 2024 00:23 |
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SpiritOfLenin posted:Our D&D 4th edition party has decided that we need to blow up a sun, possibly by building a dam on a magical river. Or destroying a dam built on a magical river.
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# ? Jan 31, 2017 01:04 |
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SpiritOfLenin posted:Unfortunately they are RELIGIOUS undead dragons, so they just sit around on a bunch of pedastals and talk a lot, because they think they are supposed to be dead, therefore they are not supposed to do anything besides give advice.
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# ? Jan 31, 2017 14:12 |
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Has giving PCs a Wish spell worked out okay or is it like the Deck of Many Things?
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# ? Jan 31, 2017 23:46 |
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Kumo posted:Has giving PCs a Wish spell worked out okay or is it like the Deck of Many Things? In 3.PF, Wish isn't what people think it is. It has a discrete list of things it can do, and while many of them are versatile (such as creating a nonmagical item worth 25000gp or less), there is no "Literally Anything You Say" option. So the idea of Wish rules lawyering is a holdover from older editions where it was much more open ended.
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# ? Jan 31, 2017 23:50 |
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Uh, what? It has a list of safe options, yes, but it also has this line:quote:You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
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# ? Jan 31, 2017 23:52 |
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An old friend was once part of a campaign that took a 10 session detour to find the universe's greatest contract lawyer after the party received a ring of three wishes. Eventually they got two of their wishes (they paid with the third). Like most things, it really depends on who you're playing with.
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# ? Jan 31, 2017 23:54 |
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senrath posted:Uh, what? It has a list of safe options, yes, but it also has this line: Huh, I see what you're meaning now. I've always interpreted that line to mean "Anything stronger than about these options will be downgraded to be in line with this" due to the Partial Fulfillment line. I'd still interpret it that way, but I see where someone else may disagree with me.
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# ? Jan 31, 2017 23:54 |
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The correct way to interpret that is "if your players try to do anything fun make sure to punish them"
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# ? Feb 1, 2017 00:44 |
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goatface posted:An old friend was once part of a campaign that took a 10 session detour to find the universe's greatest contract lawyer after the party received a ring of three wishes. Eventually they got two of their wishes (they paid with the third). That sounds fun actually.
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# ? Feb 1, 2017 00:59 |
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Kaza42 posted:Huh, I see what you're meaning now. I've always interpreted that line to mean "Anything stronger than about these options will be downgraded to be in line with this" due to the Partial Fulfillment line. I'd still interpret it that way, but I see where someone else may disagree with me.
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# ? Feb 1, 2017 01:01 |
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goatface posted:An old friend was once part of a campaign that took a 10 session detour to find the universe's greatest contract lawyer after the party received a ring of three wishes. Eventually they got two of their wishes (they paid with the third). Was their secretary a boss battle?
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# ? Feb 1, 2017 01:03 |
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Yawgmoth posted:"The wish may pervert your intent into a literal but undesirable fulfillment" is always read (and is intended to be read, look at who made that edition) as "if your players do something outside of these effects, be sure to gently caress them up for daring to be creative." Hey come on, the pathfinder guys are not that stu Goddamnit Jason!
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# ? Feb 1, 2017 01:09 |
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It should be noted that making it a move action renders weapon cords mostly useless as normally readying a weapon takes a move action.
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# ? Feb 1, 2017 01:21 |
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VanSandman posted:That sounds fun actually. Oh they were enjoying themselves, it was all player driven. They completely hosed off from the DM's carefully planned out plot-line to go on a cross-planar road trip in search of a legendary contract artisan who first hammered out the terms of pseudo-plane subletting rights (something like that anyway), angering gods, demons and everything in between along the way.
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# ? Feb 1, 2017 02:07 |
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hyphz posted:At this point, things take a decidedly dark turn as Psycho decides to waterboard the perfumier why have there been so many stories about characters resorting to torture and physically abusing NPCs lately? I get in this situation the GM is too much of a tool to shoot the whole thing down, but come both in and out of character the other players should said something. You had a dude talking about waterboarding someone in the same game his 7 year old son plays in Nuns with Guns fucked around with this message at 04:00 on Feb 1, 2017 |
# ? Feb 1, 2017 03:14 |
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Nuns with Guns posted:
TRUMP! *click* I'm not kidding I seriously believe that some of this is spillover from peoples's thoughts and feelings from real-life.
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# ? Feb 1, 2017 04:23 |
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Nuns with Guns posted:
I should probably clarify on that. While he did originally announce he was going to waterboard her, of course the child didn't know what this was, and rather than explaining it correctly he described it as dunking her head underwater (which while not pleasant is at least a less horrific image that, rightly or wrongly, is used in comedic contexts) And yes, he was making jokes about "apparently it works!" at the time.
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# ? Feb 1, 2017 07:44 |
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goatface posted:Like most things, it really depends on who you're playing with. To contribute, things in our game are generally good and fun, but small things have started cropping up. We play infrequently, and there is a tendency to often start and stop campaigns with the group (like 6+ I think in a year). Our most recent one started with PCs randomly created by the DM, which is usually okay; but it means the players lose a bit of agency over the one thing they do control in the game world. About half of the other PCs are either insane, murder hobos or insane murder hobos at this point too. I guess I'm playing one of the "straight man" types, and it does get taxing trying to y'know, roleplay and rein in a passel of murderers/murderesses. Case in point, this is a D&D 5e game and my character background is Outlander with the bond of "destroying the evildoer who destroyed my homeland." To give it some flavor, I rolled some dice and came up with a personal revenge backstory for my character. Recently, the character discovered the whereabouts of the evildoer and the group headed there- -except they made a stop first at some dungeon on the way. Okay, cool whatever, on to the evildoer's whereabouts next time. -except it's further away than you thought and we got side-tracked going after some bandits. <Sigh.> All right, kill the bandits, and head to evildoer's whereabouts. -except there are more bandits! Somewhere! You have to find them! And you encounter a NPC who says there's an evil despot nearby who hates adventurers and must be deposed! Wait. Why would we going after him then? He's got an army, and all we've got is an orc who talks to his weapon like it's his wife & bathes in the blood of his enemies. We're doing this because someone we met a day ago said so? I've been here this whole time and the group has multiple plot points to hit. Why should we believe this NPC anyway? THIS IS GETTING IN THE WAY OF MY HOT SWEET REVENGE FANTASIES! And then one of the insane murder hobos looted a magic ring with a wish on it. So, well, gently caress.
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# ? Feb 1, 2017 20:44 |
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If he wishes his wife would talk to him again and then his axe starts talking back to him, that would be good.
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# ? Feb 1, 2017 22:01 |
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Kwyndig posted:You realize you can run Fate with a normal d6-d6, right? No custom dice required. The numbers are slightly higher (4 versus 6) but the underlying math is the same and that's not the only system. PbtA games also feature success with cost/fail forward rules and those don't require custom dice either. This is from a couple pages ago but, if the issue is partially with having to buy special dice, there is a conversion table in the corebook for Edge of the Empire that allows you to use normal d6, 8, and 12s.
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# ? Feb 2, 2017 04:00 |
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Last time on Tanicus After making our way through the evil Sidh nation of Ancellyon, our party finds itself standing outside a set of standing stones protecting an altar that will open a portal to the Feywild. Our Eldritch Knight Tellisyn has been directed by the Queen of Air and Darkness to open this portal before the Spring Equinox, however theres something floating in our way
** Jabberwocks. I never knew they existed outside of a Lewis Carroll story, but our party was staring at one. Time was running out. The moon was almost at its apex and if we didnt get through the force field surrounding the standing stones by midnight, the Queen of Air and Darkness and her army would remained trapped in the Feywild. Without her army to tie them up, the armies of Ancellyon would be free to invade the mainland (well, Ancellyon is technically a peninsula of Tanicus main continent, but its cut off by mountains, desert, and a respectably sized body of water. Or, as our Paladin puts it, Ancellyon is a middle finger to the rest of the continent). Perched on top of the standing stones, the Jabberwock tells us that he has been tasked to guard these standing stones by a celestial being who was seeking to right past wrongs (Az. AGAIN) and that he will defend them to its dying breath. Our Eldritch Knight sighs, readies her spear, and says in the most weary and depressed tone, we dont have time for grand speeches and negotiations. Charge. As a PC or as a player, I had never fought a Jabberwock before, and these suckers are TOUGH. ** ________________________________________ Armor Class 19 (natural armour) Hit Points 350 Speed 30 ft., fly 60 ft. ________________________________________ STR DEX CON INT WIS CHA 26 (+8) 16 (+3) 25 (+7) 12 (+1) 18 (+4) 16 (+3) ________________________________________ Saving Throws Dex +10, Con +13, Wis +10 Damage Vulnerabilities cold; slashing from vorpal weapons Damage Resistances acid, lightning; bludgeoning, piercing, and slashing from non-magical attacks Damage Immunities fire Condition Immunities charmed, paralysed, stunned Senses darkvision 120 ft., truesight 120 ft., passive Perception 14 Languages Common, Draconic, Sylvan Challenge 20 (25,000 XP) ________________________________________ Fear of Vorpal Weapons. If the jabberwock takes damage from a vorpal weapon, it has disadvantage on attack rolls and ability checks until the end of its next turn. Legendary Resistance (3/Day). If the jabberwock fails a saving throw, it can choose to succeed instead. Whiffling. The wings of the jabberwock create a significant amount of winds which surrounds the monster to a radius of 30 feet. While whiffling, ranged attacks have disadvantage and Medium creatures must make a DC 10 Strength check to approach the monster. Small or smaller creatures are blown away if they fail a DC 15 Strength check. ACTIONS Multiattack. The jabberwock makes three attacks, two claws and one bite or two claws and one tail slap. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) piercing damage. Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage. Tail Slap. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Eye Rays (Recharge 5-6). The jabberwock projects two energy beams with a range of 60 feet and they can target more than one creature if both targets are within 30 feet of each other. Each creature must make a DC 20 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save or half as much damage on a successful one. Burble (Recharge 5-6). The jabberwock releases a blast of strange noises and shouted nonsense in the various languages known to the jabberwock (and invariably some languages it doesn't know) affects all creatures within a 60-foot-radius spreadthese creatures must make a DC 20 Wisdom saving throw or become stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the jabberwock can focus its burble attack to create a 60-foot line of sonic energy. Each creature in that line must succeed on a DC 20 Constitution saving throw or take 40 (16d4) thunder damage on a failed save, or half as much damage on a successful one. ** The Jabberwock spends the first couple rounds kicking our rear end. Our GM had warned us that since we were not only of such a high level but also well known to the gods and their proxies, it was going to get a lot tougher from here on out. This was the first oh my God, were looking at a possible TPK fight since fighting a Black Dragon (or the Beholder a few months back since it actually DID kill a member of our party). Not only is the Jabberwock using all of its Legendary Actions, its making the rolls to get them back, while our party is blowing saving throw after saving throw. Our melee fighters cant get close to it because theyre failing on their Strength checks while our ranged fighters are missing with disadvantage (our poor Rogue FINALLY manages to roll a bunch of 20s only to roll 7s and 8s as well). My Sorcerer at this point is hiding behind a tree during all of those because hes also not hitting for crap. Going for what I thought was a cool role-playing moment, I prayed to Riva, the God of Fortune and Destiny, the one who had entrusted me with the golden thread that would be used to weave a new universe if this one fell. Riva, we could use an assist on this one ** About a year ago, our GM asked us to fill out a short e-mail questionnaire about where we wanted to take the campaign next. He also asked us about what we see our PCs doing what our long-term goals were, how we felt about the rest of the party, and whats a moment/trick/stunt wed like our PCs to have/pull off in the campaign. For Varis, I said I like just a few small moments of charm here and there to reflect his rural, aw shucks upbringing but if push ever came to shove, Id love to have a full blown Storm from the X-Men moment where Varis is just floating in mid-air, surrounding by wind and lightning, and absolutely devastating everything in front of him. A moment where he really IS the Lightning Lord. ** So I move my PC to come out from behind the tree and try to get closer to the Jabberwock so I can throw a Lightning Bolt. Hell resist it, but at least the drat thing will HIT. To paraphrase the GM, As Varis walks everyone sees that hes lifting off of the ground. Each step takes him higher and higher. The trees start to sway as the wind picks up, and you hear thunder even though the night sky is clear of clouds. The Jabberwock turns its attention to Varis as lightning begins to crackle up and down the copper threading woven into his robes. His hair stands on end, his eyes are glowing yellow, and you hear a voice that is definitely not Varis say Get to the altar. I will confront this beast. All attack rolls are made with advantage, all rolls against me are made at disadvantage, and all my spells do maximum damage. This was the moment of cool I wanted, and the fight turns into a one-on-one duel between Varis and the Jabberwock. Its still a bitch of a fight because I still have to hit the drat thing and Im using cold spells instead of lightning spells (I get bonuses when I throw lightning around) and the GM isnt holding anything back either. I burn through my staffs Shield spells and a good chunk of my spell slots before managing to take the drat thing down. Once the Jabberwock hits the ground, Varis slowly floats to the ground, turns to face Tellisyn, and the same voice that isnt Varis tells her my pact with Varis has been fulfilled. Go and fulfil yours. At that point, Varis slumps to the ground, unconscious. ** (OOC I apologize for making these stories The Varis Show. Since Im his player, its a bit of bias. The other players get moments just as cool and awesome, I just dont have the memory for them like I do for mine and cant remember the big details!) ** Our party figures out how to get through the force field. Four of the standing stones are carved with the old Sidh symbols for the seasons one for winter, one for spring, one for autumn, one for winter. Four people have to walk through the stones at the same time in order to deactivate the force field, representing the importance of the seasons to the Sidh. Once thats happened, Tellisyn walks up to the altar, places her hand upon it, and says the ancient words. The portal opens up and all Fey breaks loose. ** quote:Appearing in the glade around you are sprites and pixies, centaurs and fauns, unicorns of a variety of colors and sizes... The Queen of Air and Darkness leads her army into the woods, and all we hear are the screams of the Ancellyn as the Fey rip them to shreds. No mercy, no pity, no quarter is given as 500 years of imprisonment have given way to a revenge-fueled slaughter. Our GM found an app for his iPad that let him play multiple audio tracks at once. He played the sounds of a steam calliope slowed down to half-speed over-top of a nature track of a forest during a windstorm, and turned down really low so we could BARELY hear it he had taken the climatic scene from the series Dead Set where the zombies finally break into the Big Brother house and rush the houseguests to represent the death throes of the Ancellyn army. As this is going on, the grove behind us is becoming MUCH more lush and green. All kinds of new trees, brightly colored flowers, fruits of shapes and sizes we had never seen before, and thick vines that pulsed of their own accord were spreading out from the portal but they werent replacing or taking over the landscape and fauna. They were EXISTING at the same time like two planes co-located over each other. We didnt just open up a portal to the Feywild we let the Feywild into Tanicus and it was claiming Ancellyn as its own. The Feywild is HERE, Mr. Burton. ** By the time the Queen returned, the Feywild encompassed the standing stones and the forest that we had snuck through to get to the stones before coming to a halt. Her army had completely wiped out the Ancellyn army and were racing south to take out the other two armies that had been gathering for the invasion. Anyone wearing an Ancellyn uniform would be dead before the sun rose. Basically, our actions just caused the death of nearly every male in Ancellyon. But since the conscience of the party was unconscious (Varis was still out cold from being temporarily possessed by a god), nothing of value was lost, especially to our Sidh (Elven) Paladin and Eldritch Knight who were raised to view the Ancellyn at their races mortal enemies. The Queen explained what had happened. The Sidh had always worshipped the seasons and placed great social significance on the changing of the seasons. 1000 years ago, the Sidh decided that their focus should be on the summer, and stopped giving praise and thanks to the other three seasons. Without the power granted to her from the worship of spring, the Queen was easily (relatively for a creature as powerful as herself) banished by the Ancellyn once they claimed the area, pushing the Feywild back and locking it away. The Feywild still exists in a separate plane, but that plane is now spilling over into Tanicus. I have no designs on spreading any further, she told Tellisyn. Ive had my revenge. Your duty to me is fulfilled Tellisyn. Go in peace and tell the Sunspeaker (leader of the Highborne Sidh, often consider the nominal leader of all the Sidh races) this. Spring has returned to Tanicus and expects its due from the Sidh. Our options are this walk back through Ancellyn through the wailing and gnashing of a grieving nation, or use Varis scroll of Teleport to return to Highspire, specifically the teleportation circle that sits inside Abeforths Apothecary. Gathering together, we all teleport away and end up in the backroom of Abeforths. Oh, did I say backroom? I meant teleportation circle meant for three people tucked away in a small closet-sized room.
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# ? Feb 7, 2017 15:28 |
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CobiWann posted:(OOC I apologize for making these stories The Varis Show. Since Im his player, its a bit of bias. The other players get moments just as cool and awesome, I just dont have the memory for them like I do for mine and cant remember the big details!) Tell the rest of your group that if they have an issue with it they can pay the :tenbux: and tell their own stories. ...I just want more of these stories, is what I am saying here.
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# ? Feb 7, 2017 15:46 |
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I love that the same Bestiary that has the Jabberwocky also has the Bandersnatch and the Jub Jub Bird. Pathfinder Bestiary... 2, I think? All of them are nuts, too. They're all about CR 20, 18, and 16, because you don't gently caress around with Lewis Carroll. That story was rad as hell. Boss battle stories are usually pretty rad.
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# ? Feb 7, 2017 15:52 |
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DivineCoffeeBinge posted:Tell the rest of your group that if they have an issue with it they can pay the :tenbux: and tell their own stories. Well, I can give you a preview... quote:"Look, it's simple. One cow equals one vote, three pigs equals one cow, and five chickens equal one cow!"
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# ? Feb 7, 2017 16:18 |
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CobiWann posted:What about ducks?" At the very least, I think that we can all agree that ducks are the hippest of all the waterfowl.
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# ? Feb 7, 2017 16:38 |
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DON'T gently caress WITH THE DUCKS.
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# ? Feb 7, 2017 17:03 |
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Our Masks game got weird. What started out as a practice fight between the protégé (The hilarious Callback!) and the star (Dreamgirl) went sideways. It started out with Dreamgirl (Rosamie) stealing her teammate's utility belt. Callback (Naryatti^) whined that this was unfair, and when her opponent tried to swing the belt, CB pulled out a secret weapon: An old-fashioned pistol. She put it under Dreamgirl's chin and fired, popping out a flag that said "flag". After the laughter subsided, CB caught her teammate/crush in a handstand leg choke. Unbeknownst to them, the training room was formerly a party room, and Gary Lopez (The dream controlling Nightcap) had activated a view screen while making toast. He had observed his teammates fight and, after finding some butter and a plate, decided to join them. Callback, declaring herself the grand champion, officiated Gary vs Rosamie. Knowing that they both had an interest in her, she declared the winner would get a kiss. Then things got weird. Rose activated her super pheremones, making both teammates infatuated with her. Gary responded with a romantic dip, followed by a spin kick. Rosamie grabbed her baton* and swung for the fences, knocking her opponent out for a few moments. Of course, KOing someone with dream powers has consequences. Callback saw an image of herself naked in gym class, while Rose had a vision of The person who really gave her her powers, D list villain CatsPaw. Gary had a journey through the dreamscape, and we did a flash forward as Dream and Naryatti discussed their relationship, and if you could really love someone with pheremone control. Back in the present though, Gary had a new plan. Then things got extremely weird. Sleepy Gary created the Dream Version of himself, right behind Rosamie. Now, masks is a game about teenagers. Although they were reluctant, Gary goaded his teammates to make out with the perfect six pack hunk. They did and it was amazing. However, DG and CB were good at manipulating too. To keep up the tension, the end of the story will be after the footnotes. *Of course her weapon is a tasseled button. ^You may recognize her; she was previously a delinquent but was reemagined for a new campaign. Here's the weirdest part. Goaded by the hottest girls he knew, sleepy Gary kissed himself. It was really good. The dream construct vanished within a few minutes, and the three resolved to never speak of this again.
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# ? Feb 7, 2017 20:07 |
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and your dm is very good looking too fake edit: I still am giggling over the flag having the word flag on it why
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# ? Feb 7, 2017 20:44 |
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Just had a great item come up in a 3.5 D&D ( ) game a friend of mine is running. It's an intelligent weapon with a few different abilities. It speaks aloud, and is super serious about everything. It goes on and on in overwrought, purple language that sounds like it belongs in a metal song. But what is actually happening may differ... slightly. For example, it has an ability that basically grants Power Attack as though the wielder has a +5 mod to Strength. So, the wielder can choose to take up to -5 to hit for up to +5 to damage. But this is how it came out: "WARRIOR. Thrust the blade into the earth from whence it came. Bow to the cold earth and touch your mind to mine as you contemplate life and death. Turn your body and mind and soul around the blade just as the earth turns around in the infinite black of the cosmos. Each revolution is a swing of the reaper's scythe, as..." etc, etc. In effect, the character has to play that schoolyard game where you spin around a baseball bat and try to take a swing while you're dizzy. Each spin was a -1/+1. I just love how the sword is blissfully unaware of how dumb everything is and carries on being super serious despite it all.
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# ? Feb 10, 2017 13:57 |
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Power Attack's bonus to damage is bound by BAB, not strength. That sounds incredible, though. I love weirdo intelligent items/familiars/etc.
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# ? Feb 10, 2017 15:01 |
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Yawgmoth posted:Power Attack's bonus to damage is bound by BAB, not strength. My bad. I also love familiars and henchmen and such. I had an intelligent raven familiar in a Changeling LARP named Little Lord Fauntleroy. He was a bitter rear end in a top hat that hated everyone, my character included. The GMs loved him because it let them have fun dialogues with players, since they usually controlled his voice while I controlled his actions. But he had a heart of gold and would secretly help people that were nice to him in spite of his nastiness. One PC found out about him doing nice things for her and he threatened to peck her eyeballs out. Such a charmer. The joke was that while Little Lord Fauntleroy was secretly nice behind a mean exterior, my actual PC was secretly a bitter old crank behind a friendly exterior. He was like Willy Wonka, but he sold books instead of candy. He affected a friendly, whimsical demeanor, but deep down he was bitter and hateful at the world for having lost his life, his family, and his humanity to the Fae. The few times he snapped, it was something like this scene: Anyway, he found Little Lord Fauntleroy during his escape from the Fae, and they helped each other escape. Once free, they made a wager with each other to see who could resist their own nature longer, and to keep each other in check and sane. I still have Little Lord Fauntleroy. I bought a cheap crow prop from a Halloween shop on clearance and taped a strong magnet to the bottom of its base. I taped another magnet under the shoulder of my character's plum-colored suit coat, so that I could put Little Lord Fauntleroy on my shoulder, but take him off easily if need be. It worked pretty drat well, and is far and away the most I ever did for costuming for a LARP. He sits atop one of my bookcases now, taunting the cats who can't reach him.
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# ? Feb 10, 2017 15:55 |
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Is this thread appropriate for games that we designed? I'm working on a little storygame as a class project and my testers came up with something just... weird. NOTE: This is early test stuff. Names of things are barely above "Drawing cards stat" and "What happens if you lose" For context the game features a Role and a Sub-Role. Sub-Roles are little bonus powers and gear that you give to another player as you define a relationship. Examples being a class called the Rookie being able to choose a Mentor, who can then step in and assist on the Rookie's turn. The General chooses a Lieutenant that gets a cool suit of armor or banner or something that gives the party bonuses for being the face of a movement. Etc. We did a session 0.5 last night. My game starts with world creation so it takes some time. After a bunch of riffing and editing language they decided the following: God-President Trump ascended to immortality in 2020, uploading his mind into the Internet and taking over Twitter, now Trumper. Education has metastasized to the point that most people only know the pop culture of anything that happened more than 20 years ago. This has led to a ton of nostalgia for the last few years before anyone gave a gently caress about Trump, the early 80's. We live in the slums, which are a messy criss-cross of coded neon signs and literal underground clubs. The Ivory Palace(formerly White House) hides us behind golden walls and gates. As public dialogue grew more polarizing, most old celebrities died, were absorbed into Trumper, or have become rebels forced into hiding. Welcome to Washington N.C.(Neon CIty) Our Party: Andromeda Glitterpuff, General/Host - An androgynous revolutionary that hosts the best parties at Ground Control, which is a front for a terrorist organization. Their pirate satellite, Major Tom, is one of the last sources of free information anywhere. Andromeda is really bad at not tipping that they're David Bowie, who faked his death in 2016 and was downloaded into an offline computer. Allows Mr. Lynch and Merrill.viz to perform and de facto live at Ground Control. Is physically an AI in an Apple II shell on top of a headless mannequin. Rocky, Rookie/Upstart - One of the last practitioners of the forbidden art of Breakin'. Rockie learned most of his moves off of old contraband VHS tapes. Rockie doesn't much care about the theory of the revolution. He just wants to dance, break poo poo and gently caress with Trump's Goldshirts. Frequently disagrees with N.C's remaining Breakmaster, Ritchie. Rocky feels a constant need to prove himself in contrast to the older and less corporeal party members. This leads to a lot of really stupid(and entertaining) risks. Ritchie, Master/Mentor - N.C's last Breakmaster, a name for Breakdancers that learned the art pre-collapse. Treats Breakin' as a kind of martial art focused on property damage. Is constantly trying to give Rocky advice in the most patronizing manner. Has only one "student" because he hates the Revolution's use of vapourwave as a coded message. Mostly because Ritchie only listens to pre-Collapse Hip-Hop. Enables Rocky's daredevil tendencies by framing his stupid risks as "learning opportunities". Greggg T. Hackerman, Hustler/Lieutenant - Andromeda's chief representative in cyberspace. Maintains Major Tom from his lair beneath Ground Control. Is one of the only people skilled enough to break into pre-Collapse archives for actual facts. Trades mainly in information. Is on the run from Cyberlich Mike Pence, who wants to absorb his consciousness and skills into the Trumper Network. As a hacker with a physical body and only two arms Gregg is kind of an oddity in this world. Mr. Lynch and Merrill.viz, Duo/Talent - An old Neonbluesman and the Rogue AI that runs his visuals, business, and promotions. Lynch is a master of the Saxemin, a combination Saxophone and Theremin that plays sexy wooing noises when Lynch pelvic thrusts. Merrill.viz runs Lynch's visuals, bookings, and other minutiae. She's also a good hacker in her own right who specializes in taking over PA systems, advertising screens, etc. Operate as the entertainment for Ground Control and overall provides alibis for the party. Lynch and Merrill are secretly cryogenically preserved John Legend and the cyberghost of Chrissy Teigen. The story opens with the party attempting to break into the Ivory Palace in order to steal broadcasting equipment. Merrill and Andromeda get uploaded into the local network while Gregg decides to ping firewalls and otherwise piss off the IT department long enough for the AIs to break in and case the joint. Merrill and Andromeda botch a few checks and stray from the mission of probing security. This leads to Merrill stumbling upon a party in the East Wing attended by God-President Barron, Cyberlich Pence, and Grand Wizard Bannon. Merrill's player fails the check to ignore it and breaks into the media systems. The party suddenly turns gay as all hell. Subversive music blares over the PA system, all the lights turn pink and contraband images flood every screen in the building. Trumper gets alerted and locks down the Ivory Palace's intranet and begins scanning for foreign code. Greggg is able to force a reboot long enough for Andromeda to get out, but Merrill gets frazzled in the process, taking her out of the next scene as the party retreats. The action at the Ivory Palace causes the slums to be raided. Ground Control becomes a standoff as Lynch and Andromeda insist to the Goldshirts that they're simply hosting a concert. Meanwhile in the basement Greggg frantically tries to recover Merrill's corrupted data. Ritchie and Rocky successfully sneak out the back after making an appearance. As they duck through the slum alleys they change into dark clothes and masks. The Goldshirts suddenly run off as their radios call in a code Andromeda doesn't know and Lynch doesn't care about. Lynch goes to the basement to check on Merrill's recovery. Ritchie announces that theyr'e "Black Blocing", a semi-inaccurate term in Breakmaster code that basically means "Kick valuable stuff until it breaks and distract the police". Richie and Rocky run into a local shopping center and just start tearing the place apart. With some creative acrobatics and some really good checks they're able to cause enough $Trumps in damage that all local authorities are called. Ritchie and Rocky continue to smash luxury items and evade authorities until they get trapped in an alley. At this moment the party finally makes the check to get Merrill's code reconstituted. A mysterious pink fog begins rising from the vents in the streets and Lynch's Saxemin begins playing over the loudspeakers. Merrill reveals herself as Teigen by appearing on every screen for two blocks, reciting every insult and critique of Trump she ever Tweeted in autotune. The Goldshirts freak and start shooting the screens to stop the illegal broadcast. In the confusion Ritchie and Rocky disappear into the fog, ending the session. We're going for round 2 tomorrow and swapping out a player. I can't tell if their first go points to this being a good design or a really bad design. Razorwired fucked around with this message at 23:07 on Feb 11, 2017 |
# ? Feb 11, 2017 23:04 |
This is beautiful.
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# ? Feb 12, 2017 15:26 |
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Amazing! I want in on that game.
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# ? Feb 12, 2017 23:21 |
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You had me at Saxemin.
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# ? Feb 14, 2017 08:42 |
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CobiWann posted:...adorable ponies in a variety of unnatural-but-pleasing colors, some with small unicorn horns or feathered wings, whose eyes sparkle with kindness right up to the point that their heads split vertically up the middle to reveal concealed, snapping maws filled with needle-like incisors... I lost it at this part. Someone must not be a fan of MLP. This entire story has been excellent; this was just the cherry on top.
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# ? Feb 14, 2017 21:21 |
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PurpleButterfly posted:I lost it at this part. Someone must not be a fan of MLP. This entire story has been excellent; this was just the cherry on top.
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# ? Feb 14, 2017 22:21 |
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It reminds me of the time my players in Dungeon World failed a Spout Lore roll on geography. This is a roll to see what they know about a particular fact; normally in DW a fail means that you learn a new fact about the world, but it's really bad news -- for example, failing a Spout Lore on a vampire's vulnerabilities might lead to learning that nothing you're carrying will permanently kill it. In this case, I decided to do something else, and asked the players to describe what they mistakenly believed to be true about the area. They came back that it was a happy, peaceful valley full of food and friendly, welcoming villagers. So when they arrived, there was indeed a pastoral paradise full of friendly, singing hobbits who invited them to join in the evening's feast. Tables laden with food, songs with "diddly" in the lyrics, all that sort of stuff. It wasn't until the sun set that the hobbits' eyelids opened sideways to reveal wide, staring bushbaby eyes and mouths full of piranha-like teeth.
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# ? Feb 18, 2017 15:23 |
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# ? May 22, 2024 00:23 |
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Honestly I'd probably be so sick of the twee little village that I'd welcome a fight.
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# ? Feb 18, 2017 21:47 |