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Waltzing Along posted:Well, yeah. I get that. I was just surprised that there is literally no reason, other than upgrades/$$/XP to do the assignments in ME2. Stark contrast to ME where at least you felt like you were exploring. Or fighting Geth. Or learning, vaguely, about Cerberus. Or doing some weird assignment that had a small payoff later. What do you mean, no reason? You're playing a game, with its own self-contained story, of which the characters are the purpose. ...except Thane. loving bitch-rear end can't-breathe lizard motherfucker.
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# ? Feb 7, 2017 07:20 |
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# ? May 22, 2024 13:39 |
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Drifter posted:What do you mean, no reason? You're playing a game, with its own self-contained story, of which the characters are the purpose. Don't get on my homeboys rear end. I'll throw Jack at your mother and tell her she's your fiance. None of the assignments in ME2 are related to the plot. There is no reason to do them other than XP or $$ or upgrades. Ok, I take that back. None of the planet assignments matter. There is a smattering of assignments that take place on mission worlds, like getting brandy for Chakwas. See for yourself: http://masseffect.wikia.com/wiki/Assignments You'll have to scroll down the ME2 assignments. If you look at the big group between Citadel and Illium, you can skip every single one and it have no effect on anything in ME2 or ME3. Including learning more about the main story. And most of the ones on story worlds are skippable, too.
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# ? Feb 7, 2017 07:28 |
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I'd like thane a lot more if his loyalty power wasn't just Garrus' but worse in every conceivable way. At least he gets warp I guess.
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# ? Feb 7, 2017 07:33 |
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Kurieg posted:I'd like thane a lot more if his loyalty power wasn't just Garrus' but worse in every conceivable way. At least he gets warp I guess. ME2 squadmates are hosed in a lot of ways because they have 2 active+Loyalty powers so people like Samara, Jack, Mordin and Legion are utterly shafted compared to others. It didn't help especially that they decided some powers just did gently caress-all if the enemy had shields or barriers which it gave literally every enemy on higher difficulties (looking at you all biotics except warp/reave, also cryo blast etc) poo poo sucked and its why Im not enthused about limiting powers so severely in Andromeda. You know they're going to give the good squadmates bad skillsets again and I'd like to not feel gimped.
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# ? Feb 7, 2017 07:41 |
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Zore posted:poo poo sucked and its why Im not enthused about limiting powers so severely in Andromeda. You know they're going to give the good squadmates bad skillsets again and I'd like to not feel gimped. The best power they could give PB is self destruct.
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# ? Feb 7, 2017 08:05 |
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AngryBooch posted:Villains in Halo go by titles rather than actual names. Something the Halo writer has brought over to mass effect before he left. Everyone in halo is named like the prophet, the arbiter, the didact, etc. Don't forget "The Harbinger" or "The Sovereign."
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# ? Feb 7, 2017 08:38 |
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FronzelNeekburm posted:Don't forget "The Harbinger" or "The Sovereign." Ehhh...it was never THE Harbinger or Sovereign. Just plain Harbinger and Sovereign.
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# ? Feb 7, 2017 08:48 |
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The Archdemon, the Arishok, the Illusive Man.
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# ? Feb 7, 2017 08:51 |
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The Ashley. The Sera. The PB.
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# ? Feb 7, 2017 09:00 |
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Bhaal Sarevok Jon Irenicus Amelyssan
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# ? Feb 7, 2017 09:02 |
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The Fisto
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# ? Feb 7, 2017 09:12 |
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Waltzing Along posted:None of the assignments in ME2 are related to the plot. There is no reason to do them other than XP or $$ or upgrades. Or because they enhance your understanding of the world or characters or are fun self contained stories in their own right. That it doesn't matter to the saga in the long run doesn't mean it didn't matter to the player.
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# ? Feb 7, 2017 09:24 |
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ShineDog posted:Or because they enhance your understanding of the world or characters or are fun self contained stories in their own right. That it doesn't matter to the saga in the long run doesn't mean it didn't matter to the player. What characters? If you choose the right teammate you might get a comment. You learn about the 3 big gangs because that is 75% of the assignments. It gets worse in ME3 when the assignments are dropped almost completely. It sort of makes sense because end of the world, but in ME2 it would have been nice if there was an actual point to the other stuff.
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# ? Feb 7, 2017 09:28 |
FronzelNeekburm posted:Don't forget "The Harbinger" or "The Sovereign." It was "The Catalyst" and "The Shepard", actually.
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# ? Feb 7, 2017 09:44 |
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Drifter posted:Ehhh...it was never THE Harbinger or Sovereign. Just plain Harbinger and Sovereign. https://www.youtube.com/watch?v=OaRdcVYTjRw&t=305s (when you lay all his lines out like that, it doesn't help the impression that he's obsessed with Shepard... Shepard... Shepard...)
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# ? Feb 7, 2017 12:37 |
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Waltzing Along posted:Well, yeah. I get that. I was just surprised that there is literally no reason, other than upgrades/$$/XP to do the assignments in ME2. Stark contrast to ME where at least you felt like you were exploring. Or fighting Geth. Or learning, vaguely, about Cerberus. Or doing some weird assignment that had a small payoff later. Every side mission in ME2 was way more memorable to me than touching down on a blue/red/brown color swapped planet, entering the same prefab structure, and killing dudes for whatever reason.
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# ? Feb 7, 2017 12:55 |
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Thor-Stryker posted:No. Hello 5: No Division's Sky: Battlefront Longevity isn't an issue so long as you get your money upfront from the suckers I mean punters. Who cares if everyone stops playing after a couple weeks? You already got their money.
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# ? Feb 7, 2017 13:58 |
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Except for those games that are trying to be a storefront for content packs they hope people will keep buying. The Division wants you to buy clothing packs and the DLCs, and they don't get that if you don't like the game enough to stick around. GTA Online has Shark Cards and keeps bringing out more and more outrageously priced content to tempt you into buying them again and again.
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# ? Feb 7, 2017 14:18 |
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The Division was incredibly fun for a few weeks when played with a buddy. I still play it occasionally to run some dungeons with friends. It hits the same spot Destiny did. Hopefully Andromeda's MP can successfully replicate the MP of ME3. I could see myself dropping a little cash on that for loot boxes or whatever.
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# ? Feb 7, 2017 14:21 |
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I got the Division free with my video card last year, and I barely remember anything about it besides wishing I could cast biotic explosions instead of boring realistic stuff like "create ammo box."
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# ? Feb 7, 2017 14:36 |
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Was Destiny any good? I don't own a console to play it with but the setting and art style were great
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# ? Feb 7, 2017 14:37 |
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Flipswitch posted:Was Destiny any good? I don't own a console to play it with but the setting and art style were great Like The Division it was pretty good with friends and mediocre alone. The story is virtually nonexistent outside of the website/phone codex, which was a huge letdown after Halo, and the game was also very short and only one expansion added anything worthwhile. Still, nobody designs games with shooting that feels as good as Bungie does, so I'll still throw on a podcast and make some loops around Venus and Mars, which is always pretty enjoyable with the Taken King stuff they added in.
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# ? Feb 7, 2017 14:40 |
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Milky Moor posted:It was "The Catalyst" and "The Shepard", actually. ''the catalyst" tells "the Shepard" to become "the reapers"
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# ? Feb 7, 2017 19:38 |
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exquisite tea posted:Every side mission in ME2 was way more memorable to me than touching down on a blue/red/brown color swapped planet, entering the same prefab structure, and killing dudes for whatever reason. this. i loved all the various side quests and the loyalty missions and the various paragon renegade moments.
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# ? Feb 7, 2017 19:46 |
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exquisite tea posted:Every side mission in ME2 was way more memorable to me than touching down on a blue/red/brown color swapped planet, entering the same prefab structure, and killing dudes for whatever reason. Mass Effect 2 had probably the best mission-downtime-mission pacing of any game ever
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# ? Feb 7, 2017 19:50 |
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Pattonesque posted:Mass Effect 2 had probably the best mission-downtime-mission pacing of any game ever The opening 60 minutes of ME2 should be studied forever on how to quickly establish your main conflict + characters in a compact amount of time.
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# ? Feb 7, 2017 19:53 |
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exquisite tea posted:The opening 60 minutes of ME2 should be studied forever on how to quickly establish your main conflict + characters in a compact amount of time. Yep. I agree with this. Also, I think people are misunderstanding the difference between loyalty missions and assignments. They are different. There are assignments that taking just a couple minutes to do. There are two where you are alone. Some have cool bang bang segments but it's all just fluff. Nothing like talking down Toombs or running into some dude who has tried to trap you and blow you up. No weird silver balls that send you on a time journey if you gently caress a prostitute. (assuming you gently caress her after talking to someone rather than before.) The ME assignments are so much better it's not even close. They add to the game. ME2s stuff has no point. It's just shooting things and can be 100% ignored and still get the optimum result at the end of the game.
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# ? Feb 7, 2017 20:03 |
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Pattonesque posted:Mass Effect 2 had probably the best mission-downtime-mission pacing of any game ever gently caress you Garrus, we both know we've never shot those guns.
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# ? Feb 7, 2017 20:03 |
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exquisite tea posted:The opening 60 minutes of ME2 should be studied forever on how to quickly establish your main conflict + characters in a compact amount of time. Especially the what felt like 55 minutes worth of unskippable cutscenes ME2 was dumb orcane fucked around with this message at 20:11 on Feb 7, 2017 |
# ? Feb 7, 2017 20:07 |
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orcane posted:Especially the what felt like 55 minutes worth of unskippable cutscenes Get outta here.
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# ? Feb 7, 2017 20:14 |
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Do they ever explain why Steve Blum was trying to kill me? Was it the Shadowbroker?
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# ? Feb 7, 2017 20:51 |
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marshmallow creep posted:Do they ever explain why Steve Blum was trying to kill me? Was it the Shadowbroker? Steve Blum doesn't narrow it down any in a Mass Effect game buddy.
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# ? Feb 7, 2017 20:58 |
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If Steve Blum hasn't threatened to kill you at least 10 times by now than I must question your video game credentials.
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# ? Feb 7, 2017 21:00 |
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I mean, I meant Wilson in the intro since that's what we were talking about, but fair point, he has at least three roles in Mass Effect 2 alone.
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# ? Feb 7, 2017 21:03 |
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orcane posted:Especially the what felt like 55 minutes worth of unskippable cutscenes The section where they make you control Joker is really dumb and annoying too.
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# ? Feb 7, 2017 21:04 |
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Pops Mgee posted:The section where they make you control Joker is really dumb and annoying too. That's not in the opening. That's near the end of the game.
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# ? Feb 7, 2017 21:06 |
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Pops Mgee posted:The section where they make you control Joker is really dumb and annoying too. That was a good sequence. I'm sorry you don't like good things.
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# ? Feb 7, 2017 21:07 |
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marshmallow creep posted:I mean, I meant Wilson in the intro since that's what we were talking about, but fair point, he has at least three roles in Mass Effect 2 alone. shadow broker
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# ? Feb 7, 2017 21:09 |
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DancingShade posted:That was a good sequence. I'm sorry you don't like good things. Not a fan of my action rpgs forcing me to take control of a slow pilot with boneitis that isn't my player character. The whole thing could have just been a cutscene.
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# ? Feb 7, 2017 21:11 |
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# ? May 22, 2024 13:39 |
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Pops Mgee posted:Not a fan of my action rpgs forcing me to take control of a slow pilot with boneitis that isn't my player character. The whole thing could have just been a cutscene. It was a fun tense sequence. It's like 5 minutes, tops. It's also a much better impact when it puts you in the shoes of a defenseless character seeing all this poo poo go down and trying to escape instead of just watching it as a cutscene.
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# ? Feb 7, 2017 21:13 |