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Tippis posted:Your objections to Isolation aside (it is a good game and you're a big dumb poopyhead for suggesting otherwise, so there), it's worth pointing out that there's a distinct difference between Alien and Aliens. Isolation does the first probably as well as it can be done; the latter has arguably never been done properly. Some of the old Lithtech AvP games might come close, but curiously enough more from the alien's perspective. The Aliens arcade game was extremely my poo poo, just sayin'
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# ? Feb 8, 2017 10:44 |
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# ? May 29, 2024 17:46 |
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Elite multicrew goes into beta in 2 weeks or so, and coming out on the PS4 probably a month after the beta. Who's up to guess how CIG will one up
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# ? Feb 8, 2017 10:49 |
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https://www.youtube.com/watch?v=TXDLlbYh6pI&t=333s
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# ? Feb 8, 2017 10:49 |
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I just love how dead Star Citizen really is. Reddit has an average of like 10 comments on each thread lol.
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# ? Feb 8, 2017 10:51 |
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Crazy_BlackParrot posted:I just love how dead Star Citizen really is. Seems like Operation You must have a platinum account to view this message is really getting results now . Good job goonies
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# ? Feb 8, 2017 11:07 |
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EXPECTED RESULT I've tried all graphic settings. No difference. It's only this map where the planet below becomes a flaming white ball blocking everything out whenever it is on or around horizon level. Ship should stop when throttled down, even sideways movement. Wall that block bullet ? Playing not like a ghost can move normaly after respawn Exit ship into EVA without issue Names should be in alphabetical order. While prone, the melee animation would not cause the body to jump off the ground. radar should show clear space, or immediate targets in loca area. when exiting the pilot seat, the ship should stay motionless, until it is perhaps bumped by another ship. but a 200ish pound human should not be able to effect the rotation of a 100s of thousand ton ship one way or another, i would surmise. perhaps there is some old command bound to the relatively new addition of holding down F to exit the seat? The pirate should say what he has to say and be done with it while I kill him :-) Ship should fly in the direction I input and not spin on its own. The ship should be flyable. Enter the ship as normal with out glitching and the game breaking Plz tell us if anything was chaged to the CIG servers and maybe how long till this lag issue can be fixed modules and mechanics not disappear off my ship. (thanks for reading) Should be spelled "solely" and "personnel" i believe ramp should be the point when person gains gravitional support to walk up the ramp into the ship or, person enters ships without death of affecting the ship what so ever; gravity support once completely inside haul of ship. i strongly believe that this glitch can be recreated quite easily after a couple of tries in PU. Aiming with right-click should cancel toggled sprint Only join games with at least one round left so the player's time spent loading actually results in some playtime. Smooth frame rate and gameplay. No game crashes. this bug i can see time to time, but i dont now why i see this bug. you can see, i just run battle royal. But time to time i see this bug. May be other players see this icon too in other ships. while in space with a herald, open door, get out and eva, returning in herald no use/close button to close door aigain. Sometimes close button appears by looking on roof. Field of view should be optimized with HUD displays so pilot can see critical information List of ship appear for choice... Able to enter any seat on Caterpillar in hanger Game does not crash. Sabre Comet does not spin out of control on exit for EVA Crusader PTU launches. After quantuming into a system, weapons should only fire when buttons are pressed. If I quantum into CryAstro, I will automatically be a criminal because the weapons auto fire. Weapons should just attach and stay when you put them on. The lines should always have the right color, regardless of the distance I should be waking up in Port Olisar I was expecting that when I equipped my new shirt, I would see myself in my new shirt. Pirates should spawn. Hatch should be closed. Ship should not vanish when touched like a soap bubble. ship should be in correct place not sitting sideways like paul waul https://www.youtube.com/watch?v=o7kmURRVcqg&t=90s https://www.youtube.com/watch?v=ChBAWu0WJms&t=6s
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# ? Feb 8, 2017 11:09 |
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Sillybones posted:I am still confused by this concept. I thought that using fixed point, 64-bit floating point and such, the whole point was to keep the animation system stable so that things don't go funky when you render distance things/things far from the world-space origin. If you can see distant things, which I thought was the whole point of worrying about this, then rendering them will require some form of more stable data representations. I don't think that goes away if you have a player-centric view of the deltas or not.
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# ? Feb 8, 2017 11:19 |
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Chev posted:Forgetting whatever they said about megamap for a moment, one of the ways described in planetary rendering literature and the one most used works with a dual system: on one hand you have 64 bit coordinates for each object (which gives necessary precision for handling everything at the planetary scale), on the other hand on each frame you choose a point of reference (usually the camera), compute the position of every object relative to that point and store it in 32 bit. This means you'll have all your coordinates in familiar 32 bit coordinates for rendering. The loss of precision due to going from 64 to 32 bits won't be noticed because it'll be for objects that are far from the camera so they won't be close enough that you'd notice jittering. There's special provision for objects that are too big (more than 13 kilometers) where you have to handle them in parts (the more extreme version being to do that operation on each vertex, probably happens for stuff like orbit overlays usually), and that's purely the graphical side, but to integrate existing physics engine you'd do a similar process (group a number of objects in a zone no bigger than what the physics engine can handle, convert them all to a local 32 bit coordinate system, do physics, convert back to universal 64 bits, repeat for all object clusters. Kerbal works that way for example). But what happens when you add 1000 rigid bodies all firing poo poo with AI also doing stuff?
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# ? Feb 8, 2017 11:27 |
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Baxta posted:But what happens when you add 1000 rigid bodies all firing poo poo with AI also doing stuff? The key is as long as they're just firing at each other it doesn't matter much to a physics engine (because lasers, missiles and bullets don't really collide, at least to in the sense that matters to physics beyond just adding a small impulse at the impact). It's when they touch that it matters, and is troublesome only if it's one big pile (first step in any good physics engine is to group you objects in small clusters). And if they are, you can bet they're not piled up over a distance big enough that it warrants doing it on 64 bit precision, because the ships just aren't that big in regards to the cosmos. If you had stuff like really huge capital ships then due to the relative mass you could handle any small-ship-with-capital-ship collision as just a small ship against an unmovable object and it'd simplify everything. TL;DR most physics for that kind of game don't happen on a scale that matters for 64 bits.
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# ? Feb 8, 2017 11:51 |
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What does this mean for Star Citizen?
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# ? Feb 8, 2017 11:57 |
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his nibs posted:What does this mean for Star Citizen? It's good for Star Citizen.
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# ? Feb 8, 2017 12:09 |
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his nibs posted:What does this mean for Star Citizen? Not a drat thing, because Star Citizen isn't a game.
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# ? Feb 8, 2017 12:11 |
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Morningwoodpecker posted:Watch out for the atomizer wearing out, the vape will tastes burned and give you a sore throat when that happens. They usually last about a week. I'll keep that in mind if I ever use it, thanks chap It came with a couple spare 'coils' and a bunch of o-rings/seals so hopefully it lives up to what a couple of "vaping mates" (lol) have said about it Sandweed posted:Feels fantastic, and wow other smokers stink now. First thing I noticed after a couple days of not smoking, got caught up in a chat with one of the drivers at work just after he'd finished chugging a cigg and the smell of 'hastily smoked hand rolled cigg' was on him, it actually made me feel a little queezy in the pit of my stomach. I hate to think that I've gone so many years with that weird sickly smell clinging to me, it was pretty gross and very unforgettable. Sabreseven fucked around with this message at 12:35 on Feb 8, 2017 |
# ? Feb 8, 2017 12:11 |
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I was considering getting a vaper before I quit smoking, but then I read up on the shady stuff vape companies are doing, watched youtubes of batteries exploding and then realizing that instead of getting a robot to smoke for me I might as well quit. https://www.youtube.com/watch?v=xS8LsPv1_uM
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# ? Feb 8, 2017 12:52 |
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Is there any useful recaps of interesting stuff that happened in the last 300 pages or so? i.e. major gaffes or revelations. Stopped following before December, I hopped 9k posts or so to page 500, people still talking about GamesCon, no 3.0, Derek blueballing everyone about quasi-doxxing someone maybe, then up to here where it's just one guy left on twitter bashing Derek so I'm guessing not really?
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# ? Feb 8, 2017 13:30 |
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IPA Regulations posted:Is there any useful recaps of interesting stuff that happened in the last 300 pages or so? i.e. major gaffes or revelations. think maybe there were some more departures and a lovely atv but yeah slow times in the thread
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# ? Feb 8, 2017 13:33 |
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IPA Regulations posted:Is there any useful recaps of interesting stuff that happened in the last 300 pages or so? i.e. major gaffes or revelations. Nothing's happening right now tbh, check in again around GamesCom
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# ? Feb 8, 2017 13:33 |
Sandweed posted:I was considering getting a vaper before I quit smoking, but then I read up on the shady stuff vape companies are doing, watched youtubes of batteries exploding and then realizing that instead of getting a robot to smoke for me I might as well quit. Always keep you batteries in cases, and replace them when they get damaged, folks! Also, Sandweed posted:Feels fantastic, and wow other smokers stink now. Holy poo poo yeah, I always 'knew' smokers smelled bad but you don't really understand how bad until you quit.
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# ? Feb 8, 2017 13:37 |
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Raskolnikov posted:Today I learned you can put porn on Twitter. I'm super glad I learned this at home.
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# ? Feb 8, 2017 13:52 |
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https://www.youtube.com/watch?v=TXDLlbYh6pI&t=358s Your ping is going to go down CONSIBERADABABLY
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# ? Feb 8, 2017 14:25 |
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peter gabriel posted:https://www.youtube.com/watch?v=TXDLlbYh6pI&t=358s Guy sounds like a poo poo Del Preston.
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# ? Feb 8, 2017 14:34 |
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the citizens are pinning all their hopes on the miracle network patch and when its about to come out you'll see a bunch of developers downplaying its effects
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# ? Feb 8, 2017 15:01 |
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Chev posted:Forgetting whatever they said about megamap for a moment, one of the ways described in planetary rendering literature and the one most used works with a dual system: on one hand you have 64 bit coordinates for each object (which gives necessary precision for handling everything at the planetary scale), on the other hand on each frame you choose a point of reference (usually the camera), compute the position of every object relative to that point and store it in 32 bit. This means you'll have all your coordinates in familiar 32 bit coordinates for rendering. The loss of precision due to going from 64 to 32 bits won't be noticed because it'll be for objects that are far from the camera so they won't be close enough that you'd notice jittering. There's special provision for objects that are too big (more than 13 kilometers) where you have to handle them in parts (the more extreme version being to do that operation on each vertex, probably happens for stuff like orbit overlays usually), and that's purely the graphical side, but to integrate existing physics engine you'd do a similar process (group a number of objects in a zone no bigger than what the physics engine can handle, convert them all to a local 32 bit coordinate system, do physics, convert back to universal 64 bits, repeat for all object clusters. Kerbal works that way for example). What I am really imagining is not the planets, but say the space stations with the massive rotating rings. As these get to extreme distances, isn't the rotation compared to the station (and probably the accumulated transform hierarchy) going to be too imprecise and bring in rendering artifacts like jittering and wrong offsets? Are there detailed things that massive in this game?
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# ? Feb 8, 2017 15:16 |
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"miracle network patch" is probably just local servers anyway, and it'll split the tiny community further and people won't be able to play in other regions either and it'll own.
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# ? Feb 8, 2017 15:20 |
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My good friends, if you own a PS4 please go out and purchase Actual Real and Good Game Nioh. It is awesome.
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# ? Feb 8, 2017 15:22 |
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Meridian posted:My good friends, if you own a PS4 please go out and purchase Actual Real and Good Game Nioh. It is awesome. Seconding this.
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# ? Feb 8, 2017 15:33 |
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Meridian posted:My good friends, if you own a PS4 please go out and purchase Actual Real and Good Game Nioh. It is awesome. Oh! the last game that a friend of mine did the UK box design for before he left Koei. Funny how people USUALLY leave companies after they've FINISHED the work.
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# ? Feb 8, 2017 15:34 |
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Sandweed posted:I was considering getting a vaper before I quit smoking, but then I read up on the shady stuff vape companies are doing, watched youtubes of batteries exploding and then realizing that instead of getting a robot to smoke for me I might as well quit. Mandatory mention of the efficacy of Chantix. Also warning about the sheer batshit insanity of the dreams it creates. Seriously, poo poo works, it's just a rollercoaster. The desire for a cigarette never entirely goes away, though. But Chantix is quite the aversion therapy too.
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# ? Feb 8, 2017 15:37 |
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Xaerael posted:Oh! the last game that a friend of mine did the UK box design for before he left Koei. Funny how people USUALLY leave companies after they've FINISHED the work. Well CIG didn't get to be so amazingly innovative by doing the usual thing
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# ? Feb 8, 2017 15:38 |
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Sabreseven posted:I gave up smoking a little over a week ago, after 20 years of cancer sticks. Congrats on healthy living, friend! I hope you find yourself healthy and happier.
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# ? Feb 8, 2017 15:45 |
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Foo Diddley posted:Well CIG didn't get to be so amazingly innovative by doing the usual thing True. My friend did PR and events in addition to Box design, and the dude is ripped as gently caress. Guess the reason Koei Tecmo are such a failing company is because they release on time with great sales internationally, and have healthy employees who are happy to stay the course till the job is done.
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# ? Feb 8, 2017 15:48 |
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Let's be loving honest for a moment. No jokes. Draw a line. -------------------------------------------------------------------------------------------------------------- What is CIG's incentive to EVER release a game if morons keep feeding them with a poo poo ton of cash, even in the face of zero progress, or even worse: steps backward? Morons. If you ever want to see your stupid game, stop giving Chris Roberts your money. He'll soon start doing his loving job when he sees the well drying up. https://www.youtube.com/watch?v=-xN12kR4TLc&t=29s Xaerael fucked around with this message at 15:58 on Feb 8, 2017 |
# ? Feb 8, 2017 15:50 |
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Releasing a game is the worst mistake they could possibly make because it will have mechanics and not ~dreams~
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# ? Feb 8, 2017 15:53 |
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Xaerael posted:Let's be loving honest for a moment. No jokes. Draw a line. But more dollars directly translates into better game bits. Somehow?
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# ? Feb 8, 2017 15:53 |
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Xaerael posted:What is CIG's incentive to EVER release a game if morons keep feeding them with a poo poo ton of cash, even in the face of zero progress, or even worse: steps backward? Chris Roberts would never risk his reputation by ahahahaha I can't even finish that sentence
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# ? Feb 8, 2017 15:54 |
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The worst part about a good dream is waking up.
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# ? Feb 8, 2017 15:55 |
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PTU 2.6.1 Patch notes game is done
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# ? Feb 8, 2017 15:58 |
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Constellation Phoenix
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# ? Feb 8, 2017 16:01 |
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Wise Learned Man posted:Isn't that Swofford in the middle of the top row, with the gloves? He was just retweeting those bogus puff pieces he lined up a couple weeks back. Surely he hasn't been cut loose just yet. Full disclosure: I just made that photo up for laughs. I have no idea who still works there, or doesn't.
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# ? Feb 8, 2017 16:01 |
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# ? May 29, 2024 17:46 |
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Daztek posted:Constellation Phoenix <<USE>> to vacate bowels Items 2.0! get it? 2.0? doing a number 2.0? haha, yeah that's one of mine but you can use it just be sure to give credit
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# ? Feb 8, 2017 16:02 |