EVA BRAUN BLOWJOBS posted:It's hard to tell since Bronze Colossi can't read and I haven't rolled any other race as an adventurer in that world yet. I'm still tweaking the race. In the first iteration I forgot to adjust for population, and ended up with a full size BC civ. With several thousand of the big guys running around other populations were...scarce. Second time around I got their population down to 182 which is manageable. There are some other funny quirks I'm noticing too. Apparently BC don't aggro undead, because I walked into a necro tower and nothing happened. I once modded the raws to allow Dragons as adventurers. It was cool for the few minutes it took me to realize that, despite all my efforts, I couldn't get graspers on the dragons... which meant not only no hoarding, but no butchering corpses, which meant no eating. I managed to starve a megabeast dragon to death by just walking across a field too long.
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# ? Feb 8, 2017 04:04 |
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# ? Jun 4, 2024 13:53 |
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EVA BRAUN BLOWJOBS posted:It's hard to tell since Bronze Colossi can't read and I haven't rolled any other race as an adventurer in that world yet. I'm still tweaking the race. In the first iteration I forgot to adjust for population, and ended up with a full size BC civ. With several thousand of the big guys running around other populations were...scarce. Second time around I got their population down to 182 which is manageable. There are some other funny quirks I'm noticing too. Apparently BC don't aggro undead, because I walked into a necro tower and nothing happened. Bronze 182.
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# ? Feb 8, 2017 06:24 |
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Lmao at a BC civ Also that's scary
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# ? Feb 8, 2017 06:26 |
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verbal enema posted:Lmao at a BC civ A giant civ that lives in a relatively constrained area would be cool, because then the other civs are basically playing at hiding from the giants, which is a classic fantasy story. That would make a nice setting for an LP.
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# ? Feb 8, 2017 17:30 |
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TildeATH posted:A giant civ that lives in a relatively constrained area would be cool, because then the other civs are basically playing at hiding from the giants, which is a classic fantasy story. That would make a nice setting for an LP. Urist Stankbait cancels fishing: bronze colossus
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# ? Feb 9, 2017 01:56 |
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Methylethylaldehyde posted:Urist Stankbait cancels fishing: bronze colossus Giant Snatchers would steal dwarven children to put in their terrarium.
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# ? Feb 9, 2017 03:08 |
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Imagine a BC baseball team with Dwarf balls. Urist cancels flee: flying.
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# ? Feb 9, 2017 03:25 |
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quote:02/07/2017 Toady One The adventure mode cleaning continues. The logs will be a bit dull while I test and correct, unless something amusing happens. The guards have moved on from interrogating me over delivered artifacts to instead interrogating their own master. I returned an artifact, and the lord took the figurine over to an empty pedestal in the hall and stood there making cheerful remarks. A guard, confused again, ran over and demanded the location of the figurine. The lord was like, "Over my dead body!" They would have started fighting if I didn't break out to debug. I think in this case the guard didn't understand furniture, and also didn't think about their loyalties in the context of item encounters, and so flipped out when the item became "invisible". I'll keep smoothing it out! I've also cleaned up some other random issues. Object permanence is hard to code.
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# ? Feb 9, 2017 05:17 |
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I love that crazy guy And toady
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# ? Feb 9, 2017 05:20 |
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Hopefully there's wiggle room for guards to question their masters. "Put that back. It belongs to the people!"
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# ? Feb 9, 2017 05:50 |
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Today I learned that necromancers can write about what they learned from slabs in books. I don't think it makes you immortal, but it does give you the power to animate corpses. Cursecheck does show you as cursed so the night creature flag is probably ticked.
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# ? Feb 9, 2017 06:39 |
EVA BRAUN BLOWJOBS posted:Today I learned that necromancers can write about what they learned from slabs in books.
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# ? Feb 9, 2017 10:20 |
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Zereth posted:Go find a stream and sit on the bottom and see if you start drowning. Necromancers still have to breathe. Vampires don't.
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# ? Feb 9, 2017 18:57 |
It occurs to me I never actually became a necromancer without having first become a vampire.
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# ? Feb 9, 2017 21:20 |
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Zereth posted:It occurs to me I never actually became a necromancer without having first become a vampire. Next step is to be a necromancer-vampire-lich
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# ? Feb 9, 2017 21:29 |
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EVA BRAUN BLOWJOBS posted:Today I learned that necromancers can write about what they learned from slabs in books. Try sprinting and see if you get tired.
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# ? Feb 10, 2017 00:15 |
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Is is possible to reanimate your own corpse in the moment of your death? Would be pretty cool.
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# ? Feb 10, 2017 00:25 |
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I made a library and now it's the only place anyone wants to go to eat or just dick around and the dining hall now sits derelict almost 100% of the time. Probably because of the gold furniture?
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# ? Feb 10, 2017 00:35 |
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I haven't seen food related favoritism for the library, but I know once I get one up they love hanging out there.
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# ? Feb 10, 2017 05:22 |
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Eric the Mauve posted:I made a library and now it's the only place anyone wants to go to eat or just dick around and the dining hall now sits derelict almost 100% of the time. For some reason they seem to favor the new locations (library/temple/tavern) waaaay more than the dining hall. Make a tavern, at least more of the dicking around will happen there (if you care to keep your library clear of it that is). But yeah my dining hall sits fairly empty, too. Maybe it is related to the relative values of the rooms I guess, not sure, but it can't be the only factor because I have 2 temples that are fairly split between dwarfs hanging out and one has 6 platinum statues and the other only has 1 and is a smaller area.
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# ? Feb 10, 2017 21:20 |
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I actually started removing dining halls once the tavern is up and running. Watching one dwarf eat plump helmet roast alone in the cafeteria while everyone else parties was depressing.
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# ? Feb 10, 2017 21:34 |
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abrosheen posted:I actually started removing dining halls once the tavern is up and running. Watching one dwarf eat plump helmet roast alone in the cafeteria while everyone else parties was depressing. lol
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# ? Feb 10, 2017 21:36 |
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abrosheen posted:I actually started removing dining halls once the tavern is up and running. Watching one dwarf eat plump helmet roast alone in the cafeteria while everyone else parties was depressing. don't punish the introvert
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# ? Feb 10, 2017 21:37 |
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I'm that dwarf Nothing will stop me from my plump helmet roast
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# ? Feb 10, 2017 21:37 |
Just make your dining hall also be your tavern, from the beginning. They'll pretty much always choose to eat and party there.
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# ? Feb 10, 2017 23:21 |
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Do dwarves eat in the tavern too?
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# ? Feb 10, 2017 23:22 |
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Jazerus posted:Just make your dining hall also be your tavern, from the beginning. They'll pretty much always choose to eat and party there. this. It had never occured to me to make my dining hall anywhere else once taverns were a thing e: Selklubber posted:Do dwarves eat in the tavern too? the locations can overlap, so it's a moot point
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# ? Feb 10, 2017 23:48 |
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Dwarves will eat loving anywhere. I had a tavern before I had a library and the tavern does still get used but there are always twice as many dwarves in the library. Despite the fact the tavern is like 4 steps from the food stores and the library is like 8 floors plus 20 steps away.
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# ? Feb 11, 2017 00:01 |
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Overlapping the tavern and dining hall is a good idea, I didn't think of that. I just had 5 of my citizens (probably all visitors I allowed to become citizens) inherit baronies at the exact same time, but now they all live in my fort, demand fancy quarters, and make mandates. 6 barons/baronesses total. Are they eventually going to bail?
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# ? Feb 11, 2017 00:40 |
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abrosheen posted:Overlapping the tavern and dining hall is a good idea, I didn't think of that. It really should be more difficult to make the single greatest center of commerce, art, and learning in the known world that becomes the capital of like forty civilizations simultaneously.
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# ? Feb 11, 2017 00:48 |
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abrosheen posted:Overlapping the tavern and dining hall is a good idea, I didn't think of that. This kind of thing is exactly what inescapable pits and the dfhack command 'source add magma 7' were created for, my friend
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# ? Feb 11, 2017 01:15 |
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https://twitter.com/Bay12Games/status/830210462125957121
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# ? Feb 11, 2017 06:32 |
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Checked to make sure I was following and I see a tweet saying from Bay12 it has taken more than a decade to get 43℅ the through the list so far
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# ? Feb 11, 2017 06:49 |
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verbal enema posted:Checked to make sure I was following and I see a tweet saying from Bay12 it has taken more than a decade to get 43℅ the through the list so far That's just the first list!
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# ? Feb 11, 2017 15:51 |
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Excelzior posted:this. It had never occured to me to make my dining hall anywhere else once taverns were a thing There's the tavern on the surface where all the filthy elves and other non-citizens can hang out but there's also the main dining hall in the fortress proper for actual citizens. Not just gonna let whoever wander around! Moridin920 fucked around with this message at 19:29 on Feb 11, 2017 |
# ? Feb 11, 2017 19:26 |
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Moridin920 posted:There's the tavern on the surface where all the filthy elves and other non-citizens can hang out but there's also the main dining hall in the fortress proper for actual citizens. You can turn your dining hall into a second tavern, and use the (r)estriction setting to make sure it only serves proper residents instead of visitors.
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# ? Feb 11, 2017 19:36 |
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Mygna posted:You can turn your dining hall into a second tavern, and use the (r)estriction setting to make sure it only serves proper residents instead of visitors. I will do this.
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# ? Feb 11, 2017 20:06 |
Non-citizens die more if you put their partying space together with the dwarves, because dwarves don't really understand the concept of restraint in bar brawls. Something to think about.
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# ? Feb 11, 2017 21:21 |
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that reminds me of the hilarious bug where cats would wander into taverns and die from alcohol poisoning via getting constantly splashed by booze does that still happen? dwarf fortress
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# ? Feb 11, 2017 21:41 |
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# ? Jun 4, 2024 13:53 |
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Excelzior posted:that reminds me of the hilarious bug where cats would wander into taverns and die from alcohol poisoning via getting constantly splashed by booze Toady has fixed the bug so that LD50s are now appropriately calculated based on creature size. So when cats walk over a boozy floor, get booze on their paws, and lick the booze off their paws to clean them, they now only get slightly buzzed.
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# ? Feb 11, 2017 21:44 |