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TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
Anything for Obduction or is it best to just go in completely blind?

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Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

TheOneAndOnlyT posted:

Anything for Obduction or is it best to just go in completely blind?
I didn't realize the pillars had buttons on the top of them :cripes:

John Murdoch
May 19, 2009

I can tune a fish.

TheOneAndOnlyT posted:

Anything for Obduction or is it best to just go in completely blind?

Like Riven before it, there's an alien numbering system to learn. One puzzle using it comes after a point of no return, so if you haven't grokked it yet, you're a bit screwed. That said, the point of no return is after several other instances of using the number system, so if you feel like you brute forced your way past those, you'll definitely want to stop and work through it first.

GoneRampant
Aug 19, 2016

by FactsAreUseless
Since I reinstalled it recently after a hard drive sweep, I thought I'd post a few things I remember for Fallout New Vegas. Nothing ground-breaking here, but you know what they say about being boring yet practical.

* Just buy the Ultimate Edition. All the DLC's really good, it's not much more expensive than the normal game and has all the patches pre-installed.

* In regards to SPECIAL stats, you can safely lower Perception and Charisma- Perception can be easily raised through resources like hats and drugs, while Charisma only benefits one skill you'll use a lot (Speech), and it's boost (Companions do extra damage per point) is barely notable.

* In contrast, you want high Endurance, Intelligence and Luck. Endurance covers general health and the base number is how many implants you can buy at the clinic (This counts points you put in with the Intensive Training perk). Intelligence covers your skill points gained per level- naturally, quite important. Luck is a generic boost to crit chance, but the fastest and easiest way to get cash (The casinos) can be cheesed with Luck.

* You don't need any SPECIAL stats at 10 unless you really want every skill point possible. Have them at 9 and then use the implant for that stat to get it at 10.

* The most practical skills to tag are Speech (Very common), Guns (Most of your weapons unless going for specialist builds fall into this) and Repair (So you can save a ton of money on fixing stuff). Other good skills are Medicine (For keeping yourself alive) or Survival (If in Hardcore mode, get this as high as you can). Energy Weapons is viable after the mid-game, but only become prominent after you reach Vegas. Until then, you're better off with normal Guns.

* Don't go for any Perks that raise your XP gains- there's more than enough content to let you hit the level cap, especially with the story DLCS.

* Best companions for across the game are ED-E and Boone, though a case can be made for Veronica instead of Boone if you want a close-range fighter over a sniper.

* Companion quests can be a pain in the rear end. Raul's in particular requires talking to three particular NPCs, with some players reporting that talking to them prior can cause you to fail the quest. Boone, Arcade, ED-E and Veronica all have hidden markers they track before you can start the quest, with a lot of points simply being "Go to place X with Companion Y." There's no shame in looking the quests up on the Fallout Wiki so you know who to bring where.

* This game has no issues with you just shooting someone, and a specific ending path is coded with an NPC who has infinite bodies to ensure that you have a way to end the game.

* DON'T GO NORTH OF GOODSPRINGS WITHOUT HIGH-LEVEL GEAR. STAY AWAY FROM THE SLOANE QUARRY.

* To elaborate: New Vegas gently forces you to loop around the map instead of going straight north to Vegas. If you head north, you find Cazadors. These sons of bitches are hard-hitting, hard to hit, and hard to get out of your nightmares. If you have to fight them, hit the wings or carpet bomb the area.

* You're not recommended to do the DLC until at least level 15. You may want to follow this rule, the DLCs don't gently caress around with game-breaking gear. All DLCs barring Lonesome Road also lock you in until you finish their main quests, so only launch them if you're sure you're ready for them.

* Dead Money is deliberately designed to gently caress with the build I mentioned above (Speech, Energy Weapons and Guns). Before going it, put a few points in Melee Weapons and Sneak, you won't regret it. Also, don't take the Barter Check.

* A lot of the Courier's Stash items don't play nice with other perks. You can safely sell most of it around when you get to Novac.

* If you're willing to chance it, ED-E can be made quite effectively broken with minimal hassle early on in the Lonesome Road DLC. ED-E upgrades in that DLC carry over to base game ED-E, including the "Once a day, repair an item by 25%" skill.

Also, any starter tips for Persona 4 Golden?

GoneRampant fucked around with this message at 02:23 on Feb 9, 2017

Vil
Sep 10, 2011

GoneRampant posted:

Also, any starter tips for Persona 4 Golden?

Unless you intend to play the game once and only once, don't stress being super perfectionist about your first playthrough. Most stuff resets, and a number of useful things (like knowledge or courage) carry over into NG+ letting you spend less NG+ time raising them and more time doing stuff that does reset per playthrough. Also, NG+ lets you customize various aspects of difficulty level so you can, say, have more challenging enemies without also being subjected to a more drawn-out grind for experience. You're also not able to challenge the optional bonus superboss until NG+.

This goes double for if you haven't played any flavor of Persona 4 before and you're going into the story totally blind. Incidentally, if this is the case, start keeping backup saves at the beginning of December. (Does Golden let you make backup saves?) There's more than one ending.

Raising party members' social links has gameplay benefits above and beyond the usual benefits of raising social links. Ditto with the fox, but for different reasons. If you want to do some new Golden-exclusive content, then know that the Aeon (Marie) and Jester (Adachi) social links are new to Golden and are therefore also worthy of unusual consideration.

Always Be Fusing. If you've played earlier Persona games where you had to be subjected to the randomness of skill inheritance for fusion, and you had to preview, cancel, preview, cancel, preview, cancel ad nauseum until it finally deigned to offer the inherited skills you wanted, P4G is going to make you very happy by its remarkably sensible change to let you choose.

For high-level hand-wavy fusion goals, try to have specialized personas (e.g. healing, buffing, debuffing, physical damage, ___ elemental damage) though if you can get one that multitasks well, by all means go for it.

(All that said, between persona stat increases and skill cards, it's not as ridiculously unviable as you might think to have a favorite persona and just stick with it forever. But the general intended playstyle is fusing to newer and theoretically better ones, with higher base levels and freshly-fused level bonuses from the respective social link.)

On a related note, buffs and debuffs are good and useful, don't neglect them. Stat-down debuffs work on basically everything, and incapacitation and insta-kills work on more things than you might expect.

If at all possible, bring along a matching persona for social link activities (e.g. one or another Magician persona when raising the Magician social link).

Party members default to AI control but can be changed to manual control like your main character. Take manual control.

Yes, the intro is long and it takes a good while to actually get going into real gameplay, but once you get over that hump the pacing is very reasonable.

al-azad
May 28, 2009



Specifically for Golden, maxing Marie opens a terrible dungeon but more importantly gives you an epilogue that's a nice end cap to a great game. Marie is only available at arbitrary times but she doesn't pussyfoot around so if you see her standing outside drop everything. It's worth it.

Also don't get intimate with all the girls unless you're a monster who likes to break hearts.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Does anyone know why in Shovel Knight I can't get the fish dude to fill my cup again?

al-azad
May 28, 2009



Turtlicious posted:

Does anyone know why in Shovel Knight I can't get the fish dude to fill my cup again?

Is it empty?

Pierzak
Oct 30, 2010

Turtlicious posted:

Does anyone know why in Shovel Knight I can't get the fish dude to fill my cup again?
Wild guess, but press up? He does it automatically the first time but later you actually have to talk to him.

Lunchmeat Larry
Nov 3, 2012

in Tugs of the Tugster it's important to fill as many holes as possible . you'll see why

Nate RFB
Jan 17, 2005

Clapping Larry
More Persona 4 Golden:

-There's a shrine at night you can visit which can boost any given S. Link. So if you have a Link that you can't level up in the day time, you can visit the shrine ahead of time to make it so it will.

-Personally your first time through the game I think one should completely ignore Moon, Hanged Man, and Death. They're not particularly well written, provide any sort of meaningful contribution to the plot, nor do they dish out some great personas to use. Furthermore feel free to drop Temperance, Strength, and Sun once you max out the social stats they boost. By doing this you will have more time than you'll know what to do with by the end of the game. You don't really need to do this but everyone always asks "What S. Links do I focus on?? How do I schedule it all?? :supaburn:" and I feel this is the most succinct piece of advice I can give on that subject without breaking out spreadsheets or some poo poo.

-On that note, I think it's a good idea to do Jester/Adachi every single time he is available. His schedule is super erratic and will be hard to max if you ignore him too much. You only need to get him to level 6 or 7 on your own though I think, the rest is taken care of in the plot itself.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Nate RFB posted:

More Persona 4 Golden:

-There's a shrine at night you can visit which can boost any given S. Link. So if you have a Link that you can't level up in the day time, you can visit the shrine ahead of time to make it so it will.

-Personally your first time through the game I think one should completely ignore Moon, Hanged Man, and Death. They're not particularly well written, provide any sort of meaningful contribution to the plot, nor do they dish out some great personas to use. Furthermore feel free to drop Temperance, Strength, and Sun once you max out the social stats they boost. By doing this you will have more time than you'll know what to do with by the end of the game. You don't really need to do this but everyone always asks "What S. Links do I focus on?? How do I schedule it all?? :supaburn:" and I feel this is the most succinct piece of advice I can give on that subject without breaking out spreadsheets or some poo poo.

-On that note, I think it's a good idea to do Jester/Adachi every single time he is available. His schedule is super erratic and will be hard to max if you ignore him too much. You only need to get him to level 6 or 7 on your own though I think, the rest is taken care of in the plot itself.

I'd say Moon and Death are okay, but Hanged Man is pretty bad.

Oh and speaking of S.Links; take Drama Club instead of Music. Dear god, do not pick Music. Basketball has a better story than Soccer too, iirc.

Devil's worth skipping, just because hoo boy does that one get kinda creepy.

Nate RFB
Jan 17, 2005

Clapping Larry
Oh yeah I forgot to include Devil in the Sun/Temperance/Strength trio. Anyway I wouldn't skip that outright because it boosts Courage, but like the rest when you max out Courage you can do whatever. But since it is a night time S. Link you'll probably max it out anyway because night time is when you'll have the most free time, usually.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
As a sidenote, the Persona 4 page of the wiki is already the longest page on the site so I'm not sure how much more you can add to it before it topples down under its own weight. :v:

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Vil posted:

...debuffs are good and useful, don't neglect them. Stat-down debuffs work on basically everything, and incapacitation and insta-kills work on more things than you might expect.

This is what most first-time players miss most often, from what I've seen. They assume that it's like any other RPG where most enemies will shrug off debuffs, especially bosses. Using debuffs is practically necessary in P4.

And just like Vil said, Always Be Fusing. Don't get attached to a persona and keep it for so long that it becomes a liability--fuse it and make something better. It won't hurt, I promise!

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Kanfy posted:

As a sidenote, the Persona 4 page of the wiki is already the longest page on the site so I'm not sure how much more you can add to it before it topples down under its own weight. :v:
If someone wants to remind me of/PM me the login details, I'd be happy to curate that mess like I did the FFT one.

Edit And done. There, an actually readable entry.

girl dick energy fucked around with this message at 15:27 on Feb 9, 2017

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

TheOneAndOnlyT posted:

Anything for Obduction or is it best to just go in completely blind?

oh one thing that was not obvious at all was the minecart can be moved if the laser is off. (you'll understand this when you get to it)

Morpheus
Apr 18, 2008

My favourite little monsters
Okay, just got Gods Eater 2: Rage Burst, and was wondering what pertinent things I should know about it to not screw myself over.

I've played the Monster Hunter series before, and Soul Sacrifice, but not this series, for reference.

ToxicFrog
Apr 26, 2008


Ghost 1.0

The game doesn't do a good job of explaining how the different game modes (Classic and Survival) work, so here's the scoop. (Note: Alarm Rooms are the main challenge of the game: set off the alarms, survive several waves of enemies, get loot. Some are mandatory, some are optional.)

The TL;DR is: Survival is much more generous with weapons and powerups, but you don't get to pick which ones you get, you lose them all when you die, and the difficulty ramps up much faster (resetting when you die); the expectation is that you'll play through several lives with dramatically different loadouts on each life. Classic gives you more control over your equipment and you don't lose it on death, but you earn it much more slowly, and while difficulty increases more slowly it also never goes back down (except by backtracking to earlier areas of the game).

Both Modes
- The plot, station layout, and bosses are the game
- You get new primary weapons by killing bosses
- You get skill points by finding key fragments
- On death, skill points, chassis upgrades, and primary weapons are retained, even if you haven't saved since you picked them up

Classic Mode
- Alarm room difficulty is based on how far into the game it is
- Clearing an alarm room increases the difficulty for that room only
- Alarm rooms can be repeated as often as you like
- Clearing an alarm room gets you money
- Secondary weapons, powerups, and weapon upgrades must be bought at shops
- On death, you lose all consumables, powerups, and secondary weapons since your last save, but retain everything else
- Consumables must be recharged at shops

Survival Mode
- Alarm room difficulty is based on # of alarm rooms cleared since your last death; on death, it resets to 1
- Clearing an alarm room increases the difficulty for all alarm rooms
- Alarm rooms cannot be repeated
- Clearing an alarm room gets you money and a random powerup, secondary weapon, or weapon upgrade
- Powerups and weapon upgrades can be bought at shops, but new weapons can be found only by clearing alarm rooms
- On death, you lose all powerups and secondary weapons; you can recover three powerups and one weapon (at random) with a successful corpse run
- Consumables cannot be recharged at shops but will all recharge when you die

ToxicFrog fucked around with this message at 03:57 on Feb 10, 2017

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

PMush Perfect posted:

If someone wants to remind me of/PM me the login details, I'd be happy to curate that mess like I did the FFT one.

Edit And done. There, an actually readable entry.

That's certainly a dramatic change, I'd been looking at it for a while but unfortunately I don't know anything about the game.

You inspired me to finish clearing up the Fallout 3 page which was also real bloated. Spring cleaning!

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I'm of the opinion that A) too many tips ruins the feeling of discovery you get, and B) 'advice bloat' ends up with just overwhelming people and making them forget all of it. (Advice on how to fuse an Invigorate 2 Sarasvati, useful as it is, does not belong in a Before I Play.)

So I went at the page with a butcher knife.

Foxhound
Sep 5, 2007
There should be a subwiki: Before I play again

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN
I trimmed out 13 tips from the final fantasy 6 page that don't apply until like 30-40 hours into the game / were redundant:

http://pastebin.com/xrLpSn3L

ComposerGuy
Jul 28, 2007

Conspicuous Absinthe
Edit: holy poo poo didn't realize how old that quote was.

ahobday
Apr 19, 2007

Neddy Seagoon posted:

Could you also please replace my Gravity Rush 2 stuff with the revised post I made for it?

This is it specifically;

Done! Thanks for this.

Pneub posted:

I trimmed out 13 tips from the final fantasy 6 page that don't apply until like 30-40 hours into the game / were redundant:

http://pastebin.com/xrLpSn3L

I've added these, thank you also!

Kanfy posted:

That's certainly a dramatic change, I'd been looking at it for a while but unfortunately I don't know anything about the game.

You inspired me to finish clearing up the Fallout 3 page which was also real bloated. Spring cleaning!

Great stuff! Thanks!

TheHoosier
Dec 30, 2004

The fuck, Graham?!

The new Master of Orion? Didnt see a thread

The man called M
Dec 25, 2009

THUNDERDOME ULTRALOSER
2022



Just bought the ios version of Romancing Saga 2. What do I meed to know beforehand?

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Anyone got anything for Tales of Berseria? It's like my fourth JRPG ever, Behind Chrono Trigger, where I never got past the distant future bit, Fire Emblem, and DQ8, and I'm really enjoying it.

My Lovely Horse
Aug 21, 2010

Speaking of FF6 I feel like it's missing a really important one: wait for Shadow.

Also how about some bug warnings for the SNES version:
- Evade does nothing, but Magic Evade determines both physical and magical evasion, which can be exploited easily.
- Relm's Sketch command is bugged very badly and can glitch your inventory or freeze the game.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

The man called M posted:

Just bought the ios version of Romancing Saga 2. What do I meed to know beforehand?

If you don't grind Charm Evade against the few enemies who use it when you have the chance, you can't beat the game because the final boss will spam Charm against your party.

Vil
Sep 10, 2011

Turtlicious posted:

Anyone got anything for Tales of Berseria? It's like my fourth JRPG ever, Behind Chrono Trigger, where I never got past the distant future bit, Fire Emblem, and DQ8, and I'm really enjoying it.

There's generally only like 3-4 varieties of random enemy per area, at least so far in my experience (I'm far from finished with the game so this may change). Coincidentally, you can set up 4 attack combos on your controlled character. So, as you meet each new random enemy type in the area, designate one of the combos to be for that enemy, using moves that hit its family and/or weaknesses and avoid hitting its strengths. Flesh out the rest with either your favorite other moves, or moves where you need to up your usage count. Depending on which enemy you happen to be fighting at any given time, then you can just mash the appropriate combo button.

There aren't enormously massive stat differences between gear when taking into account all the various sources of stats, so you'll often want to be using gear you can learn abilities from rather than the gear that gives the absolute highest stat boost. On a related note, learning abilities depends on the grade earned from battle, so anything you can do to improve that (do flashier poo poo in battle, play on harder difficulty, don't substantially gently caress up) will speed up ability-learning.

There's a big pile of achievements/trophies but only one of them, the one to see all the mystic artes, is missable. Because this includes enemy mystic artes that you have one-off opportunities to see in specific boss fights. If you're concerned about such things, look up a guide. The identities of the enemies in question will generally be a case of "no poo poo, duh" by the time you get far enough in the game to start seeing mystic artes from enemies. You don't have to worry about this until you have your full party of 6, so if you're earlier than that don't sweat it.

You can use break souls and mystic artes more liberally than you might think, so don't cautiously save them for bosses or only use break souls when you have 5+ souls. Timing can help a bit with break souls, since you get a soul for getting a kill shot on an enemy (as well as quite a variety of other things, but kill shots are the most predictable).

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

Vil posted:

There's generally only like 3-4 varieties of random enemy per area, at least so far in my experience (I'm far from finished with the game so this may change). Coincidentally, you can set up 4 attack combos on your controlled character. So, as you meet each new random enemy type in the area, designate one of the combos to be for that enemy, using moves that hit its family and/or weaknesses and avoid hitting its strengths. Flesh out the rest with either your favorite other moves, or moves where you need to up your usage count. Depending on which enemy you happen to be fighting at any given time, then you can just mash the appropriate combo button.
Note that this is massive overkill for anything but Intense difficulty. On anything Hard and below, you can do fine just setting your combos by element and using the appropriate elements without changing them up by area. On Normal you can probably get away with just button mashing.

Vil
Sep 10, 2011

Point granted. On normal, you can basically just ignore all that and set whatever artes you most need to raise star levels for.

GhostBoy
Aug 7, 2010

RE: Tales of Berseria

Generally the game will, sometimes eventually, give you a primer on mechanics, but one thing that it's kinda bad at explaining is the Soul Gauge stuff, so here's the gist as I understand it.

The 1-5 pips on your bar actually represent 30 Soul Gauge per pip. The max number of pips limits how far into a combo you can get (with only 2 pips, you cannot use the Stage 3 or above abilities), but you also have to have the amount of SG that the skill requires to use it without penalty. So f.inst. if you put a 12+ skill like a hidden arte in Stage 1 and it has only started recharging (so your actual SG is 11 at the time), you may still be able to perform the skill, but since you had less than the SG required, your use suffers from a malus (easier for enemies to block, less likely to inflict status effects etc).

It's probably intended to penalize button mashing, but it also means that you can construct combo chains that are less than effective if they start with expensive artes and you don't wait for it to recharge. Quite soon into the game, you get a Potency that speeds up SG recharge when guarding for a bit, so it's not a huge deal to get it back, and even on Normal where I play, it seems like it's worth it to let it recharge rather than spam attacks... ultimately it feels more effective at least.

From the "matter of style and taste" department of tips, I find being at 2 or less SG really slows things down, so I'm careful to only use Break Soul at 3 pips if I can be sure to score a kill with the combo. But at 4 or above, it's practically free damage and healing. And on the Break Soul topic, a feature they sort of only mention in passing is, that it has in-built guard break, so it's a handy "gently caress it" botton for defensive enemies.

EDIT: Fixed my numbers and examples.

GhostBoy fucked around with this message at 18:31 on Feb 13, 2017

Broose
Oct 28, 2007
Has anyone here play Hard West? I'm wondering how I should be approaching the mining stuff. Should I be using all my lease between each mission dispite increasing taxes from the cartel? I've already learned to explore before mining to unlock more sites and other bonuses.

quantumfoam
Dec 25, 2003

Wiki needs to be updated with info for Xenus 2: White Gold & the Precursors since they are on steam now.
Advice that applies to both games since they use the same game engine.

-Steal tires from any vehicles you encounter.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Broose posted:

Has anyone here play Hard West? I'm wondering how I should be approaching the mining stuff. Should I be using all my lease between each mission dispite increasing taxes from the cartel? I've already learned to explore before mining to unlock more sites and other bonuses.

Don't worry too much about that; each chapter has a unique mechanic, mining is only in the first chapter.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Hit me up with Lego LOTR, it's my first Lego game.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

PMush Perfect posted:

Hit me up with Lego LOTR, it's my first Lego game.

You won't get everything on a level the first time though, you'll need to replay it on Freeplay with late-game stuff unlocked (this is true for all Lego games).

The Mithril stuff is really handy and lets you get equipment to replicate character-specific abilities. It's the main reason to care about gold bricks.

You can wander around a lot of Middle Earth but where you go (and who you have) is restricted by the main plot until you've beaten the story.

Smash everything.

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Here's a though one: recently I managed to cajole my computer into running Emperor of the Fading Suns. I remember "playing" the game 15 years ago, choosing my dude, going "nope" at the first screen and running back to Civ 2.

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