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The foul air they exhale The tainted food they eat The duplicitous shits that they are
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# ? Feb 5, 2017 22:15 |
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# ? Jun 12, 2024 18:02 |
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Jetrauben posted:I think part of the issue with the combat is that rag-tag enemies have a lot more diversity than a modern well-equipped military. As it is, the PMC soldiers here really have an unusual amount of enemy diversity, and some of them are stretching it, like the dudes without body armor and carrying pistols. A post-apocalyptic game makes every individual piece of modern military kit much more unusual. A PMC that made the dubious decision to outfit all it's soldiers with bright red "shoot here" hats...
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# ? Feb 5, 2017 23:02 |
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Fedule posted:I don't think there's any other people who make games like this, where the main draw of a setpiece-action game is the story cutscenes, and not even just for the story, but for the acting, and for the technology by which the acting is portrayed in-engine. The only other example I can think of is Mafia III, which has a real good plot and pretty good voice acting stapled onto a moderately-okay open world sandbox which is mostly devoid of much interactivity (possibly deliberately). Quantic Dream think they're all that, and I guess their one demo of the sad old man was pretty nice, but they utterly fail to sell the fruits of all their labour as anything resembling human once it's all packaged into a videogame. Meanwhile, Naughty Dog don't fill the back of the box and 100% of their marketing with talk about how amazing and incredible their character models are, they just low-key stick all this amazing Emotion Technology into this dinky little action game and wait. The Witcher 3 has amazing direction and acting as well as being a fantastic game.
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# ? Feb 5, 2017 23:07 |
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Let's not be to hasty in our judgement of Avery. I bet that all of that seemed quite reasonable from his perspective. We've all been there.
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# ? Feb 5, 2017 23:41 |
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gschmidl posted:The Witcher 3 has amazing direction and acting as well as being a fantastic game. To be fair, it did have the Bethesda/Bioware problem of two people standing directly opposite to each other talking, with minimal animations.
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# ? Feb 5, 2017 23:57 |
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ousire posted:"The brushes that painted their hearts black." "The decoupage that masked the tabletop of their treachery."
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# ? Feb 6, 2017 01:14 |
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animated gibbets
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# ? Feb 6, 2017 01:21 |
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Those caves need some animatronics and a jaunty song.
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# ? Feb 6, 2017 01:30 |
The googly eyes that mocked me.
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# ? Feb 6, 2017 02:14 |
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I would legit play a Muppet Uncharted 4 mod. Someone make this happen.
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# ? Feb 6, 2017 02:15 |
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The noses that smelled me. The cankles that offended me. The fingernails that landed on my shag carpet.
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# ? Feb 6, 2017 02:15 |
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Samovar posted:To be fair, it did have the Bethesda/Bioware problem of two people standing directly opposite to each other talking, with minimal animations. I'm [constantly surprised how little Witcher 3 does that poo poo . There's usually some little camera flourish, wide shot or bit of custom animation to the conversations that makes Skyrim look like mannequin chat.
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# ? Feb 6, 2017 02:16 |
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Turns out Avery's decorator was also working on the Tomb Raider reboot at the same time and got him a great deal on assorted serial killer bone-hoard decorations.
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# ? Feb 6, 2017 03:27 |
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I got some real Goonie vibes when they are dealing with the tunnels and death traps, except slightly more darker in content.
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# ? Feb 6, 2017 03:40 |
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C.M. Kruger posted:Turns out Avery's decorator was also working on the Tomb Raider reboot at the same time and got him a great deal on assorted serial killer bone-hoard decorations. Bad guys have a order by mail catalog where they have bulk discounts on this stuff.
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# ? Feb 6, 2017 06:18 |
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Founding a society by, for and of murderous thieves might look good on paper but it just never works out like you'd want.
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# ? Feb 6, 2017 08:12 |
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Necroskowitz posted:Founding a society by, for and of murderous thieves might look good on paper but it just never works out like you'd want. The supernatural element of this game is the level of luck it took to get as far as building all of Libertalia and New Devon before it all went to poo poo.
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# ? Feb 6, 2017 10:00 |
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It's a tad late for the timing to be utterly perfect but uh this happened https://twitter.com/verizon/status/828425999121530882
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# ? Feb 6, 2017 10:20 |
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Necroskowitz posted:Founding a society by, for and of murderous thieves might look good on paper but it just never works out like you'd want. I like that the game actually tries to set you up to believe the pirate utopia thing really did work out when the city is first revealed and it keeps the ruse going JUST long enough that you'll really believe it... and then it goes "haha nah just fuckin with you they all killed each other because they're pirates, doy"
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# ? Feb 6, 2017 10:29 |
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cant cook creole bream posted:Let's not be to hasty in our judgement of Avery. Let he who has not made mobiles of their enemies' ribcages throw the first stone.
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# ? Feb 6, 2017 14:09 |
Fedule posted:Why do I get the feeling that someone in this episode had just watched Sherlock? I think Mafia 3 may have suffered the same problem as Mafia 2: the developers really wanted to make a somewhat linear, story-based action game but were required to make an open world sandbox because that's what everyone thinks is "in" now. Mafia 2 is probably the most heavily scripted sandbox game I've ever seen, with a mostly empty open world and various time skips and setting changes. The game flows really well if you ignore the sandbox portion and just go from story mission to story mission, but there's little for you to do outside of it beyond buying clothes and it usually doesn't make a whole lot of sense for Vito to be adventuring throughout the city robbing stores and stealing cars anyway. RareAcumen posted:It's very Dark Souls now. You're lighting piles of bones on fire now, after all. I'm pretty impressed with how Naughty Dog went so far into the horror genre with this section of the game. Uncharted has only had minor elements of it before, but the caves are badass.
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# ? Feb 6, 2017 15:19 |
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The entire time they were in the bone z0ne I was expecting this to start up.
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# ? Feb 6, 2017 15:43 |
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Not sure if it's still online but one of the lead devs for Mafia 2 quit after 2K screwed with his game and spilled the beans about the messy production that game had. I was a huge fan of the original (mostly for the story), but 2 was a giant disappointment. The story has no real resolution (I think maybe in the DLC it was added?), you have to go back and forth across the same map multiple times during the same mission while being careful not to speed, and I thought the characters sucked. In the original Mafia the protagonist gets involved with the Mob because he drove a taxi during the Depression which gets destroyed by one Mob family. Basically to make ends meet he joins up with the other family and things go from there. The characters are way more fleshed out than in 2. It's actually a perfect Mob story because while it does initially play up the money and glamour things eventually go downhill when greed and paranoia take over and characters have to take sides against each other. It's very underrated IMO. The gameplay is dated now but at the time it was great.
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# ? Feb 6, 2017 15:44 |
FlamingLiberal posted:Not sure if it's still online but one of the lead devs for Mafia 2 quit after 2K screwed with his game and spilled the beans about the messy production that game had. I was a huge fan of the original (mostly for the story), but 2 was a giant disappointment. The story has no real resolution (I think maybe in the DLC it was added?), you have to go back and forth across the same map multiple times during the same mission while being careful not to speed, and I thought the characters sucked. Mafia 2 has a pretty similar storyline (young guy gets involved with the Mafia to pay family debts, falls in love with the glamorous life, and eventually loses everything because it's harsher than it looked on the outside), but you're correct in that it ends on a cliffhanger. The DLC just covers what Joe does during the time skip while Vito is in prison and doesn't actually explain what happens in the finale. It's not really "no resolution", but it ends ambiguously similar to The Sopranos. Mafia 3 has Vito as a recruitable ally and reveals Joe managed to overpower the mobsters and free himself, but while trying to work in Chicago he got betrayed and dismembered.
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# ? Feb 6, 2017 20:02 |
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I also didn't like how Mafia 2 has the two main characters re-enact the epilogue scene from the original. In the original it was both sad and brutal, but the way they do it in the sequel as a one-off mission is not good
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# ? Feb 6, 2017 20:49 |
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JAWS IS BACK Episode 24: JAWS.....Cut Commentary.....Baldurdash
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# ? Feb 9, 2017 17:37 |
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"If only we had some kind of climbing rope!" - Me, after the cart crash at the end
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# ? Feb 9, 2017 18:39 |
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So Libertalia encompasses the entire northern shore of Madagascar, right? And how long was it active?
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# ? Feb 9, 2017 19:16 |
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Jesus, they're really getting their money's worth from these Crash Bandicoot sequences. Got to say though, I love how badly that car was being driven, just smashing into all of the things.
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# ? Feb 9, 2017 19:24 |
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I like how Sam is the only person who doesn't get the symbolism in this game.
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# ? Feb 9, 2017 19:25 |
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bobjr posted:I like how Sam is the only person who doesn't get the symbolism in this game. "What do you mean parallels? We call it latitude now."
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# ? Feb 9, 2017 19:29 |
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bobjr posted:I like how Sam is the only person who doesn't get the symbolism in this game. He's new to this, it's his first gig. All the others are seasoned veterans from all the way back to the first game.
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# ? Feb 9, 2017 19:49 |
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It was pointed out in the comments of the video, but Nate and Elena's noses squish as they kiss at the start. That's attention to detail.
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# ? Feb 9, 2017 19:50 |
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Nate should have punched Sam clean in the jaw when he weasels his way through the gate after Elena to be honest. At least best boy is back again. Sully e: I typed this before seeing the part where Nate decides he should punch his bro. Josuke Higashikata fucked around with this message at 20:10 on Feb 9, 2017 |
# ? Feb 9, 2017 19:58 |
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Kibayasu posted:"If only we had some kind of climbing rope!" - Me, after the cart crash at the end But there was no prompts that Nate could hook the rope onto, how do you expect them to use it?
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# ? Feb 9, 2017 20:47 |
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Funky Valentine posted:So Libertalia encompasses the entire northern shore of Madagascar, right? And how long was it active? Libertalia is its' own island I think.
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# ? Feb 9, 2017 20:52 |
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I found the supernatural element: it's those helltrucks.
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# ? Feb 9, 2017 21:37 |
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Sully's moment-ruining EURNGH was awesome. Nothing like a deep grunt to compliment some good ol fashioned pathos.
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# ? Feb 9, 2017 22:23 |
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Concept art for the scrapped "Shoreline Vehicle Specialist" enemy type:
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# ? Feb 9, 2017 22:38 |
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# ? Jun 12, 2024 18:02 |
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DukeofCA posted:Libertalia is its' own island I think. Yeah, you had Madagascar, then out in King's Bay we had the cluster of islands with the giant compass arrow mechanisms, and finally we have Libertalia's island even further out. So we might still be in King's Bay or maybe a little bit into the Indian ocean now, since I don't remember if Libertalia was visible from the last compass arrow or if we just had a direction.
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# ? Feb 9, 2017 22:58 |