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Part 2 of the Launch Celebration special maps is up, so don't forget to snag your easy 6 orbs
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# ? Feb 13, 2017 08:34 |
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# ? Jun 4, 2024 18:36 |
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Fwiw three 35-40s and a level 1 (or just underman it with the three) will get you like a 3.6k arena score which is more than good enough for pretty decent rewards. P decent XP since you end up running into all those newb farming teams where it's like one level 40 and a bunch of lowbie crap.
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# ? Feb 13, 2017 08:38 |
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Is it worth upgrading yesterday's free Olivia to 3 star if I have no other dancers?
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# ? Feb 13, 2017 08:40 |
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Just lost a unit on an arena map because the game registered my one tap as two when I moved a unit and auto-ended their turn instead of attacking the guy I moved them next to. I hate mobile gaming sometimes.
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# ? Feb 13, 2017 08:48 |
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HGH posted:Is it worth upgrading yesterday's free Olivia to 3 star if I have no other dancers? Definitely so, a dancer has incredibly utility and the feather cost is tiny at the 1-2* stage. The biggest pain is actually getting her to 20.
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# ? Feb 13, 2017 08:48 |
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a crisp refreshing Moxie posted:Just lost a unit on an arena map because the game registered my one tap as two when I moved a unit and auto-ended their turn instead of attacking the guy I moved them next to. Turn on confirm move
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# ? Feb 13, 2017 08:53 |
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Clarste posted:If you have Nino, you can use any dancer to pull 100% safely: That's helpful! Unfortunately, while I am making some headway, I'm sadly finding myself unable to beat it. I kill a few but then the bloody mages kills my rear end. I pull them in with Sophia/Nino, put Lyn and Marth up for defense. Should I be retreating to the sides, instead of just meeting them in the choke point? Cosmic Afro fucked around with this message at 08:58 on Feb 13, 2017 |
# ? Feb 13, 2017 08:56 |
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Rascyc posted:Turn on confirm move This was with it on. My screen spazzed out and screwed me as a result. I wish there was a decent iPhone controller that this game was compatible with.
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# ? Feb 13, 2017 09:05 |
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Idk how useful Draug is, but getting + spd / - res is gonna hurt if he wants to tank at all. From my last pull set I got Saizo as well at 4*. Too bad he has a -atk / +res nature and is gonna be completely useless.
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# ? Feb 13, 2017 09:05 |
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In my time since posting here last, I made some targeted pulls, and, in addition to some less-useful things, would up with a 4* Camilla and a 3* (now 4*) Robin, so that's fun. Finally got some good blue/green characters. Got them both into their 30's, though Camilla's lagging a bit because she's harder to keep alive. Also my 5* Jeorge seems to be +Def -Res, which is disappointing, but he still kills things really well so it's not too bad, and the Parthia's effect somewhat makes up for the resistance weakness, while Roy is +Atk -Res. Couple questions. First, does a character's stat growth change if you increase their rarity, or would a +Atk or whatever character keep that when changed from 4* to 5*? Second, why does every tier list put Lyn so high? She feels like she's really falling off for me; I'm using Roy over her now that I can run a party with a good character for every color, because he deals more damage normally and utterly annihilates any green thing he comes across, whereas Lyn feels weaker in pretty much all situations. Add in him having Shove (though I need that less now that I'm not using Effie) versus her having skills that take too long to charge, and she just feels worse.
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# ? Feb 13, 2017 09:14 |
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Roland Jones posted:In my time since posting here last, I made some targeted pulls, and, in addition to some less-useful things, would up with a 4* Camilla and a 3* (now 4*) Robin, so that's fun. Finally got some good blue/green characters. Got them both into their 30's, though Camilla's lagging a bit because she's harder to keep alive. Also my 5* Jeorge seems to be +Def -Res, which is disappointing, but he still kills things really well so it's not too bad, and the Parthia's effect somewhat makes up for the resistance weakness, while Roy is +Atk -Res. I can answer the first one at least: If your unit has an inclination towards Atk (or any of the other stats) when they upgrade to from fewer stars to more stars, they still keep that inclination, so if your Roy was 4* (actually I have no idea about what * your Roy is, I'm just using him as an example since you told us his nature) and you decided to upgrade him to 5*, he'd still get more Atk and less Res than what he should get on average at Lv. 40.
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# ? Feb 13, 2017 09:46 |
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Folt The Bolt posted:I can answer the first one at least: If your unit has an inclination towards Atk (or any of the other stats) when they upgrade to from fewer stars to more stars, they still keep that inclination, so if your Roy was 4* (actually I have no idea about what * your Roy is, I'm just using him as an example since you told us his nature) and you decided to upgrade him to 5*, he'd still get more Atk and less Res than what he should get on average at Lv. 40. Alright, thanks. My Roy is actually 5*, I just used +Atk as an example, but that's good to know. I'll keep that in mind in case I happen to draw any duplicates of things I'm considering making 5* (which I can't quite do just yet, not particularly close to the emblems or the feathers, but it's good to know still).
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# ? Feb 13, 2017 10:19 |
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Another penta pull with a 5*! ...aaand it's Roy. So now I have four 5* reds, three of which are Sword Lords. I even pulled from the second banner to lower my odds of getting more reds, but nooo.
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# ? Feb 13, 2017 10:20 |
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Roland Jones posted:Second, why does every tier list put Lyn so high? She feels like she's really falling off for me; I'm using Roy over her now that I can run a party with a good character for every color, because he deals more damage normally and utterly annihilates any green thing he comes across, whereas Lyn feels weaker in pretty much all situations. Add in him having Shove (though I need that less now that I'm not using Effie) versus her having skills that take too long to charge, and she just feels worse. She's a swordlord, and one is pretty much mandatory to have in order to take apart Hectors. Olivia teams make especially good use of her, since dancing can actually let her activate galeforce before dying,, in which case she kills like 3 guys in one turn. Olivia + Lyn + 2 ranged attackers is an incredible kiting team on paper, especially if one of them is Robin. Without Olivia she's basically just Lucina except made out of paper-mache and unable to kill manaketes
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# ? Feb 13, 2017 10:54 |
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Andrast posted:You really shouldn't worry about character performance until they are near 40 since the stats can wary a lot between units until max level. Your Abel just didn't get his attack/speed growths early.
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# ? Feb 13, 2017 10:57 |
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Reiterpallasch posted:She's a swordlord, and one is pretty much mandatory to have in order to take apart Hectors. Olivia teams make especially good use of her, since dancing can actually let her activate galeforce before dying,, in which case she kills like 3 guys in one turn. Olivia + Lyn + 2 ranged attackers is an incredible kiting team on paper, especially if one of them is Robin. Okay, that makes sense. I'm not running Olivia, so I'm probably better off with Roy I suppose. I may have to build an Olivia up at some point to try that out though, because that sounds fun. Though, yeah, her being so defensively weak hasn't felt great, particularly since he has those <50% HP abilities and yet it's hard to actually use them because she tends to not survive long if she hits that point, or just goes right past it and into death. Either way, thanks for the information. That explains a lot.
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# ? Feb 13, 2017 11:07 |
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So I've been running Chrom/Tiki (y)/Robin/Camilla with a fair bit of success. They're all 5* and I've got a 5* Corrin (m) and a 4* Olivia in the wings, with nothing else that's really of note at the moment. Should I alter my team to incorporate my spares? Looking at all the chatter I should be looking to sub out Chrom, but he's been an absolute beast for just murdering dragons and tanking hits.
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# ? Feb 13, 2017 11:29 |
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I like Effie hitting lords with swords, it warms me on some primal level as she impales their sparkly 5* asses at 4*
Clawtopsy fucked around with this message at 12:01 on Feb 13, 2017 |
# ? Feb 13, 2017 11:57 |
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Random observation: most units have a pose for when they attack and then an alternate pose for when they do a special (even if they don't actually have a special attack) that's a slight variation of their normal attacking pose, usually with a more intense expression or action swirls or something. Gunter not only has an great action pose for his regular attack, but has a totally awesome redrawn alternate pose for his (nonexistent) special attack! It's the weirdest detail. I haven't found another unit with that much difference between their shots. Also as a bonus, his "wounded" pose is similarly badass. If you happened to unlock him in the daily event a few days ago, it's worth checking them out in the unit screen. What I'm saying is, everyone should use Gunter. Edit: Proof cause I'm bored at work: a crisp refreshing Moxie fucked around with this message at 12:44 on Feb 13, 2017 |
# ? Feb 13, 2017 12:31 |
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All good reasons to use Gunter, but you forget the most important one: He's voiced by the guy who did Albert Wesker
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# ? Feb 13, 2017 12:37 |
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a crisp refreshing Moxie posted:Random observation: most units have a pose for when they attack and then an alternate pose for when they do a special (even if they don't actually have a special attack) that's a slight variation of their normal attacking pose, usually with a more intense expression or action swirls or something. This game often has Kantai Collection levels of lack of unified character art style. cheetah7071 posted:I can't believe that this time tomorrow I'll be whaling for Judgral characters
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# ? Feb 13, 2017 12:40 |
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The new fad in Arena seems to be lvl 1 Olivias. They got the 2* one from the mission, leveled them up to get SP for Dance, then promoted them to have Dance at 3* lvl 1. Also literally every team in Advanced has a Hector at the moment. It's ridiculous. Despite that, managed to get 3.6k score by just bringing my 5* Lucina, 5* Tiki and my 4* Camilla. Ruby Prism fucked around with this message at 12:44 on Feb 13, 2017 |
# ? Feb 13, 2017 12:41 |
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maybe i'm just lucky because i got a +speed tiki, but hector has been a free kill in all my games
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# ? Feb 13, 2017 12:46 |
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yergacheffe posted:All good reasons to use Gunter, but you forget the most important one: He also does Wrys. Still not as great as Cam Clarke voicing Arthur tho.
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# ? Feb 13, 2017 12:54 |
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Clawtopsy posted:maybe i'm just lucky because i got a +speed tiki, but hector has been a free kill in all my games I just load up Aether on Chrom in the two hours it takes for Hector to close on me and then instantly murder him.
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# ? Feb 13, 2017 13:08 |
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Clawtopsy posted:maybe i'm just lucky because i got a +speed tiki, but hector has been a free kill in all my games He's not too terrible to kill with Lucina and Tiki, but if you don't have good Sword Lords or Young Tiki, I'd imagine he wrecks people.
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# ? Feb 13, 2017 13:27 |
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I've been using my level 30 Gunter to get the "Kill enemies with Cavalry" objective. He's been pretty excellent. Glad he's getting appreciation. If there's ever a cavalry meta his last passive will be great, but right now even his unupgraded one boosts my damage a ton. As for the art for seemingly nonexistent specials: enemy TrainingTower versions can have them. So yesterday I ran into a Gunter with Draconic Aura and that's the art it used. Still, I can't rule out an update that lets us buy skills for prohibitive costs. Also I just saw the datamined Christmas Tharja/Robin. They're really prepping alt versions in advance huh?
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# ? Feb 13, 2017 13:29 |
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Sidesaddle Cavalry posted:This game often has Kantai Collection levels of lack of unified character art style. So I'm not the only one who thinks Arthur sticks out like a sore thumb?
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# ? Feb 13, 2017 13:34 |
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Epsilon Plus posted:So I'm not the only one who thinks Arthur sticks out like a sore thumb? More like a shining beacon.
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# ? Feb 13, 2017 13:50 |
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The fact that every character portrait includes the artist's name means they're not really shy about the variance in styles.
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# ? Feb 13, 2017 14:30 |
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It was made pretty explicit in the announcement Direct that all the non-OC character portraits were guest art in the vein of Awakening's DLC.
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# ? Feb 13, 2017 14:32 |
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Send help.
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# ? Feb 13, 2017 15:04 |
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Reiterpallasch posted:She's a swordlord, and one is pretty much mandatory to have in order to take apart Hectors. Olivia teams make especially good use of her, since dancing can actually let her activate galeforce before dying,, in which case she kills like 3 guys in one turn. Olivia + Lyn + 2 ranged attackers is an incredible kiting team on paper, especially if one of them is Robin. Lyn's deal is that she's a pure sweeper. She frail and finicky and requires a lot of set up compared to most other characters, but outside of Abel there's basically nobody that survives a 51+ ATK, 16 MT Brave Sword to the face. Lucina and Marth aren't designed to wipe out teams on their own, but Falchion makes them excellent at shredding all the meta tanks and they're just generically good and useful in practically any setup. Lyn doesn't slot into a lot of lineups that way because while having a Hector counter is mandatory, having a slot taken up by a dedicated Hector counter who can't reliably do much else without the right backup isn't a very good plan. There's a team in the high rank doc from a few days ago that went Lyn/Lucina/Kagero/M Robin, and my guess is that their gameplan is to aura boat on Lyn and have her clean up the backline in one turn after Lucina takes down the tank. It's a cool setup and definitely one I'd like to try if I pull a Lucina, but with Takumi in for Kagero because I don't have her. Lyn/Olivia/Takumi/M Robin is a team I can put together though and definitely one I want to try.
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# ? Feb 13, 2017 15:05 |
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It is pretty cool to see some of the artists for older FE games do art for other games in the franchise I.E. Sachiko Wada from Radiance/Dawn doing Marth and Cherche Cherche's action poses don't look so great though especially without Minerva
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# ? Feb 13, 2017 15:05 |
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Problem: Trying to figure out what my units IV's are after I've already leveled them Solution? Hello Excel, My old friend, I've come to speak with you again if this works the way I think it does, it looks like my lyn is +Atk -Res
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# ? Feb 13, 2017 15:07 |
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My 5* are all over the place. -Takumi is -3 Spd/+4 Def. The +Def has been helpful a number of times, but -Spd is a slight issue. -Lucina is -3 HP/+4 Def. This is overall pretty good. -Azura is -4 HP/-3 Res/+3 Atk/+3 Spd. This is, uh, really even more of a glass cannon than usual. Reds really don't like her though. -Lucina #2 & Peri are low/mid 20s, so who the hell knows. As I use Azura more, I am noticing a big issue that armors have, mainly applicable to the Arena. That being, if someone has a ranged attacker and a dancer (and now everyone does), it doesn't matter if the ranged attacker can only do 1 damage at a time - they will kill the armor before it ever gets to attack. Hector's exempt from this due to Distant Counter, but he's the only one.
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# ? Feb 13, 2017 15:32 |
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Has anyone used Shards/farmed enough crystals to even use any? Feels like there's barely enough for one character even after all the objectives are done.
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# ? Feb 13, 2017 15:58 |
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gently caress yes. After a complete drought of 5 star units, I just pulled Ryoma and Leo in one pull. They're both red units, but gently caress it, they're going on my team anyway. Ryoma especially seems incredibly powerful so far.
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# ? Feb 13, 2017 16:08 |
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Ryoma is similar to Lyn but Raijinto isn't nearly as good as Sol Katti for murdering people. Being able to counter from range doesn't necessarily make it safer or easier to trigger Defiant Attack since the AI don't give a gently caress but it helps set up kills and might save him in the fringe scenario where he's somehow getting doubled by a ranged enemy. Dude hits like a truck though, no question.
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# ? Feb 13, 2017 16:29 |
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# ? Jun 4, 2024 18:36 |
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Being able to trigger from range is more about dumping archers/mages right off the bat than triggering the dumb skill. Ryoma owns just cause of his base stats and 1-2 range. He just has problems with dragons in PvP but I've never had a single instance in PvE where I wish he was something else. In PvP though I'm always "wish this were lucina". Although tbh I wish my Marth were Lucina and I'd keep Ryoma but whatevs
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# ? Feb 13, 2017 16:44 |