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Just buy a Resident Evil shirt that says the same thing. Would probably be cheaper.
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# ? Feb 12, 2017 03:26 |
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# ? Jun 5, 2024 09:13 |
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In high school I had a hella sick resident evil 2 shirt. It lasted until my early 20s.
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# ? Feb 12, 2017 04:02 |
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lite_sleepr posted:In high school I had a hella sick resident evil 2 shirt. It lasted until my early 20s. Well the one they ordered took 5 months to get here, but on the bright side they were refunded halfway through that and it came anyway. It's cool though has those 80s half sleeves like my old maiden shirts.
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# ? Feb 12, 2017 07:40 |
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Hey I just got this after beating Dark Souls 2. Every other souls game I have played someone has made a good "hey just starting out? You want these items to help you out." Is there something like that for this game? So far I am digging the combat changes from Dark Souls 2, even as a knight I could still roll well enough and I feel like I have stamina for days. I can see how people might prefer stamina management from Dark Souls 2 because you had so little so every action you needed to be really careful with but man it's just so much more fun to be able to attack three of four times and still be able to dodge away. Also I beat the first boss on my first try. Never done that before in Demon's, DS1 or DS2. Feeling pretty right now.
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# ? Feb 12, 2017 17:45 |
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The real first boss is Sword Master, a.k.a. SUPER ASIA.
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# ? Feb 12, 2017 18:06 |
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Starting out be careful with what you spend your shards on since they aren't easy to farm until you start getting the next stage of titanite. Astoria short sword raw has crazy good ar for only needing 10/10/0/12 I think it is (it's near the first estus shard) This frees you up to level vigor and endurance which is pretty important. You'll want 30 vigor when you finish the catacombs, which is before you can even buy large shards.
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# ? Feb 12, 2017 18:10 |
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What setting do I want the cross-region play on? I put it to "matchmaking on" since I figured that'd give me a better chance to get summoned/summons, although I'm wondering if that's why I'm seeing some real bad lag and failed summons. I've been putting down my summon signs and several times I'll get the notification I'm getting summoned, only for it to fail out, and on several summons I've had some real weird lag / rubberbanding or outright got dropped mid fight.
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# ? Feb 12, 2017 20:27 |
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SHY NUDIST GRRL posted:This frees you up to level vigor and endurance which is pretty important. You'll want 30 vigor when you finish the catacombs, which is before you can even buy large shards. That's a little extreme, my guy. Sure, you'll want a lot of vigor by endgame, and it makes more sense than upgrading your attacking stats because of how low unupgraded weapons are, but that's a lot of souls to invest just in Vigor. By Catacombs, I usually have around 18 Vigor. But your mileage may vary, of course!
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# ? Feb 12, 2017 21:47 |
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You're right. I had 25 going into ithryll and 30 at pontiff. But I still think it's the best thing to level especially on the mistake prone first run.
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# ? Feb 12, 2017 21:52 |
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Git gud and dont get hit and it doesn't matter what your vigor is.
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# ? Feb 12, 2017 22:08 |
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I plowed so many souls into Vigor my first game (and in DS2) but my Pyro only has around 21 in Vigor and I don't feel a big need to dump more in at this point (just about to fight Yhorm.) Having a "ranged" option easily at hand helps a lot. I'll probably bump it up to the softcap by the end of the game, but getting 4 attunement slots and upping my Faith/Int is more important to me. I'm probably also way underleveling Endurance given that my primary weapon is a UGS. Inspector_666 fucked around with this message at 22:45 on Feb 12, 2017 |
# ? Feb 12, 2017 22:42 |
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27 is the usual target for vig. Past that it's more of a luxury.
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# ? Feb 12, 2017 22:57 |
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Ariandel's boss feels like From decided to add artificial difficulty to make the DLC seem less short. Beating King of the Storm over and over to fight the Nameless King was bad enough, they didn't need to top that. Elman fucked around with this message at 23:55 on Feb 12, 2017 |
# ? Feb 12, 2017 23:38 |
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Elman posted:Ariandel's I think it's partly that, but also partly that they've about hit the limits of the combat system as is. After a certain point, the only way to make DS3 combat more challenging is to either introduce multi-boss encounters (which have historically been hit-or-miss and which push slow weapons down the rankings even further), have even more elongated combos with more split-second/varied timing required, or increase the level of endurance required to get through a single encounter successfully (such as Friede's three phase fight). The second option's got a certain level of diminishing returns (because people will either turtle up with a huge shield or roll spam through any combo with the Bloodring, especially by mid/lategame, where these DLCs are targeted for), and it's drat hard to get the first option right (only O&S really, genuinely succeeded at it in the Dark Souls series, and they're teetering on the edge), so the third option is the one they're likely to default to.
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# ? Feb 12, 2017 23:56 |
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I've never really enjoyed the o&s fight because it's such a stone wall even with help. Friede is a visually spectacular romp if you have a crew.
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# ? Feb 13, 2017 00:10 |
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I co opd Freide with Gael and a summon and it was really fun. I'm in my ng+ run now and I still can't beat the nameless king. Fighting the dragon over and over again is some bullshit.
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# ? Feb 13, 2017 00:13 |
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Vermain posted:I think it's partly that, but also partly that they've about hit the limits of the combat system as is. After a certain point, the only way to make DS3 combat more challenging is to either introduce multi-boss encounters (which have historically been hit-or-miss and which push slow weapons down the rankings even further), have even more elongated combos with more split-second/varied timing required, or increase the level of endurance required to get through a single encounter successfully (such as Friede's three phase fight). The second option's got a certain level of diminishing returns (because people will either turtle up with a huge shield or roll spam through any combo with the Bloodring, especially by mid/lategame, where these DLCs are targeted for), and it's drat hard to get the first option right (only O&S really, genuinely succeeded at it in the Dark Souls series, and they're teetering on the edge), so the third option is the one they're likely to default to. All those other options are better that this one. It's not like there's anything wrong with this boss design, it'd just be less tedious if it was 2 separate bosses instead of a triple phase extravaganza.
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# ? Feb 13, 2017 00:17 |
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Vermain posted:I think it's partly that, but also partly that they've about hit the limits of the combat system as is. After a certain point, the only way to make DS3 combat more challenging is to either introduce multi-boss encounters (which have historically been hit-or-miss and which push slow weapons down the rankings even further), have even more elongated combos with more split-second/varied timing required, or increase the level of endurance required to get through a single encounter successfully (such as Friede's three phase fight). The second option's got a certain level of diminishing returns (because people will either turtle up with a huge shield or roll spam through any combo with the Bloodring, especially by mid/lategame, where these DLCs are targeted for), and it's drat hard to get the first option right (only O&S really, genuinely succeeded at it in the Dark Souls series, and they're teetering on the edge), so the third option is the one they're likely to default to. I was actually really impressed by the multi boss fights in DS3. Pontiff was visually and conceptually great, just let down by the execution. Deacons were pretty simple, but a nice change of pace. And it's not like Abyss Watchers and Twin Princes need any more praise. Twin Dragonriders though? Totally poo poo
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# ? Feb 13, 2017 01:03 |
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Strom Cuzewon posted:I was actually really impressed by the multi boss fights in DS3. Pontiff was visually and conceptually great, just let down by the execution. Deacons were pretty simple, but a nice change of pace. And it's not like Abyss Watchers and Twin Princes need any more praise. I liked the Dragonriders because it just underlines how much your character's grown since the Tower of Heide. Just shredding these two dudes in seconds when earlier, you'd at least need to bait the big dude off a cliff.
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# ? Feb 13, 2017 02:41 |
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Elman posted:All those other options are better that this one. It's not like there's anything wrong with this boss design, it'd just be less tedious if it was 2 separate bosses instead of a triple phase extravaganza. 2 separate bosses doesn't accomplish the goal of making it harder though. I can cut them some slack given it's their last hurrah, and every DLC across the series has bumped up boss difficulty significantly from the base game. I know what you're saying though, I'm exhausted just reading the description of the first boss fight in The Ringed City. Vermain posted:I think it's partly that, but also partly that they've about hit the limits of the combat system as is. After a certain point, the only way to make DS3 combat more challenging is to either introduce multi-boss encounters (which have historically been hit-or-miss and which push slow weapons down the rankings even further), have even more elongated combos with more split-second/varied timing required, or increase the level of endurance required to get through a single encounter successfully (such as Friede's three phase fight). The second option's got a certain level of diminishing returns (because people will either turtle up with a huge shield or roll spam through any combo with the Bloodring, especially by mid/lategame, where these DLCs are targeted for), and it's drat hard to get the first option right (only O&S really, genuinely succeeded at it in the Dark Souls series, and they're teetering on the edge), so the third option is the one they're likely to default to. There's another option that I'm surprised (and maybe a little disappointed) they haven't gone back to, which is having adds join the fight. I thought it worked quite well for NG+ Lost Sinner and Elana, and other games have successfully used them to add incremental difficulty as well, especially with some thought put into them rather than just adding more dudes. hampig fucked around with this message at 05:21 on Feb 13, 2017 |
# ? Feb 13, 2017 05:18 |
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hampig posted:There's another option that I'm surprised (and maybe a little disappointed) they haven't gone back to, which is having adds join the fight. I thought it worked quite well for NG+ Lost Sinner and Elana, and other games have successfully used them to add incremental difficulty as well, especially with some thought put into them rather than just adding more dudes. They should do another Mirror Knight thing and let the boss summon real people.
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# ? Feb 13, 2017 06:06 |
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Strom Cuzewon posted:And it's not like Abyss Watchers and Twin Princes need any more praise. I've always thought Twin Princes is one of the worst fights in the game
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# ? Feb 13, 2017 07:03 |
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Twin Prices certainly has some weird and wonderful hitboxes. It wasn't a great fight, but it was fine enough, though I certainly wouldn't call it a multiboss encounter. Abyss Watchers Phase 1 is mostly a waiting game of when the AI will randomly decide to start having the Watchers attack eachother, and the fact that they can be hitstaggered by a fart makes them feel less like a boss and more like a group of undead dogs with more ceremony plastered on.
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# ? Feb 13, 2017 07:07 |
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Imo, if you want to praise two princes, just go ahead now.
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# ? Feb 13, 2017 07:35 |
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Vermain posted:Abyss Watchers Phase 1 is mostly a waiting game of when the AI will randomly decide to start having the Watchers attack eachother, and the fact that they can be hitstaggered by a fart makes them feel less like a boss and more like a group of undead dogs with more ceremony plastered on. It's not random, first one is the boss, second attacks you, third one attacks whoever is closest.
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# ? Feb 13, 2017 07:37 |
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Lprsti99 posted:It's not random, first one is the boss, second attacks you, third one attacks whoever is closest. I'm pretty sure there's a random amount of time that passes between the second one appearing and it deciding to attack the first. I remember Distortion2 complaining about it a lot, which is why speedruns started incorporating Farron skip (despite it being a big liability, time-wise).
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# ? Feb 13, 2017 07:49 |
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CJacobs posted:Imo, if you want to praise two princes, just go ahead now. theyre not the best boss in the game but they feel pretty momentous and straight-out-of-myth, which rules. real boss there though is the army immediately beforehand
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# ? Feb 13, 2017 08:25 |
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Well they certainly ain't got no future or family tree what with the whole end of the age and all.
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# ? Feb 13, 2017 08:32 |
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Also Lorian's one big exploit wasn't even a finished job.
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# ? Feb 13, 2017 08:42 |
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hampig posted:2 separate bosses doesn't accomplish the goal of making it harder though. I can cut them some slack given it's their last hurrah, and every DLC across the series has bumped up boss difficulty significantly from the base game. I know what you're saying though, I'm exhausted just reading the description of the first boss fight in The Ringed City. They could also remove half the bonfires to make things harder. That's not real difficulty though, it only adds tedium. I'd be less salty about it if the DLC wasn't half the length of all the other DLCs. I was happy to find out I'd missed a secret area, but then it turned out it was just an empty lake with a couple monsters and a wolf miniboss
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# ? Feb 13, 2017 11:34 |
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CJacobs posted:Well they certainly ain't got no future or family tree what with the whole end of the age and all. I'm cursing you under my breath.
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# ? Feb 13, 2017 12:09 |
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Yeah ultimately that's my problem with bosses like the Nameless King. It feels like the cheapest, most tedious way to introduce some difficulty. I know he's optional and all, and it's a failing of mine that I go into the fight pre-tilted because of the two health bars, but I still feel it's cheap. E: in my perfect dark souls 4, bosses would have no 'now i'm angry' final form, no adds, and a single health bar. I'll give the Champ a pass because that fight was just totally awesome Chrysophylax fucked around with this message at 16:19 on Feb 13, 2017 |
# ? Feb 13, 2017 16:14 |
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I think it was the Bonefire Side chat guys who said if you lose one or two of your estus to the dragon you might as well give up, which I agree with.
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# ? Feb 13, 2017 16:18 |
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Quantum of Phallus posted:I think it was the Bonefire Side chat guys who said if you lose one or two of your estus to the dragon you might as well give up, which I agree with. He isn't THAT hard to dodge.
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# ? Feb 13, 2017 16:19 |
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hanales posted:I'm cursing you under my breath. But it is you who remains among the cursing, Ashen One.
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# ? Feb 13, 2017 16:23 |
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I really like the switched gears halfway through the fights and don't mind the phases too much (but I think the execution on NK is lame) Except for champion gravetender because both of those enemies are just so lovely to fight and not in an interesting way. The wolf spams the charge with the terrible hitboxes and the snow kick up that blinds you
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# ? Feb 13, 2017 16:28 |
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Good two-phase fights: Tree Fume Knight Iudex Gundyr The Ivory King Bad two-phase fights: Super Cripple Bros The Nameless King Elfreide
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# ? Feb 13, 2017 16:30 |
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Nameless King I thought was fine 'cause they give the first form a big high damage weakness and fairly low HP, but I think most other instances of this are just annoying. I don't like the Abyss Watchers all that much, and I think the fight would have been a lot more hectic and cool if it was just a legion of dudes rising and having a big battle royale. You could even have the flames burst in about halfway through, with the health bar only decreasing when you fully kill a Watcher or something, I dunno. I really really hated the Ariandel DLC boss, both of them annoy me a fair bit, the Gravekeeper seems like a low-budget Nameless with the roles reversed and the big boss is just a slog. Three bosses in succession is not fun, it's tedious, especially when one of those three bosses is actually TWO BOSSES AT ONCE. ANd Nameless King would have been better if the first "phase" was beefed up, made its own boss fight, and once it was dead it stayed dead.
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# ? Feb 13, 2017 16:33 |
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the gravetender sucked but I just powered up and parried him for a OHKO and then the wolf was just a lovely Sif who keeps running into walls and getting stuck on scenery
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# ? Feb 13, 2017 16:34 |
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# ? Jun 5, 2024 09:13 |
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The storm king loving sucks to fight if you like slow weapons
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# ? Feb 13, 2017 16:35 |