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OH true, I completely glossed over Expand for some reason.
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# ? Feb 11, 2017 07:55 |
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# ? Jun 3, 2024 06:55 |
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Guy A. Person posted:Has anyone noticed people who just stall out instead of resigning? I'm not sure if it could also be glitchiness but multiple times I've gotten to end game either in the lead or poised to win and people will just stop playing. Nah there are definitely people like that. I remember one game where the guy introduced himself by saying 'i play my turns as slow as possible'. I said 'don't', he said 'nah', I resigned because gently caress that noise.
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# ? Feb 11, 2017 11:54 |
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I've never gotten a warning like that, but yes, I've also resigned multiple games within the first 4 turns once I realized what's happening. gently caress that noise, I'm going to play a game that actually can be fun.
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# ? Feb 11, 2017 13:06 |
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thespaceinvader posted:Nah there are definitely people like that. You got Ebdon'd
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# ? Feb 11, 2017 15:00 |
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My instinct with that board vulturesrow posted is to just buy silvers and ventures, and then alternate goons/golds when I hit six. There's a lot of sweet combos but they all involve buying a ton of terminal actions while having no trashing to help us hit villiage + 2 actions consistently. If I get a 5/2 then I take rabble instead because silver/pass is such a weak opening.
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# ? Feb 11, 2017 15:22 |
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little munchkin posted:My instinct with that board vulturesrow posted is to just buy silvers and ventures, and then alternate goons/golds when I hit six. There's a lot of sweet combos but they all involve buying a ton of terminal actions while having no trashing to help us hit villiage + 2 actions consistently. If I get a 5/2 then I take rabble instead because silver/pass is such a weak opening. This but take an early watchtower since it's not going to be bad at any point in the game.
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# ? Feb 11, 2017 16:54 |
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Is there any way to ban certain cards? Because I just played a game that had Black Market and Swindler and that might be the recipe for the worst Dominion experience possible.
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# ? Feb 12, 2017 01:44 |
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CaptainRightful posted:Is there any way to ban certain cards? Because I just played a game that had Black Market and Swindler and that might be the recipe for the worst Dominion experience possible. Black Market, Knights, and Tournament should always be banned. I'd also never miss Oracle and spy for purely logistical reasons.
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# ? Feb 12, 2017 01:57 |
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I just realized that Swindler is one of the best counters to Black Market. I still never want to play a game with it ever again.
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# ? Feb 12, 2017 02:00 |
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Go to the familiar cards tab and ensure all cards are marked as familiar, then set the cards you hate as unfamiliar. Then go to options and change max unfamiliar cards to zero. This effectively bans those cards from all of your future games unless you play on a table with respect familiar cards turned off. I did this to Cultist, Rebuild and Possession and my Dominion experience improved enormously.
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# ? Feb 12, 2017 02:09 |
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I hate playing Black Market in the physical game since its suck a pain to set up, so I'm glad for when it comes up on the online game. I actually played a rad game of it with Gladiator a few days ago. EDIT: my issue is there are people with only base marked as familiar so I get to play with none of the cards I bought when I'm matched with them, except maybe the odd event or landmark
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# ? Feb 12, 2017 03:12 |
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Guy A. Person posted:I hate playing Black Market in the physical game since its suck a pain to set up, so I'm glad for when it comes up on the online game. I actually played a rad game of it with Gladiator a few days ago. Just play Expansions-only.
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# ? Feb 12, 2017 03:17 |
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I'm starting to think Sentry is overpowered. Cantrip + mini chapel + mini cellar. It's useful at every stage of the game.
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# ? Feb 13, 2017 17:15 |
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CaptainRightful posted:I'm starting to think Sentry is overpowered. Cantrip + mini chapel + mini cellar. It's useful at every stage of the game. It's main weakness is not trashing stuff in hand or on that first draw, but yeah it's really good and highly chainable, works well with other drawers as well (discard actions if you have have only a terminal in hand, or start up your engine by getting your village/drawer in the order you need). I don't know about overpowered, it's strong on a 5/2 opening but doesn't trash so fast that you leave your opponent in the dust (like what would happen if chapel wasn't $2)
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# ? Feb 13, 2017 17:35 |
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Try to guess what the missing card in this final deck is. Hint: they're all in the trash.
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# ? Feb 13, 2017 20:09 |
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Is it Golds??
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# ? Feb 13, 2017 20:24 |
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Guy A. Person posted:Is it Golds?? Close. Think slightly less expensive.
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# ? Feb 13, 2017 20:37 |
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sector_corrector posted:Close. Think slightly less expensive. You manage to trash the entire silver pile?
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# ? Feb 13, 2017 20:38 |
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Fine, it was Capital. The debt counters don't trigger if it's not discarded, so you can start generating megaturns by turn 4 or 5 if you get the right cards to hit.
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# ? Feb 13, 2017 20:47 |
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ahhhh yeah, forgot about Capital, for some reason it hasn't come up much lately. I knew about the Counterfeit and Herbalist combo with that but haven't had a chance to play either (also even Crown would help you offset the debt because the "when this is discarded from play" clause isn't doubled)
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# ? Feb 13, 2017 21:22 |
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Guy A. Person posted:ahhhh yeah, forgot about Capital, for some reason it hasn't come up much lately. I knew about the Counterfeit and Herbalist combo with that but haven't had a chance to play either (also even Crown would help you offset the debt because the "when this is discarded from play" clause isn't doubled) Yeah, the only three cards I could think of off-hand once I realized the rule loophole were Mandarin, Herbalist, and Counterfeit. Crown also works decently, but I suspect it's only as effective as having bought Golds with the danger of not having them collide: Crown > Capital = 12 Gold (spend 6 on paying off debt), so really you're looking at two 3 value treasures and a free buy. Counterfeit > Capital = 12 Gold, no debt tokens. So this bumps up your profitability a great deal. You technically have to buy more Capitals to make this really work, but it gives you more freedom to operate, since you can be putting together engine pieces (like overdrawing) at the same time and not have to wrestle with the debt tokens first.
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# ? Feb 13, 2017 22:18 |
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sector_corrector posted:Yeah, the only three cards I could think of off-hand once I realized the rule loophole were Mandarin, Herbalist, and Counterfeit. Counterfeit + Capital is $13
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# ? Feb 13, 2017 22:27 |
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Toshimo posted:Counterfeit + Capital is $13 Which is Province + replacement Capital
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# ? Feb 13, 2017 22:28 |
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Oh, yeah, you're right, I forgot that Counterfeit has a Copper effect in addition to its duplication. I also just realized that Mint would do the same thing. That sort of synergizes, but at a certain point having more than one or two Mints in a deck is a liability.
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# ? Feb 13, 2017 22:44 |
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Bonfire can trash 2 Capitals for half the cost of 1 (and using the buy from 1); that might be a decent way to trash early while also getting decent buys (trash a capital and a copper but still have $4 + whatever else you have in play left over) or to get late game use without shutting yourself out (2 Capitals pays for a Province plus the Bonfire with $1 and a buy left over). Fortune like Crown just turns Capitals into regular golds (plus the fortune/crown effect) if you immediately pay off the debt. Yeah Counterfeit is still by far the best but it's interesting theorizing what else could work to optimize profit without drowning you in debt.
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# ? Feb 14, 2017 01:14 |
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Guy A. Person posted:Bonfire can trash 2 Capitals for half the cost of 1 (and using the buy from 1); that might be a decent way to trash early while also getting decent buys (trash a capital and a copper but still have $4 + whatever else you have in play left over) or to get late game use without shutting yourself out (2 Capitals pays for a Province plus the Bonfire with $1 and a buy left over). I found it out initially and was curious about combos because I had a few boards in a row with Capital and was baffled about how to effectively use it.
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# ? Feb 14, 2017 02:40 |
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Play your Capitals, buy a Villa, trash them, gain from the trash. Or Black Market and then trash 'em.
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# ? Feb 14, 2017 05:18 |
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Played an engine board with Triumph. It also had Counterfeit, Festival, Haggler and Death Cart. Got 31 point tokens from a single Triumph buy. I wanted to buy it multiple times that turn, but by the time I got that turn off, there was only 1 estate left. Still won though!
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# ? Feb 14, 2017 23:14 |
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Squire is such a great engine component. Free silver going forward is a great way to maintain a money distribution if you're doing alt-vp, the village with +$1 is useful for enabling terminals while not wasting a turn, and the buys are more situational, but nice to have. The on-trash is just gravy.
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# ? Feb 15, 2017 01:11 |
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I found a possibly redundant combo earlier? Shanty Town plus Coin of the Realm allows you to play the initial actions in your hand first then get the draw from Shanty Town. I say redundant because this turns the ST's into more expensive and situational Moats if you're already flush with actions from the Coins. It still seemed to work well since Coins can't be used the turn you get them, so your big action chains don't fail miserably when you're down to 1 or 2 Coins on your mat. But I can't decide if this is actually a legitimate thing to set up or if you're just going out of your way to get a +2 draw instead of getting more useful actions (it also might have been helped in my case since I had a few early Hirelings out).
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# ? Feb 15, 2017 01:39 |
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Guy A. Person posted:I found a possibly redundant combo earlier? Shanty Town plus Coin of the Realm allows you to play the initial actions in your hand first then get the draw from Shanty Town. I say redundant because this turns the ST's into more expensive and situational Moats if you're already flush with actions from the Coins. It still seemed to work well since Coins can't be used the turn you get them, so your big action chains don't fail miserably when you're down to 1 or 2 Coins on your mat. But I can't decide if this is actually a legitimate thing to set up or if you're just going out of your way to get a +2 draw instead of getting more useful actions (it also might have been helped in my case since I had a few early Hirelings out). It seems like kind of an expensive way to get extra draws. Shanty Town is either a lovely village, or an awesome Lab. Adding Coin of the Realm to the mix seems like a lot of buys just to hit the Lab effect. I can see a place for it, depending on the board, but I'm not sure it would be my go to. I think it'd be super useful if you have a bunch of actions you need to play, and don't have a hand expander to get to them reliably.
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# ? Feb 15, 2017 01:53 |
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Yeah that's what I figured. I opened Bridge Troll/CotR so that gave me plenty of cheap buys and the only other draw was Royal Blacksmith which is obviously a poor opener, and I wanted to cycle my deck quickly to get to my Hirelings once I got them. It worked really well on the very specific board I had but wasn't sure if it was an actual thing in normal games.
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# ? Feb 15, 2017 02:05 |
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I often open with a Shantytown / Silver because it's a great way to get an early massive hand. Shantytown gets less powerful as the game progresses, so I think your idea is a really good one in those situations. Use CoTR to play actions before you play Shantytown, and make it work as a Lab. I think it's a good use of both cards, but I don't think I'd base a deck around it.
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# ? Feb 15, 2017 02:14 |
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sector_corrector posted:I often open with a Shantytown / Silver because it's a great way to get an early massive hand. Shantytown gets less powerful as the game progresses, so I think your idea is a really good one in those situations. Use CoTR to play actions before you play Shantytown, and make it work as a Lab. I think it's a good use of both cards, but I don't think I'd base a deck around it. If your opponent got a 5/2 opening without a powerful 5-cost attack, would you still start Shantytown/Silver on a 4/3 opening? Obviously Shantytown/Silver won't stand up to an Mountebank opening, but what about Shantytown/Silver VS Hagger/2 or Counterfeit/2?
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# ? Feb 15, 2017 06:08 |
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golden bubble posted:If your opponent got a 5/2 opening without a powerful 5-cost attack, would you still start Shantytown/Silver on a 4/3 opening? Obviously Shantytown/Silver won't stand up to an Mountebank opening, but what about Shantytown/Silver VS Hagger/2 or Counterfeit/2? Hmm, that's an interesting question. I wish there was a way to force start hands in Dominion.NET so I could test it against their attack heavy bot. It obviously depends on what else is on the board, but Shantytown / Silver gives you a chance to play catch-up in round 3, plus it gives you an early engine piece if that's what makes sense on the board. I will say that with Counterfeit you don't neuter Shantytown if it's your first five-buy.
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# ? Feb 15, 2017 06:14 |
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Artisan is a great engine builder. Top decking engine components is awesome, especially if you have a +action way to draw into them. I feel like it works especially well with a self-synergizing card, like Minion.
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# ? Feb 16, 2017 03:39 |
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The only thing better than topdecking engine components is gaining them directly to your hand and hey, Artisan does that too!
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# ? Feb 16, 2017 08:49 |
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Ughhhh why does this new online game require you to actively reveal tunnels by clicking a tiny link in the log while putting a big button for DONE REACTING right in my field of view where I'm barely paying attention. I just missed out on 2 golds
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# ? Feb 18, 2017 21:39 |
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There's a load of apps to generate Kingdoms, are they all the same or is one better than the others? I used to use Jack of All Dominion, it seemed fine, but I'm wondering there's a better one. E: zomg wow amazing the client now has a logout button this changes EVARYTHING Safety Biscuits fucked around with this message at 14:23 on Feb 21, 2017 |
# ? Feb 21, 2017 14:20 |
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# ? Jun 3, 2024 06:55 |
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The only real thing to look for in a Kingdom generator is to make sure it's compliant with 2nd edition stuff. My preferred is Randominion on iOS, but it's missing some of the fancier features for making generation more tailored and less random.
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# ? Feb 21, 2017 14:45 |